AggroChat #544 – Gambling Go Boom

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Good Morning, Folks! This week we had the entire crew and a stacked list of topics, forcing us to bump several to next week.  Tam starts out talking about Time Flies, leading into Grace talking about Ball X Pit.  Bel shares his thoughts about the Path of Exile 3.27 reveal stream, and Ash discusses the Session Zero for the Critical Role Daggerheart system. Tam has been playing Vampire The Masquerade Bloodlines 2…  and how it is very much not a sequel to the first game. Bel talks a bit about the CSGO Gambling Crash, where the illicit market lost some 3 Billion dollars of value in a single day. Ash discusses playing Entropy Effect, which is set in the BlazBlue universe, and Bel shares some further bad news about the self-destruction of Xbox, with some new updates and Halo officially being announced for the PlayStation 5. We wrap things up with first impressions of Dispatch and Outer Worlds 2, which we are likely going to be talking about next week.

Topics Discussed:

  • Time Flies
  • Ball X Pit
  • Path of Exile 3.27 Reveal
  • Daggerheart Session Zero
  • VtM: Bloodlines 2
  • CSGO Gambling Crash
  • BlazBlue Entropy Effect
  • Halo on PS5
  • Dispatch First Impressions
  • Outer Worlds 2 First Impressions
The post AggroChat #544 – Gambling Go Boom appeared first on Tales of the Aggronaut.

Halo and Wolcen

Halo Reach

I have to admit I got caught up in the Halo hype last night like so many other players. The key difference for me is that I have never really been a Halo aficionado. I never owned an original Xbox and I first played the game with the pretty tragically bad PC port that came significantly after the fact. At the time I thought Unreal 2 was a much better game and doing a lot of the same things that Halo was. However there are times when you see how much a franchise means to people that you respect, and you desperately want to understand what they like so much about it. This is why I keep throwing myself down the path of Halo games and trying to figure out how to flip the switch inside of me that makes me love them.
With the PC release of The Master Chief Collection, Microsoft has opted to dole the games out one at a time rather than giving us all of them at once like exists on the Xbox One. The first game up is Halo Reach, which came out in 2010 and is in theory the second game chronologically, centering around the defense of a planet called Reach. That is pretty much all I know about the game because at this point I am only two missions into it. The controls do not feel amazing by modern standards and the voice acting in 2010 was significantly lower fidelity than what we are used to today as well. Both of these things lead me to bounce out pretty early last night on the campaign.
The core problem that I always have with Halo is its weapon system. There are weapons that feel good to use, but they are generally the Spartan weapons and while out in the field you can never seem to find ammunition for them. This means you are going to ultimately have to keep throwing away the gun that you like and picking up some random piece of trash just to survive. This gameplay feels awful to me, and I am super thankful that Bungie went on to create Destiny… a game largely focused around playing with amazing feeling weapons. I appreciate that Halo exists because without it I wouldn’t have gotten Destiny, but I am still struggling to glean what makes the game so magical.

Wolcen: Lords of Mayhem

On a whim I decided to reinstall Wolcen the other night, because it had not significantly played the game since February of 2018. At that time I believe my assessment was that the game was “very alpha” which is my polite way of saying it is a buggy and formless mess. In the months between then and now the game has completely changed into something that is extremely playable, and to the best of my understanding has at least one act completely finished. There is also a planned launch in January, which would indicate to me that we are getting pretty close to its final form.
The end result is a game with a pretty solid storyline and good voice acting, as well as combat and systems that feel pretty polished. Gone is the complete free form system and instead one that sort of nudges you into one of three paths largely centered around melee combat, ranged combat or magical casting. However you can at will jump off the rails and go in whatever directions you want to because in theory there isn’t much difference between these paths at the beginning of the game. You pick up spells while roaming through the world and these serve as your abilities. Each one has specific weapon requirements, leading your way down those three paths for the most part.
Combat feels solid and fluid and a seemingly good blend of difficulty, where it is absolutely easy to sink into but can be punishing if you are not paying attention to your surroundings. There is a dodge system bound to the space bar and it follows a pip based system giving you 4 charges of dodge before you have to wait for them to regenerate. Shocking to no one I am largely centered around a melee build and have an interesting blend of abilities including: a leap attack, a charge, a death grip, a warcry shout of sorts and a big hammer that I slam down dealing AOE damage. The interplay between abilities feels really good and they have added little perks like you automagically charging into combat with your primary attack as a gap closer if you were out of combat.
The gearing system all seems to more or less be standard fare for an ARPG, with the added element of wearing armor of a specific play style giving you extra attribute points for that play style. So ultimately your “build” becomes a combination of your skills that you use, your talent picks and the items that you happen to be wielding… all of which sort of adding up to a total character identity. I’ve more or less stuck to heavy armor which greatly increases my resistances, but there have been moments when a significantly better item drops of another armor family, and I was able to freely swap stuff around to fit the need. I know Grace also has Wolcen and at some point I would like to group up with her and see how the group play feels. Ultimately that is going to be the make or break for the game, because while I enjoy playing an ARPG solo… there is limited life in doing that. We come together each Diablo 3 season because group play is fun and rewarding, and while I want to see the story play out in Wolcen, unless it also has rewarding feeling group play I am not sure if it becomes a real option for the long haul.

AggroChat #149 – Meandering With Purpose

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat149_720

Sometimes we go into a show not really having a clue what to talk about.  This was one of those shows because over the last week the combined six member cast of AggroChat was not really playing that much game wise.  However as is usually the case when we have no fixed topic… a whole bunch of them come out of the woodwork.  Join us as we go through a bit of a topical whirlwind as we have the same exact sort of conversations we have when we are not recording.  Side Note:  At the request of the rest of the staff and several listeners… Bel has re-recorded the intro with less potato quality sound.  It only took 149 episodes to actually do this.

Things Discussed: Three Years of Shows, Snipperclips, Hollow Knight, Project Octopath, Little Horrors, Zelda Breath of the Wild, Horizon Zero Dawn, Halo, Memorizing Games, Cultural Touchstones, Mass Effect Andromeda Multiplayer, Boss Monsters, Mario Run, Arrival of Tiny Kodra

AggroChat #135 – Looks Like A Kahuna

Tonight Ashgar, Belghast, Grace, Kodra and Tam talk Pokemon and a whole list of other topics.

aggrochat135_720

Tonight we got a bit of late start, but once things got rolling we recorded a proper show.  Last week we had pushed off the topic of Pokemon Sun and Moon because we literally ran out of time.  We start recording around 9 pm CST and when it is past midnight…  we know we are in trouble.  So we talk a bit about the game and things that folks have noticed about it.  Several of us are not terribly far along… others have beaten the game.  Grace talks about her addiction to Justice Monsters Five and how no other games really matter at all.  

Bel goes on a discussion about his feelings about various streaming options and why he is moving towards Beam.  Bel talks about how this is the year that he stopped browsing steam, because there is just too much random stuff out there.  This spawns a conversation about games that get lost in the mix…  like Obsidian’s recent release of Tyranny.  This oddly spawns another contorted shift as Bel talks about that he figures out why he doesn’t really enjoy Halo games.  We shift gears and talk a bit about Final Fantasy XIV and the Alexander Turn 11 fight.  Finally we wrap things up with some talk about the new Star Wars Destiny Collectible Card Game.

Discussion points: Pokemon Sun and Moon – Justice Monsters Five – Twitch vs Hitbox vs Beam – Browsing Steam – Tyranny – Bel and Halo – Final Fantasy XIV – Alexander Turn 11 – Star Wars Destiny