AggroChat #239 – Sticking the Ending

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat239

Tonight we have a bunch of not entirely related topics, but there is at least a minor theme of how you end something is extremely important.  Bel talks a bit about his experiences with the latest brand name beta in the form of Division 2. From there he also shares some frustrations with the way Assassin’s Creed Origins is ending which leads its way into a larger discussion about what makes a satisfying game ending.  We talk about what this means for passive media and how it might be different for interactive media. We then get into a discussion about progression systems and why fixed ones often times feel better than completely random ones. Finally we have some assorted digression about us looking forward to Anthem as a non-PVP mmo that somehow leads its way to FFXIV housing?

Topics Discussed:

  • Division 2
    • Military Fantasy Fallout but no Nukes
    • Worthy Successor to Original
  • Assassin’s Creed Origins
    • Great Game… But
    • Forced Character Swaps
    • End of Game Without “Your” Character
  • Satisfying Finales
    • Twist Endings
      • Mass Effect 3
    • Resolution Endings
      • Plot Twist Ending
      • Plot Twist at Beginning of Final Chapter
    • Fixed Length Shows
      • Anime
      • Babylon 5
      • Russian Doll
    • Revisiting Choices From Game in Ending
  • Fixed vs Random Progression Systems
    • Warframe Blueprint System
    • Destiny Random “Powerful Gear” Frustrations
    • Warframe Economy
  • Excitement over Non-PVP MMORPG
    • Anthem
    • Free PVP Gear from FFXIV Retainers
    • Lacking Money Sinks in FFXIV
    • House Reclamation

Player Housing Wishlist

A few days ago Alunaria asked me in the comments what my ideal player housing in WoW would look like. I figured it would be more fun to answer with its own blog post, because I’m also curious how you folks would answer this question.

Player Housing Wishlist

There’s a lot of things I love about WildStar’s housing, and would definitely steal those for my perfect player housing.

  1. Full control over item placement. Great player housing must allow for player creativity. For me that means lots of cool housing decor, and the ability to move it, rotate it, and scale it in any way I want. “Hook” systems are frustrating. Let me place all my decor freely.
  2. Multiple ways to acquire decor. WildStar’s decor can be crafted, earned through repeatable activities, dropped from mobs, and gained through quests. Decor should drop in pretty much every type of player content so there are always new items to discover or chase.
  3. Some pre-built set pieces can be nice. WildStar gives you choices for when you didn’t feel like building your own buildings from scratch. Having some modular pieces like pre-built houses is great for people who want housing but don’t want to micro manage every inch of their space.
  4. A reason to go back there. Like WoW’s garrisons, WildStar lets you earn some resources through your house. Unlike garrisons, the amount of resources never completely removed the need for gathering in the world. Also WildStar lets you choose other useful things for your plot, like portals to zones you like, or mini-dungeons you can run for fashion or more housing decor. No matter what, there should be some benefit to having a house.
  5. Social controls and social events. I love that WildStar lets you choose who can enter your house, and what they can do there. For example, you can let your friends  harvest your resources, and you can set it so you split then so you both get a benefit when they visit. I would also steal WildStar’s use of housing during seasonal events. Visiting different housing plots to trick-or-treat at Halloween is something every game should do!
  6. Housing should be accessible. You don’t have to be anywhere near the end game to unlock housing in WildStar, and it doesn’t cost very much to get started. I know WoW loves to add features specifically for new expansions at the level cap, but housing should be something like pet battles, that everyone can hop into right away. Save some fancy decor until higher levels if you have to, but at least let folks get their foot in the door early.

Player Housing WishlistThere’s also some housing ideas I like that aren’t stolen directly from WildStar Player Housing Wishlist

  1. The ability to have both guild housing and player housing. This one is basically taken from FFXIV. Have a guild space that also lets players have a small personal section in it. This way folks who don’t want to mess with housing can still have a cool place to hang out for RP and guild events.
  2. Dynamic neighborhoods. This is my dream feature. I’ve got no idea how to make the tech work, but what I would like is something like FFXIV’s housing districts, but without the crazy prices and housing scarcity that is so annoying in that game. I’d like an instanced zone with 20 – 50 houses set up in a reasonable neighborhood that you can wander around. Unlike FFXIV, all the plots would be the same size, and you’d just pay to upgrade your house or the number of items you can place on your plot. Your neighbors would be semi-permanent, but to keep it feeling lively if someone hasn’t logged in for 60 days someone active or new would get moved into their spot. Maybe you could bypass this for people on your friends list, or in your guild. And if your neighborhood is feeling lonely you could request a new spot near a friend. You would never lose your house from inactivity, and people wouldn’t have to wait for someone to move out to find a plot. You’d just end up with a new neighborhood if you’ve been gone for a while.
  3. Housing districts in lots of different zones. Don’t just give us one size fits all housing. I want to spent hours agonizing over whether I want a fancy apartment in Suramar, a peaceful treehouse in Moonglade, or an underwater grotto in Vashj’ir. There should be lots of different housing districts to fit lots of different player tastes.
  4. A choice to link alt housing. I have lots of characters, but not a lot of time and energy to make an awesome house for each of them. Let me choose if I want to let them share a house. Maybe my main wants to have her own big fancy place with all her raid decor, but everybody else could share one cool house instead of each having a mostly empty space.

Most importantly, I would want assurance from Blizzard that if they add proper player housing they aren’t going to abandon it at the start of the next expansion. Garrisons and Order Halls are neat, but it was sad to leave them behind as soon as the next new thing arrived. If they want players to get invested in housing and be creative, the players have to trust that all their hard work isn’t going to get swept away.

Dream Home

Dream HomeOh No

When FFXIV Stormblood details were announced one thing my FC got excited about was the addition of a new housing zone. They took up a collection and when plots opened up they snagged a (much bigger) fancy new house. Meanwhile I was mortified. I’m a Roe, an officer in the Maelstrom, and a certified Merlwyb fangirl. I love Limsa Lominsa and I loved our little home in the Mists. I was happy that my FC family were happy in our new home, but I was already plotting and scheming to figure out how to get back to Mist.

It was frustrating for a while, because new housing purchases were locked to free companies only. That was a good idea to allow more FCs to enter the housing market, but it was maddening to see all the lovely plots I dreamed about getting locked up before I could touch them. Luckily they finally allowed individuals to purchase housing plots again, and I got to leap in and get the house of my dreams. Eventually.

First I had to figure out how purchasing housing works. One annoying thing was that when a plot is vacated, it gets locked out from new buyers but people can still transfer there. I found several free plots that were just what I wanted, but I couldn’t buy them outright because they still had this timer. In the end I bought a crappy plot way at the back of the zone that happened to be open, and then I could transfer to the one I actually wanted. Sure, it was a giant “waste” of money, but in the end I got my dream home. What is extra funny is that it is a spot that is basically “across the street” from where our old FC house was in the zone layout. It feels very familiar and cozy but also I have a better view of the ocean now Dream Home

Dream HomeSadly I used so much gil by having to essentially double purchase my house that I don’t have much leftover for buying furniture. At least now I have plenty of time to settle in and earn more cash for pretty house stuff. I might even fall down the crafting hole to make some things for myself!

Chateau Belghast

Chateau Belghast

This weekend was a bizarre one.  We are still very much under the gun of a release date, and I attempted to do whatever I could to further that goal.  However for all of Saturday our building was without power, and I was instead on call just in case something went wrong.  The building power went down at 6:30 in the morning, and by the time we started recording AggroChat we had not yet gotten the all clear.  I was just hoping that things would cycle off of the generators as successfully as they did cycling onto them, and that I would not end up getting interrupted during the podcast.  Sunday was a mixed bag of work and doing all of the other things that we ultimately put off until Sunday like laundry and various errands.  The weekend as a whole wound up being a very random mix of games as I played whatever I could during the brief moments of downtime.  As you can see by the Chateau Belghast image above, I started fiddling around with Fallout 4 once again, and scrapped my old house and built this one instead.  The inside is largely unfurnished but I am digging the outside quite a bit.  It took me far longer than it should have to sort out how best to attempt centering the neon text, but in the grand scheme it seems to look okay.  The frustrating bit with their neon font is that is is in no way monospaced with the characters all varying pretty wildly in width.

Chateau Belghast

In Final Fantasy XIV I am still very much getting back in the swing of things, and have fallen into the pattern of doing Beast Tribe dailies.  In theory I started down this path because I wanted a reliable source of ventures for my retainers, so that I could keep sending out my gatherers on field exploration.  However I also really like mounts, and over the course of the last week or so I have been pushing up the Sahagin, not necessarily because I love the mount, but more because it was the next closest faction.  For a long period of time, it was the faction I was spending the rest of my daily allowance on while working on the Sylph.  Yesterday however I managed to push Sahagin across the finish line and now have my truly bizarre Sapsa mount to ride around on.  I figured what better place to take a picture of it than in the waters of The Mists, where the Free Company house is located.  Next up should be the Kobolds as once again…  they are the next closest given that I had been spending my extra ventures on them while working on the Sahagin.  I mean I know there are lots of other things I SHOULD be doing… but I just can’t bring myself to pug dungeons yet.  After a string of bad experiences with Palace of the Dead… I don’t much feel like pugging that one either.  The problem there is as we talked about on the podcast, is that if you fail…  you lose all progress gained which seems deeply punitive for a random group activity.

Chateau Belghast

Finally I spent a good amount of time this weekend playing Elder Scrolls online.  I failed to take any screenshots so instead you get an interior shot of my home.  I pushed forward the story line in Malabal Tor a bit, but the big problem with ESO is that I tend to wander wildly.  I find it extremely hard to stay focused and instead I wind up going after the next object on the horizon that looks interesting, and as a result never seem to end up getting my objectives accomplished.  There is always a fallen log to harvest, or an outcropping of ore to mine.  Whatever the case I find myself continuing to move steadily towards 160 champion levels, which is the current item cap.  Unfortunately I have a feeling this is probably going to change with Morrowind, but for the time being getting there.. and being able to craft a set of gear that will last me for a bit tends to be my focus.  The other thing that I am realizing is that 160 champion levels is just a drop in the bucket given that quite literally every build I find expects you to have at least four or five times that amount.  There is a part of me that wishes I had never actually faded away from this game, because at this very moment I am so impossibly behind the curve.  Then again I think that overwhelming amount of content is what has been drawing me there much in the same way as it did for A Realm Reborn until we caught up.  I know there is more to do than I have time to do it… and in some way that is insurance from ever really getting bored.