Taking Things For Granted

Sorry about the lack of updates this week; I’ve been sick, and the oppressive heat in my apartment hasn’t helped my energy levels.

TO GO WITH Australia-weather-drought-farming,FEATURE by Glenda KWEK In this photo taken on February 11, 2015, the sun scorches an already cracked earth on a farm in the Australian agricultural town of Walgett, 650 kilometres (404 miles) northwest of Sydney.  The Australian agricultural town -- which takes its name from the Aboriginal word meaning the meeting of two rivers -- is in the grip of the worst drought in a century, with disillusioned farmers battling to stay afloat.       AFP PHOTO / Peter PARKS

In this photo taken on February 11, 2015, the sun scorches an already cracked earth on a farm in the Australian agricultural town of Walgett, 650 kilometres (404 miles) northwest of Sydney. The Australian agricultural town — which takes its name from the Aboriginal word meaning the meeting of two rivers — is in the grip of the worst drought in a century, with disillusioned farmers battling to stay afloat. AFP PHOTO / Peter PARKS

I’ve never lived in a place that lacks AC despite it being required until now. There’s a pretty strong myth in the Pacific Northwest that air conditioning isn’t necessary or even worthwhile. My 92-degree apartment would strongly disagree. In Maryland, the prevailing wisdom went something like this: “Sure, you might have summers where you don’t need AC at all, but when you need it, it’s important, and sometimes you’ll have months at a time where you need it.”

It’s a mentality I’ve taken for granted, listening to people tell me, even in 90+ degree weather with interiors even higher, that AC is an unnecessary luxury. It very likely is, for someone used to a few sweltering weeks or months out of the year. For myself, I’ve always viewed my home as a place of refuge from whatever’s going on outside, whether that’s people, events, or the weather, and having that taken away makes me realize how much I value it. It’s caused me to think of other things that I take for granted, and evaluate what they mean to me.

home-shield-19691589

One of my classes this quarter is focused around generating creative ideas. I refuse to use the word “ideating” here, though it’s the technically correct one. The first couple of sessions of the class were mind-numbing for me, focusing on building self-confidence in the ideas each person comes up with, and trying to get these ideas to flow. Having worked for years in a creative industry, where I’ve literally had to come up with ten or fifteen original ideas in a twenty-minute meeting, this sort of activity is something I find almost laughably easy. I’ve been surrounded for most of my professional career by people who have a similar skillset, who can generate ideas creatively quickly and on the fly, so it’s something that’s never seemed terribly strange to me.

I spoke to one of the other people in the class the other day. She’s a very no-nonsense kind of person from what I’ve seen, with a hyper-practical response to everything and (what seems like) little time for frivolity. I expected her to share my snide reaction to the class, and I was surprised when she didn’t. She explained to me that she had never been good at coming up with ideas, particularly creative ones, and that she was really excited about the class and, even two sessions in, felt like she’d learned a lot and was getting a lot of value. By the end, she was even repeating some of the affirmation-style comments the class had taught, self-referential apophthegms that I found somewhat childish but that she clearly was getting value from.

this is so I don't get crap from people later.

this is so I don’t get crap from people later. it’s pronounced AP-oh-them, short e.

It struck me that my own creativity is something I take for granted. It’s easy for me, and because it’s not something I necessarily consider a skill that I’ve honed, it’s something I generally believe that other people can do just as easily as I can. I generally don’t describe myself as a creative person, and despite contributing to the creation of art, I staunchly refuse to consider myself an artist. I leave that title for the people I feel have earned it; people who have honed a very visible skill and practice it until they excel. It had never occurred to me that I might be doing both artists and (for lack of a better term) non-creatives a disservice by drawing the line the way I have. Art isn’t necessarily a function of a singular visible skill, and to deny that I’m a creative person must be frustrating for someone who can see me coming up with ideas easily.

I recently put together a lightly-photoshopped picture for my mom for her birthday. She’d forgotten to take a picture of my sister and I when we were both around for Christmas, and since we now live on opposite sides of the country, the opportunity wasn’t likely to come up again soon. I had my sister take a picture of herself with her city’s skyline behind her, and I took a similar one with my own, and I merged them together, a fairly quick and easy photoshop job with a basic color mask to balance things out and a little bit of translation to make everything line up right. All in all, it took about 20 minutes of retouching, and I was almost ashamed to send it to her, because to me it felt like a hack job. A “real artist”, in my mind, would have done something much more impressive.

some amateur work

some amateur work

When I described the process to a friend who rather liked the picture, I commented that I’d just sort of “fiddled with things until it looked right”, which is pretty much perfectly accurate. I didn’t have a good idea of how to make a proper mask, nor did I know what translations and cropping would work best, I just played around until I got something functional. His response was “yeah, that sounds like the kind of creative solution I’d expect from you”.

I hope everyone has a good weekend, particularly those of you who have long weekends. I’m going to work on resting and shaking this illness, so I can go back to taking another thing for granted: my health. Cheers!



Source: Digital Initiative
Taking Things For Granted

On July’s Game of the Month

For those of you who haven’t listened to the podcast yet, the Game of the Month for July is Astebreed. It’s a Bullet Hell shooter available on PC on a number of services, and recently, also on PS4. I didn’t honestly think I was going to get the members of our podcast to play this game, and I’m still not sure if they’ll like it, but it should be interesting talking about it. Even if you haven’t played a Bullet Hell game before, I think this is a pretty good starting point. I had screenshots of me playing this at one point, but you’ll have to settle for screenshots from Steam for now.

title screen

The Game

All I really need to say here is that Astebreed has you controlling a giant robot with lots of guns and a big sword. It’s predominantly a side-scrolling shooter, but there are also times where it plays more like a corridor shooter (i.e. StarFox). As expected from this type of game, you have a significant amount of firepower, as do enemies. In addition to a standard shot, you also have a lock-on shot and a large sword. It’s this last element that changes things up, as the scoring system encourages slicing enemies in half, and swinging your sword can destroy enemy shots. Also unlike a lot of traditional scrolling shooters, you don’t die in one hit, you have a health bar that is somewhat generous, and even regenerates if you go a while without getting hit.

shooting

The Presentation

Astebreed is the spiritual successor to a game I’ve never played, Ether Vapor. It has a self-contained story that reuses some characters from the previous game, and pays a lot more attention to story than I’d expect from a shooter. For starters, it has Actual Characters and an ending that isn’t just “Congrats, you blew up the bad guys”. There is voice acting, but none of it is in English. Cutscenes exist between levels to develop the plot.

clash

The Choice

I almost made the Game of the Month for July the Final Fantasy 5 Four Job Fiesta. Kodra even suggested that I should, so we could talk about Final Fantasy (like we don’t do that enough). I went with Astebreed because I wanted us to play something a bit different. We’ve mostly had games of the month that have been a bit methodical, between RPGs, strategy, and puzzle games. We haven’t had any actual action games, and this seems like a good candidate.
asteroids
I did mention another game, however: Jigoku Kisetsukan is free on steam, and is a “tribute” to the Touhou series. I bring this up because it’s nice to have a comparison to a different style of Bullet Hell, and this is actually a very good example (it’s a better game than a lot of shooters on Steam that are not free). That said, the difficulty curve in this game is more like a brick wall than any actual curve, and the graphics aren’t entirely cohesive. I recommend giving this a shot if you make it through Astebreed before the end of the month, as Astebreed is a very short game.

Jigoku Kisetsukan: boss4
Sadly, you don’t have a sword to cut through this mess.



Source: Ashs Adventures
On July’s Game of the Month

Bismarck Harpooned

Depths of Madness

As I warned you all, I am writing this the night before I intend to post it…  at 11pm after a fairly long day of working on our little side projects.  Essentially the offices of both myself and my wife need reorganizing in the worst possible way.  Neither has really been torn apart and put back together in a very very long time.  In fact a good chunk of today was spent shedding documents…  from 2005 or so that we kept for god knows what reason.  I had forgotten just how many bills and statements used to pile up from the mail… that are now delivered electronically.  So I spent my time alternating between shredding documents until the shredder overheated…  and boxing up things I no longer needed or wanted for Goodwill.

The problem being that I feel completely overwhelmed in how much is still left to go through.  I am horrible about just boxing things up to get it out of the way… so I have several of these boxes loaded with miscellaneous stuff.  So this whole mission is part de-cluttering but even more important a sifting of things back into logical bins.  At the same time I am trying to make my computer space more friendly, and have a better option for hooking up my console systems and still being able to capture footage from them through my computer.  Another thing I am trying to do is to give myself a workspace where I can fiddle with computers or more importantly assemble the mountain of Lego sets I have.  Then I am trying to free up some additional room to have places to display said Legos when I finally get them together.  Needless to say the next few days are going to be busy.

Bismarck Harpooned

ffxiv_07022015_200623 If you have ready this blog for any period of time, you will know that I am pretty much willing to get drug into anything if a guild member needs it.  There are some exceptions that I avoid like the plague…  I am looking at you Aurum Vale.  However if the need is great enough I can always get my arm twisted enough to run whatever it is.  Bismarck on the other hand is an encounter that I truly enjoy, so the moment someone mentions that I almost jump at the chance to run it.  What makes Bismarck so interesting is the fact that it is a vastly different style of primal fight.  While you are ultimately in a fight against the giant flying whale, you are having to deal with a lot of different elements rather than fighting it directly.  The goal is to fire two giant harpoons into the whale that allow you to wench it to the side of the island you are standing on.  From there you can dps down its weak spot.  To make things more interesting you have to deal with all sorts of weather effects, different sorts of adds, and the whale itself slamming into the platform periodically.

The funny thing about pugging a Primal encounter is that you never fully understand the mechanics at work unless someone actually takes the time to explain them.  One of the mechanics that we did not grasp completely was what exactly to do with the water globules during phase three.  It took us three attempts to get through Bismarck because we were essentially having to figure out what exactly to do with them.  The first time we killed the adds and died to lightning damage, the second time we left the water globs up… and then took a massive  burst of damage when they exploded.  The real mechanic is a bit more subtle.  If there is story weather happening, you leave the water globs up to soak the lightning damage which will ultimately kill them.  If the skies are clear however… you kill the adds before they explode.  Once we grasped this more clearly we wrecked this primal.  I have a pretty nice video of our kill above that I edited out of my stream.

Finally Fifty Nine

ffxiv_06302015_202857 The bulk of my evening was spent wandering around trying to find ways of getting experience.  After having pretty good luck with Clan Hunts Wednesday night, I started off my evening getting a new set and working through those.  It seems like they provide about an eighth of a level upon completing the first two tiers, which is nothing to sneeze at.  After finishing these off I went back out to the Hinterlands to do quests for the crazy goblins within.  These quests involve more than your normal amount of running around as you help them build their new perfect society.  I managed to just have enough quests to push on through to 59 without any further dungeons or fate running.  Now I am in the final stretch to 60, and I have heard it goes considerably faster.  I also just unlocked the next dungeon, and I have been looking forward to running it since I first heard about it.  Hopefully tomorrow before or after the podcast I will be able to pull together a group and run it.  In the mean time however… I need to head to bed because we have to get up early tomorrow to deal with more cleaning.



Source: Tales of the Aggronaut
Bismarck Harpooned

Sohm Al with Neighbors

The Teamspeak Conundrum

Yesterday I spoke for a bit about one of the reasons why I have not streamed that often.  Namely that I have friends who would prefer not to be broadcast over my stream, which means when I DO stream… I have had to wall myself off from my social network of friends by dropping down to the “streaming” channel.  As a result there is only so long I can seem to go without popping back upstairs because I simply get lonely down there all by myself.  Over the last year or so I have tried to figure out a set up that would work, to let me stream freely without the fear of broadcasting my companions.  The defacto tool is Virtual Audio Cables, but folks have talked about it being cumbersome and the more I looked into it… and they started talking about setting up batch files to do this or that…  it honestly scared me away.  Honestly even the website seems a bit cludgy…  so I kept looking for other solutions.

In the mean time I made attempts to make this process work using both Voice Meter and Breakaway Audio.  Neither tool admittedly was designed to do this, but I had found guides online that supposedly allowed it to work.  Problem being after setting everything up… it never seemed to work for me and there was extremely limited documentation on what I could do to tweak my setup.  Last night I finally decided to dig down into Virtual Audio Cables, and found the guide embedded above.  For starters… this is the point at which I complain that YouTube is the worst means of disseminating information.  What I needed in all of these cases was a good blog post with annotated screenshots…  all I could actually find were a series of haphazard videos.  That said the above video, when followed actually produced the results exactly like I wanted.  Last night I was able to stream practically all night long, while hanging out with friends…  and not broadcasting a single thing they said.  Additionally I bound a separate push to to talk key just for the stream so that folks watching the stream are not getting “half” of the conversation.  The videos below are the results of my evening of streaming.

Sohm Al with Neighbors

ffxiv_07012015_195121 The picture does not exactly go with this story… but oh well it is my prerogative.  Solaria’s fishing outfit looks amazing, and it makes me want to level fishing.  It does however show you that the Greysky Armada spends a ton of time milling around our guild house in The Mists.  One of the things I love about this game is that we are constantly interacting with our neighbors.  Last night Damai and I were talking in /say and a neighbor joined in, saying that he needed a dps and a tank for Sohm Al the second dungeon in Heavensward.  Damai was already spoken for, but I offered up my own services as a tank.  We queued and got in quickly and the below embedded video is the results of that run.  I did a few stupid things, one of which that wiped the party but we had a great time running dungeons with people who were essentially complete strangers until I last night.  I think it is awesome that you can have these casual run in acquaintances.

During the early days of World of Warcraft had this rich tapestry of social connections that reached into many of the other raiding guilds on the server.  When I needed someone for an activity our raid was running, I could reach out into these social channels and draw upon dozens of different people who were milling around looking for something to do.  Cataclysm however pretty much destroyed this network, and I have never really been able to build an equivalent in any other MMO… that is until Final Fantasy XIV.  The people here on Cactuar seem to crave interaction with folks outside of their insular guild units.  I am in my maximum number of linkshells and while folks get lost in their own little world… especially while leveling in Heavensward… I have still been able to draw upon them to fill groups.  As we move into more “maintenance” mode this is going to become more true.  The only thing I wish was that there was a way to create more “formal” guild alliances.  There are a handful of free companies that we hang out with regularly, and it would be nice to have a shared channel of communication that was not “opt in” like a linkshell.

Another Titan Extreme

Wednesday is normally the raid night of our second guild static.  Since the raid leader was not around he left it up to Damai to organize something…  and while we did not really have the appropriate numbers to work on Second Coil of Bahamut, there were still a large number of folks needing Extreme Primals to unlock more content.  I was asked if I “felt like tanking Titan Extreme” to which I replied “there is never a sequence of events that exists… where I feel like tanking Titan Extreme…  but I will if you need me”.  Titan Extreme is just one of those fights that is maddening on so many levels and I would place it among the five hardest fights in all of the A Realm Reborn content.  That said I make it out in my mind to be far worse than it actually is, and at this point I have the dance memorized.  This fight is absolutely about repeating the same sequence of actions over and over until the boss falls down, and as I have commented in the past… this is the sort of fight we fail miserably at.  We are amazing at fights where we have to think on our feet and adjust to change…  but doing this on Titan extreme ultimately ends up screwing the entire raid when it comes to Weight of the Land damage.

What I found amazing is just how challenging this encounter still is even though many of us were being downscaled to 50, and our gear downscaled with us.  A Realm Reborn content is absolutely going to remain relevant for new folks that have yet to experience it.  This makes me more happy than just about anything else in Heavensward.  We still have a bunch of people coming up through the ropes that have not seen any of the 2.0 raid content, and my hope is that we can have an old school night where we work on this as a guild and get people through it.  This is what I wanted from World of Warcraft all along… a way to run old content and make it still relevant to current players.  There were epic experiences like Blackwing Lair and Ulduar that are just diminished because we overgear the shit out of it, and there is no real way NOT to be overpowered… other than making some alts and level locking them at fixed points in time.  Granted we tried to do this once with a raid of level 60 locked alts…  but it still was not the same.  Final Fantasy XIV however seems to have figured out how to make it work, and I am damned thankful.  We eventually got the kill and I edited out just that part in the above video.



Source: Tales of the Aggronaut
Sohm Al with Neighbors