The Aery

Login Boss Slain

ffxiv_dx11 2015-06-23 20-36-42-03 I will admit that last night I was fully expecting to spend my night playing a lot of ArcheAge.  All signs pointed to World of Warcraft 6.2 being a buggy mess, and after all of the issues that we had during the head start with the Aether Data Center and not being abler to log in..  I had set my expectations pretty low.  So when I got home I started something cooking in the oven and wandered upstairs in order to attempt a login, while waiting.  Much to my surprise I got right in and the servers were joyfully painless.  In fact around 9:30 pm last night folks were still saying they made it through without an issue.  It seems that Square Enix had something up their sleeve and actually did put a fix in place even though it did not make it into the patch notes.  Once upon a time I said that I had faith that they would learn from their mistakes seen during A Realm Reborn, and it seems that sure enough they did.  While we are only a single day into it, I have to say that was one of the absolute smoothest “official” launch days I have experienced.  Things just worked, and I was able to keep trucking along and progressing forward.

HeavenswardFirstRMT Once upon a time there was an initial crush of new players on opening day after the headstart finished.  I am wondering however if this is actually the case anymore, or if now that we are so familiar with doing so… everyone just preorders to make sure they get access to the game as soon as possible.  For most of the headstart my screen had been blissfully absent from gold seller spam, but I have to report last night…  I got my first third party RMT message.  The funny thing about it is that it was far less intelligible than normal, so I am wondering if somehow they have upgraded their filters and the spammers have had to figure out new methods around it.  The reality is that hopefully the fact that they have to have completely the 2.55 storyline will deter some of the popup spam accounts at least while in the Heavensward content.  Ash was saying they placed some additional restrictions on trial accounts, so in theory that might be helping as well.  In any case my screen is no longer filled with a constant stream of spammers so whatever they did the improvement is appreciated.

The Aery

ffxiv_dx11 2015-06-23 20-37-44-32 My goal for the evening was to be able to get through the third dungeon called The Aery, located in the Churning Mists.  This location of the map as Kodra and I talked last night seems very much like the Netherstorm region of The Burning Crusade.  The main difference being that instead of being an area where the land simply doesn’t exist… this is a series of floating islands high in the sky presumably over another land mass.  Traditionally I have been nabbing Tamrielo to do these dungeons, but since last night was a class night for him… I had to wait around until enough other willing participants showed up.  While I have generally felt like I am behind the curve it seems that in reality I am actually ahead of several of our guild members.  Eventually I was able to gather up Mor, Kodra and Liyhe and tackle the dungeon.  I have to say that once again I really enjoyed the experience of pushing through this instance without much prior knowledge about it.  I knew that it was essentially a giant nest of dragons, and I knew that at the end I would more than likely face off against Nidhogg…  but everything in between was new and fresh to me.

ffxiv_dx11 2015-06-23 23-10-19-26 My bags are quite literally loaded down with spare white mage and ninja gear, because it seems like that is the only sort of thing that I can make drop when doing instances.  Last night however I finally got something else to drop…  apparently a tanking skirt.  They call it a “Longkilt” but in reality it actually is a skirt…  but a skirt that was a significant upgrade both in ilevel and stats so I am rolling with it.  I figure I will not likely be wearing it long enough to warrant spending a glamour prism on it.  Most of the gear upgrades I have been getting have been coming from side quests at this point.  I have had pretty abysmal luck with dungeon drops, which is unfortunate considering that there is at least theoretically a lot of really cool gear that comes from these leveling dungeons.  I figure at this point I am hopefully going to be running these places quite a bit for various guildies as they reach that point in the story.  Right now I am pretty much offering my tanking services to anyone who wants to take me somewhere.  I have yet to resort to actually random queues, not that I have a real objection to them… I would just still rather run with my free company over just about anyone else.

The Other Game

Traditionally my morning blog posts have this three section approach, but this morning I am finding myself struggling to put anything here.  Right now when it comes to Heavensward content I am just overwhelmed by the amount of new things to do and experience, and if I had limitless time I would still feel like I need more of it.  As for the other major item that released yesterday the World of Warcraft 6.2 patch…  I admit I logged in, got the quest in my garrison to go to the Iron Docks…  apparently took the wrong flight point and after running around for a few logged right back out.  I lacked the drive to go back to the flight point and fly somewhere else.  I guess part of me had hoped that I would simply log in, start my shipyard building and be done with it.  Unfortunately it seems you have to go through a series of quests to be able to unlock this feature and right now that might be a bridge too far for me.  Its like right now World of Warcraft is a packaged Oreo cookie…  good on its own right, but I have a piece of homemade pecan pie with whipped cream on top staring at me…  and that Oreo just doesn’t look as tasty compared to it.

With the raid seemingly in a state of flux, and my return to it uncertain…  I am starting to wonder how long it will be before I go ahead and simply cancel my World of Warcraft account once more.  It is a perfectly fine game, but lacks whatever it is that I am looking for in a game.  I always find myself back at this point, where the little things about the game end up annoying me.  Each time I go through this song and dance however it ends up being less passionate.  There was a time when I would write fiery posts about how wrong Blizzard was about this or that, but in the end much like the name reclamation thing…  I am just finding it isn’t worth the effort.  I feel like World of Warcraft is on this course to a destination that I just am not interested in going.  The ride itself is comfortable enough, and there are interesting people to chat with on the train…  but eventually you realize that you don’t actually want to go to the same place they are going.  I will admit this last week not having a raid to go to on Tuesday or Thursday has been like a weight lifting off of my shoulders.  This alone makes me think that more than likely I simply won’t be returning from this sabbatical.



Source: Tales of the Aggronaut
The Aery

A Someone for Everything

I’m watching some really weird anime lately. It’s absolutely hilarious and cannot possibly be summarized in a way that makes any sense to most of the people I know.

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I had a conversation with a friend of mine who lives in Hong Kong a few months back. He’s staying in the States for a while and wanted to know if I could recommend any TV shows– whatever’s highly rated lately. I don’t really watch a lot of TV, so I passed on recommendations to him from what I know other people watch. True Detective, Daredevil, Game of Thrones, Orange Is The New Black, Breaking Bad, House of Cards, Parks and Recreation, Battlestar Galactica, The Walking Dead– the kind of stuff I hear about even as someone who doesn’t watch pretty much any TV. I’ve probably forgotten someone’s favorite, but it’s a pretty wide smattering of things that are all highly recommended by a lot of people, and on a variety of topics.

I spoke to him yesterday. He’d watched at least three episodes of everything I recommended, and his take on them was fascinating to me. He found all of them extremely violent, far, far more violent than anything he was used to seeing. At the same time, he thought it was interesting that the romances were (as he put it) so underdeveloped, even in the ones he watched all the way through. He had a number of other comments, and I found his perspective really eye-opening. At first, I had a hard time relating with some of the things he described, and he had a hard time articulating his point of view, not because he isn’t well-spoken, but because it’s difficult to put words to a concept like “this is violent at a very deep level, even when violence isn’t actively happening on screen”.

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He described, for example, True Detective as an extremely violent show, not just in the actual acts of violence that are depicted, but in the ways the character move and talk to one another. He said he found the tension extreme, where there was the chance of everything coming to blows at any given moment. I actually have watched True Detective, and I didn’t find it stressful in the same way. He referred me to a number of stories he particularly liked, and while I haven’t had time to watch/read them, I found the references interesting.

I mentioned I’ve been watching some “really weird” anime lately. After talking to my friend, I’m not sure if it’s that the anime is weird or if I just have a skewed perspective. Certainly I can’t in good conscience recommend Scott Pilgrim vs The World to someone who has never played a video game in their life, because an entire cultural subtext is missing that makes the movie charming rather than disjointed and random. I’ve tried to watch Bollywood musicals (they’re all musicals) in the past, and they haven’t clicked, but I see how excited some of my friends get about them and I have to imagine that what’s missing there is the cultural context that makes them click.

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I’ve started making an effort to expand my entertainment horizons and try things that aren’t in my usual American framework. The easiest thus far has been anime, just because I already had a foot in that door and it’s easier to get into it here in the States, but I’ve been looking for other things as well. I’ve felt my tastes slowly shifting– I have a continuing disagreement with a friend about the ending of The Wind Rises (I think it’s cathartic and amazing; he thinks it’s disjointed and unsatisfying) and I’ve found myself more seriously evaluating why I like the things I do, and what it is about how I think that makes some things resonate with me and some things not.

That same friend made a comment that really stuck with me, while I was talking about finding ways of enjoying as many different things as possible, finding ways to forge those neural pathways that make certain things resonate with you. He brought up that ever-so-apt adage: “You can’t please everyone”. He’s absolutely right, no single thing will please everyone; it’s more or less impossible.

I don’t think it’s possible for something to please everyone. I do think, however, that it’s possible to become the kind of someone who is pleased by almost everything. I haven’t decided if I think that’s better, or even a worthy goal, but it’s certainly an interesting thought. You would, at least, have a lot of entertainment to choose from.



Source: Digital Initiative
A Someone for Everything

FFXIV and MMO Storytelling (Part 2: Heavensward)

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I talked a bit yesterday about FFXIV and how it’s set up like a TV series, with distinct arcs that are broadly akin to seasons, playing out over months until the next one starts up. The first season is the 1-50 game, and like many first seasons, it takes a while to find its feet and, in some cases, loses a lot of people along the way.

The second season has been much stronger, and it ends on a powerful cliffhanger that left me extremely excited about the expansion (the “third season”). I want to talk a little bit about the setup for this, because it’s important to put things in context. If you’re worried about pre-expansion spoilers (and the first few hours of the expansion), here’s a spoiler tag for you, just scroll past to the kitty:

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I mentioned previously that you’re a pretty much unstoppable powerhouse by the end of the first couple of major story arcs. It’s something that the game reinforces over and over again– you’re often accompanying diplomats because the people they’re talking to are more likely to listen if they have the world’s most notable badass at their side. In at least one situation, you’re tasked with making a delivery on foot specifically because previous couriers have been ambushed and killed and you’re known to be able to stand up to pretty much anyone. You predictably get ambushed, even your attackers freak out a bit at who they just attacked, and you dispatch them all with contemputous ease, able to identify the assailants for further investigation.

You’re well known, and eventually have a significant reputation. Right at the end of the second arc, just before the expansion, this is all turned on its head. Your reputation is used to put you in a position where you can be framed for a very public crime, and your associates are targeted as accomplices. It’s set up extremely delicately, with the game not telling you what’s going on until it’s too late. For emphasis: the game doesn’t tell you what’s going on until it’s too late. It’s meant to leave you stunned and angry, and it accomplishes this brilliantly. A heinous crime is pinned on you and things go bad quickly, forcing you and your remaining associates to flee. You’re essentially a criminal… except that, as previously mentioned, you’re the most powerful individual anyone knows, and the guards in most cities are terrified of having to face you; they KNOW what you’re capable of, and their masters know their grip on things is tenuous at best, so you’re left to your own devices, just without your organization’s headquarters or resources.

It’s a very effective situation, especially because you can’t protect your associates, and the expansion opens with you fleeing to another country. It’s a brilliant setup, giving you the perfect justification for rebuilding in a new place without robbing you of your previous accomplishments. Some people here know you, most don’t, and you can carve out a reputation here once more, all while taking the occasional trip back to your homelands to work on fixing what you lost.

There are a lot of things that the game could have strung you along with– there are plenty of loose ends left just prior to the expansion, but the story does a good job of tying them up without making you wait. Each one has a build, and there’s an overall arc to things– it doesn’t feel like you do your time in the expansion and then get the payoff at the end, nor is everything neatly wrapped up leaving you to explore this strange new world for unknown reasons.

I think we’re good on the spoilers I need; here’s the kitty:

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Heavensward could easily have ignored everything that came before it; that old content doesn’t matter, you don’t need to bother with it, feel free to move onto the new cool stuff and forget the old. It’s been the WoW expansion model for a decade now, with very, very little that players do actually carrying over from one expansion to the next. If you’re lucky, an NPC or two will “remember you from somewhere”, but if you opted to, say, do dungeons from 1-80 and then pick up the 80-90 game, odds are good the story starting at level 80 and carrying you to 90 will make perfect sense.

The message in FFXIV is that you are powerful, and you take part in a lot of interesting things, but you’re still only one person, and it’s very difficult to change the entire world as just one person. It’s a narrative that suits the overall feel of the game, when there are hundreds or thousands of other players around you. There isn’t a sense that you’re a unique snowflake– you’re clearly special, but there are many people in the world who are special. It keeps the MMO conceit functional without making you feel irrelevant.

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Archeage got me thinking down this path. In Archeage, your part in things is special, but you’re one special person out of many, and in some cases not even necessarily that significant. It suits the open-world sandbox game style, where maybe you strike out and become an adventurer or maybe you settle down on a farm and raise chickens. It’s a big world with a lot of moving parts that you are not the center of, and as a result it’s much more believable as a world. More specifically, it’s a world you can be a part of, not necessarily a game you can play and beat.

FFXIV doesn’t do the sandbox thing, but it does a lot of work and pays a lot of attention to the little details that make it feel more like a world. The narrative outright tells you that while you’re an important player in the world, you’re not the center of the universe and things are happening that you aren’t necessarily a part of, and in some cases can’t contribute meaningfully to. Some of the best moments are ones where you, despite your unstoppable badassery, can’t actually DO anything, because you aren’t in a position to talk politics, or move vast sums of money, or conjure food from nothingness for ten thousand hungry people.

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The game lets you gently sway from feeling powerful to feeling powerless, and so the moments in the story where a target appears– where you can flex your muscles and punch/stab/blast faces– are extremely satisfying. This… THIS is a problem you can solve, and you are the best in the world at it. It’s a form of friction, only in the narrative rather than the gameplay. You don’t always have control, so you appreciate the times when you can seize control for yourself.

I talk a lot about how important friction is to games. Too much and players get frustrated, too little and they get bored. The very best storytelling, like the very best games, strike a balance where you’re not just being fed victory after victory on a silver platter and are hailed as a Big Damn Hero everywhere you go, nor are you forever stymied as a fourth-string player in a production you’re barely even noticed in. FFXIV straddles the line magnificently, providing genuine but believable frustration and moments of catharsis. There may be ten thousand starving people, but there’s also an invading army at their doorstep. I can’t feed them, but I can sure as hell go fight an army. I’m aware that there are problems I can’t fix, so I appreciate the ones I can, and it makes the world feel more real.

The player doesn’t need to constantly be the hero, the center of the universe. It’s an ego trip that works in a shorter-form game, but in a longer game, one that lasts months or years, that center-of-the-universe schtick wears thin.



Source: Digital Initiative
FFXIV and MMO Storytelling (Part 2: Heavensward)

Goodbye Names

Preorder Announcements

Gw2 2012-09-16 16-09-42-21 This is a topic I have mulled over for several days, and am just finally getting around to posting.  I have had a fairly rocky relationship with Guild Wars 2 that started with me bowing out of their alpha program and ended with me finally finding my groove a few months back and getting my first character to 80.  The game is enjoyable but honestly it is not the kind of enjoyable I had hoped it would be.  Which was all the more surprising when I found myself oddly riveted to the presentation at Pax South in January.  I thought maybe it was the energy of the crowd, but whatever it was I found myself actually looking forward to the Heart of Thorns expansion.  I have always liked Dark Knight type characters, and the Revenant looked very much like a character in my wheel house.  So as we moved into E3 I was looking forward to seeing more information about the game, namely about the release date, pricing information, and what the guild hall system would end up being like.  In all cases I pretty much got what I was hoping for, but upon seeing the pricing something struck in my craw.

As I looked through the options available on the website… the Standard, Deluxe and Ultimate versions all included the previous game.  I kept looking for the versions of the game for players who bought the game at launch and had no need for the base game.  Problem is there wasn’t one, and there was not planned on being one.  Ultimately what I was looking for was a $10 or so price break on purchasing the game, to acknowledge the fact that I have owned their game forever now.  The funny thing is… had they not mentioned anything about the core version…  it probably would not have annoyed me at all.  I guess I am not alone in my frustration because yesterday Arena Net announced that they would be giving Veteran Players an extra character slot to make up for the fact that they have owned the game so long.  This is a nice gesture, but for me… who already has two empty slots because I don’t care enough to roll more characters…  it still rings a little hollow.  For the time being I won’t be pre-ordering, and honestly not even sure if I will be playing…  just depends on what else I happen to be doing at the time this game launches.  If nothing else I am sure it will go on sale at some point and I will be able to pick it up then.

Goodbye Names

WoWScrnShot_110512_200150 I guess this morning is going to be a mixed bag of commentary from me, because another thing that mildly frustrated me yesterday was the announcement that World of Warcraft would be releasing all character names that had not logged in since December 7th 2010.  While 2010 is a very long time ago… I also happen to have a bunch of characters.  In fact I have a grand total of four different World of Warcraft accounts, and my primary and active account has managed to hit the maximum number of fifty characters.  I have characters spread out on dozens of servers that I have no clue when the last time I played on them.  So last night when I saw this news I had resigned myself to spending two hours logging every character on and off to make sure I reset the timer.  Apparently the plan going forward is to do this release of character names each time Blizzard releases a World of Warcraft expansion.  Personally I think that simply having an active subscription should be enough of a toll to pay to keep your names from getting the axe… but it seems that is not the case.

So while I was extremely frustrated when I first read that…  my frustration faded as I came to the sad realization that there are very few characters in World of Warcraft that I really care about anymore.  I have only had one foot in that game for the bulk of this expansion, and last night I realized I would far rather spend my hour making progress in Heavensward than logging characters in and out to make sure they did not get squashed.  Today should be a big day for World of Warcraft with the 6.2 patch content being released…  but I am finding myself not excited about it at all.  I have too much new and shiny going on in another game, and while at some point I will log in and get my Naval missions going, for the foreseeable future I am not planning on raiding.  That was really the last thing keeping me connected to that world was my raiding, and when it started to feel stale and forced…  I felt it was time to start quietly fading into the background.  So I guess at this point I am come around full circle, if someone really wants to be one of my old character names…  then awesome go be it, because I won’t be using the name.

In Other News

ffxiv_dx11 2015-06-22 22-46-13-35 Last night was a pretty great night… once I was able to get through the login boss mind you.  I have some serious fears as to what tonight is going to hold in that department, unless Square Enix has something up their sleeves to make that problem magically go away today.  For most of the night I was held up in the main storyline trying to get to level 55, so immediately upon logging in I started trying to arrange some dungeons.  However other people in the guild needed stuff, so we arranged a very quick Shiva Hard trial for one of the guildies.  It is amazing how “easy” this fight is, but then again my scale is greatly skewed from having just finished the Shiva Extreme battle last week.  From there we ran another round of Sohm Al, which again dropped some nifty stuff for our alts.  I  think I managed to add one more piece of the cosmetic set to my inventory, which is awesome… because I absolutely want to complete the full set.  Ashgar mentioned earlier in the evening that he needed the first primal encounter, and we also had several others nearing that point… so we hung out for a bit letting them get caught up before taking on the primal and defeating it rather brutally.  That fight with a full guild group is a very different experience than with random players.

From there… we were bad people in that  we decided to  try and plant the seeds of raid addiction in a friend of ours.  Lately Shiana has been leveling in game, and he was our raid leader back during Vanilla WoW and has raided off and on since then.  I am not sure if it was Tam or myself that suggested it last night, but in either case we were both in collusion to get him into raiding.  As a result we started last night on Binding Coil of Bahamut Turn 5, and while we had two new players to the fight… we managed to get through it without much issue.  It was helped massively by the fact that both of the players that we grabbed were seasoned raiders in other games.  From there we moved into Second Coil of Bahamut aka Turn 9 and we struggled a bit.  Firstly with Ashgar gone by this point, I had to take over and learn the main tank role on the fight.  In my experience each time you change roles on a fight, it is like starting back from square one and relearning everything.  Then we had Shiana for whom this was just his second FF raid experience…  but all in all we managed to make what felt like a bit of progress.  At the very least I think I could fill in for Ash if I needed to, once I got over the whole Ravensbeak straight up murdering me bit.  It was a great night of gaming… and tonight I am hoping to get a run of the third dungeon in… that I just unlocked.



Source: Tales of the Aggronaut
Goodbye Names