World Boss Train

Wandering around Wildstar

WildStar64 2015-06-06 10-49-11-09 Yesterday I had every intent to work on either leveling my Rogue or to work on getting poetics in Final Fantasy XIV.  However recently I have had a resurgence of friends checking out Wildstar again so I opted to boot that up after finishing yesterdays blog post.  To set the stage some of my friends from the FFXIV Free Company also lead quite possibly the largest guild on the Entity server.  To call this guild “active”, is like calling the national debt “a large number.”  This is a double edges sword because so often I feel like I am struggling to keep up with the activity going on in game.  Wildstar is already an extremely busy game for me, and to have guild chat scrolling by like mad, as well as the assorted circles I am in is a bit of a sensory overload.  So it is sheer luck that I happened to be paying attention to guild chat at just the right time yesterday.

WildStar64 2015-06-06 10-44-07-79One of my guildies was gathering up a group to take down Grendelus the Guardian, the world boss of Celestion.  Now at this point I had not actually been to Celestion but they were awesome and willing to wait for me to find my way out there.  Thankfully I was right next to the gates to Thayd and could hop across the city and get into Celestion in nothing flat.  Firstly I want to say that when I saw Grendelus was only level 11 I was thinking this was going to be more of a token fight than a serious one.  Those assumptions were completely wrong, because even at level 18 Grendelus was serious business.  In fact we had a few level 50s with us in our group taking him down and it still took roughly fifteen minutes from the time we pulled to the moment we managed to down him.  I remember world bosses existing and that folks banded together to fight them at launch, but I never actually managed to participate in one.  I do however remember trying to take on King Honeygrave with a group of friends not really understanding that he was designed as a raid encounter.

World Boss Train

WildStar64 2015-06-06 17-47-43-40 As it turns out that these world bosses are needed as part of the super complex raid attunement system in Wildstar.  It also turns out that apparently even though I am level 18, when I participate in one of them I am getting credit that will eventually work in my favor when it finally comes time to do the attunements proper.  I guess when you hit maximum level you get retroactive credit for all of the world bosses you have killed, or at least that is what my guild seemed to insinuate.  Firstly I have to say how impressed I am with the way that the Black Dagger Society rolls into zones.  Last night I managed to hook up with what was essentially a guild World Boss train, and they openly offer anyone in zone that wants to tag along a spot in the raid group.  In fact they were more than willing to wait for people running in from Thayd to get there before starting.  There is this infectious spirit about them that is really enjoyable to be around.

WildStar64 2015-06-06 17-52-06-81 So while I didn’t get much actual leveling done yesterday, I did manage to knock four raid bosses off the list.  I had been kind of shy about offering my help when things were going on in guild, but as I am starting to get to know the members better I am feeling more open about stepping up to the challenge.  I’ve had moments of people jokingly asking if I was “THE Belghast”, and more people seem to know me than I know them…  but overall I am slowly working my way into meeting all of the folks in the guild.  It seems like a really great place to hang my hat, and had I NOT joined I have a feeling that Chestnut would have been a really sad panda.  I am hoping with me dialing back World of Warcraft, that I can actually participate in more events that are going on there.  The guild has a whole has these big events on a somewhat regular basis, so my hope is that I can get in on some of them in the coming weeks.

AggroChat 60 – Second Chances

Tonight on AggroChat we have Belghast, Tamrielo, Thalen and Grace. This week Kodra is off playing a rather convincing Fred from Scrooby Doo at Origins, and Ashgar disappeared mysteriously moments before the recording… and we are hoping everything is okay. The rest of us talked about some recent experiences giving games a second glance. The first game on that list is Wildstar and both Belghast and Grace have spent a significant amount of time back in the game. It has been amazing just what an embattled and often times struggling team has managed to accomplish. Similarly Tamrielo and Thalen have been checking out ArcheAge to find that community is much improved. Tam talks at length about what he likes about the design of the game, and how it manages to do a better job at being Rift.

Since Ashgar was missing we felt the need to give a huge plug to the Four Job Fiesta program and talk at length about how exactly it works. For Ashgar the “fiesta” is like a religion, and each June we know that sooner or later we are going to be hit up to join it again. This year he has pledged $10 for each AggroChat host that manages to beat the game and $5 for each AggroChat listener that beats the game and includes @AggroChat twitter handle on their victory shot. We talk about a number of other games including Lego Worlds, World of Warcraft, Shadowrun Returns and of course our getting prepared for the launch of the Heavensward expansion in Final Fantasy XIV. It is a big show chock full of lots of interesting discussions that we hope you will enjoy. “Please look forward to it.”



Source: Tales of the Aggronaut
World Boss Train

Faction of Last Resort

Racial Enemies

Some mornings the inspiration for a blog post takes longer than others.  This morning I have been faffing about on the web and on twitter desperately searching for inspiration.  Then a brief interaction with the amazing @HeyHeatherBee spawned a topic that started spinning in my head.  She was talking about taking the Horde decal off of her car because she had switched over to Alliance and I simply chimed in with the fact that I largely play Alliance because they have Dwarves.  However I have always secretly had a desire for the Horde to get Dark Iron Dwarves as a playable race so that I would finally have a race that I enjoyed playing on that side of the fence.  This was just enough to plant the seed of an idea for a post.  I have long secretly wished that the “enemy” faction that each race has throughout their storyline, would actually be aligned with the opposite player faction.

defiasbrotherhood What I mean by this is that in each racial story there are a number of “enemy” factions that get set up as sock puppet bad guys, but for the most part carry over through the entire main story.  This to some extent breaks apart when you get out of the original races.  Draenei and Blood Elves are set up as foils for each other, and Goblins are set up as their own worst enemy, and the Undead as the antagonist for the Worgen.  These expansions aside there is a nice clean “racial enemy” for each other race in the game.  Here is just a quick rundown of what we have to work with.

More Player Races

magatha So the idea is what if all of these third party enemy factions were somehow swayed by their hatred of the group they oppose the most… to join the opposite faction.  What if the Grimtotems decided that the best way to kill the Taurens is to join the Alliance, and similarly if the Leper Gnomes and Dark Iron and Defias cut deals with the Horde.  That would allow for the creation of characters of essentially any race on either side of the Red/Blue boundary.  The biggest problem I have with the horde in all honesty is that I don’t really like playing “monstrous humanoids” to borrow the term from Dungeons and Dragons.  Worgen are probably the one exception to that rule… but that only exists because I have a love of all things Werewolf.  Had they made them cat people… I probably wouldn’t have had the same attraction to them.

There are a lot of problems however with this idea.  First with the Trolls, when I say all other trolls are their enemies… I mean all of the other troll tribes other than the three that I mentioned.  The problem there is that ALL of those tribes hate everyone else on the face of Azeroth that is not also a Troll.  I cannot see them aligning with anyone.  Similar the “Dark Horde” pretty much hates anyone that is not Blackrock Clan, and have been doing their best to exterminate anyone that gets within their vicinity for a decade.  Same goes for the undead as far as the Scourge goes, then the Scarlet Crusade has already been aligned with the Alliance in a few examples, but their batshit crazy zealotry makes them pretty much the enemy of everyone.  So that already whittles down the list to a point where it just isn’t realizing to introduce all races to both Horde and Alliance.

Faction of Last Resort

blackrock-depths So in a conversation with Jaedia she planted another seed in my head…  what if instead of joining the Horde or Alliance, that these enemy groups became a third faction.  Alternative Chat has long championed the cause of a neutral faction, but I think this would end up being a literal third group to act as a foil to both the Horde and Alliance.  When you rule out the groupings that simply do not work you end up with a list that looks a little something like this.

  • Defias Brotherhood
  • Dark Iron Clan
  • Satyr
  • Naga
  • Leper Gnomes
  • Grimtotems

There are currently six unique races in a faction, with Pandaren making up the seventh race that can choose their own side.  This list that I whittled down to fits that pattern, and looks like a pretty damned fun faction to play.  You might ask about the Satyr and the Naga, but in theory they are both races that player characters have reasoned with in the past during quests.  Both of them are essentially two different variants of “corrupted night elves”.  Finally having both in a faction gives players a really unique reason to decide to go for that third faction.  Players have been begging for both as playable races for years.

The combination makes no less sense than the original Horde does.  I still cannot figure out how the Tauren ended up throwing in with the rest of the races that make up the Horde.  Similarly the Undead seem to be thrown in there “by default” and have no real connection back to the group as a whole, and are lead by Sylvanas who is always off doing her own thing anyways.  My theory is these races decided to join together because they were consistently losing their battle with whatever force they happened to be engaged in.  This ends up being the “Faction of Last Resort” as it were, and of course there would be natural tensions between the members.  Mostly I feel like it is time to revive some of these classic themes that they let die in the expansions.  The Defias Brotherhood for example was one of the best quest sequences that we have seen in game, and it is a shame that it essentially dies at the Deadmines.  I doubt Blizzard would ever do something like this, but wouldn’t it be cool if they did.  Would also finally give them three faction combat in player versus player.



Source: Tales of the Aggronaut
Faction of Last Resort

Tam Tries: Archeage (levels 1-10)

I picked up Archeage (by which I mean, hit “install” on the Steam client) the other day because it came up in conversation. I’d picked it up originally when it launched in the US and quit within fifteen seconds when I realized the game lacked an inverted Y mouse setting. Couldn’t play it, wasn’t going to go to the effort of hacking in some kind of fix, done with the game. Easy.

ArcheAge_Logo

I loaded it up recently, mostly to check to see if they’d added that feature. A Google search suggested they had, so I booted it up, patched, and hopped in. To my very great surprise, I’m having a surprising amount of fun with it, enough so that I want to put the brakes on playing until I have a chance to run around with Kodra and Thalen.

There’s a nasty catch-22 I’ve noticed in MMOs over the past few years. The bar for content and systemic density is so high right now, and people so invested in their existing MMOs (or not playing any at all), that there’s essentially no hope for a new MMO to compete at the same level as existing games when it’s released. On day one, before there’s been any chance for anyone to hit the servers, for kinks and bugs to be worked out, and so on, most MMOs are pretty rocky. Our standards for “acceptable” rockiness have changed over the years, but so has our expectation for a new entry into the genre as well as the skill of the teams creating them. Put simply, we no longer have MMOs that brick your motherboard on day one, but we’re also no longer willing to tolerate that sort of thing, nor would that sort of thing happen in a modern MMO team.

tamrielunlimited

I say all of this to say that, like a good steak, an MMO isn’t quite finished the moment it leaves the pan. It cooks a little bit more after release, and it’s that little bit of extra that turns an okay game into an excellent one. A year after its release, Elder Scrolls Online is getting rave reviews– all of the changes, fixes, and additions in the game have brought people back, not to mention a shift to free-to-play which, far from the herald of doom the internet pundit crowd likes to crow about, is often a new lease on life for an MMO that has stabilized.

So, Archeage. I hopped in, and after confirming that yes, I can in fact turn on inverted Y and actually play the game, I started running around. A few things stood out to me very quickly:

— This game is built like FFXIV; I can master every class, I just can’t use them all at once.

— There’s a pseudo-deckbuilding component, like Rift, in which I combine various classes to form a custom build. Presumably some of these are better than others, but there’s a lot of potential room for experimentation, and it’s easy to move them around.

— The visuals are impressive and not overwrought, especially the animations.

— There is an absolutely insane level of content density, from random interactable activities to hidden quests to standard quests that I can overachieve in, to detailed story quests, to fully integrated climbing and boating systems… all of which I’m not only allowed to do, but the game encourages me to do very early on.

ArcheAge Cleric Build

I like the idea of mastering every class, provided there’s some tangible benefit to me doing so. It’s something that’s stopped me from playing all of the classes up to max level in FFXIV– not just the time involved, but that I already have my favorite classes to play, which fit any role I might want to fill, and there’s very little I would get from leveling up another class. The only thing that gets me really excited about leveling a new class in FFXIV is if it has some really fun gameplay elements or suits a theme I like a lot. I leveled Ninja, and I’ll likely level Dark Knight as a replacement for my Paladin. In Archeage, my “build” is comprised of three classes, so there’s a lot of benefit to me having focused on a few and slowly increasing my repertoire to be more flexible and be able to create more builds. I’ll need to spend more time with it, but at least what I’ve seen is promising. At some point I’ll sit down and start theorycrafting good, functional builds, but I want a better handle on how the game feels before I do so. It feels a lot less contrived and unwieldy than Rift, which is a very good thing in my book. I loved the concept in that game, but not the execution.

The animations are really impressive, and I find them a lot of fun. I have never enjoyed warrior-style classes, because I feel bulky and inelegant, wielding a huge weapon with brute force and no finesse. I’m currently playing a warrior in Archeage, because the dual wielding style is graceful and feels powerful, even though the two-handed weapon animations feel brute-force-focused and smashy. At least as far as I’ve gotten, the game feels like it’s going to let me play the skillful swordsman type of character that I’ve always enjoyed but rarely gotten to play, substituting speed and finesse for brute force, and actually making it feel that way in the character animations. When I hit a mob with a warrior ability, I FEEL it, and that’s incredibly satisfying to me.

archeagetam

I’ve played through the first ten levels of the game thus far, and it’s striking to me how much there seems to be to do. There are entire systems that the game hasn’t introduced to me yet but that I can see portions of as I play. There’s a currency that accrues over time spent in game that I use to access my loot drops, which is a clever system for a variety of reasons but also ties in with crafting and gathering, as far as I can tell. The game is very open, and while I’ve spent a bunch of time simply following the main quests, every time I venture off the beaten path I find something at least somewhat interesting. The game seems tuned to give you key systems early on, then expand them as time goes on. I’ve raised my own horse and can ride around mounted now, but my horse has levels and can get attacked by enemies– I have a follower who benefits from watching me fight but is a potential liability. It’s an interesting trade-off that adds just a bit of interesting flow to gameplay.

Right now I’ve gone the path of the fast, agile swordsman, taking Warrior, Rogue, and a secondary skillset called Auramancy, which seems to be focused on resistances and shedding debuffs but importantly includes a Blink-style teleport spell, one of my favorite tools in any MMO. We’ll see if the content density continues to be compelling, but I get the impression the game hasn’t finished showing me what it’s got to offer.

It may be a bit before I continue updating, but I’ll continue talking about Archeage as long as I continue playing it. I’ve already made it past the point where a lot of people quit in disgust due to the initially toxic community, but a year on, things seem to have settled down. The odds that I’ll be able to ever have my own property seem slim, because space for that sort of thing seems to be in short supply, but we’ll see if that’s something I care about.



Source: Digital Initiative
Tam Tries: Archeage (levels 1-10)

Storm Surge

Wall Jumping

Wow-64 2015-06-04 19-41-58-49 World of Warcraft feels really damned weird when you have not logged in for over a week.  What I mean by this is that some is strange with the perspective of that game as compared to most other games.  I have noticed this a few times when swapping between the various games I have been playing, but never quite so strongly as last night.  I have no clue what it is, or how to describe it better but something is just “different” with the way the world spreads out around me.  It always takes me a few minutes to get adjusted to the perspective as my eyes freak out a little bit.  I am really hoping someone out there understands what I am talking about… because otherwise I just sound like a mad man.  Life had conspired against me, and for various sundry reasons I missed the last two raid sessions, and even more troubling was that it had been two weeks since I had actually taken a shot at Blackhand.  I would really love to be able to close the Blackrock Foundry chapter of my raiding life with a a kill, and last night we got close.

The biggest adjustment for me is the fact that we were really short on melee dps… which is an odd problem for our group to have.  This meant I got to be on the wall group during phase two.  Every so often Blackhand smashes the current tank, and the wall jumpers need to get behind the tank… but also in the circle of impact so they get knocked up in the same direction the tank is going.  This works similar to the Bladefist crowd group, and the end result being kill as many things as you can and then jump down when your health gets low or you have cleared the entire group.  In the grand scheme of things I guess I am a decent choice for the job because of my self regen and tanky cooldowns.  We have phases one and two down solidly, and right now it is just phase three where everything is falling apart.  On our best attempt we managed to get him to 11% so I am thinking next week given another full night of attempts we might kill us a Blackhand, and there will be much rejoicing.

Storm Surge

HeroesOfTheStorm_x64 2015-06-04 19-14-22-89 Since it had been over a week since I had actually logged into WoW last night, I had to go through the song and dance of making sure I had consuming and collect my “disappointment tokens” to allow me to re-roll on the loot that will never actually drop.  After doing all of that I parked my butt at the entrance to the raid and took up the offer of Damai and Mor to join them in some Heroes of the Storm fun.  Last night my quest was to play two matches as a Starcraft Hero, and at that point I realized… that quite honestly I don’t play a lot of Starcraft heroes in this game.  Probably my favorite of all of the Starcraft Heroes is Sergeant Hammer, but unfortunately I do not “own” her yet because she is a truly silly amount of gold.  Instead I have Raynor, a Hero that I played quite a bit in early alpha so I opted to use him.  The problem being he no longer plays quite like I remember him playing.  Just like my disconnect I had with Muradin, they have changed the way he feels and made him significantly less sturdy.  The end result was me taking a lot of deaths and doing a generally piss poor job playing the game.

Part of the disconnect also was that last night we were playing with actual human beings, and the night before we were playing bots.  Essentially one of our trio had been playing quite a bit that day and managed to cap out on the amount of gold you can earn from bot games, thus pushing him into the solo queue to keep slowly earning gold.  Our first match we managed to win, and then in our second match… we ended up with a team that actually knew how to play together.  This is probably a side effect of the fact that three of us queued together.  Even though we were on voice, this really didn’t make much of a difference in the outcome because we are all not exactly amazing players yet.  I took a screenshot of my defeat screen because it was my very first so far in post release play.  Unfortunately before I had a chance to switch back to my beloved Sonya…  it was time to log out for the raid.  Even though we made a lot of progress on Blackhand I have to admit I probably would have rather been playing Heroes of the Storm.

Who Needs Sleep

WildStar64 2015-05-01 23-46-03-53 Shockingly last night I did not log into Final Fantasy XIV at all, in part because of the other things I had going on like the WoW raid.  Lately I have had two real world friends of mine start playing Wildstar again, and this has caused me to want to try and sort out exactly where I was in questing.  It had been several weeks since I had logged in and I could not remember the level or even what zone I was in, so I wanted to know at least that so I could adequately communicate it.  I am apparently seventeen and in Galeras, in fact as of last nights play session I have just made the transition to the second area of the zone and have picked up that taxi point.  I want to play this game some more, and I am thinking next week while my wife is travelling I might stream it off and on throughout the week.  Last night unfortunately I managed to get sucked into questing and once again did not end up heading to bed until midnight.  I had not played the game much since the last drop, and I think a few of my addons might have broken because I was suffering from all manner of UI issues last night.

All of this aside I had quite a bit of fun running around and causing mayhem on my warrior.  There is part of me that wonders about going over and completing Celeston instead of digging too far into Galeras, but I am managing to stay a few levels ahead of my quest mobs right now so there isn’t much of a problem yet.  I kinda feel bad for joining the Black Dagger Society and then simply not being terribly active.  They seem like a really great guild lead by a great group of people.  This is the problem when you are pulled in so many different directions, and with playing a game that is ultimately not your “main game”.  Right now Final Fantasy XIV is the game I care the most about, and I am absolutely in love with the guild we have there.  They keep me logging in on an almost daily basis if for no reason other than to see them.  Wildstar I feel could be a similar environment, but with the sensory overload that is the world and the user interface… I find it exceptionally hard to follow the chat window.  There is just so much stuff going competing for my attention that I have not figured out how to dial things down enough to where I can actually watch chat.  I hope to get to know more of my guildies however because they really do seem like awesome people.



Source: Tales of the Aggronaut
Storm Surge