eSports Needs Name Change

What is Sport

RBIBaseball Yesterday I managed to get into a conversation that I never really intended to, but I thought it might make for interesting blog fodder.  Over the weekend ESPN 2 hosted the Heroes of the Storm “Heroes of the Dorm” collegiate competition, with college teams competing for scholarship money.  Now this is not the first time ESPN 2 has shown “eSports” because the 2014 International DOTA 2 Championships were shown on the channel as well.  Both times now there has been a backlash from traditional sports fans calling the showing of video games on their precious sports channel all manner of expletives.  That said in both cases ESPN 2 got seemingly plenty of viewers because in both cases they brought in an audience that would not have normally watched that channel.  I personally have had trouble getting into either traditional sports or eSports, so as a result I am somewhat of a neutral observer to this phenomena.  However after both events twitter has been set ablaze with back and forth between sports fans and gamers.

I made a few sideways comments yesterday and one of the spin off threads was about the definition of what exactly a sport was.  One definition suggestion was presented as “I always took sport to feature/focus on physical exertion/athleticism”.  The actual dictionary definition looks similar “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.”  The problem is I feel like the competitive gaming scene also fits this definition.  “Physical exertion” is such a generic term and the reflexes and fine motor skills required to play competitively in League of Legends, StarCraft 2 or DOTA 2 surely would qualify as such I would think.  “Sport” to me really has no meaning attached to it, because I do not hold it up to some higher standard than what the dictionary defines it as.  There is no nostalgia towards sports, and they don’t serve any greater purpose in my mind other than to entertain people.

eSports Needs Name Change

leagueworldchampionshipo One of the problems brought up yesterday was the fact that “eSports” in itself is a name that you can’t quite take seriously.  To tack the “e” onto Sport immediately tells you it is something that is trying to be but not quite achieving the same quality as the “real” Sports.  This to me sets up a false dichotomy between the two that really doesn’t exist.  For me at least they are both just “sports” because as a neutral observer, I see absolutely no difference between the two.  In both cases people are paid to play a game for the entertainment of others.  In both cases they are spectator driven events, and in both cases they draw huge crowds of people.  While they have not quite reached the level of the Super Bowl (114 million) or the World Cup (188 milion) as far as viewership, they are definitely juggernauts in their own right.

Last year the League of Legends World Championship had 32 million viewers, and “The International”DOTA 2 championship over 20 million viewers.   This tells me this is a phenomena that is not going to go away, and will only continue to get bigger.  I feel like the name somehow cheapens the experience by showing that it is trying to be something else.  Sports itself is rife with all manner of problems and embedded social issues.  Over the last several years we have been seeing these same issues playing out in the “eSports” arena as leagues attempt to emulate their traditional sports counter parts.  I question if it is time to just sever the ties with the “Sports” concept entirely and go off and create something new.  As it was pointed out yesterday, “eSports” shares some serious ties to the professional Poker or Pool circuits, so maybe all of these should just resurrect under the banner of “High Stakes Gaming” or something similar.

ESPN Needs eSports

cuttingcoax I feel like at this point these two attempts for ESPN 2 to show competitive gaming are more a bid for continued relevance more than anything.  ESPN is the juggernaut of traditional sports but I feel like there is an entire generation of people not being served by it.  The network of channels does a great job at covering their core demographic, but I would guess that demographic is slipping in total viewership.  If they did not see the need to branch out, they would keep doing the same thing they are doing.  32 Million and 20 Million are not small numbers, and the ESPN management understands this.  I would be surprised if ANY game they show currently gets those kind of numbers, because we are living in this era when television viewership as a whole is on the decline.  I think the calculus in the executives head is that there is a need to try and hook the  generation that is simply not watching their programming, and when they look to what it is being replaced by… they see Youtube.com and Twitch.tv.

The problem is I think this is ultimately going to work backwards.  I don’t see “eSports” hooking new viewers on traditional sports like ESPN might be hoping.  What I do see is that for all of the bluster and banter… that more than likely some people stayed and watched the Heroes of the Storm tournament instead of flipping the channel.  Those people are going to look into that game, and when it launches probably play it.  I think the net positive is in the favor of gaming, and not necessarily sports.  ESPN is very much the kingpin of the outdated cable television model, and I don’t really see “eSports” somehow changing that.  I personally get frustrated every time I look at my cable bill and realize that I am essentially paying an “ESPN Tax” to help subsidize a channel I will never actually watch.  Maybe just maybe if they do end up playing more competitive gaming coverage, especially something along the lines of EVO…  I might actually watch it.  In the mean time I will continued to be confounded as two side argue over doing essentially the exact same thing in my eyes.



Source: Tales of the Aggronaut
eSports Needs Name Change

Splashy Pony

The Lottery

ffxiv 2015-04-25 21-00-49-68 This weekend I had a pretty great time puttering around Final Fantasy XIV.  As of yesterday afternoon I am officially capped on Poetics again, and it seems like each week this is getting easier.  Right now my focus is on getting my dragoon 130 weapon since I am being called upon to dps in coil occasionally, and as such I feel like I should have the best weapon available to me.  Had I really been thinking straight I would have gone for the dragoon lance first instead of the axe.  At this point I need to cap one more week and then part of another to end up getting the weapon.  This week I got another encrypted tomestone, and this coming week I will get the carbontwine so that when I finally get the poetics together I will be ready for it.  We have a minor patch tomorrow, and I would really love if they completely removed the poetics cap or at least raised it…  but I don’t think that is actually going to happen.

Part of what makes my time in Final Fantasy XIV so enjoyable is the community.  In some games you want to spend as little time with other players as possible, but in FFXIV we all sort of congregate in several common areas and the casual interactions with other players ends up being a pure joy.  With the 2.51 patch they added the Golden Saucer and with it the Cactpot lottery system.  Once a week you can buy a ticket for the big drawing, that could be worth as much a million MGP.  This drawing happens every Saturday evening, and if you are there at exactly the right time you can see the above spectacle as a series of wheels raise from the floor and “roll” the new number.  What is awesome is a good chunk of the community gathers around to watch this happen.  I ended up chatting with a few people I had never met but that just had awesome outfits, and while I didn’t win anything other than the consolation prize… it is always a part of the week I look forward to.

Splashy Pony

ffxiv 2015-04-25 20-37-51-32 Before the podcast on Saturday evening we gathered together and worked on Leviathan Extreme.  Now a few weeks ago we had made some serious progress here, so we went into this adventure thinking we had a good shot at actually downing it.  Levi Extreme is probably one of the more enjoyable fights in the game I have experienced.  While it shares some unrecoverable mechanics with Titan Extreme, it seems to do so in a much more predictable manner.  The primary difference between normal and extreme modes is that when the elemental converter goes off, Leviathan knocks the sides off the boat making the players susceptible to being knocked off in the water if you stand in the wrong places.  Additionally there is a new add type that spawns that if not stun locked and burned extremely quickly can fear players off the boat.  The combination of these two mechanics and the fact that if someone dies… you have a few moments to resurrect them before their corpse is knocked of…  makes the fight extremely tense at times.

ffxiv 2015-04-25 20-41-29-38However we worked through all of these issues and on each attempt kept creeping closer and closer to success.  I think we had about ten minutes left on the timer when we finally defeated Leviathan, but as the night went on it felt more solid.  I think we could probably farm this encounter each week letting folks get their extremely awesome Leviathan weapons.  The amazing part is that we actually managed to get one of the mounts to drop.  These are not an every time occurrence from what I understand, and actually rather rare.  Not only did we get it to drop, but I actually managed to roll high on it.  Now in the above picture you can see me riding around on my splashy pony with water splash effects that it leaves behind everywhere it goes.  Leviathan has always been one of my favorite summons in the Final Fantasy universe, so I am damned happy to have his pony.  Hopefully we can get the guild a bunch more of these over time.  You can see Thalen sporting the Leviathan fist weapons, which are the item that dropped in addition to the mount.  I want the Leviathan axe so bad, so hopefully we can muster the oomph to do this one on a regular basis.

Ready for Heavensward

ffxiv_dx11 2015-04-27 06-21-20-50 This morning before sitting down to write this blog post I ran my way through the new benchmark application to test systems to see if they are ready for Heavensward.  I guess my system passed with flying colors, and there are some moments in the demo where it worked the hell out of my machine.  I tend to play Final Fantasy XIV on a frame locked 30 fps largely because that is what I have gotten used to.  I happened to be running fraps during the demo loop, and the highest frame rate I saw was around 75 fps and the lowest dip was during this “raid” section with tons of spell effects going off at around 35 fps.  All in all I am pretty damned pleased with that, especially since I never run with full spell effects on.  I prefer to run with the limited spell effect options because it makes 24 man raids feel less seizure inducing to be honest.  As the demo played out though I have to say I am getting really amped to be playing all of this content.  The world of Heavensward looks amazing, and the DX11 textures are so much clearer than what we are currently used to.

ffxiv_dx11 2015-04-27 06-20-41-93 The highlight of the demo reel however is seeing the new Dragoon rank 3 limit break animation.  If this is any indication then I think we are going to be really happy with all of the new class specific limit breaks.  The only thing that concerns me is that the dragoon dive is a really long animation, so I am wondering what the rest of the party sees as this is going off.  As you can see the Dragoon becomes a spirit dragon and then leaps up into the air crashing down on the target driving the force of the spirit dragon through it.  I tried to get screenshots at good times during its animation but it really does not do it justice.  Thankfully if you are stuck at work and cannot run the animation, they released a video of the entire benchmark so you can get your fix.  I am really pleased with the performance of my system however and I have no doubts in my mind that I will be able to run Heavensward without issues.  This whole releasing a benchmark thing is such a great idea, and I am wondering why more companies don’t do this.  This way if you do need to make upgrades, you have more than enough time to figure out how you are going to do this.



Source: Tales of the Aggronaut
Splashy Pony

Grand Experiment – Year Two

AggroChat 54 – Darkest Dungeon Show

This evening we held the third episode of the AggroChat Game Club where we talk about my pick the early access rogue-like Darkest Dungeon.  I personally chose this game because so many of my friends had been talking about it, and purposefully delayed playing it in the thoughts of this eventually becoming an AggroChat title.  The result is that each of us played the game slightly different, and walked away with a very different perspective and feeling about the game.  Some of us loved it, but even among those that loved it…  we brought with it a completely different outlook and as such a different reaction.  Of course some of us absolutely hated the game, enough to actually Alt-F4 out of the window.

The end result however is what I feel like our most successful game club title to date, because it certainly spurred on some conversation.  Next months title is announced towards the end of the broadcast and I am sure it will be an equally interesting discussion.  As for my own feelings…  I really enjoyed the game, but it seems like I might be the most heartless bastard on the planet when it comes to how I treated my dungeoneers.  Some of my co-hosts developed bonds to their spelunkers and for me… they were just fodder to be thrown at the problem like minions in a Dungeon Keeper game.  Of all the games we have played for the game club so far this is the one that I am most likely to visit and keep playing, but I might be waiting until it exits early access.  There are certain things in the game that I don’t know if they are broken or simply that they have not been finished yet.

Grand Experiment – Year Two

I've Felt Strong Enough to Even Show you Me This Year Two years ago today I set about to change the nature of my blog and embarked upon what I termed the “Grand Experiment” which was more than anything blogging every single day no matter if I had a thought in my mind worth writing down on paper.  Now 730 posts later I continue to question what I was thinking when I started down this road.  The end result has been an interesting ride to say the least.  What has happened more than anything during these last two years is that I have gotten closer with the community of my fellow bloggers.  This has been more important than anything else to me, and it is through all of the various events like the upcoming Newbie Blogger Initiative 2015 that it is happened.  So while I question if I did anything that really mattered over these last  two years, I am thankful for every single reader and peer  that I now have.  There are lots of bloggers that write daily, and they have not made a big deal about it… but for me this was huge.  If you scan back through my blog there are several six month long lapses in content… and very rarely did I actually make it through a month without having a week with zero posts.

It has been so much more than just writing a blog for me personally.  I have allowed myself to open up more about myself and my life than I ever had to date online.  I’ve talked about my personal struggles, and shared with you my excitement and joy.  I’ve let you all into my life, and while I still for the most part am scant on the details…  you are seeing the impression of something very real that is happening.  I figured out early into this process that there would be days when I simply don’t have anything game related to talk about.  There would be days that I would have something on my chest that I needed to get out there, right or wrong… and I am thankful that you all have supported me.  I’ve been told that for many people my blog post is now part of their morning ritual, and if they get to work… and don’t see one they start to worry if something happened to me.  The first day I was late with a post and I had a deluge of people pinging me over twitter and IM to make sure I was okay…  was absolutely overwhelming.

Year Three

Not My Cat - But I Have Decided it is my Spirit Animal :) So tomorrow I begin the third year of this journey.  There are days I question myself why I am doing this… what exactly I am trying to prove.  The thing is I don’t really have an answer for either of those things.  I enjoy this connection that I have to my readers, no matter how ephemeral it might be.  There are days that I am doing this as therapy, other days doing it to share my excitement that I might burst if I don’t get it out onto the page… and in other days…  the days I cannot seem to find the words, I am struggling forward for you.  I feel like we have this contract, that I will write and you will read and together we will have this connection.  I don’t want to be the one to sever that connection.  I don’t want to be the one who lets down my end of this contract.  So I will keep living and experiencing and doing my hack job of sharing that experience with you.  This time next year I have no clue what I might be talking about… but I hope to still be talking and looking forward to our next journey.

Now I ask something of you.  Since we have been sharing these moments each morning for some time…  tell me about what you have done over these two years.  Granted a lot of you have blogs of your own and they are in my RSS reader that I consume at irregular intervals like drinking from a giant firehose of words.  But some of you out there have been with me this entire trip, and have never commented.  I would love to hear from some of you, and let me know how your life has changed over these last two years.  I might not even know you yet, but I would like to.  What major changes has my readership gone through while I have been on this journey.  I’ve upset a few people along the way, some of which have blocked me out of their lives…  but I have gained several orders of magnitude more friends along the journey.  That is the really important thing to me… all of the friends I have to show for my trip, and that I still keep in contact with on a weekly basis.  You are the ones that give me the drive to keep moving forward, and hopefully this next year will be a fun trip shared together.



Source: Tales of the Aggronaut
Grand Experiment – Year Two

The Arcade Community

One of the odd things I have been struggling with over the last two years of writing daily is why on the week days I can bang out a post in usually less than thirty minutes, but on the weekends it takes upwards of three hours.  The problem is I think that I simply don’t feel quite the same pressure to perform on the weekends.  I know I am not under the gun to produce in a short period of time so I faff about more.  This morning for example I have read half a dozen articles, done my daily garrison chores in World of Warcraft and am finally just now setting down to start writing.  I think the pressure to perform is crucial for what I do, and without it I likely would not have kept this up all this time.  All of this said there are days when the process of getting up every morning to stare at a blank screen becomes frustrating.  On  those days I wonder just how long I can keep this ritual up.  Tomorrow will be the second year anniversary, and so far the will to write has not left me.

Fighting Games

streetfighter1 Last week Mortal Kombat 10 was released, and I will admit there is a part of me that wants to purchase it and wallow in the nostalgia a bit.  The problem is another part of me knows that I could do this, but it would not feel the same.  In fact no fighting game I have played has felt right to me, and I cannot really place the reasons why.  Ultimately I think its because I myself am in a different place than I was when I first played Street Fighter 2 all those years ago.  I touched on this a bit with my story about my friend Wade, but I thought I would delve more into it this morning for Storytime Saturday.  While I have heard the fighting game scene is alive and well with the EVO Championship Series, there is just something missing from it without the existence of the arcade element.  There was a critical friction required of actually getting to the arcade that somehow made the experience worth that much more.

I remember in the days before I had my drivers license, I took any opportunity I had to get my hands on a stand up arcade cabinet.  I spent many trips to Wal-mart hanging out in the lobby and playing whatever games they happened to have available there, trying to make that handful of quarters last an entire shopping trip.  When the Circle K in town first got in Street Fighter, I was not exactly drawn to it… because at first it looked like the boring Karate games that came out in the late 80s.  We of course did not have a “real” Street Fighter cabinet, but instead one that was recycled from some other game with Street Fighter innards.  As such we didn’t have the helpful stickers showing us the moves, so the first time my friend stumbled across a special attack it was like magic.

The Gaming Bible

egm31Electronic Gaming Monthly became my bible, and I anxiously awaited every single issues because they painstakingly printed move lists for all of these fighting games.  By the time Street Fighter 2 was released we had an arcade in town called the Wooden Nickel and any time I could I tried to get out there to camp the fighting game machine.  It was at this point that I was first introduced to the etiquette of the arcade.  On that machine at Wooden Nickel was a plastic strip attached to the bottom of the bezel, with eight numbered coil slots.  My friend who was much more of a regular than than I was, explained to me that it was how you requested the next game aka “Winner Stays, Loser Pays”.  You could walk up to any machine, plunk your quarter down and you were immediately in line for the throne.  It became a challenge to see just how long you could stay on the machine, and it became my mission to stretch my quarters as long as I possibly could.

I could play a mean Ryu or Guile, but there were always challengers that I found difficult like someone who really knew how to play Dhalsim for example.  Around this time Mortal Kombat released but we continued to plug away on Street Fighter 2, it felt like the superior game in every way.  Mortal Kombat had the cool gimmick of fatalities and photo captured graphics, but the gameplay itself was just more fleshed out in Street Fighter 2.  That was the case until the release of Mortal Kombat II, when most of us changed our religion.  By this time I had transportation and was regularly going to Arcades in both Bartlesville and Tulsa.  There we started to find various “beta boards” for Mortal Kombat II, and quite honestly this was the strangest time in video games that I can remember.  At this point there was really no such thing as “patching” a game, but Midway distributed Mortal Kombat II in such a way as to allow for the swapping out of chips as upgrades came out.  The first MK2 board I can really remember playing on was one that I think was labelled “.98” but honestly at this point I have had 20 years of time to forget the details.

johnnycagefriendship `The problem with these early boards is they were extremely incomplete.   They might have a fatality for this character, but not one for another character.  Was the boards evolved we started seeing newer and stranger items being added into the mix.  I remember the first time I saw a “babality” or a “friendship” I was completely floored that something like that would exist.  The problem is this started a massive rumor mill flowing in the arcades.  People would come in and sell these guides that had codes for supposedly all of the characters, more than half of which are completely made up.  At this point if you had access to AOL you were a god, because you had access to the message boards where all of these codes were being traded.  I made it my mission to try and assimilate all of these rumors together into a comprehensive guide and actually test each of the codes.  I noted which version of the game had which abilities, and which codes were complete bullshit.  All I had access to was Microsoft Works at the time, but I tried my best to churn out as professional a guide as I could for the time.  Instead of charging for them, I would just leave them with the desk of the arcade for anyone who wanted one.

The Arcade Community

fullgorejago There were some players who knew all of the abilities and other players who had nothing to really work with.  When you have as many characters as a fighting game has, you don’t have room on the cabinet bezel art to actually show the moves…  so everything was guess work.  I guess in my own way I was trying to level the playing field.  Let people know the attacks so they could defend against the jerks in the arcades that would refuse to teach anyone any move.  Me I would happily explain what I was doing to the players that fought against me.  I would explain why I was doing what I did, and why I was attacking in a specific way.  Granted over time I lost my advantage on the players, but I felt it was for the good of the community as a whole, because really at that point the arcades were like a community.  You would see the same players when you went to specific arcades, and they would remember you and chit chat back and forth as you played.  When someone would be gone for a significant amount of time…  folks would note their passing and wonder why they were not around.

The last game I remember being extremely excited about before this era finished for me was Killer Instinct.  At this point anything that was 3D rendered was new and exciting, and we rushed to this cabinet because it represented the next evolution of fighting games at the time.  It looks so primitive now, but at the time it was pure magic.  The attract music was amazing, and listening to the absolutely over the top sound effects like the infamous “Combo Breaker” made the whole experience unlike anything else that was being offered.  Additionally this was the first game that I can remember that had actual programmed combo sequences that you could kick off.  I graduated High School, moved on to college and other than a few flirtations with Soul Edge in the University Center basement I had moved on to the PC and games like Starcraft.  I feel like my entire generation went through this transition and then the gap between home systems and arcade systems lowered to the point where there simply was not a reason to keep going somewhere else to play video games.  I mourn the loss of that community because it really was something special, not entirely unlike the relationship we have in MMO guilds.  I have heard the EVO scene has revitalized a lot of this, but I feel like at least for me… that was another time and another place  and I have moved on to other games.



Source: Tales of the Aggronaut
The Arcade Community