Raven Staves and Smashy Monkeys

Good Morning, Folks! I’m in the recovery cycle after my last round of chemo. I got my pump disconnected yesterday and then went to sleep around 7 pm and stayed that way all night, with a few brief wakeups here and there. Normally, I crash after coming home from disconnect, but I had someone ring my doorbell several times… which was not enough to rouse me but was enough to break my sleep cycle and cause me to wake up about thirty minutes later. I love my sister-in-law but it annoys the hell out of me that she swung by unannounced. I don’t do drop-in visits that well, especially if I am not expecting someone. I also try to limit my exposure to people when I am in an immune system weak period, because catching something when my immune system cannot fight it off… would be extremely bad.

All of that aside, I am still playing an exceptional amount of Path of Exile II, and mostly swapping back and forth between it and Spirit Crossing for my main gaming time. My focus right now is getting one more level because it will allow me to upgrade my gems to level 19, and also start using the new unique The Raven’s Flock. I managed to pick up a relatively cheap copy of this staff and have been sitting on it, waiting for me to finally be able to use it. Essentially, this is the staff that will give me a righteous fire style aura, but it scales off of minion damage. I currently have +413% increased minion damage, so in theory, this righteous-fire-like aura should be pretty strong. I plan on mostly just swapping directly over to the staff and seeing how well that goes. I will lose a few minions in the process, as my sceptre is giving me quite a bit of spirit.

Other than that, I have really been enjoying working through a number of the atlas quests. My progression has been nowhere near as fast as it would be in POE1, but I am still making steady progress. I’m now up to t11 maps, which pushes me into red maps, and for the most part, everything is still holding up. When I hit 84, I can take all of my gems to 19, which should be a significant boost in damage. My survival seems pretty solid, with a decent amount of energy shield, life, and runic ward helping to keep me alive. I could definitely use more life; however, as I swap gear pieces out, I am going to look for some more T1 life rolls on it. The biggest upgrade that I need to make is swapping over to a minion splash belt, so I can remove that and add a stronger gem in its place.

I’ve also leveled a Spiriwalker through the campaign and am now supported by a big smashy monkey friend. I think this might be too passive for my tastes because right now, I am literally doing nothing other than hitting health potions. The smashy monkey and cocaine bear are doing all of the damage, and I am mostly just applying marks and pain offering as I think about it. This build is absolutely getting nerfed because you should not be able to passively play in a way that you can clear all of the content without actually doing anything. I am an enjoyer of Righteous Fire, but even there, I am constantly using abilities to curse, shield charge, and frost blink. Once you get your monkey… the campaign is a breeze.

The biggest thing that I need right now on that build is levels, and to replace one of my rare companions with something that gives me haste. I really want it to be a monkey, because the quadrilla model attacks extremely well, but haste does not give a clear visual aura, so I keep having to mouse over things… which does not always give me time to mark the beast with tame beast before the monkey kills it. The number of times I have watched the haste beast die before I can capture it… is significant. I wish Tame Beast were something I could throw on my Necromancer build, but unfortunately, I lack the dexterity requirements. So instead I have to wander aimlessly and hope to stumble onto just the right beast.

I have been having quite a bit of fun with this league, but I am really looking forward to the next POE1 league that should, in theory, land in July. I enjoy Path of Exile II, but still feel like Path of Exile is the better game. POE2 is probably better for new players, but if you have only played it, I highly suggest, at some point, trying a POE1 league after learning the ropes. Other than all of this, I really want to ease my way back into Guild Wars 2. I am also playing a bit of Destiny 2 since the recent patch dropped. I am sure I will talk about both of those in the coming weeks. I hope you have an excellent weekend, and drop me a line about what is eating up your gaming time.

The post Raven Staves and Smashy Monkeys appeared first on Tales of the Aggronaut.

Ancients Did Return

Good Morning, Folks. I did not blog yesterday because the entire day was a hot mess. I did not sleep Monday night due to severe nausea, and then spent Tuesday mostly attempting to make up for that fact with several naps. Chemo is some bullshit, do not recommend. I had every intention of blogging yesterday, but it did not happen, so you are getting a mishmash of what I would have said yesterday, with some additional focus from what little I played yesterday. To stop beating around the bush, last Friday was the launch of the 0.5.0 Patch for Path of Exile II, signalling the start of the Runes of Aldurr league and the Return of the Ancients content update. I started a pure Minions character like I said I was going to, and honestly… it was a bit of a mistake. In theory, you probably should level for the first several levels as something other than minions because everything is awful until you pick up Raging Spirits from Freythorn. I was stubborn and did not… and I also attempted to make Skeletal Arsonists work, but seemingly they have been nerfed into oblivion. You can see the current state of my character here.

This league start was a bit of a mess, if I am being perfectly honest. They once again did a free weekend for Path of Exile II, which had the benefit of giving them a massive spike in concurrent players. It also seemingly taxed the hell out of the infrastructure, and I spent a lot of time staring at this screen waiting for the zone to load. I can’t 100% be certain this was due to the influx of non-paying players because there was also a massive patch that happened to land right around the end of the free period. Whatever the case, when the free period ended… all of these woes went away. It was also a weird league start for me because of chemo and the low energy that I have… I struggled to focus on the game in quite the same way that I would have normally. I did not make it to maps, for example, until yesterday, which is quite a bit slower than I think I have done in other leagues. Most definitely compared to my Path of Exile times, when I am usually in maps by Saturday evening or at the latest Sunday morning. It is not like I am racing anyone, and I managed to snap up the uniques that I needed pretty cheaply, so it is not like my slow speed stopped me.

I am not really following a build guide, but instead mostly just chasing all of the really good minion nodes in the Witch/Templar area of the tree. I am only using two uniques with the build. The first I picked up really early on is Enfolding Dawn, and I think I gave a single exalt for it. The main reason we are using it for our chest is that it is pretty much the only way to get 100 spirit easily on a chestpiece, and we need that for summoning minions. The second piece is a mace called Trenchtimber, and we are exclusively using it because it has +2 minion gems on it. Literally nothing else about the unique matters really. You cannot dual-wield sceptres, or if we could, we would immediately drop this item. We are still very much in a world where plus gem levels matter more than any other stat in the game. The nice thing about rune forging in this expansion is that you can improve low-level uniques to be higher-level ones. I have done this to the chestpiece but not the mace, because, as I said, the mace is just a stat stick, and the upgrade has too high of strength requirements.

I’ve had some good luck. First off, I ended up getting a drop that sold for 4 divines, and that helped me fund a lot of my early gear. Since then, I have seen my first raw divine drop in maps, so that is always exciting. I’ve been using Scalpel for price checking, but honestly, I might switch back to something else because so far the pricing portion seems to be worse than what I saw with POE1. I might also just scale up the UI to make the elements show a little easier. It has been pretty accurate pricing-wise, because I have been able to price items based on its suggestions, and they eventually move. The economy is always the aspect of Path of Exile in general that is the trickiest, and also something that I have enjoyed more and more the deeper into the game I get. I know for Ace, the economy is the thing that causes them to bounce the hardest, and I wish that were not the case. At some point, I will probably attempt to perfect my gearing, but for the moment, I have 75% resists for chaos and all elements, and that seems to have made me pretty solid.

The new atlas has been pretty freaking cool so far. One of the big problems that I had with Path of Exile II up to this point is how aimless the endgame felt. That is no longer the case, and every time you interact with a league mechanic NPC, it launches its own quest chain, wanting you to do specific content for them to level up that mechanic. More than this, you can acquire Atlas passive points so much easier now, and the new passive tree feels infinitely more enjoyable than the previous one. I am just getting started, but I have already reached the point of pretty chill mapping. For the moment, I have gone into shrines to make them appear more often and also give me bigger buffs. Currently, there is no way to respec your Atlas tree, so I have been very careful not to choose anything that might end up bricking my progress. This version of the Atlas is so much better than what we have had previously, so I feel like, more than anything else, this gave us something that is viable for the 1.0 release at the end of this year.

While I groused a bunch about this on the podcast, the worst part of Path of Exile II is the first few acts. Once you get your build online, the game becomes pretty great. I feel like they should not make Act 1 anywhere near as rough as it is. Sure, there will always be builds that can one-shot everything, but the baseline build should not struggle to take down bosses. There have been so many times that one of us could not get through Geonir with our build and had to call for help to get a carry. Luckily, that was not me this time, but it is most definitely still a thing. For me, the boss that I personally struggle with the most is the Act 2 final boss, Jamanra. Once you get to Act 3, though, your build tends to have more than enough power to push through anything. I just think the early acts of this game need some tweaking, because I am sure there are a lot of folks who bounce before they reach the break point.

All told, I am pretty happy with this league so far. Minions have ended up being extremely powerful, especially the gas arrows from the skeletal snipers. That command ability is causing me to dive into some of the passives that I have never done before to increase command ability damage. I do, however, want to roll a second character and play with the Pokémon aspect of the Spiritwalker. I am happy enough with my current build, but the nonsense going on with the monkey seems too fun not to play along. They have said they do not plan on nerfing anything with companions mid-league, so in theory, I should be safe enough to build that second character. The challenge is that I am not really looking forward to going through the campaign again.

Have you been playing the Path of Exile II new league? What are your thoughts so far? Drop me a line below.

The post Ancients Did Return appeared first on Tales of the Aggronaut.

What Happened to Last Epoch?

Good Morning Folks. If you have been reading this blog lately you might have had a bit of whiplash as I went from having a blast in Last Epoch… to suddenly diving headlong into Path of Exile II. So you might be asking yourself… Hey Bel… What happened to Last Epoch? This is one of the challenges of both the seasonal model of ARPGs and the fact that a new game launched over an extended United States Holiday weekend. Kodra and Ash are still very much 100% engaged with Last Epoch, and I think I maybe just burned through the process a bit faster than they did. Ultimately I built two fairly successful characters with my Fire Minions Necromancer and then later my Thorns Forge Guard. More than that though I think I just accomplished everything that I really wanted to accomplish in a very short amount of time… far shorter than I thought it would be.
On Saturday, Ace and I spent the day pushing through corruption levels. I was a bit further progressed than they were and thanks to these temporal token things, you can force a boss pretty fast in a given timeline to help catch corruption up. So before lunch we burned through all of the Harbingers that they were missing that I had completed, and then after a lunch break we pushed through all of the remaining Harbingers. The unfortunate part about this story is that when you are pushing corruption with a friend… your own corruption levels are not updating at all. This feels like something that really needs to change because I think above anything else this kill momentum for Ace. They were sub 200 when we started the day and to push up to 300+ is hours worth of work. I really feel like Eleventh Hour Games needs to rethink the way that corruption works, and that it should be something akin to how pushing Greater Rifts worked in Diablo 3, that once you achieve a rank in any timeline… you can select the corruption that you want to farm from a slider or drop down.
We made an attempt on Aberroth together but had both completely forgotten the mechanics. We took a break to go off and do things before the podcast and I returned managing to take down Aberroth after a few tries. The problem with this however is that it how feels like I have effectively beaten the game. Pushing corruption for the sake of pushing corruption never really feels like a meaningful goal. Before you hit corruption levels you have honestly unlocked most of the content you will ever be engaging with, and doing the harbingers sort of feels like a last hurrah for your build. Sure Uber Aberroth exists, but I am not nearly “tryhard” enough to care about taking it down. At this point I would probably swap builds and try running something else up through the paces. There are more woven echoes that I could unlock for more points in the weavers tree… but I sort of just feel like I finished on a good place.
Farming content is enjoyable, and I am sure I will play some more Last Epoch before the next season. There are a few builds that I want to try, but there is just something missing in this game that Path of Exile has that keeps me engaged. I am not entirely certain how to quantify it. Last Epoch is a game about farming multiple copies of the same thing trying to get ever more perfect versions… but you can essentially reach a point of good enough to do all of the content extremely quickly. There are fewer endgame systems to engage with, and as a result it starts to feel stale more quickly. Whereas Path of Exile has a decades worth of content that is all super detailed enough to be its own game… and I wind up going down rabbit holes trying to farm this super rare item or that. The only thing of equivalent rarity here is the Red Ring… which I have never seen, nor do I think I will ever actually see. It is like trying to farm a mageblood or mirror… and effectively unobtainium.
I legitimately expected to only play enough Path of Exile II to farm up the MTX for clearing Act 1 and then move on with my life. However I wound up rerolling and found out that Minion Internalist is still a pretty freaking solid build. More than that I am actually enjoying myself and wanting to see how deep I can push this time around. The gearing process also feels like it takes way longer here, which is a double edged sword. You have to engage with the trade system to really build a functional character, or you need a PHD in the crafting system in order to build your own gear. I managed to mostly get a stable character with stuff off the ground, but now I am largely in currency acquisition mode so that I can eventually afford nicer stuff. Last Epoch doesn’t really have that currency acquisition mode feeling… because even in a trade economy they are using the boring resource of gold… and not the exciting tink of getting a Divine Orb to drop in a map. Gold will never feel as individually special as getting that rare currency item to drop for you.
There are also these “Difficult Boss” nodes that I want to check out, but have not pushed my map tiers up high enough to be able to farm them yet. I did figure out how to unlock them and I figured I would post an infographic for anyone who follows after me. Essentially when you see a blocked node covered in fog, there will be nodes that show up with blue swirlies around them. Inside of each of them there will be a Draiocht Hengestone in the boss chamber of that map, and clicking on this will cause another node to show up. Once you have cleared a few of these the swirlies will move to the blocked node and uncloak the fog of war around it. There is a similar Temporal Sandstorm and Eye of the Storm mechanic on the map but I have not figured out the on map tell for either of those. I know for the Temporal Sandstorm I have started to find hourglasses in the boss rooms of the surrounding maps, and I assume like the hengestones that if I click on enough of these a path will show up.
The biggest problem that I am having right now is with map sustain. It used to be that running a map with a boss guaranteed an upgrade to the next tier higher. This seems to no longer be the case and I am struggling to keep upgrading my map tiers and pushing things higher. I am heading towards a corrupted area now, desperately trying to spawn a T6 map drop… so that I can complete the corruption nexus and get more skill points. I really do not like this method for unlocking atlas points, and in truth I hope they rethink the whole design of this endgame system. This is a perfectly fine endgame system, but I don’t feel like it is a good replacement for mapping from Path of Exile. I loved Delve, but that was not a game mode for everyone. This is honestly a complaint I have with the game is that it feels like they have doubled down on specific mechanics and are now forcing everyone to do them. Sanctum and Ultimatum were perfectly fine mechanics if you enjoyed them, and so long as they were optional… life was great… same for Delve. However now that all three are required mechanics to progress in the game… players are not enjoying it.
We had a big patch yesterday and so far my build seems to have survived it just fine. That has not been the case with other Spectre builds, and it makes me really glad that I have not chased the trend of hopping on the latest and greatest spectre combination. The unique spectres that gave specific buffs ate the nerfbat, and unfortunately one of the new hotness spectres that everyone has been switching to also got impacted. The last bit is supposedly a mistake, but I am glad that I have more or less stuck with Vaal Guards in spite of the visual noise. I could run more but I feel like a mix of Arsonists and Vaal Guards helps clear significantly because the Arsonists do nice instant damage and the Guards have a delayed grenade impact effect. I have a few gear upgrades that I snagged cheaply, but unfortunately both require level 80… so I am mostly head down farming mode until then. It looks like the Frozen Mandibles were restored in a patch this morning so when I get that additional spirit I might try swapping over to them at that point. The post What Happened to Last Epoch? appeared first on Tales of the Aggronaut.

The World is Burning

Good Morning Folks. I pretty much played Path of Exile II in full degenerate mode this weekend. I took Tuesday off, which combined with Labor Day Monday gave me a four day weekend. I had family stuff on Friday when the league launched, but a good chunk of Saturday, Sunday, Monday, and Tuesday I played the game. I beat the campaign early yesterday morning, and spent the afternoon getting into the endgame. Probably the best feeling in this game though is logging in to see that some of your stuff had sold and currency is waiting for you on the vendor. The only problem with this is that prices seem to be all over the place. You can find similar items being sold for 1 Exalt, 50 Exalts, 50 Chaos, and 5 Divines… so it is a complete free for all. I am pricing most of the rares that I pick up with any resists on it for 2 Exalts each, and they are selling slowly. I’ve yet to really git any big paydays but I sold a really nice pair of boots for 20 Chaos, which is the single highest item I have moved.
Act IV was phenomenal, and might legitimately be my favorite single Act in any ARPG. There are a bunch of things going on with this. Firstly I’ve come to love Kingsmarch after having lived with it for over a year in Path of Exile 1, and I am pretty fond of the characters surrounding it. Secondly I am a huge fan of the Karui in general after having played so damned many Marauders and listening to those voice lines for years. The other really nice thing about this content is that you can legitimately take it on in any order. The islands increase slightly in level as you clear them, so there is no wrong way to take it on. There is one island that is like a Microcosm of Oriath, and I think for story reasons that is probably going to be the one that I save until last because it flows nicely into the final area. I am in love with the Halls of the Dead and I really wish this had made it into the game as an ascendancy option.
The preludes are also really cool, and honestly I sort of hope these exist as optional side content going forward. There are some really cool stories being told here and I like the whole Bioware style “building forces” aspect of them. Essentially they revolve around three allied groups and in order to guarantee their support for the final invasion of Oriath… you need to help them clear some of their problems at home. I would love to see this continue forward and whether or not you do it… impacts some of the content in Act V. Like depending on how many of the preludes you clear dictates how hard some of the content is when we finally get to that act. Mostly I just enjoyed the stories and content areas enough that I would love to see them continue forward in some form. Each is mostly just a single quest chain with a few optional side areas, but all of them are really cool and worth experiencing… and FAR better than the cruel difficulty stuff.
I’ve made a few purchases in order to buff my spirit to summon more minions and stabilize my resistances. I only have 20% chaos resistance, which is something I need to deal with at some point. However for early mapping it feels fine. I’ve seen exactly one Divine Orb so far in the campaign or maps and I spent it on a slightly better rattling sceptre. The one I was using had +2 minions on it and had level 11 Skeletal Minions… and this one at least takes me to +3 and 15. I wish we could level up the gems associated with weapons, because it is possible to find a really well rolled sceptre early on… but have the minions it provides lag massively behind the rest of your gems. My survival is not amazing but also I am not taking many deaths with 1600 health and 2000 energy shield… both of which need to increase significantly. Ultimately I need to focus at some point on trying to get my third and fourth ascendancy completed. I hate the two trial options, but what I did last time was Sanctum for the third, and Ultimatum for the fourth.
The biggest thing plaguing my build is that I have negative amounts of visual clarity. Essentially I am spreading fire all over the screen through the combination of my own flame wall, skeletal arsonists, and vaal guards throwing bombs everywhere. Essentially it is a complete crapshoot if I am going to be able to see any effects on the ground. When I hear the unblockable effect sound I just sort of instinctively roll away from wherever the boss is hoping that I will be able to dodge it, and then hit potion hoping I can survive it if I actually get hit. This is not exactly great, but the minions deal so much damage that most fights are over very quickly and I can skip a lot of the mechanics. The world is literally on fire… and I guess I am the “This is fine” dog meme.
I encountered my first rogue exile in a tier 2 waystone, and it was wildly juiced. It dropped three unique pieces of gear, and a unique gem that had the ability to unveil four mods on it at the well of souls. Thankfully you only have to wait for the animation to play one time if you are unveiling multiple affixes on the same item. I was able to craft an item that gives me ailment threshold from my energy shield as well as some additional percentage energy shield. It is not a massive item, but I will absolutely use it until I snipe a cheap minion damage gem. That is one thing that I noticed… it is super important to run searches in the web trade site if you are looking for something very specific. No one seems to know how to price anything, and you can occasionally pick up some cheap items if you are running that on your second monitor. Nothing like that exists in the in game client, and it is also missing a lot of the fuzzy search options that you have on the POE1 trade site which I hope they add into it later.
I still don’t really love the current state of the Path of Exile II endgame. Towers are absolutely not the way the endgame should be working, but it seems like they are stumped on what to do with it. Basically I like the concept of the Endless Delve style mapping, but there are still far too many bad layouts available and no way to avoid them. If they keep to this style of content, then they absolutely need to introduce a favored map system that causes may layouts that you prefer to spawn more frequently. This would obviously be only impacting things that are still in the fog of war, but if you engage with the system enough it could feel much better. You would still have to run shitty layouts from time to time, but just being able to make it more common to have the layouts that you actually enjoy would be a massive improvement. I also don’t really enjoy the way atlas passives are unlocked, and it does not feel anywhere near as satisfying as running specific maps to get points.
All of that said. I do feel like the general state of the game is a massive improvement over where it has been. Sure there are some straight up bricked builds right now, and the general state of balance is awful. However it does appear that other builds are rising to the top now. When I made the post two days ago the level 90+ balance was sitting at 73% of players all playing some version of a Bow Deadeye. As of this morning that percentage is down to 56% and I expect this will continue to fall as people find other interesting things to play. I am only level 73 currently so I am not counting in the list and I figure there are a lot of folks who are just leveling more slowly that will eventually erode at that percentage. There are a lot of builds that are working, but I think what harmed this league so much is that none of the guide creators had any prior knowledge of what the passive tree was going to look like, or some of the interactions between abilities. So everyone effectively had to go into this blind, and those who gambled on following the way of the Deadeye won that gamble.
I thought I would have bounced by now, but after taking a break yesterday afternoon I spent the evening chilling out on the couch and slowly plugging my way through maps. I am actually having fun, which in itself is a massive improvement over how I felt about the game in the Dawn of the Hunt league. At some point now that I have more resources, I want to recover my Warrior and turn it into something useful. I have no clue what I will go with, but I might just try another attempt at a slam build and see if stampede aftershock works now. Sprinting MASSIVELY improves mapping, and while there is still a lot of backtracking being able to run at hyperspeed through the dead areas of the map is a big win. I still really feel like sprint needs to be its own keybind rather than just holding dodge because you end up with weird situations where you sprint when you don’t mean to, or dodge when you don’t mean to. It is as fiddly as Guild Wars 2 when you are using the default keybinds of double tapping a direction to dodge. If they just allowed us to set a separate keybind it would improve things considerably. The biggest things that I am hoping for though, are not things in Path of Exile II. I am looking forward to the trade system being implemented in POE1, and I am really hoping like we got a better version of Animate Guardian… that we get this version of the spectres system. I really like fiddling with spectres at the moment and the whole pokemon aspect of them. I am hoping we get a version of that in the original game, because that would immediately improve all of my frustrations with minion builds in general there. Basically my feelings about Path of Exile II have improved and I think it is actually going to be a good game after all. The post The World is Burning appeared first on Tales of the Aggronaut.