Good Morning Folks. My new Judgement Paladin has been a bit of a wild ride. Like I said yesterday this was a brand new character on Sunday morning, and as of yesterday I have effectively completed all of the content that is reasonable to complete at this moment. Since factions are shared across your account, I was able to pick up where I left off on my spin to win character at seven of ten harbingers down. I trivially downed the last few harbingers and then was set up for the pinnacle boss fight which is Aberroth. I get that this entirely has been lowered in difficulty with the Tombs of the Erased patch, but it still seems like a significant challenge.
Yesterday over lunch I made an attempt and was shocked to take down the entire encounter in one go. There are some tricky bits that I happened to just luck into doing the right thing. The problem with being able to tank all the damage, is that you don’t really learn the fight until a bit later. At this point I have now done the encounter around ten times and know some of the pitfalls given that not ALL of those were successes. I’ve managed to pick up copies of most of the items that I will at some point want to swap over to… but I either need to cook them in Nemesis Eggs or hope for better drops with more LP in order to really make the transition.
Last night I grouped up with Ace, because the Woven Echo which requires you to kill 10 Harbingers in a row was kicking my ass. Instead of suffering alone… we suffered together because it was STILL kicking our collective asses. Instead we opted to alternate between summoning Aberroth and trying to farm the items we were needing from the encounter. The only annoying thing about doing this is that the only person who gets guaranteed boss table drops is the person who uses the key. There is a chance of getting drops, as we managed to pick up a few items on the table when not being the summoner, but it seemed super rare. That said it is still well worth it to group up for this because you can always gift items that the other person needs, and the encounter goes so much faster with a second person.
The only frustrating bit is that I realized some of the items I was hunting for were unique to the 500 Corruption Uber Aberroth Woven Echo version of the fight. It is highly unlikely that I will get any of those, at least not without them significantly nerfing the encounter which is counter intuitive to the fact that it is the highest difficulty pinnacle fight. I picked up a few items that like i said need to cook in eggs, but I did swap a few pieces of gear out. First up I got a chest piece with good health and t7 Mana Gained on Vengeance which is required to make the Judgement build feel good since that is your way of regenerating your mana quickly. I also farmed up a Twisted Heart of Uhkeiros and slammed T7 Judgement onto it so that I could swap off my weavers will sentinel relic. Lastly I farmed up a Throne of Ambition unique idol which is highly suggested for the build and does seem to significantly increase my damage output, but I did lose a bit of Healing Effectiveness in doing the swap.
More important than all of that however is that I shuffled my gear around and am now 100% Crit Damage Immune. This is pretty massive because during all of my recent boss attempts I was only sitting at around 35% which was VERY noticeable. I’ve also gotten my block chance up to 76% which is pretty solid, though I would love to be able to hit 100% at some point. The shuffling did drop my Increased Healing Effectiveness below 1300, but only barely which still feels pretty solid. My health is also just shy of 2800 and hopefully once I pour on some more levels I will be able to cross that threshold. A lot of my survive comes from stacking ward which I can usually have around 3000ish without much issue during a boss fight.
The four extra points in Judgement has allowed me to pour some additional area of effect and duration making the whole mapping experience feel considerably more comfortable. This actually does now feel like Righteous Fire and chasing down things like Loot Lizards has become trival. For pure boss fights however, I should probably drop the Anointed keystone because which it is great for mapping it is sort of counter intuitive to how bossing works. Since I am not dropping Consecrated Ground on the floor, I can’t stack it up and add multiple layers of damage on the boss and those same multiple layers of healing on myself. It is kind of annoying to have to unspec something and respec it for mapping…. but it might be worth it if I was chain farming Aberroth or something like that. Probably something I am going to play around with a bit. Ultimately I could probably get this effect by just un-equipping and re-equipping my relic… but then I would also have to fiddle with respeccing all of the other points it is giving me.
The only BAD thing about zooming through so many objectives as I have as quickly as I have… is that I am sort of directionless. I just set up a bunch of Nemesis Towers and I will likely be cooking a bunch of items in those eggs tonight, but in the coming days I am probably going to shift my focus to my Beastmaster build that I intend on going Squirrels with. Other than that I will probably offer assistance to anyone that wants help with Harbingers or Aberroth kills. I still need to max out my Weavers Faction, but it seems like chain buying Woven Echoes goes a long way towards that. I spent down all of my Memory Amber so I need to spend the next bit farming it back up.
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Good Morning Folks. This character has been a wild ride. You have to remember this was a brand new character that I started late Sunday morning and cobbled together gear from my stash to get up and running. I maintained Deathless until I fought a 230ish Spirits of Fire boss… but honestly I think that was my screw up. The Maxroll guide suggested that I use Transcriber’s Graver and I did not fully understand why… so when a really sweet Sceptre dropped I swapped over to that. Essentially my attack speed plummeted because I was not getting all of those bonuses from wielding a sword, which caused me to not stack anywhere near as much ward as I was used to… causing me to take bigger hits that I would normally be soaking with that ward. Had I NOT made that mistake… I would probably still be Deathless because I have not taken another death since swapping back to the sword.
I ran the woven echo that allowed me to copy my corruption over from another character, which unfortunately did not copy ALL of the corruption over. However I did get my first item that allows you to stack corruption faster. At first I did not realize you had to have it equipped in your idol slot, so it took me a few attempts to trigger it and get several stacks of Gaze of Orobyss, but when I did it allowed me to push my corruption on that Monolith past 300. Last night I took down my Eighth and Ninth Harbingers and this morning I copied as much corruption as i could to that final timeline. Unfortunately I am going to have to kill at least one Shade before I can get it back up to 300 and take on the final Harbinger. After that I will probably make an attempt on Aberroth tonight.
My gear is still not amazing but I am sitting at around 1200 Healing Effectiveness which is the engine that you use to fuel Judgement. I had a shield sitting in my bank that I picked up from somewhere and had been holding onto in case I wanted to try out this build, and quite honestly I am not sure I can ever replace it. If I pick up a 4LP version of another shield I might slam it over onto it… but it does have a T4 sealed Physical Resistance that is pretty freaking nice. Other than that I have made decent slams with a Transcriber’s Graver and a Sunwreath and I have an LP3 version of the Graver waiting for a better sword to slam into it. Ultimately this unique gets used mostly because it is hard to get a lot of Spellpower on a Sword.
I’ve also got some scuffed Legendaries that I am using in my build. First up there is a Code of an Erased Sentinel that I am mostly using because it gives me a massive amount of healing effectiveness in addition to +1 to all skills. I would really like to have one with a useful skill on it as well, but so far that has not been in the cards. I’ve slammed 20% Increased Health onto an Immolator’s Oblation which is good… but I would really rather have an LP2 at least that I can slam maybe a high Hybrid Health roll and decent Healing Effectiveness roll on it. Finally I have a super scuffed pair of Wing Guards that I am mostly using only to get more attack speed and haste because the faster I hit, the faster I can stack ignite on myself which gets converted to spell damage… and those hits also generate a lot of ward. Ultimately I will probably use these until I can replace them with the final suggested item for the build, Immortal Vise, that drops from Aberroth.
I am somewhat disappointed in the way that The Woven faction levels. I assumed that collecting memory amber itself would eventually fill the bar. However it appears that this is mostly leveled by placing Woven Echoes on the atlas. Since I have been so focused on pushing corruption and killing the Harbingers, I have not really been spending much time interacting with the Atlas Tree. Once I have taken down the last Harbinger and Aberroth I will likely shift focus to trying to grind this up. If I can fill all of the factions bars I will consider this a very successful league. I also want to see what the other woven echoes that I have not unlocked do.
Speaking of filling bars… last night night I went on a prophecy spree and finished pushing Circle of Fortune all of the way to Rank 12. Getting double rewards from Prophecies means that my screen is about to be complete nonsense. What I am tentatively planning on doing is going on another spending spree right before I take on Aberroth. The idea is that I want to see if stacking “boss kill” prophecies that reward Unique items will cause more of the specific drop pool from that encounter to also drop. Essentially I need a bunch of items from Aberroth for the final version of this build, and most of them I need with at least LP1 on them. Mostly getting that means increasing the amount of total drops and I am thinking by stacking boss drop uniques it might fill that role. Who knows though if that is even a thing, because in theory the prophecies could be limited to generic unique drops. Either way it is well worth testing.
One parting thought is some information that Ace shared with me. One of the nodes that you probably want to pick up on the Weaver tree is Warden’s Echo. What this does is give you a 20% chance to see dungeon specific encounters while you are in Monolith Echoes. These have the chance of dropping Dungeon specific uniques as well as a really high chance of dropping Dungeon keys. This means that in theory you might NEVER have to actually run the dungeons to get the items you want from them. This is a massive win in my book and on this second character I absolutely shifted the way in which I was speccing out my tree to make sure I could fit both nodes. After doing this… it feels like MOST maps seem to have these extra encounters, just adding more excitement to the Monolith.
On one hand… I am glad I made the decision to roll the overpowered build of the league. On the other hand I am a bit disappointed that I did not make it all the way to Aberroth on a build of my own design. However I am pretty proud of the seven of ten that I got with it. I might continue to tweak that build to see if I can make it go further, but for now I am happy enough and just want easier access to high end content.
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