Juggling Weapons for Harbingers

Good Morning Folks. This weekend, I should have spent the entire weekend prepping for the fact that I will be in a bad way, because tomorrow I start my bi-weekly dose of poison known as chemotherapy. I did not do that thing. I instead fucked around and played Last Epoch all weekend, because I did not feel like doing much else due to allergies… and I figured starting tomorrow, I might be too miserable to play much of anything. I technically did all of the things that I absolutely needed to do, like dishes, laundry, etc… and today I am going to get a haircut and pick up some groceries on my way back to the house at lunch. I will also be dealing with gathering the trash and putting the cart to the curb so that I do not have to deal with it in the morning, along with everything else, since I have to be at the chemo location starting at 7 am tomorrow morning.
At this point, I am level 91 and working on raising the corruption on the monolith with the current one I am working on sitting around 160 corruption, and I need to raise it to 175 so that I can do my next harbinger. Generally speaking, the hurdles that I deal with that end my Deathless streaks are Lagon in the Campaign, Rahyeh in early Monoliths, and if I manage to skirt past those… it is just some sort of massive damage happening at the same time that kills me. I made it past Lagon, and Rahyeh, and even the often dicey Emperor of Corpses for its big explosions, and finally took my first death at level 82 to the final step of an Omen Chain when there was just too much damage output for me to heal through. This character is exceptionally tanky… not Judgement Paladin tanky, but still pretty formidable so long as I can keep leeching life, and as I have improved my gear to allow me over 3000 hitpoints, I can heal through a lot.
I am playing a variant Forge Guard Forged Weapons, which is this weird hybrid of a melee class and a minion class. The minions in my case are Molten Armor, which is a build-your-own golem sort of thing that allows you to grant it stats from your own gear while also buffing the damage output that it does. The other “minion” is Forged Weapons, which are effectively a proc of a proc… making them slightly less than reliable to summon. Essentially, I am leaning heavily on Vengeance, which procs them based on my Attunement rating, and the only negative about this is that the build ends up with a “ramping” phase as I am summoning all 12 weapons, and while my Molten Armor is building ignite stacks on the target. I’ve specifically specced into Shrapnel, which is a node that gives my Weapon minions a shorter duration, but causes them to make a bit explosion at the end… which also means I can oversummon them to cause the oldest copies to explode.
I am only really able to oversustain weapons because of an exceptionally lucky drop. When I said I was doing a variant, I specifically mean that I am using a Two-Handed Weapon with a Shield, through the passive point that Forge Guard has access to. This gives me a bit more survival since I can use block as a defensive layer, but in order to proc things quickly… I need a pretty fast weapon. The lucky corrupt that I got on Volcanus gives me a second vector for summoning Forged Weapons, and allows me to skip the 3 points in Molten Strike that also serve to summon weapons, and instead invest those points in AOE scaling that also applies to the weapons. Other than that, I am constantly seeking better versions of Falcon Fists and Phantom Grip, and then I figured I might as well show off another lucky amulet that gives me +2 to all skills. Collectively, I think my gear is in a pretty strong place, and you can check out my profile over on LastEpochTools.
I was a bit slow getting to Empowered Monoliths because I spent a bunch of time doing every possible Woven Echo that I could, so that I could rush my Weaver Tree. My goal, as always, is to unlock every single imprint slot because I spend much time grinding the Monolith. For those unfamiliar, you can put an item in these slots, and it makes it so it is way more likely for that to occur when that specific type of item drops. These become way more powerful when you combine them with Circle of Fortune Prophecies that force specific content to drop specific items. For example, I am not sure I found a single Phantom Grip ring until I started running prophecies that force various encounters to drop legendary rings. Then once I got my first one… dedicating two imprint slots to them made it way more likely to see them. Now I am actually fishing for set pieces so that I can craft slightly better versions of my helm, which requires a shard from the helm slot of the Sunforged set to craft. At some point, I really need to start farming T4 Julra so that I can maybe get a high LP Vessel of Strife.
As far as progression goes, I am four Harbingers into the endgame monolith progression. I am building towards the 175 Corruption Harbinger and going to go ahead and knock out the Emperor of Corpses, since late versions of that can be pretty dicey with all of the explosions. Right now, at 160 Corruption, I can soak the big “get out” explosion without any issue, so I can just stand and tank everything, and that should hold true when I hit 175 as well. I have to admit I still hate the way that corruption works. It feels like you spend a lot of time fiddling around and trying to get your corruption level up high enough to do the next sequence of content. If I could pay someone to take me all of the way to 300… as you can with a carry service in Path of Exile, I would probably do that, just so I could knock out all of my Harbingers in a single go and take down Aberroth. I find the process of raising corruption to be way the fuck too fiddly and unfun… and wish it were more akin to Greater Rifts, where you could just keep bumping up a number manually without having to do the song and dance of killing a bunch of bosses so that when you take down a Shade of Orbyss, you get a decent jump.
The frustrations over raising corruption, though, might just be because this is not the fastest clearing build I have ever played. It is forbidable and tanky as hell, but nothing that I am doing is doing any sort of screen-wide clearing. I need to be in base-to-base combat with my targets to proc the weapons, which then decimate the targets. They drop pretty quickly… unless you are Draal, which I think are inherently resistant to fire. The biggest challenge, honestly, is wrangling my weapons and keeping them on a single target rather than letting them spread out to run amok. However, I will say they are pretty good at mopping up secondary targets while I am moving to the next area. For example, I almost never have to specifically target the little weavers’ egg cases, because the weapons are off destroying them either with melee attacks or their big explosions when they run out of summoning time.
I’ve made exceptionally fast progress in the Circle of Fortune, which has really helped in the gear acquisition department. Going into this season, they indicated that they were nerfing some of the drop rates, especially off imprint slots… and there were times that I could absolutely feel that. However, the deeper that I get into CoF, the better the drops in general feel, and I am slowly clawing back some of the missing loot. The only real frustration that I have right now is that it feels like I cannot gain gold fast enough to keep up with the need to buy more storage tabs. Those are now over 100k gold per tab, and it takes me a while to gather up a couple of hundred thousand. Maybe I should focus on the monolith echoes that reward gold or something to build that up more quickly. I also wish that we had some sort of guild system in this game with shared stashes and such, but then again, that would probably fight against the whole design goals of Circle of Fortune. Having a guild where everyone was limited to the same faction, though, might be able to get past that.
I’ve also made an attempt at starting a Primalist, because in my many travels I managed to get the Apiarist set which summons a bunch of bees. Much like the Squirrel build before it… I want to see if I can make a Bee build work. If not there is always “Cocaine Bear” to fall back on. I legitimately started writing this blog post this morning… and then got sidetracked and completely missed the fact that I never actually finished it and hit publish. Welcome to how my brain seems to be working right now… or not working. Tomorrow I start chemotherapy and that has been consuming almost all of my mental cycles. I am as prepared for that as I think I can be… and here is hoping I make it out the other side in several months. Suffice to say that since I have to be at the location at 7 am tomorrow morning… I will not be doing a blog post. I could in theory drag a laptop to the doctors office and blog from there… but I am not going to do that. Last Epoch Season Four is really good, but is effectively the same game as before. If you liked it then, you will like it probably even more. However there is no massive revelation that will change your opinion of the title if you gave it a pass before. I will be playing it for the next several days I am sure… that is pending I can stay upright enough to do so. The post Juggling Weapons for Harbingers appeared first on Tales of the Aggronaut.

Corruptions Are Wild

Good Morning Folks! Yesterday, we got Shattered Omens, the new season for Last Epoch. Last night I did our Thursday Funday nonsense, and during the middle of it, I was asked what should be a simple question… How long has Last Epoch Been Out? Technically, I have been playing small amounts of the game since November 8th, 2018, when I bought into Alpha 0.5.3. However, I really started playing the game seriously on July 12th, 2022, in its pre-multplayer variant, because things were really starting to cook. Collectively, the AggroChat crew started playing more regularly when the Multiplayer release dropped on March 9th, 2023. The answer that Sita was probably looking for was February 21st, 2024, when the game officially launched into its 1.0 version. So, at this point, we are a little over two years into the lifecycle of Last Epoch as a “complete” game, and I say that in quotes because we still do not have all of the acts that will eventually be in the final version of the story. We are on Season 4, but I have no clue what the actual number should be because originally, they did this whole patch number “cycle” nonsense instead of just calling them seasons.
One of the most delightful things about playing a new Last Epoch season is that I get to once again roam around with my adventuring companions. I’ve been a pretty avid supporter of the game and purchased pretty much every MTX offering backer set that they offer us, because they are priced so much cheaper than the Path of Exile league packs. For example, the Fractured Legend’s supporter pack, which features everything available for this Season is $59.99 as compared to one of the Mirage supporter packs, which runs $90 for technically less stuff. I love this game and want it to survive so I keep giving it money, but after many years of doing this, I have a fancy Capybara, Toucan, and Sloth that hangs out on my back… and running around with this trio of animal companions makes me happy in ways that I cannot quite adequately explain. Maybe I am too old school, but I believe that you really should support the games that you enjoy playing in some way or another, and have always done so as best I can.
Each time a new season drops, they have added new content to the game, and slowly, bit by bit, the frequency of “interesting things” in maps has increased. This time around, starting with Act 2, we have the appearance of something called the Omen Window. This is your classic ARPG “kill things in a circle” mechanic and reminds me a bit of a mix between Ritual and the new Unstable Breach, for Path of Exile players. Ritual, because you are confined to a specific fixed location, and Unstable Breach, because random monsters are summoned and you fill a bar, which breaks the “boss” encounter out of its invulnerability phase. When you take down the boss, the encounter ends, and you are rewarded with a bunch of corrupted loot and some of the crafting currency for this league that allows you to corrupt your own items. Essentailly these are Vaal Orbs for the Path of Exile player, or for someone not familiar with the concept… it is a final step that you can do in crafting an item which can produce some wild outcomes… but also keeps you from further modifying the item.
It is hard to fully explain just how game-changing this has been for the campaign. These are all items that I got from my first two Omen Windows. If you get a good corrupted weapon in Act 2… You can literally keep using it all of the way from the campaign because it is dropping with stats that you cannot get until the Monolith. For example, the ring on the left with +11 Strength on it… is something that I am still using in Act 7 and will probably keep using until I finally get some other way of replacing that huge boost in attributes. I have held onto these for when I ultimately level alts, because the stat packages are just too wild. For example, that axe with 96% increased Physical Damage and 26% Damage Leech is pure nonsense. Sure, it would have been much better if it had rolled with flat damage, but I am not going to complain at all. You can corrupt your own items, but be VERY careful because I corrupted a level 10 dagger…. and it ended up swapping it to a level 56 required dagger base, effectively bricking it for me.
I started screenshotting some of the early drops from Omens, because it was freaking wild. This one for example dropped two completed legendary items. Granted, they were more akin to the random legendaries that you get from the Nemesis system, but they were still extremely strong… and I am using several items that I got early on from corruptions. The only negative that I see about the power of the Omen Windows is that it sort of makes every other encounter feel worse as a result. Exiled Mages were already pretty bad, because you only really care about them if they can drop something that your build specifically needs. I am thankful that you get a little warning message in chat when you enter a map with Omens, and in theory… it might not be a bad strategy to just farm the same map over and over for corruptions in one of the first areas. What was so interesting about this while leveling, is if you get a really strong item… it might convince you to try some things that you had never tried previously.
For example…. I probably never would have leveled a Sentinel with Prism Wraps and Calamity. However, I got a Prism Wraps off my second Omen, which had +1 to all skills… making it insanely powerful for leveling, and I am still wearing it. Calamity similarly has a huge amount of physical resistance on it, and given that I am dealing fire damage, I just rolled with it… especially when I got a pair of Falcon Fists later from a Nemesis egg. I would likely never run a Vipertail on a Sentinel either, but since so much of my power comes from procs… and I greatly benefit from hitting really fast… I started using it for the melee attack speed and kept using it because the poison damage was pretty overpowered since I was hitting very fast. Code of an Erased sentinel, I only included because I am pretty proud of that being the first one I picked up off the ground, and turning into a pretty formidable item. I am sure I will have to wear proper gear once I get to the Monolith, but for now this leveling package feels really strong.
I am level 47 and made it to Heoborea in Act Seven, without taking any deaths. I am sure once I hit monoliths, I will lose my “deathless”, or potentially before, because I keep doing dumb things. Path of Exile II introduced the ability to pause the game while playing by hitting escape to bring up a menu. A few leagues ago, this was also added to Path of Exile, and it was a very welcome addition that I adapted to quickly. As a result, I keep hitting Escape, thinking I am pausing the game, only to watch the corners of my screen turn red as I start getting hit. This is muscle memory… and at some point I am going to do this… alt tab out and come back sad and dead. I would love it if EHG added pause to the online portion of the game, but then again… they have a lot on their plate. There are a ton of quality-of-life tweaks that I would love to see, but some of them seem to be lines that they do not want to cross. For example, I would love to have my pets pick up any of the loot that gets vacuumed into your inventory, like affix shards. I won’t be holding my breath on that one.
I should be able to wrap the campaign up tonight. I don’t usually take any skips and go out of my way to unlock the various dungeons as I am near them on the map. Though I do remember the latest acts taking quite a bit longer than the early ones. I am still going to complete them, though, because you can apparently speed through the monolith faster if you have completed the campaign and are not required to do as many of the early monos. It feels like I am gaining levels much faster than normal, so I am interested to see what level I am when I open up Monos for the first time. I am sure I will be playing this hard and heavy all weekend long, so if you are around, feel free to friend me. My Account ID is Belghast, and the character I am playing this time around is a Forge Weapons Forge Guard called BelForgedNonsense. The post Corruptions Are Wild appeared first on Tales of the Aggronaut.

AggroChat #550 – Demon Bear Boom

Featuring: Ammosart, Ashgar, Belghast, Kodra, and Thalen
Hey Folks! We are down a Tam and a Grace this week but push through with a limited crew.  Bel gets called out by Kodra for being entirely too comfortable with excessive grinds…  this time specifically talking about World Completion in Guild Wars 2.  Kirby Air Riders is a weird game and we talk a bout it.  Bel shares his extended thoughts about Path of Exile II and its current state as well as the Demon Bear being pretty freaking great.  Kodra has been trying to wrap up Clair Obscur: Expedition 33 and talks a bit about that.  Ash is doing dumb things in Guild Wars 1 and apparently so is Kodra… so we talk about Guild Wars Reforged again.  Ultimately Sheep Raccoon is the sequel to podcast favorite Ultimate Chicken Horse and we once again recommend it.  Bel talks about the Paladin in Diablo IV and how it is almost as silly as the Last Epoch thorns build.  Kodra talks a bit about Blitz Chess and Thalen is back in Warframe and talks about that.

Topics Discussed:

  • Bel’s Grind Quotient
  • Kirby Air Riders is Weird
  • Path of Exile II Bear is Great
  • Clair Obscur: Expedition 33
  • Guild Wars 1 Nonsense
  • Ultimate Sheep Raccoon 
  • Diablo IV Paladin is Silly
  • Kodra and Blitz Chess
  • Thalen back in Warframe
The post AggroChat #550 – Demon Bear Boom appeared first on Tales of the Aggronaut.

Bears and Blunderbusses

Morning Folks. It rained most of the day and so far it seems like the fix from the roofers is working. That said, it has only ever leaked when it was torrential rain, and instead we got a light drizzle. I finally washed the towels, but here is a picture of Gracie guarding against leaks. Yesterday was a lot. Not only did I have the fasting blood draw that I talked about yesterday, but I was trying to deal with a bunch of “death stuff” as I collectively call it. Namely I have had a few checks come in that were in my spouse’s name… after I had done what I thought was the right thing and removed her name from our banking accounts. It seems as though I will have to file a case with the probate court and create an “estate” account in order to cash these now… something that at a bare minimum will cost me $200 just for file the paperwork, let alone whatever I will need to pay a lawyer to draw up said paperwork. Thus far the checks don’t even total $100… so this is not likely something I will be doing. I dealt with a bunch of other miscellaneous stuff yesterday, including calling the medical examiner to see if they have finally given a proper cause of death…. which they have… but now I am waiting for official death certificates. All of this… extremely fucking draining.
The absolute high point of my evening was hanging out with my virtual sibling Ace and doing some Destiny Rising. We essentially hung out together and ground out a bunch of strikes, until we were both completely out of pinnacle currency… and then ran a few after that for good measure. For whatever reason we seemed to keep getting The Pit over and over, and stumbled onto a weird glitch in the matrix. It seems that if you have gone down the path of becoming a Mentor… your light requirement is higher for queuing for heroics than when you were a “New Light”. This seems exceptionally lame, and led to a scenario to where they could not queue as anything other than Estela, the champion that they have most recently poured resources into to bump up. This was a bit annoying when one of the dailies involved killing things with a void champion, and they could not play one.
My highest light champion is Jolder, which I am largely still maining. However Estela, Wolf, and Umeko are all pretty close in ranking. I’ve still not really found an Arc champion that I enjoy very well, and I am hoping that maybe the next premium banner will bring one that is a bit more enjoyable to play than anything I have gotten so far. Ace pulled the Arc Staff guy and said that so far they seem pretty fun. I am not too far from the Mythic choice pity on the normal banner, so in theory I will likely pick him as my choice when it comes down to that. I really wish that the banner was just for pulling additional copies of champions for powering them up, and that there was a way to unlock every champion by default through a quest chain or something. It really feels like that sort of thing would better serve a game like Destiny Rising, where so much of the game is based on team composition.
Yesterday was the launch of Diablo IV Season 10, and I rolled a new character to see how the game has progressed since I last paid attention to it. I’ve sat out the last few seasons and for the most part… everything is perfectly cromulent. I heard that the pulverize druid was really strong, so I ended up rolling one of those. I think the challenge that both Druid and Barbarian have is that they feel sort of awful to play early game… but become godlike in the late game. So you have to suffer a bit until your build comes online. I am very thankful that at some point in the past I spent money on a nice looking cosmetic set… because the base druid vibe is not really my thing. I wish there was a way to just run around in Werebear form all of the time, because that shit is awesome. I feel like this is missing out on something significantly here. The game would be better if you could just always be Werebear or Werewolf.
I have not made it super far, but I am also not really rushing it. This morning my build started to come a bit more online and the Druid as a whole is feeling much better as I am now in my 20s. I figure this is going to be something that I poke out off and on until I hit the level cap and build a reasonable build. That said… when a new Path of Exile season drops I am abandoning this. Additionally I know that Legion Remix is happening early in October and it is likely that if I have not hit the level cap and am farming the endgame by the time that comes out… D4 is also getting dropped in favor of that. I’ve contemplated firing up World of Warcraft and trying to get caught up on the story there, but it still just doesn’t really feel right. I am interested in a lot of the things that are going on in that game, but am not sure I am really in the mood for a traditional MMORPG experience.
New World on the other hand seems to be clicking pretty well. I’ve swapped back to my level 65 main on Pangaea and spent a bit of time just roaming around and getting used to the combat again. Mostly it is muscle memory that came back extremely quickly. One of my favorite aspects of the game has always been roaming around and harvesting resources, and I am starting to do that again. I did figure out how to upgrade gear, but the process is confusing and arduous and nowhere near as clear as it used to be. I think Amazon Game studios suffers from some poor game design at times… and there are weird gates for things that should be more accessible. The whole concept of needing to craft dungeon keys for example seems to still be a thing, and it is weird that you would not want your players just playing your content all of the time. This is especially fraught given the great experiences we have had recently with the Fractal Incursion event in Guild Wars 2.
All of that said, there are some pretty solid crafted gear options and I think in the short term I am going to focus more on leveling up my tradeskills. Ultimately I would need to push things up to 250 in order to craft the best stuff, and a lot of my harvesting abilities are already climbing past 200. I am in no rush to do any of this, but I am interested to see what the new content that drops looks like. The biggest problem I have had with the evolution of New World, is that it has removed zones from the game in order to rework them as something else. I am hoping this new zone is actually that… new territory to be explored that has never existed in the game before. That is not to say that I don’t think that the reworked zones are not good steps… but games need to expand… not just be revised to death. Anyways. That is my yesterday. Today I am back at work like normal and will probably futz around with Diablo IV some more this evening and see if I can get closer to the level cap. The post Bears and Blunderbusses appeared first on Tales of the Aggronaut.