Juggling Weapons for Harbingers

Good Morning Folks. This weekend, I should have spent the entire weekend prepping for the fact that I will be in a bad way, because tomorrow I start my bi-weekly dose of poison known as chemotherapy. I did not do that thing. I instead fucked around and played Last Epoch all weekend, because I did not feel like doing much else due to allergies… and I figured starting tomorrow, I might be too miserable to play much of anything. I technically did all of the things that I absolutely needed to do, like dishes, laundry, etc… and today I am going to get a haircut and pick up some groceries on my way back to the house at lunch. I will also be dealing with gathering the trash and putting the cart to the curb so that I do not have to deal with it in the morning, along with everything else, since I have to be at the chemo location starting at 7 am tomorrow morning.
At this point, I am level 91 and working on raising the corruption on the monolith with the current one I am working on sitting around 160 corruption, and I need to raise it to 175 so that I can do my next harbinger. Generally speaking, the hurdles that I deal with that end my Deathless streaks are Lagon in the Campaign, Rahyeh in early Monoliths, and if I manage to skirt past those… it is just some sort of massive damage happening at the same time that kills me. I made it past Lagon, and Rahyeh, and even the often dicey Emperor of Corpses for its big explosions, and finally took my first death at level 82 to the final step of an Omen Chain when there was just too much damage output for me to heal through. This character is exceptionally tanky… not Judgement Paladin tanky, but still pretty formidable so long as I can keep leeching life, and as I have improved my gear to allow me over 3000 hitpoints, I can heal through a lot.
I am playing a variant Forge Guard Forged Weapons, which is this weird hybrid of a melee class and a minion class. The minions in my case are Molten Armor, which is a build-your-own golem sort of thing that allows you to grant it stats from your own gear while also buffing the damage output that it does. The other “minion” is Forged Weapons, which are effectively a proc of a proc… making them slightly less than reliable to summon. Essentially, I am leaning heavily on Vengeance, which procs them based on my Attunement rating, and the only negative about this is that the build ends up with a “ramping” phase as I am summoning all 12 weapons, and while my Molten Armor is building ignite stacks on the target. I’ve specifically specced into Shrapnel, which is a node that gives my Weapon minions a shorter duration, but causes them to make a bit explosion at the end… which also means I can oversummon them to cause the oldest copies to explode.
I am only really able to oversustain weapons because of an exceptionally lucky drop. When I said I was doing a variant, I specifically mean that I am using a Two-Handed Weapon with a Shield, through the passive point that Forge Guard has access to. This gives me a bit more survival since I can use block as a defensive layer, but in order to proc things quickly… I need a pretty fast weapon. The lucky corrupt that I got on Volcanus gives me a second vector for summoning Forged Weapons, and allows me to skip the 3 points in Molten Strike that also serve to summon weapons, and instead invest those points in AOE scaling that also applies to the weapons. Other than that, I am constantly seeking better versions of Falcon Fists and Phantom Grip, and then I figured I might as well show off another lucky amulet that gives me +2 to all skills. Collectively, I think my gear is in a pretty strong place, and you can check out my profile over on LastEpochTools.
I was a bit slow getting to Empowered Monoliths because I spent a bunch of time doing every possible Woven Echo that I could, so that I could rush my Weaver Tree. My goal, as always, is to unlock every single imprint slot because I spend much time grinding the Monolith. For those unfamiliar, you can put an item in these slots, and it makes it so it is way more likely for that to occur when that specific type of item drops. These become way more powerful when you combine them with Circle of Fortune Prophecies that force specific content to drop specific items. For example, I am not sure I found a single Phantom Grip ring until I started running prophecies that force various encounters to drop legendary rings. Then once I got my first one… dedicating two imprint slots to them made it way more likely to see them. Now I am actually fishing for set pieces so that I can craft slightly better versions of my helm, which requires a shard from the helm slot of the Sunforged set to craft. At some point, I really need to start farming T4 Julra so that I can maybe get a high LP Vessel of Strife.
As far as progression goes, I am four Harbingers into the endgame monolith progression. I am building towards the 175 Corruption Harbinger and going to go ahead and knock out the Emperor of Corpses, since late versions of that can be pretty dicey with all of the explosions. Right now, at 160 Corruption, I can soak the big “get out” explosion without any issue, so I can just stand and tank everything, and that should hold true when I hit 175 as well. I have to admit I still hate the way that corruption works. It feels like you spend a lot of time fiddling around and trying to get your corruption level up high enough to do the next sequence of content. If I could pay someone to take me all of the way to 300… as you can with a carry service in Path of Exile, I would probably do that, just so I could knock out all of my Harbingers in a single go and take down Aberroth. I find the process of raising corruption to be way the fuck too fiddly and unfun… and wish it were more akin to Greater Rifts, where you could just keep bumping up a number manually without having to do the song and dance of killing a bunch of bosses so that when you take down a Shade of Orbyss, you get a decent jump.
The frustrations over raising corruption, though, might just be because this is not the fastest clearing build I have ever played. It is forbidable and tanky as hell, but nothing that I am doing is doing any sort of screen-wide clearing. I need to be in base-to-base combat with my targets to proc the weapons, which then decimate the targets. They drop pretty quickly… unless you are Draal, which I think are inherently resistant to fire. The biggest challenge, honestly, is wrangling my weapons and keeping them on a single target rather than letting them spread out to run amok. However, I will say they are pretty good at mopping up secondary targets while I am moving to the next area. For example, I almost never have to specifically target the little weavers’ egg cases, because the weapons are off destroying them either with melee attacks or their big explosions when they run out of summoning time.
I’ve made exceptionally fast progress in the Circle of Fortune, which has really helped in the gear acquisition department. Going into this season, they indicated that they were nerfing some of the drop rates, especially off imprint slots… and there were times that I could absolutely feel that. However, the deeper that I get into CoF, the better the drops in general feel, and I am slowly clawing back some of the missing loot. The only real frustration that I have right now is that it feels like I cannot gain gold fast enough to keep up with the need to buy more storage tabs. Those are now over 100k gold per tab, and it takes me a while to gather up a couple of hundred thousand. Maybe I should focus on the monolith echoes that reward gold or something to build that up more quickly. I also wish that we had some sort of guild system in this game with shared stashes and such, but then again, that would probably fight against the whole design goals of Circle of Fortune. Having a guild where everyone was limited to the same faction, though, might be able to get past that.
I’ve also made an attempt at starting a Primalist, because in my many travels I managed to get the Apiarist set which summons a bunch of bees. Much like the Squirrel build before it… I want to see if I can make a Bee build work. If not there is always “Cocaine Bear” to fall back on. I legitimately started writing this blog post this morning… and then got sidetracked and completely missed the fact that I never actually finished it and hit publish. Welcome to how my brain seems to be working right now… or not working. Tomorrow I start chemotherapy and that has been consuming almost all of my mental cycles. I am as prepared for that as I think I can be… and here is hoping I make it out the other side in several months. Suffice to say that since I have to be at the location at 7 am tomorrow morning… I will not be doing a blog post. I could in theory drag a laptop to the doctors office and blog from there… but I am not going to do that. Last Epoch Season Four is really good, but is effectively the same game as before. If you liked it then, you will like it probably even more. However there is no massive revelation that will change your opinion of the title if you gave it a pass before. I will be playing it for the next several days I am sure… that is pending I can stay upright enough to do so. The post Juggling Weapons for Harbingers appeared first on Tales of the Aggronaut.

Corruptions Are Wild

Good Morning Folks! Yesterday, we got Shattered Omens, the new season for Last Epoch. Last night I did our Thursday Funday nonsense, and during the middle of it, I was asked what should be a simple question… How long has Last Epoch Been Out? Technically, I have been playing small amounts of the game since November 8th, 2018, when I bought into Alpha 0.5.3. However, I really started playing the game seriously on July 12th, 2022, in its pre-multplayer variant, because things were really starting to cook. Collectively, the AggroChat crew started playing more regularly when the Multiplayer release dropped on March 9th, 2023. The answer that Sita was probably looking for was February 21st, 2024, when the game officially launched into its 1.0 version. So, at this point, we are a little over two years into the lifecycle of Last Epoch as a “complete” game, and I say that in quotes because we still do not have all of the acts that will eventually be in the final version of the story. We are on Season 4, but I have no clue what the actual number should be because originally, they did this whole patch number “cycle” nonsense instead of just calling them seasons.
One of the most delightful things about playing a new Last Epoch season is that I get to once again roam around with my adventuring companions. I’ve been a pretty avid supporter of the game and purchased pretty much every MTX offering backer set that they offer us, because they are priced so much cheaper than the Path of Exile league packs. For example, the Fractured Legend’s supporter pack, which features everything available for this Season is $59.99 as compared to one of the Mirage supporter packs, which runs $90 for technically less stuff. I love this game and want it to survive so I keep giving it money, but after many years of doing this, I have a fancy Capybara, Toucan, and Sloth that hangs out on my back… and running around with this trio of animal companions makes me happy in ways that I cannot quite adequately explain. Maybe I am too old school, but I believe that you really should support the games that you enjoy playing in some way or another, and have always done so as best I can.
Each time a new season drops, they have added new content to the game, and slowly, bit by bit, the frequency of “interesting things” in maps has increased. This time around, starting with Act 2, we have the appearance of something called the Omen Window. This is your classic ARPG “kill things in a circle” mechanic and reminds me a bit of a mix between Ritual and the new Unstable Breach, for Path of Exile players. Ritual, because you are confined to a specific fixed location, and Unstable Breach, because random monsters are summoned and you fill a bar, which breaks the “boss” encounter out of its invulnerability phase. When you take down the boss, the encounter ends, and you are rewarded with a bunch of corrupted loot and some of the crafting currency for this league that allows you to corrupt your own items. Essentailly these are Vaal Orbs for the Path of Exile player, or for someone not familiar with the concept… it is a final step that you can do in crafting an item which can produce some wild outcomes… but also keeps you from further modifying the item.
It is hard to fully explain just how game-changing this has been for the campaign. These are all items that I got from my first two Omen Windows. If you get a good corrupted weapon in Act 2… You can literally keep using it all of the way from the campaign because it is dropping with stats that you cannot get until the Monolith. For example, the ring on the left with +11 Strength on it… is something that I am still using in Act 7 and will probably keep using until I finally get some other way of replacing that huge boost in attributes. I have held onto these for when I ultimately level alts, because the stat packages are just too wild. For example, that axe with 96% increased Physical Damage and 26% Damage Leech is pure nonsense. Sure, it would have been much better if it had rolled with flat damage, but I am not going to complain at all. You can corrupt your own items, but be VERY careful because I corrupted a level 10 dagger…. and it ended up swapping it to a level 56 required dagger base, effectively bricking it for me.
I started screenshotting some of the early drops from Omens, because it was freaking wild. This one for example dropped two completed legendary items. Granted, they were more akin to the random legendaries that you get from the Nemesis system, but they were still extremely strong… and I am using several items that I got early on from corruptions. The only negative that I see about the power of the Omen Windows is that it sort of makes every other encounter feel worse as a result. Exiled Mages were already pretty bad, because you only really care about them if they can drop something that your build specifically needs. I am thankful that you get a little warning message in chat when you enter a map with Omens, and in theory… it might not be a bad strategy to just farm the same map over and over for corruptions in one of the first areas. What was so interesting about this while leveling, is if you get a really strong item… it might convince you to try some things that you had never tried previously.
For example…. I probably never would have leveled a Sentinel with Prism Wraps and Calamity. However, I got a Prism Wraps off my second Omen, which had +1 to all skills… making it insanely powerful for leveling, and I am still wearing it. Calamity similarly has a huge amount of physical resistance on it, and given that I am dealing fire damage, I just rolled with it… especially when I got a pair of Falcon Fists later from a Nemesis egg. I would likely never run a Vipertail on a Sentinel either, but since so much of my power comes from procs… and I greatly benefit from hitting really fast… I started using it for the melee attack speed and kept using it because the poison damage was pretty overpowered since I was hitting very fast. Code of an Erased sentinel, I only included because I am pretty proud of that being the first one I picked up off the ground, and turning into a pretty formidable item. I am sure I will have to wear proper gear once I get to the Monolith, but for now this leveling package feels really strong.
I am level 47 and made it to Heoborea in Act Seven, without taking any deaths. I am sure once I hit monoliths, I will lose my “deathless”, or potentially before, because I keep doing dumb things. Path of Exile II introduced the ability to pause the game while playing by hitting escape to bring up a menu. A few leagues ago, this was also added to Path of Exile, and it was a very welcome addition that I adapted to quickly. As a result, I keep hitting Escape, thinking I am pausing the game, only to watch the corners of my screen turn red as I start getting hit. This is muscle memory… and at some point I am going to do this… alt tab out and come back sad and dead. I would love it if EHG added pause to the online portion of the game, but then again… they have a lot on their plate. There are a ton of quality-of-life tweaks that I would love to see, but some of them seem to be lines that they do not want to cross. For example, I would love to have my pets pick up any of the loot that gets vacuumed into your inventory, like affix shards. I won’t be holding my breath on that one.
I should be able to wrap the campaign up tonight. I don’t usually take any skips and go out of my way to unlock the various dungeons as I am near them on the map. Though I do remember the latest acts taking quite a bit longer than the early ones. I am still going to complete them, though, because you can apparently speed through the monolith faster if you have completed the campaign and are not required to do as many of the early monos. It feels like I am gaining levels much faster than normal, so I am interested to see what level I am when I open up Monos for the first time. I am sure I will be playing this hard and heavy all weekend long, so if you are around, feel free to friend me. My Account ID is Belghast, and the character I am playing this time around is a Forge Weapons Forge Guard called BelForgedNonsense. The post Corruptions Are Wild appeared first on Tales of the Aggronaut.

Where Are The Boots?

Good Morning Folks. Yesterday was the official launch of Midnight, and I am always shocked at how much of a difference this seems to make. My rotted “deluxe edition” brain feels that if there is a head start… I am probably going to pay the extra in order to enable it. However, there seems to be a large volume of people who do not do this thing, either because they cannot afford the difference or because they are diametrically opposed to the practice. So I will never be shocked at what a difference things make when the flood gates actually open and all of the players show up. All of the zones were way the heck more active last night, but shockingly, the most cogent change was the fact that general chat was way more hopping with activity. It’s been disturbingly quiet the entire time I have been playing, and even the few times I attempted to ping chat for a rare mob… I got crickets.
This morning I had popped in to check on World Quests and saw someone calling out that this dragon named Ravengerus was up and that they were going to take it down. I had attempted this the other day, and even attempted to summon folks to my aid… with zero luck but today… we got the critical mass of players needed to take it down. It dropped nothing useful, and also, seemingly, the rare kill quest is bugged because this thing did not count towards it… nor did any of other named mob spawns that I have taken down count. I like killing big monsters, and I will always be down for taking down a silver elite, no matter if I am likely to get loot from it or not. I took a screenshot in large part so those who have not been around WoW, can see how much better the ground markers and attack visualization are. While this is not the pixel-perfect nature of Final Fantasy XIV, it is so much better than the “every edge is fuzzy” problem that we had for years. Fights are way easier to do because it is so much easier to actually avoid attacks that are avoidable.
Between World Quests and Rare mobs, and a few hunts, I have gotten my item level up to 225, which includes a 220 blue or better in every slot except for my belt and my boots. I picked up a 201 belt for cheap off the Auction House, because I had so little luck with belt drops that I just could not seem to find anything better. I’ve gotten belts to drop from Rares, but it is always a cloth belt. Similarly, I have gotten multiple pairs of boots to drop but they are always Mail, so it makes me wonder if there is some sort of bug happening in the smart loot system. Apparently, you can only get two Veteran rewards from weekly hunts, because the first two “hard” hunts that I completed rewarded a trinket and an amulet, and then all of the others after that rewarded a generic green bag of loot. The 246 trinket hat I got came from the Singularity quartermaster for achieving a specific reknown rating and then completing one of the tower defense things in the Voidstorm. I need to probably grind out dungeons or delves to see if I can get a damned pair of boots, since no one seems to be crafting them and selling them for a reasonable price on the Auction House either.
I also went through the process of unlocking the Haranir, which is, by far, the easiest Allied race that I have seen. Essentially, it just involves completing the campaign in Harandar and then talking to the NPC near the portal in Silvermoon. I create a baby Navi/Troll thingy that is a Druid in large part because the most interesting thing going on for the race is their Druid forms. I played through the tiny bit of story that represents a starter zone, and then moved to the portion where I go through the motions and choose a campaign to go through. I opted to go for Battle for Azeroth because it has been a while since I have seen those zones, and I particularly enjoyed the main story quest for The Horde. At some point, I will need to get an invite to Facepull since I rolled this on The Scryers. I know guilds are both cross-server and cross-faction these days, but I prefer to keep my horde with my horde friends in Facepull and then all of them also on The Scryers, whereas Argent Dawn is for Alliance.
Other than that, I have been making daily trips into Dune Awakening to farm for batteries. I did quite a bit of this during the double resources event over the weekend, and now I am mostly just making a bit lap around the central rocky area that my base is located in. I am up to 17 days of power currently, but keep dipping in to do this to keep extending this time frame. The most recent Coriolis storm seemingly ruined some of the easy battery spawns in my area. However, there are still at least three spawns that I can farm relatively easily, and I dip in periodically to do so whenever I think about it. I am not done messing around with Dune, but I know that my focus is going to be really fraugh after this Friday when the Path of Exile league starts. My base to the south is going to run out of power, though, and I have warned the others on the server to raid the resources if they want anything.
There is a pretty constant trickle of information coming out ahead of the League start this Friday, and I am all on board with it. I’ve decided that I am, in fact, rolling a Righteous Fire Chieftain as my first character, in large part because I really want to get into the endgame as fast as I can so I can start exploring the reworked Atlas. I do want to build a Holy Hammers character and maybe a Guardian minions character, but those will come later once I have a stable financial base in this league. It seems like Kodra is going to be rolling some sort of Holy Strike character, and I will be interested in seeing how that works. Additionally, I have convinced my sibling Ace to give this a go, and they are going to probably be rolling an SRS Necromancer since it is pretty easy to get up and running. I would love to be there to support them as they need gear, but also know that they are deeply aligned with SSF ideology, so it will be a balancing act. I think Carth is going to be giving this league a shot as well and has a friend who will need to be invited to the clan. If we are mutuals and you play POE, you are always welcome in our nonsense. The post Where Are The Boots? appeared first on Tales of the Aggronaut.

Midnight Was Pretty Great

Good Morning Folks! Happy Midnight Official Release Day! I have been playing Midnight since Thursday, when the head start began, because I am a sucker and am willing to pay the premium to get access to things early. There are folks out there with way more self-control than I have… and as a result, I hope you all enjoy your journey into Midnight. This morning’s blog post is going to talk about some of the themes in Midnight, so if you want to go into the game completely unspoiled, this morning be something that you want to come back to later. I feel like it is also important to state that I have been out of the World of Warcraft game for a while now. I very briefly played through the Dragonflight campaign at release and then attempted to come back and play a bit for War Within, and crashed out on the second zone because I was overloaded by the sheer number of quests. So I have been gone from seriously attempting to play World of Warcraft since the Shadowlands expansion in 2020.
The last time I played the game seriously was during Pandaria Remix in 2024, and I am actually maining the character that I played during that event, which is a Dark Iron Dwarf Warrior named Belgraven. There has been a lot of adjusting to the sweeping changes in the game that have happened since I last played, and Remix doesn’t fully count since it was its own thing. First up, I think the User Interface changes are brilliant, and I have managed to play the game without reinstalling any sort of hotbar or nameplate addons. The only thing that I wish I had was some equivalent of the threat bar that FFXIV has where you can see how much threat you are holding on all of the targets that you currently have threat on. This would be amazing, but the base UI seems perfectly cromulent for the role of a tank. I have no clue how good it is for healing, but seemingly it works just fine for DPS, given that after the campaign, I have swapped over to Arms Warrior. I’ve also been using the one button assist quite a bit because I have wanted to completely shut off my brain while playing World of Warcraft. If I do anything serious, I will set my hotbars up properly and care about rotations again.
As far as the campaign goes, I think Midnight is pretty freaking great. It is a massive step up in World of Warcraft storytelling, even over The War Within… which was itself a massive step up over Dragonflight. While I am not feeling the feels that I did during Final Fantasy XIV, they are trying to tackle far more nuanced topics in this expansion than we usually get. The Amani zone and the redemption arc featured within it was phenomenal, and it might go down as one of my favorite World of Warcraft zones, period, from any expansion. Zul’Aman will always have a special place in my heart, and I completely forgot that it was associated with the Silvermoon area… so this was a massively pleasant surprise. Another zone that I did not expect to really love was the rambling mess that featured around Silvermoon, which takes you across all of the Plaguelands as you deal with the sins of the past. It tells a way more mature story about the horrors of war and what it brings people to do than I expected from Warcraft. Blizzard is known for big bombastic hero tales… and significantly less so for dealing with sensitive topics, but I applaud them for trying something new and interesting.
This game, however, continues my tradition of hating the “druid” zone. I am not the biggest fan of Harandar or the Navi… I mean Haranir. I get what they are going for with this zone and this race, and I might actually play one at some point because they have some really interesting druid transformation forms, but this is so not my jam. Harandar, in general, also suffers from the “Heart of Thorns” problem, where the zone uses aggressive verticality that makes waypoints mostly useless unless you have the layout memorized and know without a doubt what vertical tier of the zone the thing you are looking for is located on. I will always love the Guild Wars 2 Heart of Thorns expansion for the sweeping meta events that it introduced, but I fucking hate traversing these zones… and Harandar is that but for World of Warcraft. It also makes me feel like I need to sneeze the entire damned time because I can always feel the pollen in the air. There are going to be tree huggers out there that love this zone and good for them… but for someone whose favorite zone is Blackrock Depths… this is very much not my jam.
I dinged level 90 on Sunday morning and then wrapped up the campaign about an hour after that. This feels like a pretty good pace for leveling through the content, but I was left in the dust by Kylana and Erixi, who dinged, I believe, sometime on Friday. The biggest frustration that I have with the leveling experience is that you are still going to need about two zones worth of side quests to hit the max level. Go into the leveling process with that in mind and choose which zones you want to grind out completely in order to accomplish this. I personally chose Voidstorm and the Amani zone, and doing all of the quests in one and 90% of the quests in the other, combined with the Main Story quest, was enough to get me there. I did hit a wall at level 95, where I needed to be 96 in order to open up the last zone of the game, so you are better off just pushing through some side quests that are convenient as you are doing the MSQ. I wish the MSQ alone gave you enough experience, but then again, this is a problem that FFXIV has not solved either.
I’ve geared out Belgraven mostly through world quests, which are way less plentiful than when I was doing this in Shadowlands. That has opened up a lot more time to start leveling an alt, and I decided to push up Belgrace, my Horde side Paladin that was my main during Shadowlands. I have two guild families, House Stalwart on the Alliance side and Facepull on the Horde side, and I feel like it is only proper that I alternate back and forth between the two. I was apparently already in Dragonflight when I last played the character, and in theory, I should be able to hit level 80 while doing the campaign over there. I might actually do War Within as well because I would like to actually see the main story quest for that expansion without a multi-year lag between the first parts and then wrapping up rapidly right before Midnight. I’ve swapped up to Retribution because it feels like leveling as a tank is no longer as advantageous as it once was.
One thing that I had forgotten, though, is how much I enjoyed certain aspects of the Dragonflight storyline. While I do not give a shit about the Dragonflights in general… I really enjoyed a lot of the quests involving the races of the Dragon Isles that weave around the larger draconic narrative. I will never not love a Tuskarr storyline, and I really enjoy the tales of the Centaur tribes as well. Probably the worst zone is actually The Waking Shores, and that’s largely because you are so deeply involved in Dragon bullshit, with no real side narrative of the people you are impacting along the way. I feel like the Dragonflight storyline peaked in Northrend, and it has been downhill ever since. That is not to say that I did not enjoy this expansion, because clearly, there are some well-designed zones, and so much of it has an Outland and Northrend revisited vibe to it. The Ohn’ahran Plains is absolutely a rethinking of Nagrand, and large swaths of The Azure Span feel like Grizzly Hills, all of which are huge positives for the expansion in general.
As much credit as I give them for the updated UI, I am back to my old ways of installing a bunch of addons and using WoWUP to keep them patched, specifically the Curse Forge branch. Most of these are just quality of life improvements but the ones that I probably would not want to be without are Better Bags, which gives me similar functionality of having virtual bags sorted by item type, and Waypoint UI, which gives you a giant glowing beacon where the next step in your quest chain leads you to. The latter is especially handy when dealing with the bullshit verticality of Harandar. I am also a big fan of Dialog UI, which gives you a much more readable quest interface that also creates keybinds for all of the dialog options so you do not have to click the screen. Now that I am in the “endgame” and doing World Quests and such I started leaning on Handynotes and RareScanner again, which just are significant quality of life improvements when looking for rares and lootables in the zones. So I feel like all of the addons I am using now are window dressing on what is a completely functional base game, and I could play without them… but simply do not want to. Are you just starting Midnight today? What are you most excited about for this expansion? Have you played through the expansion already? What did you enjoy the most? Drop me a line below. The post Midnight Was Pretty Great appeared first on Tales of the Aggronaut.