Good Morning Folks! Yesterday about mid day the Visions of Eternity expansion dropped in Guild Wars 2, giving us access to new areas and new elite specs. I’ve not made it past the first zone, but I have to say that Shipwreck Strand is freaking gorgeous. Probably the most interesting thing about the zone so far is how much of it was designed explicitly for the skimmer, and more specifically the ability to use the skimmer underwater, because there are giant swaths of caves believe the surface. Essentially we head to the new far flung locale of Castoria, a sort of rumored island that is shrouded in unnatural fog. I won’t go into too much detail as not to spoil the experience for anyone, but I found the whole navigation sequence of finding our way to the island interesting.
I am not sure if there are some tangible upgrades to the engine for this expansion, or if they are just using artistic flare in new and interesting ways… but the zones look freaking amazing. Specifically the ocean itself looks more alive than it ever has, as it swells and drops in very believable ways. There is this bioluminescent foam-like texture in the water that collects around these tidepools that just looks so good to watch play out in front of you. It feels like they have really pulled out all of the stops of zone design to make something that really looks new and interesting. Greebles are normally a term that is used to describe surface texture… but the sky itself feels like it is greebled with motes of magic and such everywhere, making the entire scene look absolutely enchanted.
I migrated my housing to the new island and that was pretty straight forward. You just talk to the NPC who then warns you that any customization will be reset and that your decorations will be placed in storage when you do so. This was fine for me because while I placed items in my house, I didn’t really do anything specific or intentional with them. I was largely running the default state of the previous island. The only customization that I carried forward was using the aurora borealis themed sky, which really blends nicely with the overall look of the zone. This one feels way more detailed than the previous homestead zone, and honestly there are a few places where I would like to try and erect some custom structures. I’ve not really spent much of any time decorating my homestead and maybe the new island will change that. The default structure feels way less of a “complete” thing as it did with the bearkin area.
Now all of this goodness aside… there is a really frustrating bug at play. Essentially very early on in the quest chain, you are given a collection to finish for an NPC named Pete. It feels bad to halt your progress for this unlocking the wavehawk quest sequence, but I remember them doing something similar for the warclaw in Janthir Wilds. However this time around, I thought they had learned their lesson because I was able to progress past the quest once I had filled the renown heart in the area. DO NOT DO THIS. Currently if you progress your quest past the point where you are given the Wavehawk quest chain, you will no longer be able to complete this chain. This harms you later down the line because you are halted from progressing the story because you do not have a Wavehawk mastery as a result. I’ve tried resetting my quest progress back to this chain to essentially zero luck. I am certain they will resolve this issue at some point, but right now… if you move forward with the quest line called “Solid Ground” you will brick your quest progress sequence seemingly permanently.
The only reliable advice that I have seen on this problem is to break out an alt and progress them up to the point where they receive the Wavehawk quest chain, and then complete the collection on them. This should then in theory unstick your entire account, because mastery unlocks are shared at an account level. Effectively when you are in this broken state, the items just do not spawn in the world that are needed for the collection. Anyways, at some point today I intend to starting this content with my Necromancer, and will be bringing him out of retirement. This is not that big of a deal, given that it has been ages since I have played this character and they were effectively the character that made me fall in love with this game universally.
I threw together a very rudimentary Power Galeshot build and it felt pretty good. I don’t love the disengage shot, but it lives on the same slot as the stealth ability from Longbow, so I was already not in the custom of hitting that button most of the time. Essentially I was able to maintain almost 100% uptime on quickness, 12 stacks of might, and have Aegis up more often than not. This seems like a good kit, and way less selfish than my normal Power Longbow build. I need to play around with it more to get used to it, and probably should also keep tweaking the build a bit to improve it. Nothing much is out there so far for Power Longshot other than a PVP focused build. Hopefully the buildcraft geniuses will come up with something beautiful in the next few days. However for the time being this works well enough to keep rolling and questing with it.
Other than this one egregious game breaking bug… I am pretty happy with everything I have seen so far from Castoria and Visions of Eternity. That said, I am not engaged enough that it is going to stop me from going fully degen mode on Path of Exile come Friday. I’ve done the first zone meta twice, and it is fine… but mostly just felt like a giant bag of hitpoints making the entire thing drag on a bit too long. I had more than enough points on the Necromancer to fully spec out the Ritualist tree so I might see what is available for that before I start questing. I tend to prefer GuildJen over Snowcrows or Metabattle because it seems to favor way less sweaty meta builds, and more general purpose things. I don’t care to run multiple builds for multiple purposes, so am always just looking for something that is fun to play that does “good enough” in most content. GuildJen sort of feels like the spiritual successor to Dulfy now that she has “passed beyond memory” or at very least retired from updating a guide site.
Anyways. Have you played any of Visions of Eternity? What were your thoughts so far? Drop me a line below.
The post Visions of Eternity Early Thoughts appeared first on Tales of the Aggronaut.
Good Morning Folks! I realize that I have been talking a lot about Diablo IV and Path of Exile, but I have also been playing quite a bit of Guild Wars 2. I dinged 95 last night in D4 and then treated myself to some super chill Tequatl game time in Guild Wars 2… that ended up being an entire evening of “faffing about” doing random things. I feel like first it is very important for you to encompass the majesty of this cat chair that I got from the wizard chore currency. I did not expect that each of the cats would be animated individually. The void kitty in the chair in the upper left quadrant for example arches its back and yawns periodically. The Siamese below them spends most of the time peering directly into your soul. It truly is a wonder of gaming kind and I feel like I might never use any of my other equally amazing chairs while waiting for events to spawn.
Yesterday I crafted my second legendary weapon, but admittedly it feels a bit like cheating. For those who do not know the Wizard Vault has been selling these seasonal boxes for 1000 astral currency that gets you most of the way to crafting a legendary weapon. I missed out on the first box but I picked up the second and crafted the legendary sword named Bolt. This time around I picked Frostfang the Axe from the third starter kit set because I could see myself using an axe on several characters more than the other options. This box gave me the precursor weapon, a Gift of Frostfang, and a Gift of Might. That meant that in order to finish things up I would need to craft a Gift of Magic which cost around 300 gold worth of components and then assemble it with the Gift of Might, 77 Mystic Clovers, and 250 Globs of Ectoplasm into a Gift of Fortune.
The last step would be assembling a Gift of Mastery which requires 1 Bloodstone Shard which costs 200 Spirit Shards… something I have plenty of, 250 Obsidian Shards, a Gift of Exploration, and a Gift of Battle. The Gift of Exploration comes from getting 100% exploration on all of the old world zones and thankfully when you complete this you get two copies… so I had one sitting in my bank. However, I probably should go ahead and finish up World Exploration on my Ranger so I can get a pair to replace the one I used. That left the Gift of Battle which can only be obtained through the Gift of Battle Item Reward Track in WvW. I was about halfway through the reward track as generally speaking it is my default choice when doing WvW content, so over the last handful of days I have knocked out the rest of that reward track.
The thing that always floors me about WvW is how much I really truly do enjoy it. I spent most of Sunday afternoon hanging ut with a group of folks and taking down objectives in the Eternal Battlegrounds. It is one of those activities that I always enjoy, but because of my mental block against all forms of PVP in other games… I just rarely think to do it. I am way more likely to ride the World Boss train on any given evening than to pop into the battlegrounds and see if there is a group rolling around. Realistically it is an activity where you absolutely need a group, but they are common enough that you can pretty much port between realms until you find a commander tag and then seamlessly blend into the nonsense. Some groups will claim that you need to be on Discord or be kicked out of the squad but I have never personally had this happen and for the most part… you don’t REALLY need to know what is going on. Stay on the tag… and play your role which for me is Longbow Ranger and harassing the enemy from long range with AOE volleys targeting the entire team.
One of the things that I don’t love about Guild Wars 2… is that it has probably my favorite kit from any game, but it is rarely considered the optimal way to play that character. I love Longbow/Greatsword Ranger and specifically of the Soulbeast variety. While this is a great build for the open world and for world vs world… it is generally frowned upon for any serious group content as it does not provide useful buffs to the party. Longbow just feels so damned good because it does great ranged damage, has good AOE, and some fun buffs with good mobility. Unfortunately, it provides neither Quickness nor Alacrity which makes it “selfish” in the eyes of squad builders. I have this problem where in order for me to enjoy something the weapons have to “feel” good… and honestly Longbow and Greatsword feel the best and as a result, I will keep playing them no matter how bad they might be. I sort of feel like this is a problem that Guild Wars 2 needs to solve… so that every weapon combination can provide something that party play would actually want.
I got my “Catmander” tag in theory as a way around this… I thought maybe if I organized my own groups it would not be that big of a deal that I was the “selfish” player given that I was the one taking the time to organize things. Unfortunately, I have just not been able to push myself forward into taking that level of responsibility. I feel like there are just too many things that I don’t fully understand about the game and would end up just making a mess. Guild Wars 2 is a game where people give blind faith to whoever is wearing the tag… and I don’t want to feel like I am leading folks astray. Maybe at some point I will become the Catmander of my dreams… but for now I am still taking a backseat and watching.
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