Good Morning Folks. Now that I have largely pushed Path of Exile II aside for the moment, I am diving with full force into Destiny Rising and spent pretty much all last night playing it. I’ve not arrived at the second world zone called the Red Rift and with it comes both new enemies and npcs to interact with. This is the realm of the world under the control of Saladin that we are VERY familiar with from Destiny 1 and 2. The thing is… he is a much different Saladin than I remember, way angrier and way more impulsive. The further into the game I have gotten, the more the story really matters and the better it has gotten. There are a few moments pretty early in the campaign that feel like throw away story bits, and there is some weird voice actor changes at times… where it feels like NetEase assumed any English voice was good enough. However the further into this game I get the more polished it seems to be.
From what I remember the first area was all that was available in the alpha, and it largely focuses on the Space Age China equivalent of Jiangshi and its battle with both the Fallen and the Hive. Red Rift however focuses around a group of plucky miners trying to harvest this resource that is used to activate the remaining bits of a dead sentinel, whose wreckage serves as the general shell of their main town. Instead of Fallen and Hive, we are introduced to the Cabal and later in the missions quite possibly the most dangerous enemy type in the Destiny universe, the dimensional and time hopping Vex. What is really cool is that in both cases… they are not just recycling themes we have already seen in the core Destiny games. We are getting new unit types and new locations that we have never experienced before. The visuals are fucking fire, like this weird vapor-wave chamber where we teleport into to fight a big Vex boss… and we can see in the distance a group of Vex worshiping some big statue… reminiscent of the very end of Destiny 1.
The other thing that is wild is just how damned much content this game has. I am going to talk for a bit like I am a diehard Destiny player… because I absolutely was from the launch of the game in 2014… up until the point that I checked out in 2021. During all of that time… one of the features that the players have begged for was a return of a limited time event from Destiny 1 called the Sparrow Racing League… or SRL. Guess what Destiny Rising has? Yup! Every day during a specific period of time you can race sparrows on some wild tracks. I think I need to maybe break out a controller for this because the mouse controls felt a bit kludgy trying to stay on the Vex track I randomed into. On top of this Shadowshaper Duels is a very Gwent style strategic card game led by this games version of the Drifter. Fishing is also pretty great, and really something I should be doing every day. I believe Iron Bar is a PVP mode that only happens on the weekend, so maybe this games version of the Trial of Osiris.
Yesterday I also unlocked the Iron Commander mode, which is effectively this games version of AFK missions that you can send your unlocked heroes on. When you do this, you essentially lose access to those characters in some of the casual gameplay modes. However it appears that you can keep doing all of the more core content like planetary missions, and queued activities like Strikes. Essentially you pick a mode and choose three of your champions and then can run that over the course of a few hours at the end of which you are awarded some of the unique items that drop in that mode. This is going to be really cool for collecting resources from some of the gameplay modes that I don’t really personally enjoy that much like the chaos roguelike mode.
I’ve also spent way more time with the Wolf Pack and now really want to build our own. This thing has guild housing that unlocks by default, and I believe there are limited customization that you can do as a guild. If nothing else it gives you a private shared space to hang out and mingle with your friends before going off to do other events. The game is really pretty for a mobile game, and I am shocked at just how well it runs over an emulator. While the controls are not quite as tight as an actual Bungie game… it is way the hell more approachable than actual Destiny. Like I said I checked out in 2021, and I installed Destiny 2 yesterday… and seemed to not have access to anything but the Tower. The only options I was given was travel to the tower or to buy the latest expansion… so in theory I have been gone long enough that all of the content that I once owned… has rolled out of the game making it entirely unplayable.
The thing you will spend most of your time doing with the pack is doing this hex grid exploration mode called the Pack Hunt. Essentially you send your character out to explore spaces on this map, and sometimes you uncover resources that you can loot for yourself and the guild. Occasionally you will uncover mini world missions that you can run, or resource drops that will show up on square you have already uncovered. You are given a limited number of actions a day and these work in the background so you can flip over and send your character on a longer mission, and then queue up for some other activity or just explore one of the planetary zones. This is peak mobile gaming nonsense, but it is kind of fun and it feels good to uncover resources that everyone shares in. There is a currency you collect through doing pack actions, and the more active the pack is… the more of this resource everyone else can harvest.
I’ve also unlocked heroic content and with it a new gameplay mode called the Gauntlet where you queue up with six players in total. Now one of the cool things about all of this content is that if for some reason it does not fill in a timely manner, you get bots that replace characters and from what I have seen… they are really well scripted. Like I have heard of folks running the raids with the NPC bots, and them doing far better than the average random player. These six player modes really feel like where you want to be spending your daily activity currency, because the rewards are pretty phenomenal. They are not that much longer than a normal strike, but the things you are a fighting are a bit tankier, and you have to rely on other players to do some mechanics. For example there was a boss that we fought where every so often it would go invulnerable and we would have to fight mini bosses in three different rooms, so that we could flip a computer screen on… which then fired a blast at the boss when all three rooms were cleared which made it vulnerable to small arms fire again.
With the Gauntlet modes also gave me access to Mythic rarity weapons. These have a few mythic specific traits and then roll with legendary traits on the other weapon slots from what I have seen. Unfortunately I have yet to pull the Mythic Auto-rifle, but I did pick up a pretty sweet Pulse Rifle for Kabr. It seems like 60 gear level is really where the “endgame” gearing starts to begin. I believe the level cap for characters is 80, based on what I have seen in some of the activities. I look forward to reaching the point where I can really focus on trying to build something resembling a proper load-out. Right now I am mostly just using whatever weapon gives me the highest light rating at any given time. I have a few uniques, namely the grenade launcher that you unlock pretty early in the story missions, and Crimson which is an auto-pistol that I unlocked through one of the login bonus things.
I’ve leveled quite quickly, but put almost zero emphasis upon gaining experience. The game rolls out in a very structured manner where each chapter has various objectives that have to be completed to move to the next chapter. Each chapter usually has some sort of story bit associated with it, and then a bunch of activity unlocks or benchmarks that you need to hit with your characters. Once you finish unlocking everything… there is the option to refund ALL of the resources you have used during the campaign so there really is no negative in just choosing some characters and pushing them up to meet the benchmarks. For example I need to sort out my Artifacts and push up my power level a bit in order to move to the next story bit. The current game goes through Chapter 7-2 so I still have quite a bit to go. Ultimately I am trying to get caught up so that when the next story drop happens I will be ready to go.
I think I am going to give up on Hot Goth Waifu, and instead focus on gathering resources for attempts on Estela because a new banner starts in few days. I saw some early information that indicated that Estela uses an Autorifle and a Heavy Machinegun, which is a pretty favorable loadout. She is dressed like a Warlock, so I am going to assume that is her base class. Umeko on the other hand looks more like a hunter and I have no information as to what her loadout is going to look like. I would really like to find a Void character that I actually enjoy playing. Ikora is a bit too much of a one trick pony for my tastes, and the whole Grenade Launcher and Rocket Launcher gameplay… is awkward meaning that you mostly are going to rely on that one ability trick to kill everything. This is the first game where I prefer Hunter jumps to Titan jumps, because for some reason there is no way to do the rocket jump forward momentum thing that I loved so much in the first two Destiny games.
Right now I think I have all of the core areas unlocked that are currently in the game. I’ve only really just started in the Red Sea Rift area and I need to spend a bunch more time out there roaming around and looking for secrets. On top of that there are a bunch of quests associated with each character that you unlock, and you can only get access to these by actually playing those characters and leveling up their affinity system. Right now the only ones I have really played are Kabr which you unlock through the campaign, and Xuan Wei who is a very melee focused striker titan that I pulled from the perm banner, for which you get a bunch of free currency. Other than that I have Ikora whcih also comes from the campaign, and then Tan-2, Attal, and Finnala that all came from the perm banner free pulls. I would love to pull Jolder because they seem like a really strong defensive Void Titan, that is so far the only one that comes with the big bubble and shield throw nonsense.
Anyways… I am very engaged in this game. If you are like me and used to love Destiny, but bounced for various reasons as they started removing content… I highly suggest checking this out. Put aside that it is a mobile gacha game, because there is plenty of fun to be had here without spending a dime. All of that content that got removed… or that is limited time stuff that we remember fondly… it seems to be here. Destiny Rising really feels like the Destiny 3 that the players deserved.
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Good Morning Folks. I want to start out this week’s posts by giving a rousing round of applause for the Blaugustans who just finished participating in Blaugust 2025. This event would not have existed were it not for the wonderful community of mentors that have volunteered for that role over the last decade. Specifically I want to recognize Krikket who was the first to take up the mantle and acted as defacto leader of this event. Yesterday she made the summary post talking about the participants and handing out of awards and I highly suggest you stop reading this and go check that post out. This is a year that I could not have handled the rigors of running this event, and while I will be happy to take up that mantle again in the future… the success of this event goes out to the crew that helped make it happen while I could not. This is legitimately the largest event that has ever been run, and I was shocked to see the final tally of almost 170 participants. 2024 was previously the largest year with 116, and this 2025 represents roughly 30% growth rate between the two most recent years.
The wildest thing about this event is that we had people participating that did not know until the very end what the event even really was. They just viewed it as a hashtag that got popular on the fediverse and tagged along. In many ways the event has long since outgrown me and my meddling and just become this fixture of our small corner of the internet. I will always think of it as this small game blog thing… but that stopped being true many years ago. The Blaugust discord is super active all year round, but is especially so during the event. The Welcome channel is full of people signing up for the very first time and it has been cool to watch. Watch from the corner of course because everything about the activity levels of the discord now triggers the fuck out of my introvert tendencies… so you only really see me speaking when spoken to directly or talking to something in the super secret mentor channel. This is sort of the way of things that I start… they get bigger than my anxiety can reasonably handle and I get quiet. Folks either tend to view me as aloof or stoic… but in reality I just can’t handle that many people at once.
In other news I have been playing quite a lot of Destiny Rising and am shocked at just how good this game is. That said it has made me contemplate clearing up some disk space to reinstall Destiny 2 so I can have a more direct comparison, since it has been ages since I last played it. The story has been great in Rising, but I am not the biggest fan of the way in which it is doled slowly. You have to do a bunch of different activities to unlock the next bit of story, and my preference tends to be to mainline the story so that I can spend more time enjoying the endgame activities. I know this method is an attempt to keep people engaged longer, but it goes against my natural instincts for this sort of experience.
One of the things that has been really impressive is the breadth of activities and how different they feel. You still only really get a limited amount of activity currency each day in the games pseudo-stamina system, but in truth I am not mainlining the game so it has been more than enough to do anything I might want to do in a single day. If you are playing this game you should absolutely friend me and my code is 20953603268. I attempted to create a version of Greysky Armada but it ultimately timed out. You have 24 hours to get 6 people signed up into the guild (Wolf Pack) in order to create it, and I could not hit that number. If we manage to get enough people playing I will make another attempt at it, because there are a lot of cool things to do in a pack. I joined one of the temporary ones and have been enjoying the weird little missions that open up as a result.
Over in Path of Exile II, I have made it up to level 87 and am capable of pretty comfortably running t15 maps. With that I have unlocked all of the +5 atlas point nodes through cleansing corrupted nexii. Now I am mostly hunting out various unique maps which themselves reward 2 additional points for completing them. I am not sure if there is a place where I can see a total tally of the number of unique maps that I have run, but I think I have done four of them so far. The Lake of Kalandra one is my favorite, but mostly because I love the look of that area. I thought it was cool during the Kalandra league and I still think the effect is extremely slick.
The only problem that I am having right now is that after beating the campaign, and unlocking most of my atlas points… I sort of feel like I don’t have much of a reason to keep playing. I could always keep improving the gear on my character, but it works well enough to do the hardest mapping content, and since I never really care much bout bossing… I sort of feel like I have beaten this league. That is the same problem that I had with Last Epoch, is that after I unlocked all of the Harbingers and took down basic Aberroth I felt like I had accomplished everything that I wanted to accomplish. What makes this game more challenging though is that I keep struggling with technical difficulties. Firstly I cannot watch youtube on my second monitor while playing this game because while the audio keeps playing… the video playback always freezes. Secondly the game crashes constantly, and while I can log right back in where I left off… this eventually grates on you after awhile given that I can only finish one or two maps before the client dies on me. Lastly Path of Exile II as a whole is just not as performant as Path of Exile 1, and even when it is not crashing… there are weird hitches and stutters happening all the time. Supposedly most of this is because I have an intel processor… but still it makes the entire thing eventually not worth fighting with.
In another completely different news… on a whim yesterday afternoon I decided to record myself telling the tale of when I saw a Bigfoot in 1986 and 1995 and then turn this into a video. I’ve written about it here before on the blog, but it always feels like the written versions never really do it justice, because I feel like I am having to go into way too much background information. I did not script this take and as a result it is about 25 minutes of me talking through the story and how it relates to some other sightings in my neck of the woods. I also attempting to illustrate the tale a bit with some google maps shots and various other related images. This will not be everyone’s thing, and it does not fit the rest of my YouTube channel but for some reason I felt like I needed to say it all.
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Good Morning Folks. Happy Day After Silksong launched, if you celebrate it. So for those who were confused as to why pretty much every digital storefront died around 9 am CDT… Silksong the sequel to Hollow Knight was released and it was exceptionally anticipated by many. I enjoyed what I played of the first game and as such I had planned on picking up this release if for no reason to support its particular brand of indie development. Also they could have charged way the hell more for the game but are instead charging $20 for the game… $32 if you want to be fancy and also get the soundtrack. Essentially all digital storefronts cratered as the game released. I intermittently tried to complete my purchase and did not succeed until 12:30… and even then it errored out a few times before it finally went through. While I did not see it with my own eyes, I heard from friends that the Nintendo, Xbox, and PlayStation stores all were struggling as well under the weight of users. Why they did not have this up for pre-order ahead of time… is beyond me.
I think it is safe to assume that they sold several million copies when you factor in all of the platforms it is available on. We have zero data from Sony, Microsoft, Nintendo, or GOG… but at least on Steam it held the top seller slot for most of yesterday. This is pretty freaking impressive for a $20 title, because the Steam sales charts are based on dollar amount of sales not volume of purchases which is why the Steam Deck is habitually listed near the top, and this morning Borderlands 4 reclaimed that spot with its $70 base version and $120 super deluxe version. Additionally it hit a peak concurrency of over a half million players. There are a couple of dozen folks on my Steams friends list who have purchased the game and quite a few spent most of yesterday playing it. Basically this is an instant hit, and will probably be the game of the year for many people.
I played a tiny bit yesterday just because I could, but I did not make it terribly far. I failed the first boss I encountered and will have to dedicate some time to get used to the diagonal slash instead of the down slash. I have to admit, this is not my favorite style of Metroidvania. I greatly prefer the games that are way more about exploration and gear acquisition, than the ones that are purely about mechanical aptitude. This is why I greatly preferred Bloodstained to Hollow Knight, but most of my friends are the exact opposite. My old man reflexes struggle anymore with some of the movement in these games. I love the artwork and the vibes though, so at some point I want to finish Hollow Knight and then play my way through Silksong. I think both are exceptionally cool, but also are not necessarily the thing I was dying to play like so many were. I did however want to join the zeitgeist at least partially, so threw them my $20. I also thought it was an interesting cultural moment because I cannot remember a time when a single game brought multiple storefronts to their knees.
I spent most of last night playing Path of Exile II, but I have also been noodling around with a mobile game. I am not sure when Destiny Rising officially launched, but I was briefly an alpha tester for it some time ago. Playing it on the phone was perfect cromulet, but also not really my jam. With the full release of the game comes a lightweight emulator option that offers some pretty good mouse and keyboard PC performance, as well as the option to play it with a controller if that is more of your jam. If you have not been around this blog for very long… you would potentially not know just how much of these pages I devoted to both Destiny and Destiny 2 until Bungie pissed me off with all of their content vaulting. When I saw that some of the more diehard Destiny streamers were picking up this game, I had to give it another shot, and honestly I am pretty surprised by just how good it plays.
There are significant differences in the way that this game works. Namely from a story perspective this is essentially an alternate universe version of the tried and true tale of the Traveler. More importantly however this is a hero shooter, and that means instead of playing a character that you create for yourself.. you are playing the character of wolf, a newly resurrected character where you can choose the gender and appearance for similar to many other Gacha main characters. The key difference here however is that this is a fully fleshed out character and seems exceptionally well rounded and not something you will immediately toss aside the first time you succumb to the lure of chasing a 5 star banner. Every character has a loadout with a specific set of super abilities, and a weapon pairing. This means that there are going to be characters that you might like the weapons for but hate the super and vice versa. The combo of hunter double jump, auto rifle, grenade launcher, and this big damned anime robot sword slash attack seem like a solid combo for a base character.
Because it is a mobile gacha game there are of course reward tracks and banners, but I have not made it far enough into the game to unlock the latter. In fact it has not really asked me for any money so far. I’ve essentially only been through the first few missions, but it seems like there is a challenge track that will unlock one of two premium characters. There is a training room that lets you test all of the characters and I am pretty much going to choose Xuan Wei because he is essentially what we would refer to as a Striker Titan. It is heavily Chinese influenced as are pretty much all Gacha games, and it also has chase Waifu characters that everyone seems to want. There is a Hot Goth girl with a Scythe attack that everyone seems to be talking about chasing in the online discourse.
What is impressive however is just how good the performance is for what is essentially an emulated android game. It feels like Destiny. They have nailed the gunplay and you can also pet the cats, which is the most important bit. Actually the whole cat thing seems to be a mini game in that each one you encounter wants some sort of food. I have no clue what you get for collecting the food and correctly delivering them to the right cats, but I am sure I will evetually do this thing. If you loved Destiny at any point and faded away from the mainline game for various reasons, I highly suggest you check out this particular brand of nonsense. It is pretty solid. I need to get used to the phone client though so I can add this to my late night daily chores gaming while waiting on falling to sleep. Right now I play a minimal amount of Pokemon, and AFK Journey… and could at least pick up the daily login rewards for this game if I did not play any of it on the computer.
Anyways. I hope you all have a wonderful weekend and I will see you again on Sunday when I post the new AggroChat show.
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Last Epoch – Fire Warpath Auto-Smite Paladin
Friends… I had a weekend where nothing was quite right. It was one of those weekends akin to wandering into your kitchen and knowing you want something… but you cannot figure out what it is. I was all over the freaking place. For example, I played some Last Epoch and got to Empowered Monoliths on my Fire Warpath Auto-Smite Paladin, and even took down my very first Harbinger. However, shortly after that I just lacked the will to keep pushing forward. Not that there is anything wrong with Last Epoch, but after playing a lot of Path of Exile during this league it just felt lacking. I wasn’t sure why I was trying to push forward, because I wasn’t sure what I actually wanted to accomplish. The moment-to-moment gameplay is fun enough, and there are brief chucks of excitement when you find a nemesis device on your map, but that is quickly over once you realize that you are killing monsters to fill bars so that you can fill other bars. Don’t get me wrong I love Last Epoch, but I think Path of Exile has just spoiled me.
Path of Exile – Widowhail Deadeye and Bleed Gladiator
Then there was Path of Exile, which has its own problems. I have my Righteous Fire Chieftain main that I have largely taken as far as I really can save for completely redoing my entire tree and diving further into the madness of cluster jewels. I have two alts my Widowhail Deadeye and Tanky Bleed Gladiator that are both fine, but both have their own problems that will need to be solved. The problem is, I am just not sure if I am willing to stick around and solve them. Widowhail Deadeye has NO defenses which means if anything looks slightly in their direction they fall over. Bleed Gladiator feels like a worse version of Righteous Fire in that I am plenty tanky… but also have to hit a bajillion buttons to make anything that feels like optimal progression. I was having more fun when it was just a Two-Handed Sunder build… but that had significant survival problems. Both of these characters can be fixed with an investment of time and gear and levels… but I am just not sure I am willing to go through the motions.
Path of Exile – Settlers of Kalguur Shipments
The League Mechanic has also become a bit stale. I loved it while leveling and gearing because so much of the gear that I am especially wearing on my alts and to a lesser extent my RF main… came directly off a boat. The problem is we were given a bit of a bait and switch when it came to the shipping mechanic because the reveal trailer promised three screens full of loot… and even when folks are shipping over 50 million in value they just end up with a single screen. I’ve not maxed out my workers but I am not sure I am willing to spend the gold prices that it would cost… or farm enough content in order to get said gold. Right now I am sending shipments to Riben Fell for 100k to 120k value and getting a reasonable amount of stuff back… but it is nowhere near as interesting as the giant loot pinatas we were promised. Acquiring stuff just seems to take more time than I am currently willing to put into it.
Diablo IV – Season 5 – Level 55 Barbarian
My friend Ace had been having a really good time with Diablo IV so I figured… what the hell since I seem to be floundering anyways I might as well give it a shot. I started off another Barbarian because of course I did… and I was originally going to go Whirlwind and I still might… but it felt MISERABLE to level as that. I fell back on good ole reliable and comfy Upheaval and as of last night was sitting at level 55. The leveling went extremely quickly, and in theory, I could probably even limp through the dungeon to convert over to World Tier 4 at this point. The problem is… I find the loot uninteresting in this game, and the tempering system is a bit miserable. So I am not sure what I am grinding towards save for completing seasonal achievements and progressing the Battle Pass.
Diablo IV – Tier 1 Infernal Hordes
Infernal Hordes is rather enjoyable. I am glad they are making this an evergreen part of the game going forward because it adds yet another thing that players can focus on. So far it doesn’t feel terribly rewarding given the amount of time it takes to complete one. The final boss phase can also be pretty miserable depending upon which negative affixes you choose along the way. That is probably my biggest problem… you only ever get to choose negatives. It reminds me of a worse version of the Red/Blue Atlars in t14+ maps in Path of Exile. With those you get some negative thing that is going to happen but also some massive bonus… either in the form of specific items dropping or the ability to duplicate loot or increase the quantity and rarity of drops. The carrot to this particular stick is just more aether… which lets you open more chests… which themselves feel rather anemic when it comes to rewards. Maybe these get better as I move into World Tier IV, but for now, mechanically they are a lot of fun up until the boss wave and seem to reward a lot of experience so just for fun’s sake they are worth doing.
Since coming back to Final Fantasy XIV, I have been entering the housing lottery again in the hopes of maybe winning back a plot after losing mine due to my own negligence. I realize it is kind of silly for me to do this given that I have already had a home and lost it, because I got distracted and busy around Christmas time. However this past period the same plot that I used to own was up for grabs, and I thought maybe just maybe fate would smile upon me and let me have it back. I did not in fact have the lucky number for the plot and yesterday I got back my deposit once again. I will once again try in a few days to find another housing plot, because what else am I going to do with the money that I have saved up? It is a bit frustrating, but I am largely resigned to doing this song and dance and never being the lucky winning number.
The thing that probably shocked me the most this weekend is that I actually booted up Warframe and played through a few missions. Of all of the games I have played over the years… Warframe is the one that I really wish that I could get into. It has such an amazing community and really some significant support from Digital Extremes. It is essentially Path of Exile levels of complicated but for a genre more akin to Destiny… and I would love to get into it, but I still find it largely obtuse and incomprehensible. I wish I could reset the progress and play through the game with the updated new player experience, but given that my account is 11 years old and I have all manner of legacy items… that is not going to happen. I might try and find some sort of new player experience guide to see if I can limp my way through unlocking whatever I have not unlocked.
What I should have been playing this past weekend was Guild Wars 2, because tomorrow the new expansion drops, and with it comes a glow-up for the Warclaw and what appears to be an amazing housing system. I’m about five quests away from completing Secrets of the Obscure and probably if I really set my mind to it tonight I could push through it. The biggest problem I have is that I essentially ground to a halt when I hit Inner Nayos. That zone is miserable, full stop. I was playing through it the night I had my little retina detach freak out and all of the shit floating in the air… really seems to aggravate me being able to see the floaters shifting around in my left eye. It does not help that at times it has Heart of Thorns levels of aggro and density just making it extremely unfun to play through. Secrets of the Obscure did some interesting things, but across the board, it is probably my least favorite expansion content from Guild Wars 2. I will be happy to move past it.
So basically where I stand currently… is that I have zero clue what I will be focusing on this week. Hell, it might be something that I have not even mentioned here. I’ve had a rough few weeks and continue to struggle with insomnia issues, so right now I just want something comfortable that can alleviate my frustrations. I am not sure such a thing exists. Hopefully, things chill out so I can get back to normal, but for the moment… I am not even really paying attention to everything going on with Blaugust. I am extremely thankful for the mentors who are largely keeping things running in my absence.
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