Good Morning Folks. I did not get a blog post out yesterday, because for most of the day my site was bricked. This all started the night before with a deluge of spam, that my spam filter seemingly failed to remove. I cleared it up and decided I would investigate the issues in the morning. It seemed as though my site instance was being blocked from reaching out to any endpoints for WordPress, spam filter, the firewall rules, or even google site kit. After going around in circles with a tech twice, they finally escalated me up the tier and around 6:30 last night I got the above email. Apparently my site had received a blacklist complaint for serving up Malware. However they thoroughly scanned my files multiple times and found nothing of the sort. Weird that they took action without actually contacting me about it. I thoroughly scoured my email and found zero attempt to contact me regarding this issue. Things are resolved now and turned back on, but still highly frustrating.
Yesterday was the start of a new season in Destiny Rising, and with it comes a new mythic character called Maru. She had apparently been available during various phases of the alpha and beta testing for the game, and serves as this important niche that was previously only capable of being filled by Wolf or Ikora. The problem there is that neither of those champions are really worth investing a lot of rare resources into, because even fully kitted out… they will never feel as amazing as some of the later champions that came out. This is the problem with Gacha games, there will always be a concerted effort to make the Free characters feel nowhere near as good as the banner pulled characters. I had banked up a few “pink ship” pulls and managed to get a copy of her in my first 10 pull.
Essentially she is using the same class of primary weapon as Ikora, which is a single shot infinite ammo Grenade Launcher. Then she is using the same heavy weapon type as Wolf, which is a multi-shot Grenade launcher. Essentially she is all about explosions and I am not exactly sure why… but the kit feels so much better on her than it ever did on Ikora. Her first ability fires off multiple void grenades at the target, and the second ability provides a shield that then drops when you fire off a charged grenade attack. Her super is great because she bellows “Spray and Pray” and then lobs a heavy machinegun fire rate of grenade attacks at your target. It doesn’t last terribly long, but is pretty great for burn phases.
I ran the Legendary Story Mission on Challenge Difficulty with her and came in well under the gold timer. Sadly this will not count for either silver or gold, because I have yet to get out of bronze with her due to the limited amount of elemental fruit I had available to take her to rank 9 artifact gilding. I have her up to around 60k light, and she is absolutely going to be the next character I push up closer to 64k so I can start doing the Master/Grandmaster content with her. Essentially she fills a niche that I did not really have. For precision content I have Helhest, and for Rapidfire/Solar content I have Estela, but I did not have anyone that could really handle Spread Shinkas. She wrecks them with great abandon, and I pulled her exotic weapon which only serves to greatly improve her utility because it fires faster than the base grenade launchers do.
With today’s patch we also got access to three new Gauntlet Blitz maps, which are mostly better than the original three. I had to snap this screenshot because this represents what most of the night looked like. We queued into a Grandmaster Blitz and half of the party was playing Estela and the other half playing Maru. The thing that kind of sucks about Grandmaster content is that you can only run it once per character, per day… which means you have to go back and do this content multiple days in a row to burn down your limited access keys. I mean it creates scenarios where Ace and I have to group up together multiple days, which is not a bad thing. However I do loathe artificial impositions for play restrictions.
After running the new content in Destiny Rising, I moved downstairs and popped onto Discord for our weekly Thursday night Guild Wars 2 shenanigans. We were down a Sita, though he popped in briefly to say he missed us while he was with family at Disney. It was kind of adorable honestly, and we also missed him. We largely ran Rifts in the first of the new expansion zones, which was great for me because I needed to grind out ranks in Skimmer mastery due to being knee capped by an early bug that I have already talked about. I got the needed rank and a good chunk towards the next rank, though I am probably going to to switch mastery tracks just in case I get gated by something in the zone specific one. It was a lot of fun, as it always is and I greatly love hanging out with Ammo and Sol and doing dumb things. Sometimes you just have to “F” it… which is the primary interaction key in Guild Wars 2.
Lastly over in Path of Exile I am wrapping up red maps on my Atlas and I legitimately have not really encountered any major difficulty spikes. I am in an awkward spot where I need a bunch of different gear pieces and things to happen before transitioning to the next phase of the build. I have a solid life gain block shield that has decent flat regeneration on it, and that will come in handy when I transition to block based. However at the same time I really need a six link helm, which I am working on crafting through delve. The challenge right now is I that I do not have much in the way of currency to spend, so I am having to go out and acquire the needed crafting resources myself which is slowing things down considerably. I think I have enough Divine Vessels to finish out my pantheon so that I can drop Purity of Elements and move to Purity of Fire, but I also need to acquire an Enlighten so that I can get to the res cap. Essentially there are a lot of moving parts but at some point I will click them all into place and shift up my tree. For the time being I am pushing ahead and should be able to complete maps and get at least my first two void stones without much issue.
The biggest challenge that I am having right now is that I am dealing with some health problems and have just not felt like myself for the last few weeks. A medication swap ended poorly, and yesterday I ran to the doctor to talk through the symptoms and it ended up with me having an in office EKG, glucose test, urine test, and ultimately doing a couple of different blood tests that I am waiting on results back from. This morning is the first morning of shifting things back to the way that they were and dropping the new med that seemed to be having some adverse reactions. Additionally I am getting a referral to a Cardiologist and getting signed up for a Colonoscopy since I have never had one of those. They are kind of grasping at straws because at face value… pretty much all of the tests so far have come back normal. If nothing else it was peace of mind, and will be further once the other specialists tag in. Basically I am in a weird place right now, and it is negatively impacting my gusto to push hard in games at the moment.
Having my spouse effectively drop dead in front of my eyes with no warning in July, has basically ratcheted up my sense of panic. I already have natural hypochondriac tendencies that my spouse helped walk me down from, so I am trying to not go into a rampant panic attack. Its scary in the world when you are all alone.
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Good Morning Folks. Today is like Rex Manning day… except it is the launch of the Keepers League in Path of Exile. I took the day off… which generally is a mistake to do for the launch of anything. However I have a stack of tasks that I am going to try and accomplish today well before the 2pm CDT launch time of the league. I am still trying to maintain a minimum amount of activity in Destiny Rising, and quite possibly the hardest thing that I do every day… is following around new lights and trying to get them to interact with me. I am sure it seems SUPER creepy to see this person following you around in Haven and doing a “Hey” which in my case is my Jolder dancing in front of them. Most do not have a clue what to do, but I am always super thankful when someone clicks on the bubble and responds back giving me those coveted mentor program interactions.
Since the Halloween event was a complete bust, Ace and I still got together last night and finished out our runs of Morgran’s Hunt. I did not get any more exotic weapons, but I did pull an exotic weapon mod from a silver key. We had what was probably our best run ever running with this trio of Estela. I am not entirely certain what it is about her kit, but she is the absolute best character to run Morgran’s Hunt or honestly any of the Morgran content. I am kind of hoping that we scored well enough to get the chat bubble, though it is not like I actually use chat enough for this to matter. I hate that these things are limited time and go away when the next event starts. Anything temporary like that makes me value it extremely lowly, when it comes to time spent.
We then yolo’d our way through the last two parts of the raid, and while I feel like I firmly grasp the third phase… I still have no real idea what was going on for the second. We ended up splitting up on seperate teams and I think I mostly followed the lead of the other players and we nailed the encounter on first attempt. The final boss aka the third phase of the raid was pretty fun, and I think in the future we will probably just queue for that. I lucked out and pulled the exclusive exotic shotgun from the middle phase, and weirdly enough pulled two copies of it at the same time because I spent one of the extra loot tokens. I can’t see actually using this weapon because Crescendo is just so good for Gwynn, and Jotun is so good for Xuan Wei. That leaves pretty much no one that can use a shotgun for whom this would be a good option. Still I will take the ascendancy points for picking up this. If nothing else it looks really cool.
We finished up in time for me to actually join in the reindeer games for Guild Wars 2. I did not originally intend on doing this, but folks were gathered and I was going to log into GW2 anyways… so I figured I might as well be social. We started the night with some RIBA but quickly transitioned to running Dragon’s Stand because Ashgar needed the Hero Points from it. It was wildly how fast we coalesced from not really having enough people… to wrecking everything in sight. Huge props to Sita for taking up the commander banner so that I did not have to. I was feeling somewhat out of it last night, and I did not really want to take responsibility for anyone but myself… even though being a commander in a meta like this is mostly just being in the correct lane. Folks have done the entire thing often enough that it mostly leads itself.
Right now I am really struggling to find forward momentum in the expansion for Guild Wars 2. The bug that I encountered have put me in a rather undesirable position. I had to hop onto an alt to fix the bugged state of my skimmer mastery. Then that unfortunately put me in a position where I effectively need to grind out two full ranks of the mastery so that I can keep progressing the main story. I hate that mastery points and such get blended into the story. I am very much the sort of person that wants to grind my way through all of the story at once, and any forced faffing about just ends up pissing me off. I get that Guild Wars 2 is trying to expose players to new mechanics and such, but it just feels bad when I have to stop progress to fiddle around in a zone. I love open world content, but I like doing it on my own terms, after I have unlocked everything.
I think the other thing that is harming my joy is that I am really amped for a new Path of Exile league, and mostly just want to be playing that. Visions of Eternity will be there waiting on me, and it is not like I am in any real rush. Hell, most of my crew that I am playing with are not even caught up to the point where I am with other expansions, so it is not like I need to rush in order to keep up with the pack. I’ve unlocked Galeshot, Ritualist, and Evoker and I will probably fiddle around with all three while doing dailies and weeklies going forward. However I doubt I make much progress in the expansion overall until after the newness of the first week of league start wears off a bit.
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Today was the release of the Festival of the Lost event in Destiny Rising, and I have to admit I have been looking forward to this. Festival of the Lost was hands down my favorite event to occur in Destiny 2, and it always had some kind of cool trick or treat theming, and while the masks were entirely cosmetic it was still cool to collect them. So I have to admit I am more than a little disappointed in the event that we got. Since October 23rd when the roadmap of content for the event dropped, it was teased that we would be getting some sort of activity starting on the 30th and continuing through until November 13th. I had hopes this would be really cool, and maybe offer something interesting to chase.
Today is the 30th and the event has started, and effectively what we get… is a rebranding of Singularity in the Realm of the Nine for the Festival called the Haunted Singularity. Over the next ten days they are releasing a new section of the event, and each day you have access to run it once on Normal mode and once on Challenge mode where you can gain limited quantities of bulk resources. You also gain a currency called Eerie Amber that you can collect 15 per day, which then unlocks 8 Moebius Clusters over the course of the event, and at 100 Amber collected you get a Hive Pumpkin mask cosmetic. All of which would honestly be fine if the event were enjoyable.
The problem that I have is that the Realm of the Nine is fun, because it allows you to stack a bunch of overpowered abilities and see just how fast you can decimate the waves. Part of the process of unlocking Trial of the Nine is spending points on this talent tree of sorts, that allows you to reroll modifiers if you get three that are bummers. Unfortunately the Haunted Singularity doesn’t have access to those perks and you pretty much are stuck with whatever you get for choices. Most of these take away powers, and instead replace them with ways to collect candy. So it means you are effectively taking way the fun portion of Realm of the Nine and replacing them with a candy grind. I will do these each day, but largely out of a general feeling of obligation rather than enjoyment. I will chain run Realm of the Nine Chaos mode for the pure love of the event, even if I am not getting good rewards for doing so.
So you are probably thinking… Hey Bel, what about the candy grind? Does it give you anything good? I mean technically you get a Season of Daybreak Engram for each Candy Bucket that you craft. It takes 200 candy to craft a bucket, and these give you one guaranteed Engram and 60 Bright Dust. Both of which feel like they are pretty underwhelming rewards. If you have not opened many Seasonal Engrams, then I guess this might be a way of getting them, Generally speaking however they mostly just reward stickers and weapon shaders, with the rare chance at maybe getting a weapon skin. I hope they improve these for the next season because they have largely felt like a pointless grind. The only thing unique or interesting in this event is that Pumpkin Helmet, which I will get because I am that kind of dumb… but it isn’t necessarily something I am excited to be doing.
The other thing that is somewhat frustrating about the event is that new players are largely going to be excluded from the heroic content. It suggests 65k light in order to run it, and that is honestly not the easiest thing to acquire in the world. New lights are absolutely not going to be able to participate, and for the tryhards… I am not really sure there is anything in this event that is that worth chasing. Admittedly we are all probably going to get the pumpkin hat, because it exists… but I am hoping that maybe they add something else to the later phases of the event because neither the candy grind or any of the rewards from it seem that interesting.
On the more positive side of things, we did get a preview of what the next season is going to look like. We are getting a new map, new gauntlet blitz, and new activities. Additionally Maru, which is a character from the closed testing phases is going to be available. However I believe she has effectively the same weapon loadout as Ikora, so I am not really sure it is going to be worth chasing. It looks like maybe there is an exotic associated with her that we are getting skins for as well. I mean a new map will be pretty great, and that more than anything is what the game needs… new areas to explore and new things to do. However they also really need to go through the content that is not being played, and give it some chase drops that give people reasons to play it. Trials of the Nine Chaos mode is so good because even without any of the daily pinnacle rewards, you still have a chance at getting exotic artifacts… albeit really slim.
In the funny side of things… I spent the pull currency that I got from the event and for the maintenance patch and got my last Ikora needed to have a fully decked out version. Again… she is quite possibly the worst character currently in the game, but we have fun playing her. I also have a fully talented out version of Finnala, which is similarly not a great character and mostly a worse version of Wolf. I am looking forward to my time away from the game playing Path of Exile, and I am hoping when I drop this game down into maintenance mode levels of play… it will get better and I will be excited to come back to it. Likely still going to keep doing dailies, but today I could not be bothered with trying to get three new lights to interact with me for the mentor quest.
I think I might just be grumpy and disappointed. Though that said, I cannot see anyone excited about the Festival of the Lost in this state.
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Good Morning Folks. It was a weird weekend. I spent a good chunk of it working on the garage since it was much cooler out there than it has been. At this point I have cleaned out the north side of the garage, put up cabinets, and then shifted anything that did not fit from the south side of the garage and acquired and put up the first two cabinets over there. This involved moving out some rather shitty storage options that we have had since college… and have been in place for almost thirty years. One of which I am going to give to my neighbor who sells stuff at craft fairs, because technically it was designed to be collapsible and easy to set up vendor storage that came from a garage sale in college. I could have sworn we had two of these, but I have no clue what happened to the second one over the years. It was bad at doing its job, so it must go and be replaced by nice modular shelving from Sam’s club, because they are cheap, readily available, and something I can buy a few at a time as I have made space for them.
Most of my gaming has been in Destiny Rising. Today is the reset of a new week and I noticed that I finally placed in the shooting range. I did notice that my friend Lociana actually got a space, and Ace kept one placement specifically for Calamity Ops. I have no clue why we do not seem to be getting credit for The Expanse. That one remains empty, and in theory we still need to do the last few parts of the raid so that we can have people showing up on those platforms as well. I like this concept honestly, because one of the cool figures is you can test drive your packmates characters. I mean you can already borrow characters from your friends, but it is extra cool that there is an entire baked in system for this. I honestly wish that there were more of these podiums but one for each character, so you could see how your friends built characters that you might not be playing, rather than just who scored the highest.
I was honestly shocked to see my own character represented on a podium… then I remembered that I actually managed to get a phenomenally good time on Break In, enough to rank my random group 8th on the North American server. If nothing else it was cool to see myself showing up in the ladders for awhile. I have no clue what my final rank was before reset, but it was clearly good enough to get my Jolder riding that podium. While not the strongest or even best character to bring for most content that is focused on damage output… I love my Jolder girl and will always probably be most comfortable playing her. In theory I bring a lot of survival to the team, which makes squishier damage dealers better… but I do second guess some of the activities that I would normally bring her on.
For example, since forming our own pack one of the things that we have been hunting down is a Stronghold, because this is content that I never got to participate in during the wanderer pack. Essentially every member gets 3 attempts at this content for free, before needing to spend pack actions. You are likely going to need this, because the boss that you end up fighting is a giant bag of hitpoints and you have a limited amount of time to dps this down. This is honestly a common gacha trope, and there are a few versions of this that play out in AFK Journey for example, where the entire server or guild joins together to beat down a large health pool. However I question if bringing Jolder on this was a good idea. I did effectively soak a lot of the hate from the boss and keep over-shield rolling on my party… but you can see how much less damage I did overall than Ace did playing Estela. I think in future weeks I am just going to run Estela as well so we can hopefully whittle this down in fewer turns. For the week though we managed to clear two strongholds, which meant loot for everyone in the guild.
We also managed to collect enough materials, and craft enough tchotchkes to upgrade our hangar to rank four. We are burning through the guild ranks pretty quickly, and will be capped out at the final rank of Nightfall before much longer. I am surprised at how fast this goes considering we really only have a handful of players. There are a core group of Greysky folks in the guild, but other than that we have one person that I picked up from my wanderer pack, and another person that seemingly found our guild and joined it on their own. The fact that Ace and I both have second accounts, seems to also be helping the process out, but regardless we are moving through levels quickly.
I honestly still have the pack set to auto approve folks, so if you are playing Destiny Rising and want to be part of our nonsense feel free to join. You have to unfortunately drop your current pack before the game will allow you to join a new one, which made for the whole process of creating this a bit maddening because I could not even throw out an invite until they had left their currently situation. So long as you are going to be pretty chill and relaxed, and don’t do anything wildly offensive… you are welcome. We tend to hang out on my Super Dungeon Friends Discord when we are doing group content, so it is easy for folks to join in the nonsense. There is a Destiny flag in the role assignment channel, but I believe I made it so that once you get flagged for accepting the rules, you can see everything. This tends to be where we organize everything, so similarly if you ever want to join in on our Thursday night Guild Wars 2 shenanigans, we arrange that in the Guild Wars 2 channel.
In other news that I am proud of, I am up to five characters at gold rank. I currently have Wolf, Ning Fei, and Tan-2 all in about the same relative position for my next gold. Ning is who I intend on pushing up there, but progress is slow because it entirely relies upon the same limited currency. I got an infusion with the last reset, but am once again stalled out until I can get some more of it. You need six to buy the final rank of abilities, and you can only realistically get four per calamity ops reset. This is the thing that wears on me about the long term viability of Destiny Rising. I feel like they need to give more reasons to run something other than the two seasonal modes… because you can only do so much of that and they reset super infrequently. All of the things that no one queues for… need to be given a reason for folks to queue for them.
Probably the thing that I am most focused on grinding out each day is all of the nonsense needed to upgrade my mentor status. I already have Daybreaker because I run a lot of content, and have run a lot of it with new lights. The more grinding things are “interactions” with new lights which means that you either need to cheer them and get them to cheer you back, or give them an award in a activity… and get them to give you a reward back. Mostly this involves running around haven and aggressively greeting new lights until one of them FINALLY greets you back. The drift bottles and mentor chat is just spamming chat channels… which I feel are counter intuitive to these features. Apparently the next step involves posting things in these same chat channels and begging people for likes. This is dumb, and should maybe be focused on something a bit more conducive to building a successful game.
Ace and I are going to try and knock out a bunch of the new week stuff because the rest of the week is going to be pretty fraught when it comes to playing Destiny Rising. Tomorrow the new Guild Wars 2 expansion drops, and I am probably going to be spending a lot of time playing through that content. Then on Friday the new Path of Exile 3.27 league drops at 12pm PDT, and I took the day off work so expect me to be grinding that like a madman for most of the weekend. Right now I am in the doldrums waiting on those things to drop.
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