A Good Death

Good Morning, Folks. I thought I would talk a bit about a game that I have not talked about in a very long time. I have a deep attachment to Destiny as a platform, and have been playing since the first game on my PS4. I used to raid even in the game with a crew full of people that I met through my friend Liani, and many of them, like Jex, are going to be friends for life. We can talk about all of the various ways that Destiny failed its players, but the one that ultimately caused me to detach is when they vaulted content that we had paid for, for the second time. Like I was willing to accept that Mercury and Mars needed a rework because they did not really live up to the standards of content from Forsaken forward. However, when Forsaken itself was vaulted, it pissed me off enough to uninstall Destiny and move on with my life.

That is not to say that Destiny has not meant a massive amount to me. I wanted Destiny to do better and pull itself out of what seemed to be a concurrent player death spiral. However, that does not appear to be in the cards for the game, because Bungie has announced that the game is ultimately being sunset with a final massive patch. Bungie appears to have put all of its cards now in the Marathon basket, and I am not sure they can turn this around. I fear that we might be witnessing the death of a studio, more than just the death of one individual game. Marathon is so far from a game that I want to play that I am worried that a “PVE” patch won’t go far enough to bring former Destiny players into the fold. The worst part, however, is that other than Warframe, there is no one really in this space anymore. I wish that any of the competitors had succeeded…. Anthem, or Outriders, could have easily taken this place if they had the sort of support that they needed.

More than anything, I don’t want the death of Destiny to be the death of the Looter Shooter genre. While Destiny Rising continues to do a reasonable job of carrying that banner forward, the problem there is that they also seem to be in a content drought and largely recycling patches that have come from before. Is there just no player appetite for this sort of game anymore? Or has everyone just coalesced on Warframe as the one company that seems to be properly supporting these games? I like Warframe for what it is, but it has never felt anywhere near as polished as the Bungie shooter experience. The gear chase never felt as compelling, and while I like what is happening with the Tennos, it’s a wildly different game experience to me personally. Warframe is the Path of Exile of looter shooters, and what I really wanted was the light Diablo fare instead.

One of the big positives of this patch is that they seem to be restoring the game to a functional state. One of the biggest mistakes that they made was to remove the Director, and migrate everything to the Portal… which is effectively a menu system that limited the amount of content you had access to. The director felt like we were moving around the star systems, and made the game feel less shallow than what is effectively a handful of playlists. The director is coming back, however, as are some game modes that had been shelved, like Gambit and the Sparrow Racing League. Each of the game modes, including patrol destinations, is getting its own pinnacle drops and should, in theory, remain evergreen content. So while they are effectively killing the game, they are at least doing something to restore it to a functional state.

Being perfectly honest… I will probably return to the game when this content patch drops. That seems wild that the death of the game is bringing me back, but really…. this content update is most of what players have been asking about for years. Why did they wait this long to bring back the Sparrow Racing League, for example? This has legitimately been a thing that players have begged for since it was first taken away in 2017. Players loved this, and it feels like they have been sitting on it for almost a decade when it could have easily stirred excitement in the community and caused players to come back. I feel like the downfall of Destiny is the tale of a studio that did not respect what they had and thought that they could string players along indefinitely. I would have loved to have seen what Destiny could have been in the hands of Grinding Gear Games or Digital Extremes, because they seem to be the gold standard when it comes to studios respecting their player base.

All of this said, I am happy that we are getting this final patch, because it brings the game up to date and leaves it in a reasonable condition. Do I think Marathon will be able to pick up the Destiny player base? I doubt it unless they completely rework that game into what is effectively Destiny 3. I will give it a shot when the PVE-only modes go into the game. I have zero interest in the extraction shooter genre, and that seems to be the case for most Destiny players. I think what is more likely to happen is a mass migration to Warframe, since that is a game that supports its players and is at least mostly in this same genre. I think some will also pick up Destiny Rising, because while it seems like it is also in maintenance mode, it is at least really fun. I plan on giving the new patch a spin in between playing other games.

Do you miss Destiny? What are your feelings about this final patch? Drop me a line below.

The post A Good Death appeared first on Tales of the Aggronaut.

Destiny Rising: Out to Pasture

Good Morning Folks. I’ve been a big proponent of Destiny Rising for quite a while on this blog, and I still play it pretty much every single day. At a bare minimum, I pop in and do the daily quests, send off some of the Iron Commander missions, and then do whatever I can to chip away at the Guild’s map discovery. Then, usually once per week, I run with Ace and do some more serious content as we knock out Calamity Ops and our Grandmasters. Collectively, I am still enjoying my time in the game, but it sort of feels like something is changing. This morning I am going to present the case that Destiny Rising is not long for the world, because it appears as though NetEase is throttling down on the amount of time and effort they are spending on the game.
Character banners are critical to the livelihood of a Gacha game. They are supposed to inspire us to want to pull for the character on them, and devote time and hopefully money to spending on currency in order to get more copies. I’ve happily pulled every ounce of currency that I could gather up on Gwynn, Estella, Helhest, Maru, and even Jaren, whom I initially thought I would not be that big a fan of. This pattern stopped, however, when we got Kabr the Resolute… which is effectively a rework of a free character that you unlock in the game by completing the story. It is not so much that I hate Kabr… I just find him thoroughly uninteresting as far as characters go. The rework also essentially makes him worse than the base version as far as I am concerned, and dips into an archetype that I already have a bunch of characters that can fill… namely Helhest. As a result, I have been banking “pink ships,” aka the premium currency, waiting for the next banner, and hoping it was going to be something interesting.
This was announced a few days ago, and we are getting Ikora the Hidden… aka another retread of a character that you get for free by completing the campaign. This is the point where it really set in that NetEase is not devoting any new resources to this game. Effectively, we have gotten all of the characters that were introduced during the testing phase of the game, and now, instead of introducing brand new characters, we are getting reworked versions of some of the original characters. From what I can tell, it isn’t even that the new Ikora 2.0 is getting new weapons… reportedly, it is also still going to be a Single Shot Grenade Launcher and Rocket Launcher character. Which begs the question… what is even the point? Unfortunately, I think the answer is to give the illusion that new content is being added to the game, without requiring much in the way of resources to make it happen.
There were a number of articles that came out in September pegging the initial partial month earnings for the game being around $9 million dollars in revenue. This is apparently far less than NetEase was expecting, at least compared to other games like Diablo Immortal that earned $39 million dollars during the same period. I’ve said before that Destiny Rising is exceptionally generous with its gacha mechanics, and this seems to be translating into players not feeling like they need to spend money on it. I know I generally do the cheap monthly subscription option for around $5, and that feels like it generates enough premium currency to get me all of the characters that get released. Additional articles came out in December indicating that November revenue was down 80% over the September numbers. All of this is deeply sad because the game itself is pretty freaking fun, and I will be sad when it eventually shuffles off this mortal coil.
The bigger problem, however, is that players are disappearing. I’ve pretty consistently friended folks while playing the game and doing some of the harder content, and there are a lot of names and faces that I have not seen in months. Specifically, there is a mechanic that allows you to borrow characters from other players, and it really benefits you to friend some of those whales out there that are getting maxed-out characters off every banner. The problem is, a lot of those Whales have disappeared as well. The first contacts I have in my list have been offline for 157 days… but some of the folks who were super active have been offline for over a month. It is getting noticeably harder to queue for anything because there are just not enough players actively playing the content. Generally speaking, the only time groups happen pretty easily is when both Ace and I are queueing together, which usually means we only need to pick up a third to make it happen.
In the middle of October, we got the “Threats from Beyond” teaser trailer that seemed to indicate that in 2026, we were getting some significant expansion of the game. However, as time passes, I am starting to question this. It shows our character in a ship travelling off-world, but the big tease is Crota, which we have already gotten access to through some sort of time gate, allowing us to travel to the Destiny 1/2 universe and face them. I think one of the biggest challenges to the game is that we effectively still only have three play areas… the social hub of Haven, the Jiangshi Metro, and Red Sea Rift… all of which are located on Earth. A huge part of Destiny is traveling to other planets in our solar system, and it feels weird that we are this many months past the release of the game and have gotten no new patrol areas to explore. Technically, we have visited the moon through story content, but it isn’t an area we can actually explore.
Speaking of which… that “story” content is quite possibly the most laughable content I have ever experienced in a game like this. We are getting a series of quests labelled “Obsidian Secrets”, all of which are comprised of a couple of hologram conversations that we witness as the player, but have no interaction with. The first ones were extremely bad because apparently they could not get back the voice actor for Radegast, and instead of dialogue… we just got grunts each time he was saying his lines. Now it is mostly Felwinter talking to random people, and for all I know, they might be AI voices. It seems like it is teasing a bunch of elements from the existence of Rasputin, Clovis Bray, SIVA, and The Splicers, and also indicating that likely the Hive have infected our moon and not just the one from the alternate reality. However, I am not sure this is actually going anywhere.
It feels like maybe there was a plan to release some large content drop in 2026, but things are being scaled back. This is seen in the shitty quality of the quest missions we are getting, and how they are not really using any new assets and are mostly just hologram cutscenes with limited animation. This is also seen in the fact that our last two character banners have been reworks of original launch characters with limited cosmetic changes. It seems as though Destiny Rising is not the cash cow that NetEase hoped for, and as a result, they are bleeding it of the resources needed to actually make enough change to keep the players engaged. Gacha players expect something new and fresh coming around the corner every few weeks, and while we have gotten a few new game modes and a recurring sequence of the same events over and over, it might just not be enough to keep players for long. All of this is deeply sad to me, someone who really enjoys the gameplay. Ace and I have already begun talking about what game we will be trying to play next for our “sibling time” routines. I figure by the end of this year, Destiny Rising will be sunset, because it feels like we have been herded into the pasture that is “maintenance mode” without actually ever admitting it. The post Destiny Rising: Out to Pasture appeared first on Tales of the Aggronaut.

The Thousand Theory

Good Morning Folks. This has been a really weird week for Destiny Rising. Yesterday was “sibling time” and Ace and I did our normal Grandmasters and Hang thing… but it was far less chill than normal. We started the evening with another attempt at Calamity Ops, but still could not get out of the relegation zone. We had what felt like a perfect run, or as close to perfect as we were likely going to be getting… and still came up short of progressing. So in theory on Thursday we will drop down a rank, but so long as we both drop at the same time life should be fine. Hopefully we can have a really good double progression during the next two week period and move back up again. We struggled a bit with our Grandmaster Strike after that but it was nowhere near as bad as our worst week ever so we were doing pretty good. Mostly we both just came off as exhausted and spent the next hour or so chatting while doing random stuff in game.
We’ve also had a really weird week when it comes to the Pack Hunt map. Thankfully we have another guild member that has been helping us out. However until last night, every single three node that could be a stronghold has not turned into one. A few weeks back Ace came up with this theory on how to move around the map and we have been continuing to test that theory, and for the most part I think it works. I can’t say for certain we understand every aspect of it, but there does seem to be a method to the madness when it comes to moving around the map and avoiding large obstacles like mountain ranges and lakes. This is in large part why you see such weird patterns of movement that we have made on the map, because there are a limited number of total moves that we get during a week, so want to try and make as much progress as we can with those.
So essentially the theory is this… the nodes that reward 1000 Energy are always going to lead you in the right direction. This could be just towards a potential stronghold objective, or towards a break in an obstacle wall. if you see 1000 Energy available as a node reward, far as we can tell you ALWAYS want to take it. Next up is if you see three resoruces being rewarded at the same time… this seems to signify one of two things. Either you are going to get a combat node, which often times serve as breaks in obstacles like mountain ranges or lakes… or you are going to for certain uncover a stronghold when you get to a three node block. What you want to avoid however is 500 Energy nodes and single resource nodes, because these often are indicators of a mountain range or another obstacle, or that you are heading towards one. Essentially there seems to be this minesweeper type logic that you can follow to figure out how to route around the map. Sometimes you are going to have to just yolo it and try a node, hoping you find one of the breadcrumb nodes later however because there is not always a good node up to follow.
I have multiple accounts set up for Destiny Rising, in part to help us unlock nodes on the Pack Hunt map, and also gain energy to keep funding the “bitcoin miner” in our guild hall. I spent a good chunk of last night while hanging out and talking with “Erasure” trying to get my second account set up to the point where I have three Iron Commander missions every day, so that I can get an easy 60 pinnacle rewards done for daily progress. At some point I really need to get my third account through the main story so that I unlock more options there as well. I wish we could recruit more people to the cause, so that neither Ace or I felt the need to run alt accounts…. but alas this seems to mostly be a sibling endevour. So long as we can technically keep making things happen with just us forcing it, I am okay with that.
In other news I am probably going to be trying to ease back into Final Fantasy XIV soon. “Erasure” never got through A Realm Reborn, and I have been drafted to the cause of helping her get through some of the content, specifically the content that does not have trust support yet. Some of this is probably going to be doing a bit of nerves bolstering as we queue together for Crystal Tower, so that I can hang out on voice and explain some of the mechanics to make it a bit less fraught. My hope is that this gets me back into the swing of playing my Warrior main, and can start chipping away at the post patch content for Dawntrail. I’ve picked up some gear so that I can move forward in the MSQ, but just need to get back to the point where my muscle memory will take over again. Anyways. I hope yall are having a most excellent week. I am starting to get worried for next week because I am out due to a colonoscopy, and it is my first one…. so yeah a bit worried about how that will go. I am not sure how much blogging will happen, because it will ultimately depend on where I am both nerves wise and health wise throughout the week. The post The Thousand Theory appeared first on Tales of the Aggronaut.

Goodbye Anthem

Yesterday was the day that the Anthem Servers went offline officially. This poor game lived such an ignominious fate, and in truth I had not really thought about it in years. However my friend Carthuun reminded me of its passing yesterday, as did a bunch of YouTube channels. It was a really important game for me… until it wasn’t. I wanted this thing to be so much more than it was, and I tried the hell out of making it my next Destiny. It has so many problems, so little content, and so many hamfisted decisions. There was a fun core there, but in an effort to slow players down and keep them from grinding through all of the content… they made the game feel deeply unrewarding and lost me in the process. If you want a proper eulogy for the game then I would suggest that you check out the video Paul Tassi posted yesterday.
I think for me personally I am going to prefer to remember the good bits. There was a really fun gameplay loop when it worked, and roaming around the big open world in an Iron Man suit was a fucking blast. Once they dialed it in, the controls felt amazing and all that it really needed… was more content. However that is unfortunately the most expensive thing to create… and it felt like EA was trying to foist this game out on us and not really fund it. I am not sure what came after those first six months, but supposedly the game improved over time. I don’t think it actually got much in the way of more content, but there was a weirdly devoted Reddit to the game. The thing I am probably going to remember the most is the soundtrack and how much I really loved it. I would love it if someone figured out a way to make this game work with emulator servers, since we should be able t still get the client via steam. However I doubt it had a large enough player base to support that sort of nonsense. You were a cool idea Anthem, but sadly Electronic Arts is a shitbag that did not allow you time or funding to turn into something cool.
I’ve been back in Path of Exile a bit working on challenges and this morning I checked my mappers and finished up Legendary Leagues. Essentially I would really like to hit 34 challenges, and I am sitting at 32, which of course means that I need to squeeze out two more. There are some that I could just pay for carries to complete, but I always hate doing that because it feels like failure. There is one for having run a bunch of map modifiers and fragments, and that one just takes immense time mapping in order to knock out. In theory it is relatively easy to do so, I just have to play a lot, and if I put on an audiobook I can burn through that. However I have not been on my audiobook game lately because I have wanted to spend every moment I can with “Erasure”. However last night we just hung out on voice chat while we both did our own things and that was extremely nice.
This morning I rolled a bunch of originator maps in an attempt to get several that did not have truly onerous affixes on them. That is my core problem with Tier 16.5 is that they have the same pure butts modifiers that T17s have. In theory I should be able to burn through these without much issue, and since I am already level 100 on my Righteous Fire Chieftain, I don’t much care about taking deaths. I know yesterday at one point I took a death, momentarily cringed, and then remembered I was max level and it was no big deal. I think leveling in Path of Exile II made me once again conscious of the damage loss penalty, and I am having to remember that I already beat that boss in Path of Exile 1. I am off today so I am probably going to throw on a book and grind maps at some point.
I also played a bit of Minecraft last night, working on my world that I created named after “Erasure”. It continues to pay off significantly and I found some pretty early diamonds at -5 Z height, or just shortly after ending the deep slate layers. This allowed me to craft my first diamond pick, and sped up my progress descending to bedrock. I’ve harvested so many resources while hollowing out my 8×8 chambers on the way down. I’ve got worlds of iron, gold, copper, redstone, and lapis and an overabundance of raw rock resources. In theory I am probably going to start using the deep slate in combination with cobblestone to build up my tower a bit more so that I can see it even further from base. I also made some shears and got some wool. When I deforested the top of the hill I was building on, it made it so more farm animals spawned giving me much better access to resources.
In theory I need to find some wheat so that I can start breeding cattle. I have tons of cows roaming around near my base and in theory should probably go with the good ole tried and true “meat hole” approach for infinite food production. In order to do that however… I need grain, and in order to find grain…. I am going to need to roam around a bit. The tower is going to make sighting where I am in the world much easier so that is probably the next major expansion project. I should also start to create an above ground fenced in area for crop production and the eventual creation of said “meat hole”. I did hit bedrock and at some point I am going to start setting up branch mining, because once I have access to diamond… I want more of it because diamond picks speed everything in this game up so much.
Tonight is going to be sibling time. We need to make another attempt to get out of relegation territory in Calamity Ops. In theory it really does not matter to much other than it being a point of pride, but we just need to stay together in rank so we can keep doing it together. We also have a new set of Grandmaster keys so we will be doing that tonight, and during the day I might try and unlock the full tower defense mode so we can do some of that. I am not sure when Morgran’s Hunt begins, but I know it is soon as well. Thursday is reset so we may get together really quickly that night and try and get in some early Calamity Ops then as well. I love sibling time, but I am also trying to coax “Erasure” into joining us if for no reason to hang out and listen to the nonsense that Ace and I get up to. Anyways! I hope you are having a great week. I am pretty freaking happy at the moment, or at least happier than I have been in awhile. I kind of want that for everyone. The post Goodbye Anthem appeared first on Tales of the Aggronaut.