Good Morning Folks. At this point I am several days into the Legacy of Phrecia event in Path of Exile. I decided to follow the path of Pohx and am playing Righteous Fire on the new Scion Scavenger. This effectively gives me Obliteration pops, Chaos Ignite, and a free Cloak of Flames that can then be stacked with a real cloak of flames to convert 80% of all physical damage taken as fire. Initially… this does not feel nearly as effective at killing as the Chieftain variant I usually play, nor does it feel as tanky yet. However I am still very much wearing scuffed gear. I hit maps half of the way through Saturday and have been juggling between map progression and Delve progression as best I can. I am definitely intrigued enough to want to see this build to its completion. You can see the current state of my build here as I dumped a POB this morning.
What I find most interesting about this event is how mapping feels with the Idol system replacing the Atlas Passive Tree. Essentially the early maps, namely the white and early yellow maps feel like they are way more juicy than they ever would be at this point. However they also feel deeply random, because most of the idols that you end up getting… are not really focused on a single league mechanic. I took the time to screenshot everything that I am currently using and it is a bit of a mess. I’ve specifically targeted at trying to get Niko on my maps so that I can gain Sulphite, but am also not really gaining any of the additional benefits from the passive nodes on the tree.
This is really starting to be felt as by 41 nodes into the Atlas of Worlds, I would start to have a coherent strategy going… that reinforces itself by buffing one specific league mechanic. I would probably have the buffs applied when I collect sulphite nodes, or have them spawn golems which increase my sulphite gain and give me additional density. Instead it is a struggle to get Niko consistently on my maps, and I am gaining almost no other benefits from him being there… and as such I have to run way more maps to fill up on Delve juice before going back down into the mines. Similarly when I get Jun… without the nodes supporting him the Betrayal mobs don’t drop veiled items nearly as often… and as such I am struggling to build out my crafting bench. It feels like running maps that are generically juiced with somewhat random abilities…. but not really being able to focus on anything.
I am not making a ton of currency yet, but have managed to gather enough to get most of the uniques I need for the build. I picked up a Cloak of Flames and five linked it, and hope to maybe pick up a second and begin working on trying to six link that one. I snagged an Immortal Flesh pretty early, but it is not what I would consider a well rolled one. At some point I want to replace it for one with similar life stats on it but the minimum negative elemental resistance. I am running a Rise of the Phoenix shield, but at some point I will drop this to go with a Shaper Shield as I transition into the life gain on block build variant. I just spent most of my available currency on a well rolled pair of Legacy of Fury boots, which help with the clear considerably. Probably the item that I need to upgrade the most is my Sceptre which is a complete trash item that I picked up off the ground and threw a few things on it. My goal once I get deep enough into delve is to start picking up Sceptre bases with the purpose of trying to craft something with the recombinator.
All told though it is quite a bit of fun, and it has been ages since I ran a build that uses Legacy of Fury. I have the blackstar mtx from several leagues ago that makes the pops turn pink, which goes nicely with the purple righteous fire aura mtx that I am running. I’ve crafted a couple of cluster jewels so that I have Fan the Flames giving me elemental proliferation and Flow of Life then the combo of Prismatic Heart/Widespread Destruction on a large cluster. I have another medium cluster that I am working on crafting and my hope is to get another Flow of Life and maybe Burning Bright but I would probably roll with anything halfway decent. At some point I want a +Fire% Light of Meaning and an Unnatural Instinct but that is way beyond my price range. Similarly I would love to add on an Oriath’s End for more pops but I am not sure I will be able to hit that price point. I wish Scavenger was going to Standard so I could attempt to build the penultimate version there at some point.
All told though I am having a heck of a lot of fun. This event is pretty great and honestly… I would not have minded if this were turned into a three month long league. The absence of the Atlas Tree is a bit of a pain, but I would honestly love to see these idols worked into the game in some form in the future. There are some nodes that I really like having… but are just too cumbersome to path over to for various Atlas strategies. I would love to see a much smaller version of the Idol inventory that maybe only lets you slot only a few idols. For example I always run the node that turns every strongbox into a corrupted rare, because I like the way it feels… and if I could simply equip an idol to give every build that… or endless delirium… I probably would.
Anyways. Have you been playing the Legacy of Phrecia event? What are your thoughts so far? Drop me a line below, or of course respond to either Mastodon or Bluesky.
The post Better Early Maps appeared first on Tales of the Aggronaut.
Good Morning Folks! Since I finished the season in Diablo IV, I am now much more focused on Pohx League. I am very only likely to be dipping my toes back into Necromancer fun times when Ace wants to play, and particularly as we work on some of the seasonal objectives for them. In Pohx League I rolled something that was completely new to me, and it has been shockingly fun. I had never really played a Trickster before, or honestly gotten anything based on the Shadow class to maps. I’ve also not played a pure traps build even though Righteous Fire derives a lot of its damage based on Fire Trap. Ultimately I set out wanting to try a Trickster and then found a build that seemed like it might be enjoyable with that Ascendancy and rolled with it.
This build my friends… is ludicrous. I’ve never played anything with this level of full screen coverage. Sure my lightning arrow and later elemental hit of the spectrum builds could off screen enemies, but nothing to this point has ever just blanketed the entire screen in death. Yesterday I made some significant tweaks to the build and migrated to the “final form” and shifted over to Ice Trap of Hollowness. This is an alternate version of Ice Trap that comes from the Labyrinth that essentially scales up the area of effect of the traps, so that there is a dead spot in the center but MUCH wider coverage. It also has a much shorter time to trigger on its own, which makes it prime territory for some shenanigans.
Essentially to exploit the benefits of this alternate version of Ice Trap, we swap so using the Sunblast unique belt that makes it so enemies cannot trigger your traps, but allows you to throw 2 additional traps and explode on their own significantly faster. A perfectly rolled Sunblast is 75% reduced trap duration, but I was only able to afford a 61% one in Pohx league given the limited market. Since Tinkerskin works exclusively based on when traps are triggered, this means we need to move away from that chest and the most common choice is to go with a Carcass Jack for the additional Area of Effect and Area Damage scaling. The end result… is just truly silly for map clear because you essentially hit the entire screen at once.
More important than that, since I can easily have 17 traps up at once there is quite a lot of overlap which leads to shotgunning. The trick however is that you need to dance around the screen to limit the amount of mobs that are in the dead spot in the center that deals no damage. For bossing it is pretty straightforward to swap back to using the normal Ice Trap but it does mean having to take a moment to swap out your primary gem. I’ve never really loved gem swapping, but it does make enough of a difference to be worthwhile and will be even more so if I can get a slightly better roll on my Sunblast belt. What is nice about this build is with the swap it is both an extremely fast mapper and a pretty competent bosser. If you are curious I dumped a POB of the state of my build.
The only thing really lacking with this build is general defenses. I have enough layers to keep me from getting one shot, but I do have to hit my potion way more often than I would care to. There are a lot of things that I ultimately need to do to scale up the defensive layers, but the biggest one would be a load more evasion. Right now I have around 65% evasion and 90% lucky spell suppression combined with around 3500 hit points and 1700 energy shield. The only thing that is really going to one shot me is chaos damage, because I still have negative resistance in that department. Essentially the build is good enough to probably finish out the Atlas and unlock a few of the boss encounters, but would really need to find better versions of almost every rare slot in my build to make it feel a bit more comfy. Were I playing in a normal trade league this would not be a problem at all… but in a limited time event league there just isn’t a ton of stuff available for prices that I can afford.
I think much like it was in NecroSettlers, my first goal is going to be unlocking my full Atlas. When I get my third passive tree I plan on building it out to be Ritual and Einhar for the purpose of trying to farm either a Black Morrigan or an Omen of Connections to turn my five-link into a six-link. I am pretty happy with the state of my build craft in Path of Exile, where I can make a character function without trade intervention more or less. I still like trading for specific upgrades, and I like selling random stuff as well… but I like knowing that I can mostly get a build off the ground and capable of mapping on my own. I will likely never be a big crafter, nor someone who dives deep into market manipulation… but I do like that I can be fairly self sustaining. That is a pretty huge thing coming from the very rocky starts that I had back in Sentinel and Kalandra leagues to where I am today.
The post Fullscreen Frostyboom appeared first on Tales of the Aggronaut.
Good Morning Folks! Since Path of Exile II is awaiting a patch, I figured I would spend some time doing something else. Sunday I started an Acolyte and turned her into a Necromancer going down the path of doing a fairly common minions build since that is what I played almost 300 hours of in Path of Exile II. It is wild just how comfortable Last Epoch is compared to Path of Exile. While the game is lacking at the endgame, and hopefully the big April patch will alleviate that a bit… the leveling experience is so freaking cozy. By my play session last night I was starting in on Monoliths and having a grand old time with my army of horrible children.
I played quite a bit in September when they did the Cycle Refresh and had gotten my Circle of Fortune faction up to rank 11. This made leveling a new character feel amazing, because I was constantly getting really interesting items. More than that the Nemesis system feels phenomenal at low levels because you are regularly getting pretty interesting unique items turned into legendaries with random stats attached to them. The only negative about the Nemesis systems… is that it makes all of the other content feel significantly worse. Rogue Mages for example need a rework because it feels like they only drop Clutch Plates for a 77 Honda Civic Hatchback… which is awesome if you need one of those but otherwise pretty forgettable.
Some of the items that I am seeing from drops are wild. Path of Exile II wanted to make loot on the ground matter and failed miserably at that, but honestly… that is precisely the state of Last Epoch right now. This is an item I picked up off the ground… that has 3 Tier 6 affixes… one of which sealed so that i could in theory roll off one of the other affixes trying to get something with better synergy. Granted I don’t plan on playing a character that needs any of those things, but it is still a wildly compelling item. Given enough time spinning the randomizer I will start seeing items that DO have the stats that I want on them. The fact that I can target specific monoliths for specific gear slots… and also throw Runes of Ascendance at random items use that trying to get the Uniques that I want. I feel like I have so many options to either farm perfect loot, or perfect less than perfect loot.
Right now I am mostly wearing a bunch of weavers will items, because they were handy and often have interesting results. I’m also running two Hollow Fingers which give me extra skeletons. I had one with two legendary potential and attempted to turn it into a ring with Minion Health and Minion Damage, but unfortunately hit flat health instead. Still a reasonable item to use but not necessarily an ideal item. That is one of the things that I dig about Last Epoch is that you can get to a pretty reasonable gear state easily, and then slowly over time attempt to improve upon it by making more Legendary items or lucking into some really tasty drops.
I am sure when the POE2 patch drops I will be back over there testing out the changes, but for the moment I am living my best life in Last Epoch. This game is so damned good, and really… once it has the amount of content that Path of Exile does… it is going to be the easy winner for my attention. I am definitely looking forward to April and the next Cycle where they are supposedly focusing on the endgame entirely. The monolith is a good core, but it just needs more surprise content to borrow a term from the POE2 patch announcement over the weekend. Monoliths feel great when you have a Nemesis, Rogue Mage, and a loot chest… and feel pretty awful when none of those spawn. The more of those little doses of joy that they can pack into the mapping experience, the better the game is going to be.
The post Last Epoch is Cozy appeared first on Tales of the Aggronaut.
Good Morning Folks! I took quite possibly the longest break I have ever taken with my blog over the break. It was good, and honestly I should allow myself to do this a bit more often. It isn’t necessarily that I did not want to blog, but more that I did not want to have to summon forth something worth talking about. I spent a lot of the break listening to audiobooks and grinding away in Path of Exile II, which is an extremely comfortable existence for me. This morning I am going to talk about a few things that I have landed on. I’m still mostly playing my Minions Infernalist and am enjoying the largely chill methodology of mapping. I can go days without taking a death, which makes it feel pretty similar to my experiences with Righteous Fire characters in the baseline game.
Even in the baseline game I am not what you would call a “Juicer” aka someone who buys optimized maps or optimized scarabs in order to run the most content dense and optimal mapping experiences. I am instead what would be referred to as an “alch and go andy”, where I greatly prefer running whatever maps happen to roll when I throw an Alchemy Orb at a white map, and then utilize whatever scarabs happen to drop. This is also the way that I have been playing Path of Exile II, where I am relying entirely upon drops in order to keep “map sustain” going. The thing that I have learned is that in order to do this, you really need to target Boss maps, because they seem to have a much higher density of T15 map drops. Bosses seem to be guaranteed to drop two T15 maps, and then during the course of the map you will often see one or two more T15 maps meaning that a single boss map can sustain four or five other maps worth of content. I am also getting enough Precursor Tablets in order to essentially cram one of them into every single Tower that I come across.
One of the things that I loved about Path of Exile, is the Delve alternate game mode where you spent your time spelunking through the mines looking for treasure. The Path of Exile II endgame atlas borrows a lot from this concept with everything being a bit more exploration based than the traditional Atlas progression. Delve for me was a game mode about finding the best possible nodes, and more specifically chasing the three Cities and the boss fights that could spawn in them which were capable of dropping some of the specific items that came from that game mode. As such my POE2 Atlas strategy has been about trying to find the three Citadels that can spawn, each of which containing a boss fight, as well as keeping a look out for any interesting unique maps that happen to spawn along the way.
Essentially Iron Citadels contain the boss fight from Act 1, and spawn in segmented off plots of farmland. You will often see the worked fields appearing on your map and the gothic buildings well before you actually arrive at the Citadel. Weird quirk of this specific Citadel is that they often spawn in clusters where I have seen three of them within a few towers distance of each other. Stone Citadels contain the boss of Act III and seem to spawn often butting up against mountain ranges. You will usually see a number of steppe pyramids and ziggurats in the near vicinity. The Copper Citadel spawns exclusively in the desert and contains the boss of Act II, and it will be in a larger swath of desert as opposed to sandy coastal regions. In this case you will see grayish green tents surrounding the few nodes closest to the Citadel.
Why am I chasing these Citadels? Well for one they drop specific fragments that are required to summon the Uber boss. However given the current one portal state of the game, I have zero interest in attempting the boss. Instead I am using these Citadels as a way of making pretty decent spikes of currency. The Copper Citadel seems to be the rarest, which is vetted by how much more these fragments go for as compared to the others. The most common seems to be Iron Citadels in part due to the fact that they often spawn in clusters. However I am guessing that the Stone Citadel can do the same thing given its fragment is just as cheap. Essentially running around 150% Rarity, I am pulling 5 to 10 Exalts per map run and then when I find a Citadel I get a rather large payday with the bosses often dropping two fragments each given that I can run them with my Atlas tree that buffs up their level.
Essentially I am running an Atlas that adds +3 levels to every single map boss that I encounter, as well as trying to stack as much rarity from the tree. I am specifically also adding some pack size nodes and ones that cause one rare in my map to duplicate. Basically I am trying to add as many rares to the map as I can, which is why I am also dipping into the Essence nodes just a bit, which means that I usually have one of those on each map. The only things in a map that drop any loot worth mentioning are Rares and Uniques, and as such trying to stack as many of those as possible really helps out. One of the interesting things about the node that doubles one of the rares, is that it occasionally also triggers on bosses giving me two copies of the same boss to fight at once. This can get a bit dicey at times, especially for bosses like the Miller which often like to time their attacks so you are essentially having to dodge from two different things at the same time.
Other than that I have leveled up an Invoker and now have it in maps as well, which makes my third character capable of mapping. I am trying to fix some of the survival issues with this character, namely that it is so much squishier than my Infernalist. I am probably going to respec the entire tree at some point and follow one of the other build paths that I have seen. I am running the Polcirkeln ring which means I do not necessarily have to run both Heralds to make big pops happen. This allowed me to pick up another defensive aura which helped, but also… given that I am having to charge into packs of mobs there is just a higher likelihood of taking random deaths. I’ve gotten used to my fart boots on the Witch consuming corpses and effectively making me immune to on death effects. I am pretty sure that all of the deaths I have taken on the Monk thus far have probably been triggered by something happening after I exploded a pack of mobs.
I am really interested to see what happens this week as GGG comes back into the office. I fully expect there to be some significant patches happening. We are essentially interesting a period of time which is the battle for the soul of the game. Either they are going to claw back the power that players have found dragging the game back down into its Ruthless roots, or they are going to lean into the play style that players seem to want. Ruthless is the least played game mode for a reason, and I for one am hoping that we see significant buffs to the under-performing classes and only the lightest of nerfs to the classes and abilities that are performing well. If they nerf my minions character, I am probably done with the game because quite honestly… nothing else feels good enough to keep me around.
The post An Unjuiced Life appeared first on Tales of the Aggronaut.