Fire Shield Crush Updates

Good Morning Folks! I thought I would give a bit of a quick update on the state of my Fire Conversion Shield Crush Chieftain. When I last posted about the build I was sitting at 78 and I have now put on another nine levels and am sitting at 87. Levels have helped quite a bit, as has a bit of gear swapping. The end result feels a bit closer to what I would consider a proper build. There have been a few times in this “Bel makes Videos” adventure where I have recorded a bit of an update because the build has suddenly felt much better to play. All in all, this is probably still not something that I would suggest to anyone because for the amount of effort I have poured into it… it still is not what I would consider a fast mapper or honestly particularly great at any sort of content.
Here is some updated gameplay that I recorded yesterday over my lunch break. If you compare this to the previous video, you can already see that not only am I running a harder map but I am also zipping through the packs much faster. The Achilles heel of the build continues to be bosses and the fact that anything with resistance takes forever to chew through even with flammability, fire penetration, and the Ramako ascendancy. The other glaring problem is that I have negative amounts of chaos resistance, which makes for a pretty quick death on occasion. I am slowly working my way towards the 10% of armor applies to Chaos Resistance mastery which I am hoping will at least help a bit.
To get where I am now, I have swapped out several gear slots so let’s dive into some of those decisions. Firstly I gave up chaos resistance and my rare helmet to go over to the armor stacking staple The Formless Flame. This is something I should have done from the start, but I was honestly more concerned about not having any chaos resistance than I was over the huge benefits of this item. I swapped from Immortal Flesh which I had been using for some life and regeneration, back to Arn’s Anguish the DPS belt that gives me a lot of Armor, Brutality Stacks, and some more Fire Resistance which then converts to at least some regeneration. I swapped out my rare boots with chaos resistance for Legacy of Fury which gives additional explosions and applies scorch to everything for more fire damage. Lastly, I swapped from my previous corrupted Emperor’s Vigilance to one with a bit more Armor and Energy shield since the price of those shields has crashed since I bought mine and I might as well min/max that a bit.
So when my flasks are ticking, which they usually are given they are all “flagellant” meaning I gain stacks while being hit… I am sitting at over 109k armor. This of course gets converted to attack damage which then gets converted to fire damage… which means the more defenses that I pour on the more damage I deal. Additionally, I talked about this in the build, but I did swap my Amethyst Flask for a perfectly rolled Rumi’s Concoction that I had sitting in the bank which gives me a capped block chance for both spells and attacks at 75%. Once I get the 10% of armor applied to chaos damage node, that should give me 10,962 armor being applied to chaos damage which should at least give me a bit of wiggle room even when I have negative resistance.
The challenge that I find myself in is that my next really huge upgrade would be swapping my Brass Dome out for a Grasping Mail. More specifically I need one that has rolled with the “Armour is increased by Overcapped Fire Resistance” prefix which cannot be rolled/crafted and has to drop natively on the item. The biggest challenge with all of this is… even a shitty one sells for around 10 Divine Orbs and for one that is already linked you are talking somewhere in the 25-50 Divine Orb range. I just feel like that is way more currency that I want to spend on this build especially when swapping this out would mean I would be down 4% maximum resistance and lose my crit immunity. Moreover even after swapping this… I would still largely be fucked on Chaos Resistance. While I have the currency to buy one of these, and then link it myself… I just have stayed my hand because I can’t see spending it on a build that I am not even sure about. I would probably rather spend that currency on upgrades for my SRS Guardian or RF Juggernaut as both of them feel worlds better than this character.
I think more than anything, Shield Crush Chieftain has been a fun experiment. It was a costly experiment, but it at least satiated my desire to see what Shield Crush and the new Chieftain changes were all about. I thought I would have put this character to bed long before now, but I continue to dink around with it. I am likely to swap back to either the Jugg or the Guardian however to knock out some of my missing league achievements so I can get another sad little totem pole for my hideout. This would be my third one if I managed to knock out two more achievements before the end of the league. Additionally, I am on the cusp of finishing up Diablo III Season 29, so I will probably be spending some time wrapping that up over the weekend.
That said… I am already contemplating a totally different distraction. Sir Gog is one of my favorite Path of Exile YouTubers, and he will be hosting a private league event starting this weekend. The idea is that it will be a crafting league and that everything is going to be dropping scoured so that you have to craft your own statistics on it. I am contemplating doing another SRS Guardian, largely as a way to test SSF Viability of the build for future leagues. I am not entirely certain this is going to happen, but I believe the league starts sometime around 7 p.m. for me. If you want to give this a shot check out the video above or the league invite page. The post Fire Shield Crush Updates appeared first on Tales of the Aggronaut.

Minion Guardian is Phenomenal

Good Morning Folks! After yesterday’s more heavy topic, we are returning to my regularly scheduled Path of Exile nonsense. This morning I am revisiting the Summon Raging Spirits Guardian build because quite honestly… this might be my favorite build of the league. I will always love Righteous Fire for its chill delving potential… but Guardian SRS sorta rips. This has become my swiss army knife character for doing all of the content that is perfectly fine on RF, but just a bit slower because that build is not exactly a damage-dealing powerhouse. When I recorded a video earlier this week I had reached a point where I was mostly staying in T13/T14s because T16s felt a bit rippy. Since then I have learned that after a dozen levels… I can do pretty much even the worst modded T16 map and be able to accept a slew of bad Searing Exarch altar mods to boot.
So this morning I recorded a very quick 9-minute reprisal video showing off what the build looks like doing a simple Rare 5-Mod T16 map. I get stacked with a number of time-consuming league mechanics like Syndicate, Expedition, and Ritual… so I mostly avoid these to keep the video run time short. I promise however that I have zero problem with any league mechanics on this character. Even Legion feels great as my army of tiny skulls can spread out and break out all of the frozen encounters. I still mostly zoom around looking for clusters of boxes, but in the end I will have broken out most of the encounters during the time limit.
Legitimately… pending Grinding Gear Games does nothing to screw up this build by the time 3.23 releases… this might end up being a phenomenal league starter. This is still lagging behind Necromancer significantly with only 519 characters cataloged by POE.Ninja running the combination of Guardian Ascendancy and Summon Raging Spirits. Conversely, almost 3000 characters are running Summon Raging Spirits with the Necromancer Witch Ascendancy. Across the board in the Ancestor Trade league, only 2% of players that have been cataloged are running any form of Guardian. I do sort of wonder when the zeitgeist is going to realize how strong this build really is… and adopt it en masse like they did Poison SRS a few leagues ago. The thing is… this build requires ZERO specialized gear to work. The uniques I am running are all nice to haves and you could run this with trash yellow gear without any issue. This is evidenced by the fact that SRS Guardian is currently the most popular build in Ruthless.
Now that my SRS Guardian is essentially a “solved problem”, I’ve shifted my focus back to my Storm Brand Inquisitor. I am working on this to make it feel better, but honestly… its survival is currently sort of shit. I’ve failed at the second Labyrinth several times now. I have an inventory full of better gear that just needs levels to equip, so this might be one of those characters that I make it all the way to the second Kitava fight without having done any of my ascendancies. The first ascendancy that gave me consecrated ground any time I am stationary has helped, but not enough to make up for the fact that I just get wrecked anytime something makes contact with me.
I remember this build being frustrating the first time I played it, and quite honestly… if I ever get the inkling to play a brand build in the future I think I will likely stick to Wintertide. I remember having a lot of survival issues during Kalandra with this build around the same level range I am in currently. I am shifting what I can for the moment, but essentially I am just death-zerging my way through some of the encounters. I need levels so I can start equipping the correct items for the build, at which point I think my damage output will make up for my tissue paper defenses. The entire purpose of playing this character was to give it a bit of a redemption arc… but I gotta say… I still feel like this build is sorta shit. I am sure it will be fine once I get some proper gear on it and can fix my defenses but ugh… this is a bad build to league start. My assessment of it back then was not super generous and even knowing what I know now… I still feel like it is an awful leveling experience. All of that said… I am still having a heck of a lot of fun with at least two of my four league characters. Righteous Fire Juggernaut is always a winner, and SRS Guardian is so much better than I thought it would be. Now I have to admit… part of me wants to play something with the Chieftain changes after seeing how big and beautiful those 5% explosions can be. I also want to maybe try Shockwave Totems or something similar to that. If my Storm Brand attempt continues to be shit… I might respec it to Heirophant and embrace the totem lifestyle instead. The post Minion Guardian is Phenomenal appeared first on Tales of the Aggronaut.

Sometimes a Failure Isn’t a Failure

Friends… I’ve been struggling with something for the last couple of weeks. For the Trial of the Ancestors league, I decided last minute to make a shift in my normal routine and start the league as a Lightning Arrow Raider. I spent time right before the league launch leveling one as a test, and then ultimately decided I could live with the consequences of playing a much faster… but much squishier build. The truth is… I could not. I almost immediately missed being able to spend my time farming my favorite league mechanic… delve. Before the end of that first week of the new league, I had already started leveling another Righteous Fire Juggernaut and was happy as a clam farming delve. For the most part… I had considered the Lightning Arrow Raider a bit of a failure and that I should have stuck with the tried and true Juggernaut.
On some level, this made a lot of sense. I love the Righteous Fire Juggernaut so much that I have now played it for three leagues, and even went so far as to get my friend Ammo to draw my particular chosen appearance for the blog banner. What makes this even more complicated is how intrinsically attached this character is to my favorite game mode… because I love spending my time bopping from node to node down in Delve. It is super hard for any other build to compete with this… pending it is not also a super tanky build that can survive down there. The thing is… I knew going into the Lightning Arrow Raider that it was going to be a deeply mapping-focused build and as a result, I knew that it would have limitations. While I considered it a failure… it did manage to gather up enough currency to be able to outfit itself in gear, and fund all of the starter gear I needed for the Juggernaut and then still some to spare… as well as unlocking over half of the Atlas of Worlds. That really does not sound like a failed state to me if I view it through a bit more neutral lens.
To some extent… it also isn’t really the problem of the build because I knew there were some glaring holes in my itemization and I was not really willing to invest the time, effort, and more importantly currency to fix them. I can deal without Chaos Damage being capped given that I am mostly zooming around maps. What I could deal with significantly less so… is the fact that I was doing nothing to fix my ailment problems and at the same time invested NONE of my Divine Vessels into actually unlocking a proper pantheon. I treated the character like it was disposable… which as a result produced a feeling that I was playing something impermanent in the way I approached it. For as little effort as I really put forward to fixing its problems, it probably performed even better than it should have.
So last night and this morning I swapped around a bunch of gear, in an effort to try and solve some of those problems. Essentially up til this point, I had been using Wurm’s Molt to solve some of my attribute problems since this build is STARVING for Strength and Intelligence. Essentially most of the gear swaps were an attempt to stop using this damned belt and move over to something more fitting like a well-rolled Prismweave. One of the first steps was a necklace swap because I needed some raw attributes as well as some minus mana cost along with a less-than-ideal anoint that I am using to fix intelligence problems. This led me to look at quivers and I stumbled onto the extremely interesting Shattered Divinity which gives me a pet Harbinger that casts useful buffs on me every 4 seconds. I made the swap from Shadows and Dust which gave me Rampage and Unholy Might over to Tanu Ahi which I had in my vault which gives me Adrenaline and Onslaught.
Lastly, I finally spent a large chunk of currency and picked up Ancestral Vision which makes me officially elemental ailment immune. All of this combined with finally taking the time to get a Cast when Damage Taken/Immortal Call set up in my gloves has led me to a point of dealing noticeably more damage and adding a few more layers of survivability. I am officially off the radar at this point and veering further away from what most of the other Lightning Arrow builds look like, but I am also adapting it to feel more like something I want to play. I have to say all of these changes have breathed new life into the build and made it enjoyable to run around once again. Hopefully, I can stay alive long enough to pour on a few more levels and pick up an additional frenzy charge. Sometimes a failed build… is really just a build that I gave up on. I think I was simply homesick to be back down in Delve, and cut this off a little too soon. We will see how things go from here because I am just about out of liquid currency and need to spend some more time making it before I dive further into my Storm Brand Inquisitor. The post Sometimes a Failure Isn’t a Failure appeared first on Tales of the Aggronaut.

Frightening Scarab Market

Good Morning Folks! Well, this is the weekend where I officially switched mains it seems as if my Juggernaut has now eclipsed the level of my Lightning Arrow Raider. I gotta say that I enjoyed the Raider quite a bit, but it hit a bit of a hard plateau around red maps. I knew the class was going to have some survival issues, which was pretty understandable… but what I did not expect was just how much harder boss fights would be than I am used to. Essentially so long as the Raider is killing small mobs it can keep its dance of death ongoing forever. However, when I am just fighting a single target, I am not getting near enough life and mana leech to keep everything going and I start harming myself with lifetap. The RF Juggernaut however… is just stable all the time which is I guess what I had been missing.
I am in the awkward part of mapping where I only have a few maps left to go… and they are becoming increasingly more difficult to get to drop. I am sitting at 103 of 115 with a number of those remaining maps being uniques. I am abusing Kirac missions and Scouting reports to try and roll my way into the maps that I am missing, but I have a feeling at some point I will resort to just buying the ones I am missing. I tried the strategy of going ahead and running red maps from Kirac even though they are not corrupted in the hopes of getting raw maps that I can corrupt to drop. However, that really has not worked out terribly well so far even though I have one of those maps I completed but did not get the bonus for in my favorite slot.
It could also be that I have just not been running enough maps lately, because as I have gotten my Juggernaut online, I have spent more time underground. I’m continuing the veer slightly deeper and am comfortably trucking along around 130 depth. Mostly I am chasing cities and will go to whatever depth I need to in order to intercept them. I’ve finished off one full Abyss City, and two Vaal cities including a Vaal boss, and am currently winding my way down to a four-node Vaal City. After finishing that I will backtrack and pick up the Abyss City that I can see on my map. I’ve over-upgraded my Resistance and Light Radius and am beginning to knock out some of the other upgrades as I get the Azurite to unlock them.
I would probably spend ALL of my time down in Delve were it not for the fact that Scarab prices right now are a bit bonkers. I am not sure if Delve is more popular in this league, or if there is some mechanic that used to produce a lot of Scarabs that is not currently being run. Whatever the case right now the humble Rusted Suphite Scarab is going for over 1 Chaos Each, which is a little too rich for my blood. I can still fill my Suphite Meter thanks to the Atlas Passives and getting a bonus from completing maps, but it is fairly slow going. I wish there was some sort of Scarab vendor or something in the game that you could trade bubble gum currency for Scarabs. It does make me wonder if more people are playing Trials than I expected, and since Scarabs are a relatively uncommon reward not as many are making it to the market.
Now that I have the Juggernaut up and running, I have been trying a bit of heisting as well since the Righteous Fire character does really well at Delve and Heist both. I vaguely remember blueprints rewarding quite a few scarabs, so that might be an alternate method for refilling my coffers. I might try rerolling scarabs because I think there is a Harvest recipe. Heist though is fun on its own merits and I still need to go through the process of unlocking all of the thieves and leveling them. There is an awful lot of minutiae when it comes to getting set up in a new league and unlocking everything that you need to really be viable. The good bit is that I have goals plenty to focus on.
In other news, I am finally back on my reading nonsense… as a couple of books had broken me a bit. I tried very hard to get through Blood Meridian by Cormac McCarthy. I am not sure if it was the extremely brutal, violent, and oftentimes racist content… or the general lack of punctuation or any sort of scaffolding to better explain who the fuck was talking. Whatever the case that book beat me, and while I figure it is probably an important read to understand the brutality against the Native tribes that lies behind the Cowboy mythos… it was just too bleak for me to continue trudging through. It knocked me out of commission for several months and I am finally getting back on the horse again with finally reading Old Man’s War by John Scalzi. So far this is a much more comfortable read, even though it has its own bleak content… just not quite as brutal. I’ve also been struggling a bit with feeling generally out of it. Over the weekend my wife started coming down with something, and I am wondering if I too am catching whatever she brought home from the hellions that she teaches. I’m in a bit of a funk on top of that though. I’m having one of those ” would anyone miss me if I was gone” malaises that washes over me from time to time. I will pull through the other side I am sure because I know it is nonsense. If you made it this far in my blog post I know that you would probably miss me. I think part of it has also been brought on by the fact that it has been way the hell too hot to do anything outside of stay sequestered inside in the air conditioning. Hopefully, that too will pass. Anyway, I hope you all have a wonderful day and a wonderful beginning of the week. The post Frightening Scarab Market appeared first on Tales of the Aggronaut.