AggroChat #544 – Gambling Go Boom

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Good Morning, Folks! This week we had the entire crew and a stacked list of topics, forcing us to bump several to next week.  Tam starts out talking about Time Flies, leading into Grace talking about Ball X Pit.  Bel shares his thoughts about the Path of Exile 3.27 reveal stream, and Ash discusses the Session Zero for the Critical Role Daggerheart system. Tam has been playing Vampire The Masquerade Bloodlines 2…  and how it is very much not a sequel to the first game. Bel talks a bit about the CSGO Gambling Crash, where the illicit market lost some 3 Billion dollars of value in a single day. Ash discusses playing Entropy Effect, which is set in the BlazBlue universe, and Bel shares some further bad news about the self-destruction of Xbox, with some new updates and Halo officially being announced for the PlayStation 5. We wrap things up with first impressions of Dispatch and Outer Worlds 2, which we are likely going to be talking about next week.

Topics Discussed:

  • Time Flies
  • Ball X Pit
  • Path of Exile 3.27 Reveal
  • Daggerheart Session Zero
  • VtM: Bloodlines 2
  • CSGO Gambling Crash
  • BlazBlue Entropy Effect
  • Halo on PS5
  • Dispatch First Impressions
  • Outer Worlds 2 First Impressions
The post AggroChat #544 – Gambling Go Boom appeared first on Tales of the Aggronaut.

AggroChat #541 – Seeking Trikora

Featuring: Ammosart, Ashgar, Belghast, Grace, Tamrielo, and Thalen
We had a pretty meandering show where we thought we ran out of topics… and then suddenly remembered a few more at the very end.  We start with talking about Grace and Bel’s adventures in All Ikora PVPVE nonsense with Destiny Rising.  From there, Grace talks about the full release of Slime Rancher 2, and Ammo some adventures in Mathematics with the Final Fantasy Tactics remake.  Xbox seems like it is cooked as they continue their trend of raising the price on everything, this time with Game Pass. Bel talks about revisiting the MySpace 1.0 era with an almost one-for-one clone called SpaceHey. Tam shares some thoughts about why Rise of Ronin did not land for him, but Ghost of Yotei absolutely has.  Bel has popped back into New World and was shocked to find some pretty significant updates to the game.  Then things go off the rails a bit, and we eventually talk about Hades 2 and the Electronic Arts sale to the Saudi Public Investment Fund.

Topics Discussed:

  • Destiny Rising Only Ikora Edition
  • Slime Rancher 2 Release
  • Final Fantasy Tactics
  • Xbox Price Hikes
  • SpaceHey
  • Rise of the Ronin
  • Ghost of Yotei
  • New World Aeternum
  • Hades 2
  • Electronic Arts Sale
The post AggroChat #541 – Seeking Trikora appeared first on Tales of the Aggronaut.

Avowed Midpoint Thoughts

Good Morning Folks! Last week I dipped my toes into Avowed, the new Elder-Scrolls-Like game from Obsidian… the studio that brought you Fallout New Vegas, Knights of the Old Republic II, Neverwinter Nights 2, The Outer Worlds… and probably my favorite of the batch Tyranny which is criminally underrated. I was going to always play this game. Obsidian is a company known for some really big ideas but also quite a bit of jank that comes along with that. So far Avowed feels like a graduation to releasing a polished product on day one, and I think a lot of that comes from the fact that this game has a fairly limited scope. Essentially it is Elder Scrolls without all of the simulationalist stuff that sometimes gets in the way of playing the game.
It isn’t going to break any boundaries, but instead provides a competent semi-open-world adventure where you explore the setting of the Pillars of Eternity universe in a very familiar Bethesda-like package. The thing is however it sands off the rough edges and provides something a bit more straight forward and to the point. You can send gear to your camp from your inventory at any time as well as being able to break down items for resources in the field. There is an encumbrance system, but the only things that have any weight are your chest armor and your weapons… both of which you can manage pretty easily by the salvage and send to camp systems. Even when you are fully encumbered… you can still fast travel to the nearest camp or way point. Essentially Avowed comes out of the box configured in the manner that I spent hours modding Bethesda games to behave like.
If something exists and is lootable in the world… it is something that is worth looting. There are no cabinets full of empty bottles… that really serve no purpose rather than to potentially get a single coin from lugging them to a vendor. Vendors also do not have limited gold reserves so you do not have to play the game of selling to every vendor in a vicinity trying to empty your pack. Lockpicks exist, but they are simply a resource that is consumed and do not involve dealing with a fiddly mini-game… some of which are are just badly designed. My only real complaint is that lockpicks are rare enough that you will want to probably see if any vendors have them… because while they are super cheap… the bigger boxes consume three at a time to open.
Combat is pretty much what you would expect from an Elder Scrolls game, but I think it feels a bit more fluid and the ability upgrades a bit more enjoyable. I can charge into enemies which will break their ability to block attacks. I’m also a huge fan of when Fantasy games allow me to dual wield pistols which allow for an interesting game play of firing one hand at a time, while the other weapon is reloading. We are not going to talk about how impractical it is for you to be loading a pistol one-handed while you are firing the other pistol… but it is still extremely fun. Boss encounters are smart enough so that if you kill them while roaming the world, and you find a quest later asking you to kill that same thing… you just get to autocomplete the quest and get the rewards. Nacib for example is a spider in a dungeon near the start of the game… that later was a bounty mission allowing me to just get some fast credits when I finally found the bounty board.
I have no clue what the magic system feels like, because I am generally not a “finger wiggler” in these types of games… but I will say that when companions use those abilities it feels solid. Essentially you can let the companion AI do its own thing, or you can also specifically target a monster and pop open the action wheel and send a direct command for them to use one of their attacks. There are a number of environment puzzles in the game that involve freezing, shocking, or setting something on fire… and each of the companions can specifically fill one of these niches. There are also a number of grenades that you can carry around in your inventory allowing you to perform the same action so that you are never in a situation where you brought the wrong companion for the wrong mission.
At this point I have met three companions: Kai, Marius, and Giatta. I’ve met a fourth character that I think will be joining my band of adventurers in the next major story segment. Kai is essentially… what if Garrus was a Shark-man, because it is the same voice actor effectively doing the same sort of vocal treatment. Marius is your traditional non-trusting grump Dwarven character… that is also a wild tracker and scout voiced by the person who did Rathma in Diablo IV. Giatta is an Animancer which is sort of like a Necromancer but can also animate pretty much anything… voiced by the actor who did Ikora Rey in Destiny 2. The last companion Yatzli which I have not collected, is a wizard of some sort voiced by the Symmetra Actress from Overwatch.
One of the things that I find particularly cool is that essentially you can upgrade every weapon you find all the way to the maximum stats it can possibly have for its base item type. This means that as you start to find Unique weapons, it does not matter if you find it at the start of the game… it can be upgraded indefinitely and made useful all the way through the game. I found a flaming sword called the Last Light of Day and have now taken it up to Exceptional/Purple quality and will keep upgrading it all the way to Legendary as I find materials. Similarly unique armors often have specific stats on them that make them more useful than other pieces of gear, and you can keep upgrading those as well. Boots, Gloves, Rings, and Amulets are just stat sticks and are as useful at level 1 as they are at whatever the maximum level of the game happens to be. Essentially like I said before… a lot what I like about Avowed is it is the Bethesda model but with all of the bullshit removed from it.
At this point I am roughly half of the way through the game and have no clue what my played stats look like, because I am not playing it through Steam. This was available on Gamepass and I was able to install it through the Battle.net client, which I hope is a sign of similar functionality to come. According to the save game I am playing I am a little over 12 hours in… but save game playtime counts are somewhat squishy. This is probably going to end up being around a 30 hour game for me personally, which seems like a good size for this sort of adventure. Maybe not every game needs to be a 400 hour epic. My favorite Obsidian game is Tyranny which is maybe 8 hours for a single play-through? The world is rich and feels larger than it technically is… but that is mostly due to conscious design choices rather than just putting a bunch of empty space in the game and hoping you will be impressed by the sheer scale.
I’m off today, so pretty much my plan is to go hang out on the couch after I finish writing this post and continue my adventures in this weird world. I have to say… this is making me want to go back and play the Pillars of Eternity games so that I can have some context on a few of the elements that the characters are talking about. There is a lot of proper noun salad happening at the beginning of the game, but after awhile this lessons. There is clearly some fan service for those who do know this setting… but unfortunately I am not one of them. So far I have enjoyed the writing quite a bit, and have enjoyed hanging out with Not-Garrus who went from sexy-almost-birdman to sexy-sharkman. I think my favorite character is Giatta, but a lot of that is because she is a healer.
So far I would say that Avowed is a solid 8 out of 10 game experience for me. I think lowering the scope of the game helped it out quite a bit. There are going to be folks who consider this to be a bit basic, but I am having fun with it. Given how much has improved between this and when they released Outer Worlds, it makes me really look forward to Outer Worlds II. If they can keep knocking out games of this quality I will be exceptionally happy to keep playing them. I’ve always been a fan of Obsidian games and I think this is really the sort of thing they excel at. At least I have not seen any plot threads that sort of crash directly into a brick wall like they did in games like KOTOR II so if nothing else I think they have gotten better at controlling the scope of effort. The post Avowed Midpoint Thoughts appeared first on Tales of the Aggronaut.

AggroChat #425 – Check Your Filter

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Tonight we start off with some light discussion about Guild Wars 2 and more specifically the new patch that dropped on the 28th including a brand new map called Gyala Delve.  We talk briefly about wrapping up Diablo 3 Season 28 and looking forward to the Last Epoch Multiplayer patch landing next Thursday.  We talk a bit about Microsoft getting to subpoena Sony for records about their practice of paying companies to keep games from GamePass.  We also talk about the practice of corporate write-downs and how Wizards of the Coast and Funko have gotten caught throwing massive amounts of product in landfills recently.  From there we have a sort of rapid-fire discussion of a bunch of mech names, namely Mechwarrior Online, the upcoming Armored Core game, and Mass Builder.

Topics Discussed:

  • Guild Wars 2
    • Gyala Delve Content Drop
  • Diablo 3 Season 28 Finished
  • Last Epoch Multiplayer Patch on 3/9
  • Phantom Brigade
  • Beating Wagon World
  • Microsoft gets to Supoena Sony
  • Wizards and Funko Land Fill Disposals
  • Mechwarrior Online
  • Armored Core
  • Mass Builder
The post AggroChat #425 – Check Your Filter appeared first on Tales of the Aggronaut.