Tale of Two Game Experiences

Good Morning Folks. Friday was the start of a new league in Path of Exile II, and with it came a lot of hype from the trailers leading up to the release of it. The skill gem system was getting a massive rework and the abyssal mechanic from Path of Exile 1 was getting reworked and implemented in this game. More important than all of this a new asynchronous trade system was going in, which hopefully resolved the friction of trading items with other players. I figured I would start a Warrior and go crossbows since I had pretty good luck doing that at the end of the last league. The patch notes came out on the 20th and everything looked pretty solid. However these patch notes were woefully incomplete and over the next several days leading up to the 29th… they kept dropping more updates… most of which were nerfs. Days before the launch they broke the interaction that I was going to use to level… which was essentially armor break and armor explosion with crossbows.
I went forward with Crossbow Warrior anyways figuring I could at the very least limp through the first act. Essentially there are three cosmetics available for completing the first act. The first one you get for making it off the “beach” and into town. Another you unlock for killing the Rotten Druid in the Grim Tangle, and the last for clearing Act 1 and killing Count Geonor. I struggled so freaking hard with Geonor… more so than I have ever before… enough that I ultimately had to throw on a mace and cut some slam gems in order to get through the encounter. There are a number of clip channels devoted to Path of Exile 1 and 2 content, and it seems like the streamers were not having a great time either. The above video starts out with a comment from Raxx where a friend of his stated “I’m Clicking around on random streamers and it doesn’t look like anyone is having fun”. After having watched a handful of this videos it seems like this was pretty much the case, with a lot of folks ultimately re-rolling when their original build idea did not work out. Team Empyrean is already done with the game after struggling with grouping issues and general frustrations deciding it was just not worth it to keep going.
Essentially there is a tale of two game experiences happening and once again we can use POE2.Ninja as a gauge of what is happening. Right now if you filter by 90+ players… 73% of them are playing Deadeye as well as 70% are playing Lightning Arrow with another batch playing some sort of Tornado shot. Worse than that, not a single other Ascendancy has double digit numbers of players… with the next highest being Blood Mage at 9%. If you stumbled into one of the builds that is working, you are having a good time. If you are not playing one of those builds however… the game is pretty freaking miserable. I personally re-rolled and gave Raging Spirits Infernalist a go since this was a build that I had a lot of fun with my second character after release, and I had heard minions were in a pretty good state. My friend Eliyon is playing some sort of Sorceress build that seems to be working pretty well for him. However there are just a lot of players that are not having fun out there… especially some of the streamers who are new to this genre and only playing because they were paid to play by Grinding Gear Games. Maybe this was not the patch to showcase the game with a free to play weekend.
This is a bit sad because Abyss actually adds a lot of fun to the mapping experience. It is pretty freaking rippy, and on my Crossbow Warrior I wound up dying to it quite often. However if I treat it with respect on my Minions character I can clear them without much issue and get some really good rewards from the Abyssal Troves that spawn. More than that there are some fun interactions between Abyss and Essences where if an Essence monster spawns inside of an Abyss you get special Abyssal crafting essences. The changes to the way that Essences work were also welcome in that getting them during the campaign feels like something worth using, because they are effectively just a equivalent to a Regal Orb that comes with a guaranteed stat on it. Gearing has felt a bit easier and while I struggled on the Warrior… it was not for lack of items dropping.
More fun than the Abysses themselves, are the Abyssal Depths that can spawn in your maps. These are essentially a whole new map layout that comes with a few rare bosses and access to a bunch of troves scattered through the layout. All of which feel extremely rewarding and worth doing. I got my first Lesser Jeweler’s Orbs from the Abyss mechanic for example, and I’ve seen plenty of clips of folks pulling Divine Orbs and Perfect Jeweler’s Orbs from these layouts. The Abyss monsters can be pretty brutal though, so it is equally likely that you just end up dying to some bullshit mechanic and losing all of the loot. There is one specific Abyssal monster that seems to entirely ignore my minions and spends the entire time chasing me as I am backpedaling while trying to keep my raging spirits summoned. Thankfully my Arsonists carry me pretty freaking hard and so long as I keep dodging they will eventually kill the stupid things.
The thing that shocked me though is on the Infernalist I breezed through my first two ascendancies. Sanctum was super easy and honestly the sprint mechanic makes the death crystal timer thing trivial. Since the monsters all have a “wake up” animation when you get to them in, you can just run past them pending you do not collide into them. In all of these escape trials I largely skipped all of the combat and just ran from crystal to crystal until I cleared the level. What shocked me ven more though is that I got a really good sequence of choices in Ultimatum and was able to knock that one out as well. I will very likely go with Sanctum to get my last two ascendancy points, but that is going to be something I put off for awhile because the last two choices will probably hinder me more than help me until I get some good gear.
One of the things that has annoyed me quite a bit is that Trade is not working out like we were told during the presentation. In the features discussion it was indicated that the gate for trade was having a hideout, and that if we had a hideout already from previously leagues we would be able to interact with it immediately. That is not the case. You have to get to Kingsmarch in Act IV before the system will unlock, meaning that while we can access the UI elements… they are entirely useless until you rush through the campaign. This only further serves to make things worse for players who are struggling… because they have also taken away the currency exchange from the previous zones. So if you are struggling and cannot quite get your build off the ground, you can’t spend the meager exalts that you have gotten to buy gems to improve your situation… and instead are better off just rolling another character.
At the moment I am not really following a build guide, and just sort of yoloing my way through the various minion clusters that I have used previously. This seems to be working for the moment. At some point I am going to have to start investing in defenses but that is a future me problem and not a current problem. I should be able to get through the campaign in my current state and as far as ascendancy points I picked up the Hellhound first and gave it poison support and armor break through corrosion which seems to be working well. Since my build is mostly doing fire damage, I opted to go with Bringer of Flame since ignites are much harder to get than they used to be after the changes they made to how that whole thing works. This node use to require Pyromantic Pact… and now that it does not it seems universally great pending you care about igniting things. I will go for Altered Flesh next, and then might respec to go down to half life reserved and get bonus spirit and energy shield through Beidat’s Will and Beidat’s Hand.
Right now I am running with 4 Arsonists, 3 Skeletal Warriors, and can summon 12 Raging Spirits at a time. I went ahead and picked up Bind Spectre so that I can hopefully gain one of the Vaal dudes that everyone seems to be using since I am nearing the end of Act III. There are apparently 3 types of Vaal Guard and the one that we want is the one that throws green fireballs. You can keep disenchanting your gem each type if you wind up getting the wrong one. As far as gearing goes… I think I am going Armor and Energy Shield bases either that or a mix of pure bases of either. I would not mind having some armor counts towards elemental damage items. I’m also not sure if I can stack block as a defensive layer or not, or if that will cost way too many points on the tree to get a useful amount. Right now I am mostly surviving by not getting hit and letting the overwhelming damage my minions deal carry me.
I am actually enjoying myself now that I swapped characters, and the crafting mechanics that come along with Abyss have been pretty cool. There is a whole version of the veiled orb that allows you to unveil a modifier on your items, and they all seem to be pretty solid options so far. They also drop often enough that I have felt like I could actually use them rather than hoard them for perfect items late in the game. I will at a bare minimum play through all of the new content, but I am not sure how deep into mapping I am going to get. The whole tower chase thing feels pretty hollow, and that seems to be when most of the folks begin petering out. At bare minimum I want to be able to play around with the trade system so I will know what to expect when it comes to Path of Exile 1. I’ve actually come to the point where I enjoy the trade economy and I can only see how this is going to improve things. Are you playing Path of Exile II? What did you end up rolling? Are you enjoying yourself or did you rage quit out in frustration? Drop me a line below. The post Tale of Two Game Experiences appeared first on Tales of the Aggronaut.

A Thorny Reception

Good Morning folks. I am getting a bit later start than normal to blogging, because work got in the way. If it can start interrupting me at 6 am… I can take a brief break to bang out a blog post. While I have mostly been focused on my new Thorns Forge Guard build, I am still playing quite a bit of my Minion Necromancer. I have to say I really love the look of the coven set that was one of the support packs this season. I buy the most expensive supporter pack every season, because I like giving Eleventh Hour Games my money because they do a phenomenal job of giving me a few fun weeks each new season. They are also considerably cheaper than Grinding Gear Games in the way that they price these packs, making it feel like a massive steel. That said… I don’t love every armor set that I end up picking up, but this one… perfectly fits the vibe of the Acolyte.
I said yesterday that I have changed my perspective on how to build a loot filter, and now that I am building one for all of my characters in a given season… it means that often times I get really cool things for the character I am not actively playing. As a result I got a bunch of really good upgrades for my Necromancer yesterday while working on unlocking Empowered Monoliths. Firstly I got an LP2 copy of the Mantle of the Pale Ox and leaned heavily into survival giving it +flat health and +regen percentage. Next up I got an LP1 copy of Tyrant’s Skull and I gave it percentage Minion Damage… and quite honestly it will be pretty unlikely that I improve this further. For Dragonflame’s Edict I gave it Minion Fire Pen which was the best of the options I had laying around for donor staves. It’s not ideal but it does at least prove that I can clear a t4 Julra without much issue. I really need to farm the End of Dragons timeline for more chances at staves. I also really wish this game had some equivalent of the Path of Exile 3 to 1 vendor recipe because I have a bunch of junk that I really need to feed into the turtle to see if I can upgrade it, but that is way more of a hassle than just vendoring things.
I’ve been spending way more time over on the Forge Guard because having things just explode when they look at me is too much fun not to take advantage of it while it lasts. This is one of those builds that I do not expect to survive this season, or at least not at this power level. Everything that I have heard is that Judgement Paladin is still one of the best builds out there, but it is nowhere near the levels of raw survival and damage output that it had last time. That is really the thing that I appreciate the most about Eleventh Hour Games is that they nerf things down to a reasonable level… rather than giving the GGG triple tap and knocking them completely out of the rotation. I think GGG feels like they have to shake up the meta every league, but what ends up happening is they just create a new build of the league… and all of the other play-styles suffer. Right now in Last Epoch there are countless perfectly viable builds, and that seems really healthy.
Now that my Thorns build is online, I am going to start actually focusing on pushing corruption. I knocked out my third Harbinger and at the suggestion of my friend Ace I did Lagon because the arena is so limited there that it becomes a bit of a pain in the ass to actually fight the Harbinger. The earlier you fight a Harby… the weaker a version of it that you end up getting. So the easier fights… you probably want to wait until the last few tiers of corruption. Ultimately when you hit 300 corruption you unlock Aberroth and I want to do that and see how well this build continues to hold up. Right now it actually does a really great job of bossing, but is lacking a bit in the survival department so I am trying to buff that as I swap out gear. At the moment I have two completely useless rings, so I will be targeting trying to figure out what I actually want in those slots for survival and damage output. I am trying to stack as much Phys Resistance, Attunement, and Reflection as I can, wherever I can get it.
I’ve made so many changes and updates to the build since the last post. Essentially I swapped out six pieces of gear and am looking to swap out even more as I get deeper down this particular rabbit hole. The biggest upgrade is a new copy of the Thicket chest and crafting a t6 thorns onto it. I am still keeping Last Laugh because after having tried a bunch of different things, I find I miss the culling strike when I don’t have access to it. I had a two-hander with +8 to all attributes, and I figured that was good enough for the time being until I found a higher legendary potential version. Other than that my general plan has been to throw on additional life or survival in general onto every piece that I can. I am still using Boulderfists because they have good armor and life on them… and I need to sort out what I actually want as an eventual replacement for those.
The biggest challenge I am facing is that in order to really push this build to the limit… I need a ton of small weavers idols with damage reflect on them. This problem is two fold. In all of the idols that have dropped for me this league, I have found exactly two of these. Secondly there is no real way to target farm weavers idols apart from running a bunch of cemeteries. Normal idols there is an entire tab in the prophecies that supports farming those. Weavers Idols… not so much. There is not even any support on the weavers tree for making them drop more often. Ultimately I think this is one of those builds that is only really going to reach its maximum potential in a trade league economy… and even swapping to trade would be futile since for whatever reason… trade just never quite works out in Last Epoch. It is either wildly overpriced or completely dead. So far I am dealing roughly 8000 reflect damage every .5 seconds to everything looking at me… and this scales up to I believe 3 million damage against bosses due to the more multiplier on the chest for bosses and rares. Anyways… I am having fun. Friday though I am swapping for a bit to Path of Exile II to farm the MTX, but depending on how that goes I will probably keep poking at this build and seeing where I can take it. The post A Thorny Reception appeared first on Tales of the Aggronaut.

Righteous Fire but Thorns

Good Morning Folks. I’m officially in the Monolith on my second character of the league. This does not mean that I have abandoned my Necromancer, in fact I ran around on it last night with my friend Ace. I actually swapped over to Dragonflame Edict last night and dropped my crab ring for another Phantom Grip to make up for the +2 Minion Skills that I was losing when I dropped Tolmat. I will forever miss my incorrectly named minions and crab… but really in empowered monoliths their survival was awful so they were not staying alive for very long. What I leveled this time is a Forge Guard, which means adding a bunch of Sentinel specific nonsense to my loot filter. That is something that I arrived at is rethinking how I build my loot filters… instead of making them character specific I am going to just keep adding to them so that I can keep searching for items I need for all of my characters in a specific league.
This morning I recorded one of my trademarked “dumb little videos” to show off the interaction of Thicket of Blinding Light. Essentially this gives you a very Righteous Fire style Thorns Aura that effectively hits the entire screen at once. The chest piece has the text “Every 0.5 seconds you Blind all enemies facing you and deal Damage to them equal to your Damage Reflected to Attackers stat“. So that means that every .5 seconds you are pulsing a giant thorns aura on anything that can see you. Due to the particulars of the build you can scale this nonsense in four ways… by stacking Attunement, Overcapped Physical Resistance, Armor and by reference Armor Mitigation, and then also any flat damage reflect that you can find on gear. All of which will just make the aura of death that you are pulsing deal more damage, but as you can see in the video it is already pretty formidable.
Ash and I had talked about this played on a Primalist, but this video shifted my focus over to trying it on a Forge Guard especially after seeing how silly it looked. You obviously need the Thicket of Blinding Light , which is rather expensive resource wise… and if you are like me and get a low roll you will need to keep buying them from the vendor trying to get one with some Legendary Potential on it. Thornshell is also a bit part of the build since it is a good source of reflect damage, as is Thorn Slinger. I am running Decayed Skull mostly because it gives a multiplier to armor, and then Boulderfists just to have something to slot in, but I will likely replace that by a good exalted item. The build utilizes the Forge Guard ability to use a two handed weapon with a shield and I am currently running The Last Laugh so I can get additional armor shred and a culling strike effect, but the original build I based mine from was running Dreamthorn for its added block chance.
It is a truly silly build and I have no clue how far I will end up taking it. Like I said there is another variant that I have seen that uses Spriggan for the build and you can see a video of it playing out here running up against Aberroth. They are specifically using Valdyr’s Chalice but I have heard that the percentage damage reflected does not actually impact the pulse from the chest piece. I guess if I pick one of those up it would be worth throwing it on just to test and see if it makes a difference. Anyways if you are looking for a fun build that is very unlikely to make it out of this league unscathed… it is worth running up a character to play around with it. The AFK nature of the build is nice, because Gracie keeps crawling up in my arms and blocking my face. I guess I will keep trying to improve the gear and improve my general survival to see how far I can get with it. The post Righteous Fire but Thorns appeared first on Tales of the Aggronaut.

POE2 Free Weekend and Thorns Sentinel

Good Morning Folks. This weekend is the launch of Path of Exile II 0.3 aka The Third Edict and I have had every intent to just start playing whenever the hell I felt like it. Last Epoch Season 3 launched this past weekend and with how close these two things seem to always be now… I feel like we are always going to be courted towards one or the other. Last Epoch got the win last go round with the combination of a pretty frustrating 0.2 patch in POE2 combined with Last Epoch pushing back their seasonal start so that players frustrated by one game could bounce to the next. The thing about The Third Edict is that nothing about the patch really excites me except for the new asynchronous trade system. I have been wanting a more automated trading system in Path of Exile since I first started playing it, and I am pumped as hell that they have already announced a version of this is coming to the superior game… Path of Exile 1.
What raised my excitement level however is that yesterday Grinding Gear Games announced that there will now be an in game version of the trade website browser. I am pretty freaking pumped about this, because while sure… power traders will likely keep using the trade website on a second monitor, this makes trade in general much more approachable for players and a much better option for those who play on console. Sure the whole concept of having to teleport into a hideout to buy your items is a bit kludgy, but this is so much better than anything we have had access to. It will also present some interesting situations to make bulk selling items more reasonable, because when someone teleports in to buy one sanctum book for example, it is likely they will just hoover up all of the books at the same price. Our very own community Saint, Sir Gog released a video this morning as a bit of a warning though, outlining several different scams that he can see working under the new system. It will kill several that are notorious in both POE1 and 2, but offers up some new ones for folks who are in a hurry to get their currency deleted.
What has changed for my equation of playing this in a few weeks… is that they are running an event the first weekend where they are giving away a few MTX for anyone who has cleared Act 1. I am a sucker for MTX… and as a result I am very much likely going to be firing up a character and at a minimum clearing through Count Geonor. Right now I am looking to play a version of the character that I rolled late in 0.2 that is some sort of a Warrior playing with Crossbows, and namely Incendiary Shot with Armor Explosion support. More than likely I am going to be doing a Titan and then stacking small passives to inflate the damage and survival of the build. I have no clue what order I am going to take my ascendancy points… probably do Crushing Impact first and then when I get my second ascendancy done, swap the points into Hulking Form given that the bag is a waste of a point until you can go two points in. Everything that Crushing Impact is doing, I can get with support gems, but it will be handy once I am able to pick up a fourth ascendancy and get 50% more multiplier against heavy stunned enemies.
The other thing of note about the Path of Exile II 0.3 release weekend is that they are opening it up for all players to try out the game for free. Starting at 1pm PDT on August 29th and ending at 1pm PDT September 1st… anyone is going to be able to go to the platform of their choice and download the game for free and play it. This likely means that the servers are going to be heavily congested. However it sounds as though the free players will not be able to start the download until that 1pm deadline ticks over, giving anyone who already has the full client a bit of a head start in the process. I hope it works out for them and does not lead to a massive quagmire over a holiday weekend. The last league launched over Easter Weekend and caused all manner of issues with them updating bugs… and I realize that Labor Day is not a thing outside of the United States… but I really hope they are prepared for the onslaught of players. If you’ve ever been curious about the game then I suggest you give it a shot and check it out. If nothing else… Path of Exile II is a great gateway drug to the real goodness of Path of Exile 1.
Over in Last Epoch I am slowly progressing on my Zoo Necromancer build, but I am starting to hit my first opposition as I begin raising corruption. This is probably something that levels could resolve, either that or trying to perfect my passive tree and go with the Abomination build. Mostly I am now through two harbingers and need to actually begin raising corruption to keep progressing. The big problem that I am having is that even though I have better general survival while mapping… I still can easily get one shot by bosses. I struggled to get through Gaspar in The Last Ruin timeline, because I just kept dying to the rotating beam phase once there was more shit on the ground that I needed to avoid. Once I beat Gaspar, actually downing the Harbinger was more tedious than anything. I’ve been focusing on some of the harder timelines to knock those out for these first few Harbingers so that I can do some of the easier ones later once the difficulty increases.
I’m also being tempted away by another build. Ash had already signaled to me that there was the possibility of some thorns shenanigans with the new primordial chest called Thicket of Blinding Light. He was thinking about this as a build on the Primalist tree, but I think I am more comfortable with the Sentinel tree overall and its general survival options. Yesterday the algorithm fed me this video doing exactly that thing… and now I want to give it a try. Last night I started a brand new character and have been leveling it with Shield Throw converted to fire damage. I had never really played around with Shield Throw in this game and it is a heck of a lot of fun. I basically leveled with Hammer Throw until I unlocked it and then when I had enough points into Shield Throw I dropped Hammer Throw entirely. Right now I am trying to pick up the Paladin tree points so I can start speccing out the abilities needed from there before dumping more points into Forge Guard. I think tonight Ace and I might run around on our Necros and try and do some nonsense. I am not super feeling the current state of that build so I might try and tweak it a bit over lunch today. That is of course pending I am doing better by tonight. I essentially breathed in some fumes over the weekend and they have thrashed my lungs a bit… and I am having quite a bit of trouble breathing today. It is one of those days where I can work remotely just fine, but today is supposed to be an in office day and there is no way I can do that. So as a result I will likely be taking a sick day. The post POE2 Free Weekend and Thorns Sentinel appeared first on Tales of the Aggronaut.