Good Morning Folks. On Thursday the Last Epoch Season 3 started and since then I have largely been focused on leveling. I finished Act 10 at some point on Saturday morning, and pushed into Empowered Monoliths last night around 7pm. I have a pretty solid build at the moment, but it is one that I just winged my way through rather that following a guide. In theory at some point I should probably optimize things, but I really how skill respecs work in this game. You can respec your character passives without much issue just by spending a bit of gold at a vendor to remove points and then immediately you can put them back. For skills, you remove the point… and then have to deal with not having that point until you have earned enough experience to level it back up again. I really hate this process and as a result I am avoiding it until I absolutely cannot progress any further in the current state of my build.
There are basically three things that have caused me to die in this game. The first is getting a loot lizard shrine and then freaking out about trying to chase them down and ignoring the packs of monsters between me and the lizard and just getting overwhelmed. The second is the fact that Gracie has decided that she needs to crawl up into my arms at a moment’s notice and the game does not have the pause functionality that I am so used to now from Path of Exile. The last death type is due to the fact that I have around twenty minions on screen at any given time… and I simply lose my damned cursor and given that Last Epoch does not lock the cursor to the screen area… it could be over on the second monitor. When I need to deftly blink away from some incoming attack I need to be pointing the cursor in the right direction and my old man eyes cannot see the stupid thing.
In Path of Exile I can equip a more visually distinct cursor and same goes for running a cursor pack through BlishHUD in Guild Wars 2. Unfortunately for some reason the way in which Last Epoch was built has caused them to be unable to modify the cursor at runtime, in spite of them exploring this at length. So apparently the accepted solution by the community is to run a tool called YoloMouse that you can buy from Steam for roughly $4. Aaron Action RPG has a video about setting it up for Last Epoch if you are curious. Now instead of a very hard to find cursor that blends in with everything… I have a giant 50px green arrow that clashes spectacularly with the screen and I can locate in seconds. Sometimes you just have to make adjustments… especially as your eyesight gets worse. Prime old man gaming woes.
I’ve been leveling as Necromancer with effectively 9 Archers, 5 Mages, 2 Wraiths, 1 Golem, 1 TRex, 1 Crab, 1 Random Incorrectly Named Mob, and then summon a Rift Beast when certain monsters hit 40% health. The only challenge with the build is that sometimes my army of minions gets distracted and I have to kill forcing them to stay on target. There is a bit of lag between when I command them to attack and when they actually do… but once they are on target things melt pretty quickly. I am running up to 6 Volatile Zombies at a time, with leap, and they essentially cause the equivalent of culling strike when they hit something at 15% life or lower. I do wonder if I would have better dps if I swapped my Golem for an Abomination per the trendy build… because it would have a single minion doing the majority of my damage and potentially allow me to rip through things faster.
I am running a truly aggressive number of uniques with this build… more so than I am probably comfortable with. That means I need to keep finding better copies or copies with legendary potential so I can get some of the stats that I would be missing if I were using an exalted item in that slot. This is not too terribly different from the snapshot from Friday with the addition of getting a lucky Nemesis drop of the Pale Ox chest, a slightly better Phantom Grip, a slightly better Evolution’s End, and then picking up the Primal item I am running the Tyrant’s Skull which gives me the TRex minion. Right now I am trying to chase a high LP version of Reach of the Grave but it seems like 3 and 4 LP versions are super rare. If only Cleaver Solution were worded differently… and converted Strength as additive Intelligence… I would probably be running that, but alas it is your Intelligence equals your current Strength.
I’ve unlocked all of the slots on my weaver’s tree and two are devoted to Reach trying to farm a good one to convert into a legendary. I have a Tolmats in one of the remaining slots and a Phantom Grip in the other so I can keep getting those pretty regularly. As far as my maps go I have the Nemesis Tower map in both slots because those are always useful to find on the monolith. Now I am starting to focus points on things that I actually want to unlock and the first two went into the node that makes Dungeon specific monsters appear in the monolith so that you can get those rewards without ever having to run those dungeons. Next I will probably focus on increasing the frequency of Rift Beasts in my maps so that I can hopefully farm up better copies of Tyrant’s Skull. Lastly I will probably throw points into the rest of the Loot Lizard nodes because while they cause me to play in imprudent ways… they are still a heck of a lot of fun and big loot bonanzas.
I’ve pushed The Woven faction up to level 5 and unlocked a few more maps to buy which will give me points to spend. Over on Circle of Fortunate I have it at 8 which gives items a higher chance to get legendary potential, and also higher chance of getting more of it. The biggest thing I need to watch is when I get a bunch of currency in either faction because I am notoriously bad at actually spending it down. These screenshots were taken this morning after I purposefully bought a bunch of prophecies and maps, but usually I am carrying at least 10k in each currency because I just forget about spending them. What I really want is a hideout that allows me to have a merchant from each faction in it, so that I don’t have to keep going over to an otherwise useless zone all of the time. Legitimately something akin to the Path of Exile hideout is now the thing that I think I want the most in this game.
As far as the campaign and new content goes… Act 10 was really solid. It felt a bit on the longer side, but I am not sure if that is just because I have the rest of the campaign memorized and optimized at this point. I was super happy to see the world turtle showing up in this content and lending us a hand. Originally we first saw this character in one of the weaver mas and since they already had the model it seems like a good place to add it in as they help us get across a broken bridge. There is some side content that is entirely missable but also pretty hilarious, so I suggest you duck into the areas even if the game is not pointing you into that direction. Ace told me about it which caused me to back track and figure out how to find it. In total it probably adds another hour onto the content and lets you start the Monolith at a much higher level. This also makes that first Monolith way more dicey if you are doing content skips however.
All told it is a good time… but I do admit I am feeling a bit of wanderlust and am contemplating rolling a Primalist to try out the earthquake bear thing. There is also part of me that wants to see just how badly they nerfed Judgement, and if it is still as viable for bossing and deep corruption as it was last league. I need to group up with Ace and do some nonsense because I know that will be a heck of a lot of fun, and will make everything feel more engaging. I am feeling sort of rudderless at the moment. I am having fun, but also not sure how much effort I want to put into grinding things out like I did last league. I am sure I will probably at least attempt Aberroth once, but I don’t enjoy the Harbinger chase nearly as much as I do other parts of the game. I don’t really like bossing in ARPGs… and that holds just as true for Last Epoch as it does for Path of Exile. I would be perfectly happy never pushing any higher than 100 Corruption were it not for the fact that the game sort of forces you to do so.
I am not sure what is up but I am not really feeling this league and this character as much as I did last go round. Necromancer is a way more passive gameplay style and I might try pivoting to something else and see if that brings back the magic. I will think about it today and see where it leads me. Are you playing this season? What character are you playing? Drop me a line below and let me know how you are enjoying it.
The post Visual Clarity Overrated appeared first on Tales of the Aggronaut.
Good Morning Folks! Yesterday was the release of Last Epoch Season 3 aka Beneath Ancient Skies and I spent all evening leveling a Necromancer. There are a number of changes to the way that minions work in this update and I wanted to give it a spin. More importantly the supporter packs added a Sloth that hangs out on my back and a Toucan, which added to my existing Capybara pet allows me to run around with a great party for adventures. I’m just a Hot Witchy Goth roaming around the countryside raising the deads to make the baddies pay. My character this time around is the aptly named “BelMakeDeadGo” and I am sort of yoloing my way through the leveling with the plan to actually follow some build guide once I start running into problems. The way minions work in Last Epoch is in general so much freaking better than the way minions work in Path of Exile, because while they fixed Animate Guardian… Spectres are still a giant pain in the ass for the first game. I also think I like exploding zombies better than angry flaming skulls.
I’ve had an exceptional amount of luck in getting things to drop that are actually useful for my build. The first unique drop that I got was Doublet of Onos Tull, which is not phenomenal… but early on is super good at making your minions just deal more consistent damage by making them all deal bleeds. Shortly after that I got Tolmat’s Incorrect History of Eterra which I have never used, but is super fun because it summons a random zone specific monster to fight along side you… which is pretty freaking solid overall. Add to this a Reach of the Grave and a Crab ring which just added more minion goodness and another disposable easily resummoned target to soak damage. The real amazing drop was Evolution’s End which dropped after letting the league mechanic go to its maximum number of evolutions, and allows me to summon the beast that I built during the process of creating it. When I get a unique to 40% it pops into the battle and feels sufficiently like a Kaiju joining the field. It gives big “Let Them Fight” energy.
Speaking of league mechanics, the primal hunt involves you following around an NPC named Skarven Bloodhorn as he opens up rifts to the location of a specific beast. The rifts are marked with 4 claw slashes in the air, and clicking on one either summons a new cave to explore and find a new beast to grant mutations, or summons a beast to fight that has all of the mutations you have chosen to date applied to it. It honestly took me a bit to grasp that I was stacking mutations and making things harder and harder, because for a bit I thought maybe this mechanic was just wildly overtuned. After you have killed enough beasts you can pop into a zone and fight the final form one last time, and upon killing it a fancy unique will drop. I am not sure if it is always a version of Evolution’s End, or if there are more things on the loot table because I have only taken one all the way to completion.
I think this will go much faster when we are in the monolith, but during the campaign it essentially took me all of the way until level 45ish to complete one of these having never skilled a single primal rift. What I ended up with was a beast two two extra heads, one frost, and one ice… that summons these pretty brutal whirlwinds that chase the target down and that periodically divebombs the target location. This was a massive pain in the ass to fight while I was unlocking it, and it was super good at churning through my minions forcing me to run away and resummon everything. Now that it is on my side… it can just wreck pretty much any boss and I am kind of happy I suffered through the process of getting it unlocked so that I can use it going forward. Pretty sure I am going to be using this neckpiece for a really long time, as it seems to scale well as I level.
One of the nice things about this mechanic is that you can spend the beast parts that you collect with Skarven to unlock primal uniques. You can only equip one of these at a time, but was pretty happy to see that Tyrant’s Skull aka the relic that summons a TRex minion, is just something I can buy off this vendor. This is not something I will get anytime soon because it requires 13500 Ancient Bones, 15 Primordial Fangs, and 10 Primordial Horns… the last bit is not even a resource I have seen yet in any form. Looking it up this appears to be something that you either exchange at Skarven for other parts, or comes from one of two different woven echoes. Since I only really care about one of these items right now, I will probably start exchanging my Primordial Pedals for the Horns that I need.
All told I am having quite a bit of fun leveling a Necromancer. I am going to likely not make a ton of progress tonight, because I am meeting up with a friend to paint miniatures. Note this is not something I have done in almost two decades, so I am sure I will be rusty as heck. If I produce anything worth sharing I will likely turn that into a blog post at some point or share on my various social medias. Mostly the point of today is to go over and there and try a bunch of different paint ranges so I can figure out what I am going to buy my way into. At the moment I seem to be leaning towards Pro Acryl, but I could be easily convinced to go in any other direction after today’s outing. I still have to do some cleaning and rearranging before I can reasonably set up a painting area.
Are you playing some Last Epoch? What character did you end up creating? What do you think of the new league mechanic? Drop me a line below.
The post Witchy Goth, Sloth, Toucan, and Capy appeared first on Tales of the Aggronaut.
Good Morning Folks. Early yesterday evening, we had a 15 minute downtime for Path of Exile II which deployed patch 0.2.0e. The patch included a lot of pretty solid changes from shrinking some of the larger zones by cutting out dead ends, to slowing down specific mob types so that they could not just bum-rush you forever. There are still issues with the game, but most of those are design decisions not necessarily things that feel like they are bugs. I still feel like I am maybe not the intended target audience for this game, but given enough patches like that… it might actually get closer to that. I still feel like crafting is entirely missing from the experience and what we have instead is just praying for the RNG gods to smile upon you with a fortuitous drop. Generally speaking I can get pretty far into maps in Path of Exile 1 before I need to resort to trade… but I did not even make it through the campaign without buying a few items here.
Because of how miserable the campaign felt, I spent most of last night approaching it with fresh eyes to see how the recent round of changes impacted the experience of starting fresh. The only twink item that I threw on my character was Enfolding Dawn, which honestly causes more problems than it solves by taking away your mana gain from Intelligence for the benefit of having 100 Spirit. I mostly ended up yoloing my way through a build without following any guide, and essentially followed in the footsteps of my character from last league. All in all it was a MUCH better experience than when I had rolled this character last week and made it through the first zone. I was not necessarily exploding the entire world, but I managed to work my way through the entire first act without taking any deaths. Sure I had to dodge quite a few effects and work around when my minions died on me… but it was reasonable and I mostly found myself leaning on the combo of Raging Spirits and Arsonists like I did last time.
Mapping is also so much better now that Rares are highlighted on your map immediately. This gives you a clear direction that you should head up entering the map, and gives the entire experience a bit more purpose. The drops are still a bit on the low side, but I do have to say that their waystone changes are perfect. I’m never running into any issues where I am not getting waystone drops enough to sustain my mapping. In fact I am massively over-sustaining which is pretty nice. You get tier upgrades often enough that if you can JUST get through one map in the new tier… that you are probably going to have a bunch of waystones to run to keep progressing through that tier. I’ve yet to be in a position where I need to drop down a tier because I ran out of waystones to run.
Having fewer towers in the endgame mapping is a huge positive. I still do not love running these maps, and as such having to do fewer of them is a good thing. I feel like that does not necessarily make towers actually good though, because I don’t want to do them. I am also not super hyped on the progression system. Path of Exile 1 has this whole grid of maps where you mark them off one by one, which feels good with each new map giving you Atlas Passive points. Instead of running 10 Tier 1 maps, you now have to seek out a Nexus of Corruption and clear that… which in truth often means you are needing to run MORE than 10 maps to find the next one. I get what they are going for here… but it does not feel amazing. It still feels like I am running more maps and getting less benefit from them… which is especially bad when each individual map feels largely unrewarding.
There are however some payoff moments in the maps, and when you find one it feels good. I’ve you’ve been around the community at all you have probably seen screenshots of Ventor’s Contraption, which is a unique lockbox that takes gold to open. Each time you open it, the amount of gold goes up significantly. I only had enough on me to do three spins of the gacha box, and I feel like I got fairly decent outcomes. I know there are folks who have gotten 10 stacks of Divine Orbs from these things, or perfect jewelers orbs… so I did not get that lucky. The only problem is… not every map has anything even vaguely as exciting as the gacha box. A lot of maps are pretty boring still, and lack the chance of decent drops… so it kind of feels like you are just slogging through the objectives hoping it will improve at higher tiers.
After a major patch though, things are in a better state overall. Next week on this blog is likely going to be focused on talking about the Last Epoch Season 2 launch and trying to sell you on why you should be playing it. If anything dramatic happens in Path of Exile II however I will probably at least talk about some of that as well. I hope you all have a wonderful weekend and get the loot drops you have been hoping for.
The post It’s Getting Better appeared first on Tales of the Aggronaut.
Good Morning Folks. Early yesterday evening, we had a 15 minute downtime for Path of Exile II which deployed patch 0.2.0e. The patch included a lot of pretty solid changes from shrinking some of the larger zones by cutting out dead ends, to slowing down specific mob types so that they could not just bum-rush you forever. There are still issues with the game, but most of those are design decisions not necessarily things that feel like they are bugs. I still feel like I am maybe not the intended target audience for this game, but given enough patches like that… it might actually get closer to that. I still feel like crafting is entirely missing from the experience and what we have instead is just praying for the RNG gods to smile upon you with a fortuitous drop. Generally speaking I can get pretty far into maps in Path of Exile 1 before I need to resort to trade… but I did not even make it through the campaign without buying a few items here.
Because of how miserable the campaign felt, I spent most of last night approaching it with fresh eyes to see how the recent round of changes impacted the experience of starting fresh. The only twink item that I threw on my character was Enfolding Dawn, which honestly causes more problems than it solves by taking away your mana gain from Intelligence for the benefit of having 100 Spirit. I mostly ended up yoloing my way through a build without following any guide, and essentially followed in the footsteps of my character from last league. All in all it was a MUCH better experience than when I had rolled this character last week and made it through the first zone. I was not necessarily exploding the entire world, but I managed to work my way through the entire first act without taking any deaths. Sure I had to dodge quite a few effects and work around when my minions died on me… but it was reasonable and I mostly found myself leaning on the combo of Raging Spirits and Arsonists like I did last time.
Mapping is also so much better now that Rares are highlighted on your map immediately. This gives you a clear direction that you should head up entering the map, and gives the entire experience a bit more purpose. The drops are still a bit on the low side, but I do have to say that their waystone changes are perfect. I’m never running into any issues where I am not getting waystone drops enough to sustain my mapping. In fact I am massively over-sustaining which is pretty nice. You get tier upgrades often enough that if you can JUST get through one map in the new tier… that you are probably going to have a bunch of waystones to run to keep progressing through that tier. I’ve yet to be in a position where I need to drop down a tier because I ran out of waystones to run.
Having fewer towers in the endgame mapping is a huge positive. I still do not love running these maps, and as such having to do fewer of them is a good thing. I feel like that does not necessarily make towers actually good though, because I don’t want to do them. I am also not super hyped on the progression system. Path of Exile 1 has this whole grid of maps where you mark them off one by one, which feels good with each new map giving you Atlas Passive points. Instead of running 10 Tier 1 maps, you now have to seek out a Nexus of Corruption and clear that… which in truth often means you are needing to run MORE than 10 maps to find the next one. I get what they are going for here… but it does not feel amazing. It still feels like I am running more maps and getting less benefit from them… which is especially bad when each individual map feels largely unrewarding.
There are however some payoff moments in the maps, and when you find one it feels good. I’ve you’ve been around the community at all you have probably seen screenshots of Ventor’s Contraption, which is a unique lockbox that takes gold to open. Each time you open it, the amount of gold goes up significantly. I only had enough on me to do three spins of the gacha box, and I feel like I got fairly decent outcomes. I know there are folks who have gotten 10 stacks of Divine Orbs from these things, or perfect jewelers orbs… so I did not get that lucky. The only problem is… not every map has anything even vaguely as exciting as the gacha box. A lot of maps are pretty boring still, and lack the chance of decent drops… so it kind of feels like you are just slogging through the objectives hoping it will improve at higher tiers.
After a major patch though, things are in a better state overall. Next week on this blog is likely going to be focused on talking about the Last Epoch Season 2 launch and trying to sell you on why you should be playing it. If anything dramatic happens in Path of Exile II however I will probably at least talk about some of that as well. I hope you all have a wonderful weekend and get the loot drops you have been hoping for.
The post It’s Getting Better appeared first on Tales of the Aggronaut.