Big Boisterous Boss Bonanza

Morning Folks! The truth of Diablo IV is that it is not necessarily the most compelling game on the planet, but it absolutely nails one aspect. It is easy, seamless, and non-punitive to group up and do content with your friends. I think above all else that is the main reason why this is going to remain in the rotation of games for me, because it gives a good meet up destination for me and Ace to hang out and slaughter demons together. I love Path of Exile, but it feels bad to group with other players. Everything about the calculus of grouping makes it feel overly punishing, whereas Diablo IV has nothing but benefits when it comes to hanging out with friends. Ace had a bad day, and I also have not had the most wonderful week so far… so as a result we decided to hunker down and burn through a bunch of bosses last night.
That really is the biggest benefit of Diablo IV, that grouping especially when it comes to bossing is a force multiplier… not necessarily in the time to kill but definitely in the access to loot. I took a screenshot of my materials tab before the night and at the end of the night, and we burned through so many bosses it was silly. We gave up on Varshan though, because after four trips to vendor/salvage it just felt silly to keep going given how largely unrewarding that boss feels. Essentially we did the rotation of Beast in the Ice, Varshan, Grigoire, and Zir first so that we would then have more summons for the two best bosses Andariel and Duriel.
Going into the night I really only wanted two things. I needed a good Ancestral copy of Ring of Mendeln, and a good Ancestral copy of Blood Moon Breeches. Thankfully I walked away with multiple copies of both so that I could spend some painstaking time evaluating all of them to determine which one I would end up using. Additionally I think I picked up a few good copies of every Necromancer specific unique just in case I needed to swap builds at some point. I might try and kit out a full second set of gear and try Blood Wave, since it is so relatively easy to swap between builds now thanks to the armory. Essentially if you need uniques… you need to be running the summoned bosses because that seems to be the only reliable way to get them. Ace got my luck and walked away with two Mythics, and unfortunately I walked away with none… but last league I think I got 5 to their 2 so we will call it even.
I wish I had a good count of just how many boss summons we did last night, but I did not keep track. I know I carried Ace through a 50 Pit before the evening so we could attempt to farm on Torment 3… which was doable but just went a bit too slow and we bumped it down to T2. At the end of the evening I drug them through a Pit 65 so that they could begin to play with Torment 4. Past that we did run a 10 Wave Infernal Hordes on Torment 3, just so we could stockpile some obducite to masterwork the ancestral uniques we got. It was a pretty great night and essentially wall to wall boss and monster killing. No better way to soothe the soul.
I’ve knocked out three objectives on the final tier of the Seasons Journey, but I swear that this season seems to be much harder than the previous one. I seem to be able to run open world Torment 4 content without much issue, but Nightmare Dungeons seem a bit rippy at times. I am either immortal… or getting one-shot with little room between. There is an objective where you have to kill 50 Elites in Nightmare Dungeons without taking any deaths. Similarly there is a one that requires opening 25 of the roots from the events… in 15 minutes that is going to be hard as hell to get done. Everyone is out there spamming those things and you don’t get credit when someone else opens one. It is going to be rough getting through this one, and it might be something that I do once the season has died down a bit.
I am pretty sure Ace walked away with every unique but one, which is pretty decent considering I think that specific build requires a bunch of uniques. They did get what felt like 20 different copies of the ring that they needed, at least one of which was double ancestral. I got a wild quad ancestral necklace, which sadly I have no use for… but still cool to see. This is honestly what I wish Path of Exile 1 or 2 or even Last Epoch could be. All three of those have various punitive reasons why grouping up is occasionally butts. Diablo III and IV though… its all good and honestly better the more people you can pack into an event. The only negative would be the sheer amount of time and running back to a vendor that would be required to do four different players worth of summon materials. It would literally take an entire afternoon to cycle through a similar payload of four players worth of mats. It essentially took all night… around three hours maybe, to do all of our summons for six bosses.
I still feel like I am probably starting to wind down a bit. I want to start ratholing decent ancestral gear so that I can build an entire second set of gear and try blood wave. As much as I do not love the concept of a minion-less Necromancer, I still feel like I owe it to myself to try this season’s god build. Pure minions should get better at some point soon hopefully, because right now the Ring of Mendeln is not interacting correctly with several other legendary items, keeping the stack of multipliers from happening on minion damage. I will say it is kind of butts right now if you happen to die in any content, because there is no easy way to get back your minions unless you left a stack of corpses laying around. This is also a problem I have had in Last Epoch, except there you have to summon them all painstakingly one at a time. Path of Exile II really has the right idea by making your minions summon automatically. At a minimum in both Last Epoch and Diablo IV there should be a channeled button that will summon up all of your minions at once so that it isn’t something you can realistically use in combat, but it does allow you to get back to fighting shape easily. I hope you are also finding some comfortable distraction from the bullshit that is happening in the real world. I am not blind to it, I just figure it is better for my mental health not to engage right now. Enough information is filtering through to know that shit is really bad. Please do not take my lack of engagement with it as a sign of not caring. I care about you and your safety, and if you need me I am only a message away on the plethora of platforms that I have an account on. I am still checking everything sporadically, but I am also denying them my undivided attention. The post Big Boisterous Boss Bonanza appeared first on Tales of the Aggronaut.

Best D4 Season Ever?

Good Morning Folks! I hit level 60 last night and officially entered the endgame. I am exceptionally happy because I essentially did not change any of my gear since around level 40, and did only a minimal item swap in a few slots when I hit 60… and was pretty much able to roll straight into a Pit 20 to unlock Torment 1. The Season of Witchcraft is going to do nothing for the folks who are deeply biased against Diablo IV, but for those of us who are capable of finding joy in more than one thing at a time… it is a pretty great time to be alive. Diablo IV will always be the Duplo version of an ARPG, but that does not mean that there is not a heck of a lot of fun to be had. Quite honestly I feel like we have this great progression to take someone from only being mildly engaged all of the way to gibbering madly in the darkness.
Essentially for me… you have Diablo III which is the absolute simplest version of an ARPG. Now Diablo IV sits just on the other side of Diablo III with a little bit more nuance and build variety. Then you have Last Epoch which serves as this happy medium between all of the games where it is very easy to understand, has a lot of hand-holding for gear progression, but also has real depth for creating interesting builds. On the other side of that I feel like Path of Exile II really serves as a much more accessible gateway drug to Grinding Gear Games. It is a bit more complicated than Last Epoch, but nowhere near as complex as Path of Exile 1. Finally at the furthest end of the spectrum you have the original Path of Exile with its decades worth of systems built upon systems and effectively represents the ARPG version of what the Kowloon Walled City was. No one should feel shame for finding their happy place and then deciding that they do not need to descend any further into madness.
Anyways…. back to this post… at this point I have done up through a Pit 25 and need to spend a lot of time grinding the Pit until I have all of the glyphs needed for my build. I wish there was a more interesting way of acquiring these because in its current state… The Pit feels way less rewarding than some of the other endgame systems. There are a bunch of vectors that I need to follow to level up various things but not having any of the right glyphs is a problem that should be remedied quickly. I still do not love the paragon system in general and feel like it is way too tedious for what it is. I would FAR rather have a passive tree like Path of Exile 1/2 than this obtuse combination of boards. The big problem is when you decide that you want to swap builds… it is just a pain to set up all of the paragon boards again.
Right now I am trying to make the decision if I stick with the pure minions build, or if I migrate to one of the other more powerful Necromancer builds like Blood Wave. I think ultimately I want to end up Blood Wave but am uncertain if it is worth trying to transition until I have at least some of the uniques that the build relies upon. Unfortunately… Blood Wave is a zero minions build in its optimal form… and I do not love that. That is one of the things that kind of annoys me about the current state of the Necromancer is it feels like the best versions are all based no not having minions at all. Ultimately if I wanted to have zero minions… I figure I would just play a Sorc. If I can get to Torment IV on pure minions then I will be pretty happy, because quite honestly… once I finish the seasons journey and the battle pass I will probably stop caring about Diablo IV.
Speaking of Seasons Journey… I am currently in Chapter IV and starting to whittle away at the requirements. This is ultimately going to be my guide moving forward and will dictate a lot of the activities that I participate in. At some point I am going to have to take down Lilith, and if I can actually do that as Minions I will be exceptionally happy. I also want to do some boss farming with Ace like I did last league, so hopefully the build will allow us to do that. Spiritborn was wildly overpowered… but honestly Necromancer at least so far does not feel terribly weaker. At very least I had a much easier time transitioning into the first Torment level than I did as my Centipede Spiritborn. Spiritborn did not become exceptionally overpowered feeling until I switched over to Quill Rain.
As far as the Battle Pass goes, I am only 20 levels into that. From what I remember last season it did not really start speeding up until I could chain farm the internal council. I know that knocking out the sub objectives of the seasons journey also seems to give a lot of credit as well. Like I said above my goals for Season 7 are to complete the Seasons Journey and complete the Battle Pass. Any thing past that truly is a bonus, because if I can squeeze enough enjoyment out of the game to make it to Path of Exile season 3.26 I am going to be stoked. It is a little sad though that this Diablo IV season feels like it is the best so far and it is getting very little in the way of attention. Most of the ARPG streamers are continuing to stream Path of Exile II for the time being, and at least among my Battle.net friends there are very few people playing outside of my closest circle of friends.
I’m happy and having fun and honestly… that really is the only thing that matters. I also really dig the look of my character… which is admittedly the same basic appearance I use on all of my Necromancers but I am pretty happy with the armor. That has been the thing that I really enjoy about completing the battle pass each season, is gaining even more interesting cosmetics to use going forward. Diablo IV will probably always be an acquired taste, and will never be technical enough to gain legitimacy amongst the most hardcore players in this genre. It however still will be a pretty fun game to revisit every few months… pending they don’t do anything terribly stupid with it. The post Best D4 Season Ever? appeared first on Tales of the Aggronaut.

Minion State of Mind

Good morning folks. I am still playing quite a bit of Path of Exile II while also alternating between it and Last Epoch. I am playing Minions builds in both games currently, and seem to be going through a phase where that just seems to be what I want to do. There are few things more satisfying in an ARPG than running around with a giant mob of NPCs that do your bidding. The Necromancer was one of my favorite characters in Diablo II for this reason, and when that character was launched in Diablo III I had a few seasons where I played it there as well. Biggest happening of the extended weekend is that I spent nine divines on a new sceptre. Essentially I wanted something with at least level 19 Skeletal Warriors on it, because to the best of my knowledge there are none available with level 20 on them. I am not sure if this is even a thing that can roll, but upgrading from 18 to 19 should still be a significant boost.
When I started running a Storm Mage I had to drop one of my Arsonists to make it work, and while this worked great for Rares and tankier packs… I noticed it negatively impacted my overall map clear. As such another benefit of the sceptre swap was that it gave me enough spirit to pick back up another Arsonist. Additionally I had enough left over spirit to add a second cleric, which seems to greatly improve the sustain of my minions. My poor little cleric worked overtime healing up my minions and having a second one just spreads out the total healing. Basically everything seems to just have an easier time staying alive which is good, especially given that my infernal hound is eating a portion of damage dealt to me.
Today however is the launch of Season 7 in Diablo IV and I plan on popping in tonight and giving it a shot. Raxx released his tier list for characters and right now has Necromancer as number one. Generally speaking his tier lists are fairly accurate or at least present relatively sane early data. The thing is I was already leaning heavily towards playing a Blood Wave Necromancer during this league since I appear to be in minion mode right now. The fact that they look like they are going to be in a good place is only really gravy on top.
I’ve MOSTLY played Barbarians in Diablo IV, because generally speaking I prefer to play tanky characters or big bonk characters when given my druthers. However Barbarians have been in a bit of a mess this entire time and they feel kind of awful to level. I’ve always been partial to Necromancers, but to the best of my knowledge have never actually played one through the endgame. A bunch of mine got pushed up to level 50 when the expansion dropped, but I am not certain I have ever actually organically taken one of my characters to paragon levels as a Necro. I figure this is a good opportunity to give it a shot. I’ve also never really played a Rogue either and at some point want to play some sort of a bow build.
I’ve had more than a few complaints about Diablo IV since its launch. That said I have never understood the false dichotomy of needing to hate Diablo IV to love and appreciate Path of Exile. D4 has been in a bit of a mess but by the time the expansion launched it was in a pretty decent state. Is it a brilliant game? No. Is it a fun game? Yes, within specific parameters and for a shortish period of time. I’m kind of ready to be playing something other than Path of Exile II, because there are also a lot of things about that game that I do not like. Unfortunately 3.26 is nowhere in sight, so that means I am more than happy to hop on the next train that leaves the station… which means Diablo IV Season 7. If I can get a few weeks out of it before this particular brand of gum loses its flavor, then I will honestly be extremely happy. The post Minion State of Mind appeared first on Tales of the Aggronaut.

Last Epoch is Cozy

Good Morning Folks! Since Path of Exile II is awaiting a patch, I figured I would spend some time doing something else. Sunday I started an Acolyte and turned her into a Necromancer going down the path of doing a fairly common minions build since that is what I played almost 300 hours of in Path of Exile II. It is wild just how comfortable Last Epoch is compared to Path of Exile. While the game is lacking at the endgame, and hopefully the big April patch will alleviate that a bit… the leveling experience is so freaking cozy. By my play session last night I was starting in on Monoliths and having a grand old time with my army of horrible children.
I played quite a bit in September when they did the Cycle Refresh and had gotten my Circle of Fortune faction up to rank 11. This made leveling a new character feel amazing, because I was constantly getting really interesting items. More than that the Nemesis system feels phenomenal at low levels because you are regularly getting pretty interesting unique items turned into legendaries with random stats attached to them. The only negative about the Nemesis systems… is that it makes all of the other content feel significantly worse. Rogue Mages for example need a rework because it feels like they only drop Clutch Plates for a 77 Honda Civic Hatchback… which is awesome if you need one of those but otherwise pretty forgettable.
Some of the items that I am seeing from drops are wild. Path of Exile II wanted to make loot on the ground matter and failed miserably at that, but honestly… that is precisely the state of Last Epoch right now. This is an item I picked up off the ground… that has 3 Tier 6 affixes… one of which sealed so that i could in theory roll off one of the other affixes trying to get something with better synergy. Granted I don’t plan on playing a character that needs any of those things, but it is still a wildly compelling item. Given enough time spinning the randomizer I will start seeing items that DO have the stats that I want on them. The fact that I can target specific monoliths for specific gear slots… and also throw Runes of Ascendance at random items use that trying to get the Uniques that I want. I feel like I have so many options to either farm perfect loot, or perfect less than perfect loot.
Right now I am mostly wearing a bunch of weavers will items, because they were handy and often have interesting results. I’m also running two Hollow Fingers which give me extra skeletons. I had one with two legendary potential and attempted to turn it into a ring with Minion Health and Minion Damage, but unfortunately hit flat health instead. Still a reasonable item to use but not necessarily an ideal item. That is one of the things that I dig about Last Epoch is that you can get to a pretty reasonable gear state easily, and then slowly over time attempt to improve upon it by making more Legendary items or lucking into some really tasty drops.
I am sure when the POE2 patch drops I will be back over there testing out the changes, but for the moment I am living my best life in Last Epoch. This game is so damned good, and really… once it has the amount of content that Path of Exile does… it is going to be the easy winner for my attention. I am definitely looking forward to April and the next Cycle where they are supposedly focusing on the endgame entirely. The monolith is a good core, but it just needs more surprise content to borrow a term from the POE2 patch announcement over the weekend. Monoliths feel great when you have a Nemesis, Rogue Mage, and a loot chest… and feel pretty awful when none of those spawn. The more of those little doses of joy that they can pack into the mapping experience, the better the game is going to be. The post Last Epoch is Cozy appeared first on Tales of the Aggronaut.