Where Are The Boots?

Good Morning Folks. Yesterday was the official launch of Midnight, and I am always shocked at how much of a difference this seems to make. My rotted “deluxe edition” brain feels that if there is a head start… I am probably going to pay the extra in order to enable it. However, there seems to be a large volume of people who do not do this thing, either because they cannot afford the difference or because they are diametrically opposed to the practice. So I will never be shocked at what a difference things make when the flood gates actually open and all of the players show up. All of the zones were way the heck more active last night, but shockingly, the most cogent change was the fact that general chat was way more hopping with activity. It’s been disturbingly quiet the entire time I have been playing, and even the few times I attempted to ping chat for a rare mob… I got crickets.
This morning I had popped in to check on World Quests and saw someone calling out that this dragon named Ravengerus was up and that they were going to take it down. I had attempted this the other day, and even attempted to summon folks to my aid… with zero luck but today… we got the critical mass of players needed to take it down. It dropped nothing useful, and also, seemingly, the rare kill quest is bugged because this thing did not count towards it… nor did any of other named mob spawns that I have taken down count. I like killing big monsters, and I will always be down for taking down a silver elite, no matter if I am likely to get loot from it or not. I took a screenshot in large part so those who have not been around WoW, can see how much better the ground markers and attack visualization are. While this is not the pixel-perfect nature of Final Fantasy XIV, it is so much better than the “every edge is fuzzy” problem that we had for years. Fights are way easier to do because it is so much easier to actually avoid attacks that are avoidable.
Between World Quests and Rare mobs, and a few hunts, I have gotten my item level up to 225, which includes a 220 blue or better in every slot except for my belt and my boots. I picked up a 201 belt for cheap off the Auction House, because I had so little luck with belt drops that I just could not seem to find anything better. I’ve gotten belts to drop from Rares, but it is always a cloth belt. Similarly, I have gotten multiple pairs of boots to drop but they are always Mail, so it makes me wonder if there is some sort of bug happening in the smart loot system. Apparently, you can only get two Veteran rewards from weekly hunts, because the first two “hard” hunts that I completed rewarded a trinket and an amulet, and then all of the others after that rewarded a generic green bag of loot. The 246 trinket hat I got came from the Singularity quartermaster for achieving a specific reknown rating and then completing one of the tower defense things in the Voidstorm. I need to probably grind out dungeons or delves to see if I can get a damned pair of boots, since no one seems to be crafting them and selling them for a reasonable price on the Auction House either.
I also went through the process of unlocking the Haranir, which is, by far, the easiest Allied race that I have seen. Essentially, it just involves completing the campaign in Harandar and then talking to the NPC near the portal in Silvermoon. I create a baby Navi/Troll thingy that is a Druid in large part because the most interesting thing going on for the race is their Druid forms. I played through the tiny bit of story that represents a starter zone, and then moved to the portion where I go through the motions and choose a campaign to go through. I opted to go for Battle for Azeroth because it has been a while since I have seen those zones, and I particularly enjoyed the main story quest for The Horde. At some point, I will need to get an invite to Facepull since I rolled this on The Scryers. I know guilds are both cross-server and cross-faction these days, but I prefer to keep my horde with my horde friends in Facepull and then all of them also on The Scryers, whereas Argent Dawn is for Alliance.
Other than that, I have been making daily trips into Dune Awakening to farm for batteries. I did quite a bit of this during the double resources event over the weekend, and now I am mostly just making a bit lap around the central rocky area that my base is located in. I am up to 17 days of power currently, but keep dipping in to do this to keep extending this time frame. The most recent Coriolis storm seemingly ruined some of the easy battery spawns in my area. However, there are still at least three spawns that I can farm relatively easily, and I dip in periodically to do so whenever I think about it. I am not done messing around with Dune, but I know that my focus is going to be really fraugh after this Friday when the Path of Exile league starts. My base to the south is going to run out of power, though, and I have warned the others on the server to raid the resources if they want anything.
There is a pretty constant trickle of information coming out ahead of the League start this Friday, and I am all on board with it. I’ve decided that I am, in fact, rolling a Righteous Fire Chieftain as my first character, in large part because I really want to get into the endgame as fast as I can so I can start exploring the reworked Atlas. I do want to build a Holy Hammers character and maybe a Guardian minions character, but those will come later once I have a stable financial base in this league. It seems like Kodra is going to be rolling some sort of Holy Strike character, and I will be interested in seeing how that works. Additionally, I have convinced my sibling Ace to give this a go, and they are going to probably be rolling an SRS Necromancer since it is pretty easy to get up and running. I would love to be there to support them as they need gear, but also know that they are deeply aligned with SSF ideology, so it will be a balancing act. I think Carth is going to be giving this league a shot as well and has a friend who will need to be invited to the clan. If we are mutuals and you play POE, you are always welcome in our nonsense. The post Where Are The Boots? appeared first on Tales of the Aggronaut.

Mirage Reveal Stream

Good Morning Folks. Yesterday was the launch of World of Warcraft Midnight, and given that I have been talking about WoW in general for several days, it probably seems likely that I would be talking about it this morning. However, you would be wrong, because yesterday was something way more important to me. We got the full reveal stream for Path of Exile 3.28, the Mirage League, and holy crap was it a banger of a league announcement. I highly suggest you watch the 40+ minute content reveal trailer yourself, but this morning, I am going to talk about some of the highlights and lowlights. Much like last league, this is a league where we are filling some of the gaps in lore between Path of Exile 1 and Path of Exile 2. I am fully on board with this, and I feel like this is happening in part because, apparently, Kitten Cat Noodle is how working for GGG as a Narrative Designer. For those not aware of her work, she was essentially the maintainer of the best lore resources that we had for the game, as she went act by act and league mechanic by league mechanic, explaining the lore behind them.
The league mechanic itself is pretty wild. Essentially, you will be able to enter imperfect copies of sections of the current map, and in them, every single mechanic will be duplicated in one form or another. It might not be the exact same strongbox, but there will be a strongbox in the mirage. When entering, you will be asked to choose one of three wishes that will mutate the results of the miraged area and stack with the existing map modifiers that you already have in place. Some of the ones that they showed off were the ability to have it so that all wisdom and portal scrolls dropped as some other form of currency, or that you gain the Souleater buff for the entire time you are in the miraged area. This should lead to some weird and wild juicing strategies, but since I am mostly an alch and go andy… this is just going to mean I have more mechanics on my map, which will be a welcome addition for certain.
The miraged areas can drop a currency that allows you to corrupt your gems to add an additional modifier to them. This is probably the piece of the league that I am the most excited about, and honestly, part of why I am contemplating going Righteous Fire again. I am curious what having a seven-link fire trap and a seven-link righteous fire are going to feel like. That applies to pretty much anything, though. It seems like the extra support is only going to be level one, so you are going to need to make sure you get specific supports instead of just anything viable. For example, with Righteous Fire, I will probably want Efficacy support if at all possible, because that is one of those gems that levels matter less than others. The only thing that concerns me is if the list of available supports is going to be pretty limited based on the combinations that GGG thinks should go together, not necessarily what players actually use together. I am thinking about the POE2 suggestion system, for example, where a lot of the links that you want on your build are not suggested by the UI.
The Atlas is also being entirely reworked. I was a Sentinel League baby, since that was the first time I got through the campaign and saw maps. As a result, I have never known anything other than the current Atlas, and while I know some other things existed before… I have never played with them. Essentially, the Atlas is being divided up into quadrants and then we will be able to apply influence regions within that quadrant. Each influenced map you complete increases the juiciness of the next in the cluster, all of which seems really cool. More importantly, though, they are splitting map tiers from maps on the atlas, meaning you can run any map at any tier at any moment. This feels essentially like a much better version of the POE2 waystone situation, but instead of relying on random maps on a Delve like endless atlas… we get to run whatever maps we want. The voidstones no longer elevate tiers of the map, and instead apply buffs to the map. The voidstones themselves are changing, and it seems like you will be able to get to three pretty easily, with the fourth still being the maven grind. I will likely continue to pay for a carry there because I hate having to do that many witnessed maps when I could be running altars instead.
So let’s talk about some of the bad things… nerfs. Some of my go-to builds have been Storm Brand of Indecision, Penance Brand of Dissipation, and Ice Trap of Hollowness… and all three of those ate some pretty significant nerfs. First off, Elementalist, which is the base that I would have built around, lost its increase to the Golem buff effect, meaning that every single Golem buff is just a little bit weaker now. Next up, Storm Brand and Penance Brand ate some pretty massive top-end nerfs across the board, making them way less viable to play. My most recent Ice Trapper build was a Golem Elementalist and relied on two Foulborn uniques… both of which ate significant nerfs. Double explode Berek’s Respite rings are no longer a thing… and Foulborn Tulborn can no longer roll with +4 cold gem levels… so I am losing a single gem level there. My other go-to build is Righteous Fire, and Chieftain explodes now deals less damage but procs twice as often… which Pohx thinks is going to be a net positive. Foulborn Red Dream, however, is going to provde 25% less life gain per Fire Resistance node… but still it is probably one of the best options we can slot into the tree. The total health levels of a Chieftain, though, are going to be a bit lower as a result.
There are a whole bunch of new Holy Skills going into the game, which I honestly think is probably a beta test for the Paladin class going into Path of Exile 2. I have to admit a lot of these look really interesting, and it is highly likely that I am going to roll some form of a Guardian before the end of this league and dive deep into maybe the Holy Slam skill. Kodra, right now, is eyeing some sort of Holy Damage minions build since one of the new abilities spawns temporary minions that he can then buff, and also run Herald of Purity for more holy minions. Since it ate zero nerfs, I still feel like Poison SRS is going to be strong, but unfortunately, Servant of Arakaali did not go core as I had hoped. Per Ghazzy, Minions apparently were buffed in general, so it might be a really good league for minions. If you can get level 30 Raise Spectres, they now become level 85 instead of level 81. To get there, though, you have to rely on a bunch of probably expensive corrupts.
While I am exceptionally pumped about the league in general… I am torn as to what I want to play. A couple of the things I considered starting ate nerfs, so essentially I will either go Minions or lean back on good old familiar Righteous Fire. I honestly kind of want to see what the Hinekora procs feel like and if they really do make mapping feel better. That means I am more than likely going to roll an RF Chieftain again and then branch out from there and make a Holy Slam Guardian and maybe a Poison Minions character. Sentinel of Radiance got some significant buffs, so Fire Damage Guardian SRS might be the play as well. In theory, once you get your first lab… You will be a monster and be able to face roll the rest of the campaign. That is mighty freaking tempting, especially now that I know how to build a proper block character and make them feel really damned tanky. I am sure I will be indecisive right up until the point that I roll a character late Friday evening… at which point I will probably just make a gut choice and run with something. Are you excited about 3.28 Mirage League? What are you looking at playing? Drop me a line below. The post Mirage Reveal Stream appeared first on Tales of the Aggronaut.

Two Years of My Life

Good Morning Folks. Today is the head start for Midnight, and it begins at roughly 5 pm CST. I find it interesting that they are specifically choosing that time frame for the start of a new expansion rather than the normal weekly reset time. Since Panda Remix, I have mostly been playing Belgraven, my Dark Iron warrior, as my main because I have always loved Dwarves… and always wanted to be able to play a Dark Iron. Blackrock Depths to this day is probably my favorite dungeon in the game because it was an entire whole-assed city down there, and it felt like a living, breathing, functional place. So while I have Belghast, my original warrior main at the level cap as well… I am choosing to move forward with a new legacy as I am this fiery Dark Iron dude. That feels a bit fitting, honestly, since I am no longer the Belghast that played World of Warcraft. I am Belghast, the blogger, podcaster, and friend to thousands, thanks to the weird fucking life that I have lived. I have a lot of baggage towards World of Warcraft because when I first left the game… I was in a really bad mental state.
There is an addon that has been cycling around the “social medias” called Account Played that visualizes all of the time you have spent playing World of Warcraft and groups it by class. All that is required is installing the addon and then logging in every character on your account, and now that the Warband makes this so much easier because you can see every character from the login screen… I decided to take the plunge and try it. I knew this was going to be a scary proposition, and this does not take into account the fact that I have a second account… nor any of the time I have spent on beta realms and in World of Warcraft Classic. So when I say I have spent two years of my life playing World of Warcraft, all of those extra realms account for the missing days. No wonder this game has such a fundamental effect on me, and why I have so many deep emotions tied to it. There are people that I met through this game who have become some of my closest adult friends. World of Warcraft feels like a high school reunion whenever I play it… and it has all of the same complicated emotions that go along with that. It was a place and a time in my life that felt as fundamental as going to college, and that might seem odd to people who are not steeped in this world, but as I age, it feels less and less weird to me. As far as the time break-out goes… I am not shocked by that in the least. Since the Warband gives me easy access to see every single character on my account. I have Eight Warriors, Eight Hunters, Five Deathknights, and Three Paladins. Warrior was the very first character that I rolled when I got into beta testing, and it was a Tauren. If I am going to play a random character in a World of Warcraft Event league… I am going to play a Warrior. What would even be wilder is if this could somehow track the amount of time played per spec, because I imagine I have spent way more time in Protection Spec as a Warrior and Paladin than any other spec. I could have absolutely called Mage as my least-played class, and Priest, I knew, would have been pretty low as well. What I was not expecting was Demon Hunter to be as low as it is, given that I mained it for an expansion. However, it also has not been out that long in the grand scheme of things compared to Warrior. I think I have as many Deathknights as I do, largely because it allowed me to rapidly create a functional character on a server, given it started at I think level 25ish? Levels do not mean much after all of the squishing that has happened.
I am looking forward to giving Midnight a spin tonight whenever it launches, and I expect to largely drop all of the quests that I have on Belgraven like a hot rock and move on with my life. I have contemplated dropping Blacksmithing as my profession and going for pure harvesting as I go into the new content. I think maybe herbalism is a good call, because there will always be demand for flower pickers in the world. Especially since I have reached a point of largely wanting to sell whatever I happen to be finding… double harvesting seems like a good call. The other option would be to mirror Belghast proper and go with Enchanting, because there is always a need for enchanting resources as well. I will probably continue to run old content on OG Bel for that precise reason because I can convert all of those purples into shards and sell them on the open market. I’ve never been one to accumulate much wealth in World of Warcraft, and I am going to see if I can change that, especially given that I have enjoyed being a vendor so much in Path of Exile.
Speaking of Path of Exile, today is also the drop of the Mirage League live stream, and with it comes a Twitch drop that works in both Path of Exile and Path of Exile II. This is where my next few weeks are going to get weird because I fully expect to be mainlining POE, and then playing Midnight, Dune, and Enshrouded as a bit of a palate cleanser. It is really hard to gauge what I am going to end up playing in this league until I have seen the trailer and, more importantly, the patch notes. Since I believe I have convinced Ace to take the plunge, I feel like I am not sure I want to go with Righteous Fire in this league as my starter. I might revisit the Golem Elementalist character and either play it with Ice Trap or try to turn it into some sort of Minion character. There is some thought that maybe some of the Phrecia classes might be going core, and if so, I will absolutely be playing Servant of Arakaali minions, because it was too damned much fun during Phrecia 2.0. As far as a wish list for this league. I would really like to see some version of Mercenaries go core. GGG said that they would like to bring it core, but it would need some sort of rebalance to make it viable. I liked gearing out Mercenaries and really loved that aspect of Diablo III, because you could use the Merc to balance out the weaknesses of your build. I hope the Breach tree is just as powerful as it was during the last league, because it was amazing for crafting early gear. I would love to see Kingsmarch simplified, because the process of building it out still seems like a massive hassle and one that you feel obligated to do since it is effectively free currency. I would really love it if they unbound the spell choices during the acts from your class so that I did not feel required to mule a witch every now and then when I need some of those early abilities. Other than that, I would really love to see a further separation between bossing content and mapping content, and make it so that you do not have to kill Maven and Uber Elder to get your third and fourth keystone… either that or make quest versions of those encounters because it takes too freaking long to gather up the resources for those fights. I am sure tomorrow I will be talking mostly about the Mirage League reveals. What do you want most from this new league? Are you going to be playing Midnight today? Drop me a line below. The post Two Years of My Life appeared first on Tales of the Aggronaut.

Goodbye Arakaali

Good Morning Folks! I took today off because I had some non-medical business to deal with… and all of my time has been spent dealing with medical nonsense. As a result, I slept in far later than normal, to the point where all of the cats seemed to think I was fundamentally broken. I had some wild dreams, and while they were not all connected, they all shared the general theme of ripping holes in reality. Take what you will of that. Sadly, yesterday was the end of the Phrecia 2.0 event in Path of Exile, and I have to say goodbye to my beloved Minions Servant of Arakaali character. I had so much fun with this build that I honestly might forgo my traditional Righteous Fire starter for some sort of minions character. Either that, or honestly, I had enough fun with my Golem Ice Trap Elementalist that I might try that instead as my starter. There is a teaser that might be hinting that some of the Phrecia classes are going core, and if that is the case… I may literally build the same damned character I played in Phrecia 2.0.
Yesterday, we got our official teaser trailer that revealed the name of the league, and I have to say… so far, nothing we have gotten as teasers has given us any real idea what the league is going to be like. Normally, by this point, we would have gotten at least a few quality of life improvement teasers, but no… all obtuse nonsense. My personal guess is that we are going to be presented with an NPC in maps that allows us to make one of two choices, which will change the way the rest of the map plays out. I am expecting this to be something akin to influence altars that present us with two choices, and each time we make it, we gain some terrible affix on our map… since GGG seems to like to kick us directly in the crotch as often as possible. The one thing I really hope about this upcoming league is that they have figured out a way to make T16.5 and T17 maps less complete ass. Other than that, I would really love to see Abyss from POE 2 come to POE 1, because it is so much more enjoyable than the de facto chase the green orb on your mini map version that we have now.
Other than that, I spent a bit of time in Dune Awakening, and I am working my way up to mining cobalt. I got my welcome back carepackage and it included way more resources than I expected, so as soon as I have the research points for it I will be learning how to make a Dune Buggy. As a result, I went ahead and added a proper garage to my base in the Vermillius Gap. I need to go back down south and farm the shit out of all of the missing intel that I left on the table as a result. I trained some points in Trooper to give me the shigawire claw, which feels like it is honestly required at this point. The nice thing about it is that it allows me to zoom in to the top floor of NPC bases so I can often times get in and out with intel before anyone even notices I am there. The defensive form thing was nice, but really bum rushing them with the knee and then stabbing them through their shield is my go to for dealing with the melee berserker types.
Building the garage has allowed me to expand out the top floor, and now I have so much room for activities. I kind of dig this weird three-story base thing that I have gone on, where the garage is at the lowest level, then the bottom floor has water tanks, blood recycler, and power plants, and then finally at the top floor you have most of the crafting machines and general storage. I also love the location of my base because there is Iron, Copper, Granite, Metal, and plenty of Water to harvest all within a few feet of my front door. Additionally, there are nearby Kirab bases that I honestly just need to get better at killing regularly for other materials. Sure, the welcome back package gave me stupid amounts of rare materials, but I don’t really want to lean on that if I can help it.
Other than Dune Awakening, I have also been playing some more Enshrouded. I am working towards various objectives in my most recent world, because I would like to ultimately see what all of the progression looks like at this point. I am running around on my highest geared character, but it has some minor problems… like all of the legendary gear I am using existed prior to rune sockets going into the game. So I have a great sword, for example, but one that I cannot socket a rune into. It will probably be a while before I find another equivalent weapon because I farmed all of them from the endgame chests to get the gear set that I am wearing now. Right now, I am mostly going through the process of unlocking all of the NPCs so I can finish building out my base properly.
Speaking of bases… I gave Ace shit for their minimalistic design, so I only find it fair to share my maximalistic nonsense. This is as far as I have gotten in my attempt to build all the way down to the shroud from the starter area. Making this even less realistic is the fact that I am carving out floors as I go down by tunneling out the rock from the mountainside with the place and remove trick. As I expand the footprint of my base, I will continue burrowing downwards, and at the same time expanding upwards into the vertical maximum height as well. At some point, I need to actually do something realistic with my design, where it is something more than just a series of empty floors. Right now I have a highly dysfunctional base, but I am not terribly far progressed, so it does not really matter that much.
I am also still occasionally piddling around in No Man’s Sky, and am working on unlocking the ability to process toxic waste. I happened upon a processing facility on the second planet and got the quest to upgrade my multi-tool to be able to handle it. This distracted me from the normal flow of the missions, and now I am largely roaming around the frosty surface of the planet, scanning everything that I can for credits. This morning, I ventured off towards some salvage… only to realize that, apparently, it is underground somewhere, and I could not see any obvious caves to explore. I’ve always enjoyed the super chill nature of this game, especially playing on super casual mode, where I am not constantly battling for my own survival. I like the concept of survival games, but hate the constant feeling that I am making zero progress, so when given the choice, I dial down the survival aspect so I can just enjoy the exploration.
The last monkey wrench to throw into the gears… is that I reinstalled Project Gorgon and decided to give it a look to see how it has progressed. I remember next to nothing about this game, but I do remember it reminding me quite a bit of Vanguard. Largely, I think this part was the fact that there are so many random trades that you can do. I inexplicably enjoy the fact that I can get points for burying my corpses. I played a bit last night… overpulled a half dozen spiders onto me… died and then returned to the spawn point. I think I am going to have to sort out my gear and abilities before I do something like that again. I did laugh heartily as I was attacked by an exploding sheep. I had been getting the itch to play something EverQuest adjacent, and maybe Gorgon will scratch that itch. Anyways! I hope you have a wonderful weekend. I need to pick up the house, gather my tax information, and deal with a few other things. Next week, we get our proper preview of the upcoming Path of Exile league, and I am looking forward to it. The post Goodbye Arakaali appeared first on Tales of the Aggronaut.