AggroChat #229 – Napoleon Tuxedomask

Featuring:  Ashgar, Belghast, Kodra and Tamrielo

aggrochat229

Tonight we talk about a bunch of differing topics… that sorta blend together into a mix of ideas.  We start off with some discussion of Thanksgiving Leftover abominations. From here Belghast talks a bit about his experiences with extremely Hardcore players on mobile phone games.  This sorta leads its way into discussions of MMO Design problems, which itself leads to talking about the FFXIV Shadowbringers expansion announcement. We discuss the problems with the Blue Mage and how the Limited Class construct is probably not the right way to do it.  This leads eventually into a discussion of the shenanigans that Tam and Kodra and crew have been up to in Fallout 76.

Topics Discussed:

  • Thanksgiving Leftover Abominations
  • Hardcore Mobile Players
  • MMO Design Problems
  • Final Fantasy XIV Shadowbringer
  • Blue Mage Limited Job
  • Fallout 76

AggroChat #223 – Freemium Monetization

Featuring:  Ashgar, Belghast and Kodra

aggrochat223

This week we are down half of our show, but weirdly enough ended up very close to our original line up from the first few AggroChat shows…  only missing Rae. We were concerned we might not have enough material for a show, but wound up only about 10 minutes short of our average which seems pretty good.  Tonight we talk about Monetization in Free to Play games and in part why some games it feels good to spend money on, and others it feels exploitative. This explores mobile games and mmorpgs as well.  From there Bel talks a bit about his experiences restarting with Monster Hunter World PC and how weirdly most of the progress was raising his skill and not necessarily his gearing. Kodra talks about his experiences with Mega Man 11 which leads to a discussion of this golden age of modern 2D side scrollers.  Finally we wrap things up with some discussion about Guilds of Ravnica and how it feels in a constructed and sealed environment on MTG Arena.

Topics Discussed

  • Free to Play Monetization
    • Mobile Games
    • Dragalia Lost
    • MMORPGs
    • Elder Scrolls Online
    • Star Wars the Old Republic
    • Neverwinter
  • Monster Hunter World
    • Skill Acquisition vs Gear Acquisition
    • Small but awesome PC community
  • Mega Man 11
    • Hollow Knight
    • Shovel Knight
    • Celeste
    • Bloodstained: Circle of the Moon
    • Retro Feeling Modern Games
  • Guilds of Ravnica
    • MTG Arena
    • Sealed Play
    • Constructed Play

AggroChat #216 – Belghast.exe has Crashed

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat216

Tonight Belghast completely crashes and has to reboot, during the intro.  Additionally Kodra also crashes at some point during the LARP conversation and we sorta have to move on while he comes back online.  It is one of those shows. You have been warned. We talk about GenCon and the convention going experience. We talk a bit about Steambirds Alliance and what a bullet-hell-perma-death-steampunk-bird-mmo is like.  If you have enough dashes you can connect any genres! We talk about Monster Hunter World on the PC and how it isn’t quite the dumpster fire that the internet reports it to be. We talk about questing in 4X games and why everyone but Bel seems to think this is an awesome.  Then we sorta break down into a lengthy diatribe about Dungeons and Dragons and Pathfinder and which versions were good at what. It’s a Show!

Topics Discussed

  • Kodra visits GenCon
    • Convention Experiences
    • Here we Go A Larping
  • Steambirds Alliance
    • Ashgar Needs This Game
    • Spryfox Is Awesome
    • Realm of the Mad God
  • Monster Hunter World PC
    • Mostly Fine
  • Quests in 4X Games
    • Bel Thinks it sounds miserable
    • Everyone else loves them
  • Starfinder Thoughts
    • Pathfinder 2.0 Thoughts
    • Devolving into a discussion about D&D Generations
    • 3.5 Thoughts
    • 4e Thoughts
    • Open Gaming License was Awesome
    • Bel says some stuff about Palladium Games
  • The Public Nature of D&D
    • Beginning with 3rd Edition to Now
    • Critical Role
    • Talking D&D on Talk Shows

Protecting Sanctuary

Tomorrow is the official launch of Blaugust and I am pretty freaking excited about it.  I think last I checked we had something in the vicinity of 52 blogs signed up and I am hoping once the first topics start rolling in that number will keep incrementing upwards.  July 25th through July 31st I have dubbed the Blaugust Prep Week, and what you can see from me and hopefully the other mentors is a series of posts talking about how to get started.  These may range from technical discussions of WordPress vs Blogger vs Tumblr to more general discussions of picking a format for your blog or coming up with a name you won’t immediately outgrow.  For the participants however, they should view this as a time to stretch their legs a bit and prepare for the month ahead.  Get some of those early posts in so that you can sort out your own personal blogging rhythms.

Since we had a few more folks sign up I figure I should link their stuff here as well.

New Participants

Once again if you have not taken the time to sign up, please do so.  Considering we have all been there before deciding if we should be blogging at all…  I promise you can do this thing.  When you have signed up make sure you pop by the discord and come hang out as we chat about bloggery things.

Protecting Sanctuary

One of the weird disconnects thematically that I have in Elder Scrolls games has always been the Dark Brotherhood.  For the uninitiated, the Dark Brotherhood is a group of assassins that answer the call of the Night Mother.  Around the game world individuals perform a ritual known as the Black Sacrament that calls on the Night Mother with a very specific prayer “Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear.”  This prayer is heard by the Night Mother and relayed to the Listener of a specific sanctuary which then goes and seals the contract.  We as players traditionally carry out these contracts that involve taking the life of someone who has generally speaking wronged someone else.

So you would expect that from within the Dark Brotherhood everyone would effectively be blood thirsty assassins ready to kill at a moments notice.  While the last bit is true…  the Sanctuary has a very different feel on the inside.  The Dark Brotherhood represents some of the most weirdly sweet content in an Elder Scrolls game.  The members all take care of each other like a family, and when you return home the various other assassins are generally happy to see you.  There is something almost weirdly wholesome about the whole situation, and ultimately I think that is what makes the experience all the more unsettling.

Protecting Sanctuary

Ultimately every tale of the Dark Brotherhood tends to end in the same manner, and I am wondering if the tale told in Elder Scrolls Online will be the same.  There are several characters that I genuinely like…  like the Nord who sheltered a scared werewolf girl and adopted her as his sister.  Every game seems to have some characters that you just feel protective over…  in spite of the fact that they are legitimately cold blooded killers.  It is a bizarre juxtaposition that makes me completely uncertain how to feel about any of it…  but it is also one of those guilds that I always look forward to seeing the storyline.  It is progressing much slower than the Thieves Guild did, and I can’t say I am any better at getting a kill in without being noticed.  That said it doesn’t really seem to matter much in the grand scheme of things as I can simply hide out until the heat and my bounty clears.  The thieves guild and dark brotherhood skill lines are amazingly complimentary…  and my only complaint so far is that I cannot assassinate folks during the thieves guild dailies without triggering “being seen” and reducing my timer.

May the dread father guide your blade.