Long Time Coming

Bug Squish

At the launch of Heavensward we absolutely wrecked us a Sky Whale, but struggled a bit with Ravana.  It was a combination of insane amounts of incoming damage, mixed with the fact that we consistently failed at Final Liberation.  As we all faded away and off into other games, the one big regret many of us had was that we never actually managed to take down a bug.  Last night we finally set that record straight, and defeated Ravana.  In true fashion for our group however, the kill was a complete mess.  In fact I managed to get knocked off right before we finished the fight, because some random roofer was knocking on my door.  In Oklahoma our version of ambulance chasers are fly by night roofers looking to repair “hail damage”, and this guy had an equally questionable name to go with it.  So in my somewhat distracted state I was just a bit too close to one of the attacks that knocks you off the edge.  Ashgar somehow managed to survive alone until we finally pushed him over the edge at the last possible moment.  There is a final final liberation… and we probably killed him as the bar passed the O and was creeping up on the N…  aka seriously the last moment before we all died a horrible death for our hubris.  Of course like is usually the case no axe was dropped… but instead we did manage to pick up a pretty spiffy looking book that reminds me of a strange armored butterfly.

Long Time Coming

After downing a bug, we set our sights on Final Coil since a few of our modern assemblage were not with us when we managed to take this down the first time.  We started off with Turn 10… and honestly had to relearn fights as we went.  So much of this happened so long ago… that we maybe partially remembered a mechanic here or there but had largely forgotten the bulk of them.  We outgeared a good deal of the mechanics, but in truth what this really meant is that we could simply chain resurrect players when they died instead of dealing with the proper mechanics.  Ashgar and I attempted to think on our feet and deal with this as best we remembered them…  the primary example of this being the giant metal clad hydra that serves as the boss of Turn 11 who happens to have an attack that will straight up oneshot the current tank if it is not taunted off.  Traditionally we have a firm cut off time of 10pm CST but we went over a little bit.  Tam called our final attempt on Bahamut for the evening, and that happened to be the attempt we pushed across the finish line and got the win.  I am so happy to have been able to come back and take on these fights for the folks who had never seen them.  While I want to keep progressing into content that I have not seen, it is always good to go back and do the stuff we have, just to remember how far we have come.

Legion Lock

Long Time Coming

In other news I managed to push across the finish line in a completely different sort of fight.  For whatever reason I have had a fire lit under me to level a bunch of my stragglers up to level 100.  I pushed the Rogue from 92 to 100, Druid from 95 to 100… and then started on my Warlock that happened to be sitting at level 75.  As of last night I managed to nudge him across the line to 100 and even got in a quick LFR before the FFXIV raid.  I was honestly shocked to find out that you could queue for Highmaul LFR at item level 615, and I absolutely did just this.  I am not sure why I am enjoying my warlock so much.  It is just a style of game play that I have never really spent much time doing… and this represents the first “finger wiggler” I have ever legitimately leveled to the current cap.  I’ve had a Priest and Mage temporarily at “cap” but in both of those cases it was a boosted character so it really does not count.  I think part of it as well is that I really want a proper character to start farming transmog items for all of my cloth wearers.  I also want a tailor that I don’t mind grinding cloth on, because the Shadow Priest is absolutely not that character.  Now with the launch of Demon Hunters tonight, I fully expect to be attempting to do that madness…  however in the meantime I am really looking forward to exploring the world with my army of demon buddies.

Weekend Rusty

Demon-Huntering

I promise that I had every intention of getting up this morning and writing a blog post immediately following breakfast.  However the world had other plans… or more truthfully my friends Grace and Sol had other plans.  Last night was the beginning of the Diablo 3 Season 7, but unlike so many other season starts I had other plans.  Firstly yesterday was the birthday of my amazing wife, and I ended up taking off a half day to go out to lunch and then to a movie.  We saw Ghostbusters, and I have things to say about that movie but it is probably going to be a discussion for another day.  After that we came home briefly where my folks came over and brought a cake, and then it was off to a semi-monthly dinner with some of my wife’s siblings.  By the time we got home it was after nine and after sitting down to start working on a character I found that I was fading extremely fast.  So I only managed to make it to around level 25 before crashing, and during all of this… I forgot to take any screenshots for the blog.  As a result I popped in early this morning with the purpose of taking a few screenshots and logging right back out.  However this is the one where Grace and Sol invited me to a group…  and when I joined and explained that I was only online to take a screenshot or two…  they both “noped” and proceeded to drag me up in levels a bit.

Weekend Rusty

As a result I am getting a late start to this whole weekend posting thing, which is not terribly surprising given that I have always had trouble staying on focus during the weekends.  Something about getting up and milling around the house causes the morning to lack a clear sense of purpose.  I think the key to the week days functioning at all is the fact that I get up and take a shower the moment I crawl out of bed, which serves to wake me up completely.  This whole leisurely getting up, having breakfast, and nestling into the couch with my laptop business is a recipe for slacking off.  Regardless I am blogging now because Grace decided to go out for coffee giving me a nice break in the leveling process to knock out this post.  Firstly I am not nearly as pumped about D3 this season as I was in previous seasons.  Right now there is just too much stuff going on that I want to be participating in.  Namely at the moment my seeming fresh re-addiction to World of Warcraft.  Tuesday we can start rolling Demon Hunters, and I figure that will pretty much be the end of my Diablo 3 season experience.  Additionally I still have my Warlock that I am enjoying leveling, and I want to continue pushing it to 100 as soon as possible.  At the moment I am knee deep in Talador around level 94, but once again I am doing the method of leveling where I jump zones as soon as possible so as soon as I hit 96 I will be shifting to Spires of Arak.

This feels very much like a scattered post and I guess in a way it is.  I am so very not used to doing this weekend blogging thing.  This is the first weekend post I have made since breaking my streak of blogging every single day in May.  These couple of months have been more than enough to push me out of the habit.  In truth I think I enjoy not blogging on the weekend because there is nothing really hanging over me.  That isn’t strictly true I guess because I still end up having to edit and get posted the AggroChat episode each Sunday morning, but that at least gives me Saturday to be relatively carefree.  From a standpoint of our lifestyle it has been pretty huge as well because it means that my wife and I can get up and around and go out and do things, without having to wait for the inspiration to hit me… and a blog post to mysteriously appear on the page and get posted.  So while I am doing this for Blaugust I absolutely expect to return to posting week days once the month of August is over.  I am a prime example of trying to find a livable schedule to blog on, and this is a huge part of why I decided to do the more chill version of the initiative.  Sure we can push ourselves to come up with thirty one blog posts, and it is an interesting exercise…  but if the end result is resentment towards your blog or blaugust in general then I think the overall mission of promoting blogging on a schedule has failed.  For the time being however I am returning to my games and calling this post to a close.

Starfall Prophecy

Expansion Teaser

For a little bit now there have been rumors about the impending announcement of Rift 4.0, namely due to some data-mined zone names floating around.  Nightmare Tide and I had a bit of a rocky start and it was only recently that I managed to level through the content and hit the level cap.  Originally I thought that this expansion might be based on the Plane of Fire, given a few of the leaked zone names.  However it seems like this expansion ties directly into the last raid of Nightmare Tides the Comet of Ahnket.  Based on the teaser information on the Starfall Prophecy promotion page, it seems as though the Comet Ahnket has been picking up bits and pieces of the planes as it hurdles towards Telara, and as a result this inhabitable world has been created that we now need to go to in order to find a way to stop it.  This combined with some of the artwork shown on the site makes it seem like this expansion will be an amalgam of elements, or at least Life and Fire.

I have to say some of the new assets that are seen on the site are really damned cool.  Prime example is that I have zero clue what sort of machine this thing is, other than it seems to be themed with a similar face to the Comet of Ahnket content.  It looks amazing and I will be more than happy to fight it, and I am hoping that this is some sort of zone event boss.  Mostly it seems like this expansion is going to be a huge world with lots and places to explore.  I think one of my big issues with Nightmare Tide is that in the grand scheme of things… the color palette was extremely difficult to get used to.  It isn’t nature to see a landscape of violent purples and oranges everywhere, and trying to read that as something to roam around in.  While places like Goboro Reef eventually grew on me with time, it was a long adjustment period.  This on the other hand seems more familiar, like the same sort of zone treatment we saw in Storm Legion, but this time instead for a much more fire influenced setting rather than death.  Between now and launch however I either need to actually find a group to do Comet of Ahnket raid, or watch a play-through so I can soak up some of the information about what is happening there.  One of the things I love about Rift raids is that they are so full of story, that plays out around you as you move through it.  Unfortunately there is not a “Chronicle of Ahnket” or Intrepid Adventure for it… so that means I will actually have to try and find a pick up group to see the story-line.

New Features

Starfall Prophecy

On the promotion website it lists a whole slew of stuff under the title of “Claim the Power of Ahnket”, and some of them are pretty interesting sounding.

  • Increased Level Cap: 70
  • Legendary Powers
  • New Zones
  • New Dungeons
  • New Raid
  • Planar Assault Adventures
  • Fortress Sieges
  • Looking For Raid
  • Individual Reward System
  • Active Upgrades
  • Eternal Item Rarity
  • Planar Fragments

 

These all sound interesting, but we don’t really have a ton of information to go on yet.  It is my hope that between now and the expansion release, they start showing off various features of the expansion during the Friday streams.  Unfortunately I have other plans today, and the time shift means that it is happening while I will be in the middle of a family dinner.  However I am fully expecting this weeks stream to be epic, showcasing a lot of new features but in limited detail.  Of the above list the two that stand out the most are “Looking For Raid” and “Individual Reward System”.  Now these have caused drama in games that implemented them, but I have to say after having lived with them for awhile…  I’ve become a fan.  There was a time when I was strictly against the whole content of LFR, and probably said some things against it.  That was also a version of me that had a dedicated raid team, and access to the best gear said raiding could provide.  The current version of me however just wants to experience the content and play all of these various games that I want to play.  For example in Rift I don’t really have a large group of friends who happen to be playing the game, or at the very least not in the density that I have elsewhere.  As a result it is extremely hard for me to figure out how to get anything started, and I would absolutely lean on LFR like a crutch the same way I do currently on the Intrepid Adventure system.  Because of this.. the Individual Reward system only makes sense, that way you are not trying to roll against other players but are instead getting your own personalized loot.

Starfall Prophecy

The other things on that list that really interest me are Planar Assault Adventures and Fortress Sieges.  The Planar Assault Adventures sounds like absolutely something that would be down my alley, and I am hoping these are somewhat like chronicles in that they can be completed solo or with a group either one.  I mean I know nothing about it other than the name, but they give me ideas about leading a strike team of NPCs into various planar tears to complete objectives and get back out.  Hopefully the reality is even half as cool as my imagined version  sounds.  Fortress Sieges on the other hand seem like they might be able to go one of two ways.  If they are a PVE siege of a fortified position held by Planar forces, essentially a Planar Stronghold taken to the next level… then they sound completely amazing.  The other direction I could see something named like that going is some sort of open world pvp objective, and that is the point where they would lose me.  I have enjoyed world objective pvp in the past, but generally speaking when a game does this… it almost always degrades into deathmatching and ganking rather than focusing on objectives.  Essentially right now I know next to nothing other than a bunch of names, but regardless I am extremely excited about the prospects of what this expansion might bring.  As you can see from the above image.. I have already proudly put in my pre-order and am now riding around on my very awesome drake mount.

Rubber Band Thief

A Game of Fetch

Rubber Band Thief

This is Kenzie and she is a mess.  I am not sure how else to describe her, because she is unlike any other cat we have shared a home with.  She can be the biggest butt ever, and a bit of a bully to the other cats…  but she can also be the sweetest and most adorable animal you have ever seen.  She sort of vacillates between being an angel and a devil sometimes within the same moment.  She likes to help with the laundry… and as you can see here sometimes crawl under the upturned laundry basket.  She also gets super obsessive about certain things… for example I really like Red Velvet Muffins from QuikTrip…  and apparently so does she.  I can wrap up one of the muffin wrappers in several layers and she will go spelunking through the trash can in search of it.  When she finally gets it… it is not like she eats it but more certainly rips it to shreds.  Another similar obsession is twist ties and rubber bands.  We go to the cleaners fairly often and for whatever reason they like to rubber band together sets of wire hangers.  I am not sure exactly when it happened but Kenzie started stealing these rubber bands from the closet and running off with them.  In fact our living room and bedroom are filled with little caches of rubber bands that she mysteriously “loses” and can then summon up at pretty much any moment when she wants one.  I have a feeling if we ever moved out the couch there would be a sea of rubber bands and twist ties laying back there waiting to be rediscovered.

Over time this obsession started to morph and I am not completely sure when it started.  Instead of just playing with the rubber band she started returning back to wherever we were at and dropping it next to us.  When she first did this I decided to go ahead and toss it away again and see what she would do, and from there…  a new game was born.  We have a cat that plays fetch, in the truest sense of the word.  She will bring us something… and want us to toss it… and then she brings it back and we do this over and over until she gets tired of it.  When that happens one of two things will happen… either she will “lose it” and by lose I mean know exactly where it is at all times but decide to stop returning it.  Either that or she will just lay down beside me ON the object and want attention.  This second cessation of fetch generally means that she just wants a break and will resume fetch in a little bit when she starts nudging the object again.  So as a result the highlight of my evening was more or less spending an hour and some change playing fetch with Kenzie, quite possibly the longest running game yet.  It was extremely important because my wife was in the bedroom with the doors shut off attempting to bond with Luna, someone I have not really introduced you to yet.  As a result I am trying to be elsewhere so that both Kenzie and Allie have a stable and friendly source of attention, and as a result while I tired of the fetch thing about thirty minutes into it… and while my reaction time slowed significantly as I tried to level my Warlock…  I kept at it because I knew Kenzie needed someone constantly paying attention to her.

Pandaria Is Maddening

Rubber Band Thief

As far as the gaming I was doing while playing fetch …  I continued to push my Dwarf Warlock up through the levels.  At this point I am sitting at 88 and somewhere in the Townlong Steppes quest chain.  I said that Pandaria was maddening and that is mostly because we are in this awkward transitional period of time… where you cannot actually purchase the flight book off the black market auction house.  That means you can level an alt and have it fly happily from level 60 until 85… then have this awkward block of 85-90 where you cannot fly, and pick up once again in the 90-100 content.  This is a prime example of one of my complaints with World of Warcraft content, in that often times they seem not to take into account the ramifications of changes.  Removing the Black Market Auction House until legion… also probably unintentionally blocked players from being able to purchase the level 85 book for flying.  The easy fix would have been to simply change the level you can purchase Pandaria Flight from the trainer in the Shrine to 85, and do away with the book.  However instead I am stuck in this limbo as I try to level a new army of alts to the current level cap of 100.  I realize that I could always purchase boosts to 100 and be done with it… but even though I am taking every shortcut possible, I still enjoy the act of leveling and questing.  The mob density in Pandaria just makes that whole process a bit of a slog.

The one thing I am super thankful of however is that while each individual zone is a fairly linear process… they have added quests that unlock zones rather than having to quest your way through one to get to the next.  That way when you ding a level you can check the Adventure Guide to get the quest to move on to the next area.  This admittedly really speeds up the leveling process, and while I once had this ideal path through Pandaria that mostly still works…  it is sped up by no longer needing to clear to a specific quest to unlock the next area.  My next big decision however is what to do when I ding 90, and if I want to spend the gold to upgrade my caster heirlooms from 90 to 100.  I am highly considering it given that I have two more cloth wearers that have yet to hit 100, so it is not like they won’t see a lot of use in the coming months.  Essentially where I am standing on the whole leveling game is that I have my Priest, Mage and Monk that will be sub 100 now that I am zeroing in on getting that Warlock up there.  At some point once I get some gear at level 100 I will probably take a lengthy break to finish farming up the remaining cloth that I need to push my tailoring up to a reasonable place for Legion.  As to why I am suddenly motivated to play all of these alts…  I guess in theory it is because I am constantly seeing new appearance items and creating a stable of appearance farmers for the various armor types.  Prior to the Warlock I did not really have a cloth wearer that I enjoyed playing… and as a result don’t have much in the way of cloth appearance gear.  After all… the true end game is looking awesome.