Division PC Impressions

The Hard Data

Division PC Impressions

This weekend is another beta test of The Division, and from the sounds of it… this is a much larger pool of testers than the weekend of Pax South.  That Sunday and Monday after Pax South I managed to play quite a bit of Division on the PS4, so this time around I decided ahead of time that I would be trying it out on the PC just to get the broad feel of how the game performs on multiple platforms.  When it comes to PC gaming… a lot of your experience rides upon your hardware.  For the purpose of this test I decided to try playing it on both my gaming desktop upstairs, and my older gaming laptop.  I knew pretty much that the laptop would not perform well at all, but I was still curious to see if the game could reach a playable state on it.  So as a result I thought it was probably best to start by listing the important stats of my two gaming systems… so you can use that hopefully as a judge of how the game will perform on your own systems.  Since this is also an online game… I opted to take a quick speed test this morning just to use that for reference as well.

Gaming Desktop

  • AMD FX-6300 3.5 ghz 6 cores
  • 16 GB Ram
  • MSI GTX 960 4G Gaming Edition Video

Gaming Laptop

  • Intel i7-3630QM 2.4 ghz 8 cores
  • 16 GB Ram
  • 2X Nvidia Geforce GT 650M in SLI Video

Internet Speed

Division PC Impressions

The Gaming Desktop

Division PC Impressions
Gaming Desktop – 1080P Medium Resolution

When I first booted up this game, I have to say I had an inordinate amount of difficulty getting it to run.  The problem is the fact that you cannot get to the video and graphics quality settings until you wade through the character creation step.  This is unfortunate, since as an MMO gamer primarily… the character creation process is super important to me.  Initially the game launched in such a way that I thought it was trying to split the image between my two monitors.  I did the Alt+Enter trick to drop it to windowed mode, and then Alt+Enter again to attempt to fix the resolution.  However this time I had no mouse input, and could not really touch anything on the screen.  After exiting the game and reloading I was finally able to get in and through the character creation process, which is locked down and pretty minimal at the moment.  However if you hit randomize enough times you can get a character that you can live with at least for the purpose of this test.  Upon entering the video settings…. I realized that for some godawful reason the game was trying to by default run in 4K.  I simply do not have a machine capable for 4K gaming, and I think it was just freaking the hell out on my machine and monitors.  After dialing back the game to 1080p I started getting a fairly reliable 50-60 fps with dips into the high 40s as you can see in the first screenshot of this post.  At least on paper that seems like a really playable framerate, and I give them credit for making the game look gorgeous even on the Medium settings I was running.

Division PC Impressions
Gaming Desktop – 1080P Medium Resolution

The problem being that the game was not really playable even though I was getting roughly 60 fps.  It suffered horribly from some bad hitching anytime I moved into a new area, or often times in the middle of combat.  I can’t really call it rubber-banding, because there was no time rollback component but it felt quite a bit like rubber banding in MMOs where you hit this hard wall of lag… and things lock up before the world unfreezes and catches up.  This is not too horrible when you are simply running around the city and you enter what I can only assume is a new “zone”, but this is deadly when it comes to combat and encountering mobs that are causing your screen to freeze.  Now my friend Jabberant said that he played all last test on the PC and did not experience any of this… so it makes me wonder if this is simply a case of network congestion or some sort of bottle-necking happening on the server farm.  In any case it does not bode well for the enjoy-ability and stability of this game at launch.  Another friend suggested that I turn off VSync and this to some extent lessened the severity of the freezes…. but they were still very much there anytime I moved into a new area, or encountered hostiles on screen.

The Gaming Laptop

Division PC Impressions
Gaming Laptop – 720P Low Resolution

Now just a bit of a foreword… I did not expect this game to be playable on my laptop.  My laptop is a Lenovo y500 and at this point that model range is over three years old.  At the time it was hot shit, featuring one of the only laptops I knew with available SLI.  Instead of an optical drive, it features a second hot swappable video card that fits in the multi-bay, and as a result I can still run a lot of games that I should not theoretically be able to run on a GT 650M video card.  I have had decent luck by ratcheting games down to 720p instead of the native 1080p resolution, and I can play things like Dragon Age Inquisition that way… that otherwise choke on this machine.  As a result I thought this would be a good test of just how well this game might run on an aging system.  Firstly I was not shocked that initially I was getting 10-15 fps at 1080p but upon dropping the graphical settings to low and the resolution to 720p I was able to achieve fairly reliable 25-40 fps even in combat.  The problem being that at 6:30 am on a Saturday morning…  the servers should be under as little load as they will ever be during this weekend test…. and I was still seeing significant stalling and freezing anytime I moved into a new area of town… or entered combat.  So this seems to be a general problem with the game, and not necessarily limited to my desktop upstairs.  All of which tells me… the PC client needs some serious tuning before it is ready for prime time.  Given that “prime time” in this case is Seventeen days away on March 8th… this is a little worrisome.

Division PC Impressions
Gaming Laptop – 720P Low Resolution

All of this said… the game was shockingly playable on this old hardware.  It felt pretty much like playing Destiny on an XBox 360.  Sure the world looks like a blurry mess, but the core gameplay itself was pretty solid…  apart from the whole freezing thing.  I could in theory see myself playing this on the laptop without much issue, and even games like Warframe cause me to make resolution concessions to be able to run them downstairs from the comfort of my couch.  I also have to say that as far as controlling the game… I am MUCH better at playing it with a mouse and keyboard, largely because even after all the time spent with Destiny… I am MUCH more accurate with a mouse than I will probably ever be with a controller.  So given that Laptop graphics cards generally run an entire generation behind as far as performance goes… that would mean my laptop is the equivalent of an SLI GTX 550 setup….  so a 660/670/680 range video card in a desktop should be able to give equivalent performance.  Basically meaning that if you have an old machine, it won’t look pretty but the game should at least still be playable.

PC versus PS4

Division PC Impressions
Gaming Desktop – 1080p Medium Resolution

There are positives and negatives about both systems.  You can read my original thoughts about last beta test, where I talk more about the game-play than the nuts and bolts.  A lot of those statements still apply for either version.  Largely where I stand at the moment is…  the concept of being able to play from my laptop is really nice…  but even then I was consistently plagued by problems.  The Division on PC will be a viable game at some point, but my fear is it will be months after release and a couple of patches later, which is honestly what I have  come to expect from the MMO gaming launch cycle.  These sort of games are rarely if ever 100% on the PC at day one, and I fear that The Division is going to be another case of that.  The Playstation client however just worked flawlessly.  I didn’t need to get in and fiddle with resolutions or slowly and painstakingly ratchet things down until they reached a level of performance I was happy with.  Instead I just booted up the client and played the damn game.  As someone who has always favored PC as the platform of choice… I have to say it sounds really damned odd to hear myself saying that.  Sure there are problems with PSN and such, and I fully expect it to be flaky a bit around launch day to.  However once you get into the game it just works, and works well.  Sure there are issues with some muddy textures on the PS4, but the game runs without hitching in combat or movement or anything of the sort.  So right now I am still very much up in the air about purchasing this game, however if I do… I will more than likely be picking it up on the Playstation 4.  The ability to simply turn it on and play without having to worry about framerates and resolutions…  is extremely appealing.  Additionally there is the problem of this being a heavily PVP game… and at least on a console I know all of us players are on even footing.  With the PC… this is absolutely going to be a game where your system will control how well you can play.  On low settings….  aiming on encounters is really difficult because the further away from you the mob is… the more it just sort of blends into the background.  Running on high resolution and sharp textures is going to give an advantage to anyone who can afford the system to run it.  So largely for my impressions… I am a bit disappointed in The Division as PC gaming experience…. but I know that I can always fall back on the PS4 and still be happy as a clam.

 

 

Hellfire and Gronnlings

Enter the Ramparts

Hellfire and Gronnlings

Some things changed between yesterdays post and last nights festivities.  Firstly I largely abandoned the notion of playing a Monk tank, because I got to thinking about what my actual “goal” was.  That goal being helping Grace get a foothold on my server of choice, and prepping her for eventual raid shenanigans.  My general theory was that still the fastest way to do that… would be to push hard on running the outland instances as a duo…  with me largely just wrecking thinks with thunderclap.  We however lacked the finesse to realize that it seems like the absolute best choice here is to hang out at Hellfire Ramparts until the person you are pulling is around level 65 and thus qualified to run all of the various Outland dungeon quests.  Without a doubt, after having done all of the lower level Outland dungeons….  Hellfire is the fastest and in theory you could run it fast enough to push up another character extremely quickly.  Sure it slowed down significantly after she reached sixty one, but I think the completion bonus would have been enough to keep pushing forward.  Granted we probably would have hit the instance lockout of I believe 10 instances per hour… and had to take a brief break here or there.  Still I firmly believe that had we actually stuck to this plan…  Grace would have been in Wrath of the Lich King already instead of just on the cusp of it.

All told for the evening we managed to push her from 57 to 67 before I simply lost steam.  With the recent illness, I have also largely weaned myself off of caffeine other than my morning coffee.  This also seems to mean that my ability to stay awake and keep doing the same thing without getting drowsy… has also been adversely effected.  I want to say we started up the dungeon train around 6pm and finished up around 8:30 so I guess 10 levels in that time is not that shabby.  Essentially we ran normal and heroic versions of Hellfire Ramparts, Blood Furnace, Slave Pens, Underbogs, Mana Tombs, Auchenai Crypts, Sethek Halls, and finally Shadow Labyrinth.  There was a period of time where we had to chain run Slave Pens for a bit…  which is pretty much the point we realize that we should have been doing that with Hellfire Ramparts instead.  Now we simply need to push a little harder to get out of Outland and into Northrend…  though if WoWHead is correct we might not be able to do Utgarde Keep until 69.  That is the big thing we are realizing through doing this is the strange quirks as to when you can zone into a specific dungeon.  They don’t seem to make much sense, and it feels like at some point they just decided to pick random numbers that don’t actually relate to the quests you are receiving.  Basically I am realizing that the older content has suffered greatly for all of the redistribution of crap that happened in Pandaria and Warlords.

Gronnback Riding

Hellfire and Gronnlings

In other news I finally managed to get the Garrison mission that rewards the Coalfist Gronnling mount.  I am honestly just not sure what I think about it… I mean ANY mount is a positive because it increases the total number of mounts I have and moves me closer to all of those achievements…  but riding this thing…. it is ridiculously big.  Warlords of Draenor has been the expansion of humongous mounts… from the Corehound mount from the 40 man Molten Core, to the Grinch Yeti…  this is very much an expansion of irrational land yacht style mounts.  As cool as I might think this mount is… I just cannot foresee myself ever riding it.  When you ride around on it, the animation is in such a way as it feels like you are just about to fall off of the back… which strangely causes all sorts of anxiety in me.  Regardless I am happy to knock another mount off the long list of mounts that I do not have.  At some point I would love to get a group together and camp the various world mounts from Draenor, because as of right now I have ZERO of them.

 

Alas Troll Side

Changed Plans

Alas Troll Side

Yesterday morning I had every intent of coming home last night and pretty much playing Street Fighter V the entire evening.  During the day I did a bit of googling and found out that Game Stop apparently carries the Hori Fight Commander 4 controller for use with PS3/PS4/PC.  The Game Stop website indicated that a store not terribly far from where I work had “limited” stock so I decided to pop by over lunch.  I’ve been bitten by the whole limited stock thing before, but since this was a wild goose chase anyway… I didn’t really mind it much.  The last time I was in a Game Stop was to snap up $5 physical copies of Wildstar to convert into play time and digital goodies.  When I got there, it took me a bit to locate the controller… and they did in fact only have one.  The goofy thing however is that it was being closed out for $20 unlike the almost $50 price tag on Amazon.  This seems like some horrible timing, considering that Street Fighter V was just released… and that folks will be seeking out fight pads…. but whatever…  their loss and my benefit.  I have to comment that this controller is really damned comfortable… way more so than the default PS4 controller when it comes to dpad and face button feel.  If you can find one anywhere near as cheaply as I picked mine up… I highly suggest grabbing it.

When I got home from work I hooked up the new controller and booted into the game, where I honestly was undecided what exactly to do.  The game reports cross console play, but as of yet I have yet to find anything even closely resembling a friends list.  There is the ability to create a custom lobby of sorts… and in theory that might be the compromise.  I know you set up a Capcom ID when you first boot the game, and if anyone needs mine it is once again “belghast” but you will have to be smarter than me in figuring out how to actually friend someone because I could not.  For the most part I started working my way through the story mode, which unlocks alternate costumes and color schemes for the various characters.  I made it roughly halfway through this when my wife got home from work with a friend of ours… and the three of us decided that the priority was to go find food.  After eating silly amounts of Mexican food, I never quite made it back upstairs once we got home.  So in theory I will pick up tonight when I first get home and continue unlocking the various story modes.  All in all I like what I have seen of the game… which admittedly is not a lot.  The game feels more deliberate and less twitchy than many of the other Street Fighter entries, so if you are someone who cut your teeth on Marvel Vs Capcom…  you might find the game a little sluggish.  For me who started on the original Street Fighter, the less frenetic pace is a big plus.

The Mission

Alas Troll Side

Last night once I got back from eating…. I was a man on a mission.  The mission was actually something that evolved over the course of the day, but the goal was pretty simple.  Help Grace catch up and level her druid on Argent Dawn.  Originally my thought was….  lots and lots of Hellfire Ramparts because well…  when I was dual boxing WoW this was pretty much the go to instance for me when it came to pouring on some quick levels.  So the first step was to hop on my Mage and port her little druid to Pandaria so she could bind someplace with portals.  From there we met up in Shattrath and I flew her on my Obsidian Nightwing over to Hellfire.  The only problem… at level 50 she could not zone in…  and this is the point at which I remembered that World of Warcraft instances have level caps.  So we ported to Stormwind since apparently they closed off the Dark Portal…  because our original thought was Sunken Temple.  From there we flew over to Blackrock Depths because in theory she should have been able to pick up several of the quests.  We proceeded to lay waste to the Dark Iron empire, and through the course of that one instance she managed to pick up three levels.  When we got down to the Molten Core gate, on a whim we tried to zone in…. and sure enough she was able to.  Thinking “surely a raid gives good experience” we proceeded to lay waste to the entire place, and I did some of my most careful pre-clearing of a zone ever…  shockingly she did not die once.  Bad news however…  she made like 2/3rds of a level in there but did manage to pick up some “moggy bits”.

From there we did in fact head towards Sunken Temple…  which is now a completely nerfed joke.  Firstly we completely missed the entrance because apparently at some point they moved it up near the top of the sunken pyramid instead of deep down inside the base.  We did two clears of the place, and I would say that both times it took well less than ten minutes to clear the entire place.  They apparently jettisoned “Troll side” of Sunken Temple and all that is actually there is the Green Dragon Flight stuff upstairs.  We also noticed that none of the events actually required you to do anything… like I remember summoning Hakkar required you to drag snakes into the braziers or something of that sort… but this was a simple “click the pile summon a boss” scenario.  From there we flew over to Lower Blackrock Spire thinking she was right about the appropriate level, and on our first clear…. I screwed up and forgot to grab the pike… meaning we couldn’t actually summon the optional boss. So we went out, reset and I managed to get that sequence of events right the second time.  All in all the night took a little less than three hours, and we got the druid a total of seven levels.  In theory… dungeon finder might have gone quicker.  I have another theory, that is my Panda Monk is just slightly lower level now than her Druid… so I am wondering if we would be better served with me going Tanky and her going Healy and getting pretty much instant queues all the way to 100.  Regardless it was a fun night… there is something relaxing about curb stomping old content and venturing back down nostalgic avenues.

Relearning to Fight

Nostalgia vs Reality

Relearning to Fight

I feel like I grew up at exactly the right time to be a fan of fighting games.  For the most part these were what consumed my High School game playing years, well apart from a healthy dose of pen and paper role-playing and miniatures.  I remember when the local Circle K got in the original Street Fighter back in middle school, my friend and I were completely enamored with it.  Sure we had played fighting games before, but there was just something different about this one.  Then when Street Fighter II started showing up in Arcades during early 1991… it was quite literally all we could talk about.  Electronic Gaming Monthly had become our bible, and when it released full move sheets for each character, my friend Wade and I practically memorized them.  We were set on course for a wild ride over the next several years, as a new game would come along and dethrone the previous king.  I spent so much money in the arcades playing Street Fighter II derivatives, Art of Fighting, Fatal Fury, Samurai Showdown, Mortal Kombat 1 and 2….  and finally culminating for me at least with Killer Instinct.  I went off to college…. got poor…  so I missed a whole generation of the early Tekken games, finally re-entering the fighting game world with Soul Edge in the basement of the university center.  I stayed engaged for most of the original Playstation and for the first bit of the Playstation 2…  and then thanks to my addiction to MMOs…  checked out of the scene once more.

From that point onwards I have tried to poke my head in, every now and then…  even purchasing the original release of Street Fighter IV on my fairly new Xbox 360.  There is still very much a will in me to play these games… but I have had to realize that I am not nearly as good as my nostalgia believes me to be.  Generally speaking I get my ass kicked and get it kicked extremely hard when I try and play anyone with much skill.  I also have completely killed any of those key callouses that we used to need to keep from getting a nasty case of “raw thumb”.  There is something about Street Fighter V however that has reinvigorated my desire to try and learn to play Fighting games once more.  At almost 40… I simply don’t have the reflexes to ever really be “great”, not that I ever was in the first place.  I could dominate an arcade cabinet for a few hours on a single quarter during my prime, but that part of me is just no longer around.  Gone is most of that competitive spirit, and instead I just want to have some fun playing a fighting game.  So much has been added to the genre since I last played, that it feels like I will be simply starting from scratch again.  We will have to see how long the drive stays with me, but as of right now I have every intent of sitting at home tonight and trying to remember how to play a Street Fighter game.  I ended up picking it up on PS4, so my PSN id is Belghast as is my Capcom fighter tag, though I don’t expect to play against anyone for a long while.  I wish I had ordered that Hori Fight Commander in preparation of this…. because I am not sure if I can get used to hitting shoulder buttons for heavy attacks.

Goodbye Grahtwood

Relearning to Fight

In other news… I have now finished the bulk of the quests in Grahtwood and am moving forward to Greenshade.  There are I am certain a few points of interest that I did not take care of while I was in Grahtwood, but a lot of them are simply going to wait for another level… and a fresh infusion of gear.  So many of the world bosses that I encountered were actually two separate boss mobs that interacted with each other.  I can absolutely whittle down one world boss, by simply out surviving it and self healing….  but when it comes to two at the same time my damage output is lacking.  So my hope is that when I hit Veteran 4 and can craft a whole new set of gear… that I will be able to return and kick their ass.  Right now I am largely wearing a crafted set of Veteran 1 gear… and at this point it is starting to feel a bit dated.  In other news I got this installed once again on my upstairs gaming rig, so my hope is to maybe start streaming some of my evening shenanigans.  I am not sure what it is about playing Elder Scrolls Online, but it very much feels like returning home.  Its like the world waited there quietly for me to return, and has thus far welcomed me back with open arms.  If you ever played this game in the past… you might take the bit to patch up your client and give it a shot.  I know a few people recently have restarted after not enjoying the beta testing at all… and are enjoying themselves.  The game certainly feels more polished now than it was at launch.