Sometimes things happen really quickly. We had been commenting recently that, at some point, we wanted to give Dune Awakening another go. For me, it landed at exactly the wrong time… right before a Path of Exile league. One of the big turn-offs was the real-world upkeep aspect of the game, and the fact that I needed to log in periodically to refill the power packs on my base so that it would not deteriorate. All of that said, I had a lot of fun while I was playing it and learned a lot of things about the game itself that would make a restart feel so much better. Saturday night, after the podcast, I logged pretty quickly, and then when I got up Sunday morning to edit said podcast… I noticed a chain of messages in our games of the moment channel. Essentially, Tam had made good on the plans and reactivated our private server, and as such, Sunday morning after posting the show, I was back in the character creator building a new desert dweller.
This time around, I went with a Swordmaster and landed on a look that felt more “me”. While I generally play fairly lily-white characters in games, I can’t bring myself to do so in the Dune universe. It is just too unrealistic that anyone who has spent any amount of time in the desert would not have a lovely bronze complexion. I went Swordmaster because it has this bum rush type ability that seemed like it might be really useful early in the game. I was a Mentat previously, and the whole floating turret thing was cool, but felt like it took too much planning and setup for it to really be useful for very long. Swordmaster, on the other hand, has a ton of perks that improve how well you can survive in harsh conditions, which seemed like something I care way more about. Ironically, though I find myself using a rifle way more often than I am using a blade, because if I can keep things at ranged I can generally whittle them down pretty quickly. I desperately need a shield belt, though, so I need to stop stalling and do the quests that I believe unlock it.
One of the huge benefits of playing this already… is that I understand the flow of the early game a bit better. Nothing that I do in the first two zones is likely to have any permanence. I am already on base number three, and instead of building grand constructions… I am building essentially what is needed. I am also not too torn up about leaving resources behind, and carrying only the things that are actually more challenging to acquire, like the fremen materials. Right now, I have a small base situated vaguely between the Imperial Testing Station and the shipwreck, so that I can comfortably farm both of those. My first goal was to gather up enough blue materials to craft a Sandbike, because ultimately, I will need that to transition up into the next zone and start mining iron. I do want to finish doing the various contracts I have before moving upwards, though, because it is not like I am in an extreme rush. Thinking about Dune Awakening characters like Minecraft, or even ARPG characters, helps immensely because I know I will probably reroll again at some point in the future and wipe the slate clean again.
Another thing that I have noticed this time around is that I am way more willing to move around during the daytime. I think during my first playthrough, I was scared to death of being stranded out in the sun for any length of time, and as such, I spent too much time waiting for nightfall, where I felt like I could move around more freely. There are always shadows about, and you can get to the safety of them pretty quickly. It is highly unlikely that you will ever truly be stranded, and in a worst-case scenario, you build a temp base. I’ve even gotten way more comfortable crossing expanses of open desert during the day if I can figure out a way to hop between shadows. Daytime has become the time I farm resources that are easy to get, and Nighttime is when I set out on more serious adventures, like crossing between complexes of rock. When I play next, I plan on heading over to the ship wreck and farming some materials there, and maybe pushing past that to knock out the kill quest for the Trooper at the first city.
The highlight of yesterday was that I have my sandbike ready to roll, which is going to make finishing up everything that I want to do in Hagga South that much easier. Essentially, once I get ready to make the migration to the next area, I will load up some basic materials and then find a safe place to cross the gap. I really should have put in a proper two-wide door into this base instead of having to try to navigate my bike out of a normal door. It works for now, but is more fiddly than I would have liked it. Oh well, these are things that I can fix in the next base, because I know I will be starting over once again just around the corner. Essentailly I am building these 2×3 foundation block huts that have a second story. It gives me plenty of room to put a few power generators down on the bottom floor and all of the necessary machines on the top floor. They are not architectural marvels, but they are efficient… which feels like is way more important while you are still roaming around the map prior to getting your ornithopter. I know Tam already has a decent base in Aluminum territory, so once I get up there, I can rely on that somewhat. I think it will be important that we build bases in decent spots so that we can each utilize the other bases as a bit of a network.
The thing that I marvel at most about this game is its sound design. Moving around the desert feels amazing because you are constantly aware of the sounds and movement of the worms below you. Additionally, combat noises feel really good, and the ever-present threat of the Sardaukar at night keeps you on your toes. It feels like the world is the real enemy that you are fighting against, though, and it is living and breathing and always waiting for you to slip up. All of that said… I am starting to get to the point where I am willing to take more risks because the worst thing that can happen is that I have to start over. Progression goes much faster once you know what you are doing, so the idea of losing everything is no longer as daunting as it once was. Sure, there are some key progression moments… first sandbike, first dune buggy, first ornithopter… but those are also things that other players can help you with. I am sure if I got desperate, I could get someone to craft me Sandbike bits again.
The other big thing that I noticed is that it feels like the world has way more resources than it used to. Even the patch that just dropped seems to have added a bunch of nodes that were not there yesterday. For example, my current base did not really have much copper around it, but this morning when I logged in, there were four nodes in the same valley that I built the base in. Essentially, it seems like the game is way more forgiving than it was at launch, which only serves to make me willing to be a bit more reckless with resources. It felt like, at launch, I spent a lot more time struggling to reach a point of sustainability, and I am not having any of those issues now. So I am not sure if they eased up on how fast you lose water, but that definitely feels a bit easier than it was before. Maybe I just rushed my way to the stillsuit faster this time.
Essentially, I am enjoying my time back in Dune Awakening, and we will see how far I can get before Path of Exile 3.28 drops.
The post Return to Arrakis appeared first on Tales of the Aggronaut.
Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We have the entire crew this week but have a bit of a rolling start without Tam as he was finishing something up in Star Citizen. We begin the show with some talk about Relooted a game about recovering antiquities and returning them to their rightful homes. After that, we discuss Destiny Rising and how it appears to be in maintenance mode lately. No one had it on their bingo card, but we talked a bit about the drop of the Warlock class in Diablo II Resurrected and how it is also coming to Immortal and Diablo IV. Tam shares his thoughts about playing Warhammer: The Old World and how it is not exactly the game he thought it was going to be. We discuss a bunch of rapid-fire topics from the recent Sony State of Play event, and then Kodra dives into Thinky Games and Shape of Dreams. We discuss the failed state of Highguard and 2XKO and what it means for multiplayer games in general. Finally, a quick blurb that we are all looking forward to Horizon Hunters Gathering, and they should give us all keys to test it.
Good Morning Folks. I have to be blazingly honest here… I did not have it on my punch card that we would be getting an expansion for Diablo II this year. However, we got exactly that as part of the Diablo anniversary celebration, and it was a shadow drop, meaning I have already played a bit of the brand new class in Diablo II, the Warlock. I have to say it is pretty freaking awesome, at least in the early levels, it feels wildly overpowered. Granted, you can only really have one minion so far, but I am sure that changes over time. You summon up your demon goat buddy, and he proceeds to lay waste to everything around you, while you bop things over the head with your floating weapon. I think the floating weapon thing is honestly a really nice touch because it differentiates this class from other classes that start out feeling like they are shittier versions of the Barbarian… looking at you, Druid.
What is wild about this is that the Warlock class is coming to three games in the Diablo franchise. It’s a bit of a bummer that Diablo III is left out of the love here… but I feel like probably it and Diablo 1 both got dropped for the same reason, they do not have a shiny new client built with modern development technology. We already have the Warlock in Diablo II, but it is coming to Diablo IV at the end of April and to Diablo Immortal in June. Not that I give much of a shit about Diablo Immortal, but I will probably be playing whatever season coincides with the April 28th start date of the Warlock drop in Diablo IV. I will always be down for more Minion gameplay coming to games. So far, at least it feels pretty solid, and it has actually made me want to play some more Diablo II Resurrected. Generally speaking, D2R gameplay is way too slow for my tastes these days, but it might be fun to do at least a full playthrough on the Warlock.
In other news, we got a new Lunar New Year event in Destiny Rising, so maybe it is not entirely out to pasture fully. I lack the cultural significance of all of the stuff that coincides with Lunar New Year events, but they often are big deals in Japanese and Chinese games, and so far, that seems to be the case here as well. Essentailly the normal Frontline events are being replaced with new encounters with the red and gold fireworks themes. Doing these earns points towards the larger event that is going on, and will ultimately also earn you pulls for the reworked version of Ikora. I played three rounds or so of Frontlines yesterday and had a reasonably good time doing it. This is mostly a pretty chill activity and is exclusive to Jiangshit Metro, aka Space China. Is it massive and new and exciting? Not really. However it is something and I have to give them credit for it.
Yesterday evening, we got a new State of Play event from Sony, and probably the biggest news for me personally was the upcoming release of Death Stranding 2 for the PC. Sure, I have a PS5 and could have played this game at any point I wanted to, but I greatly prefer playing open-world games with a mouse and keyboard whenever possible. The PC release of the first game dropped during the height of covid lockdown, and it was extremely poignant as we were all adjusting to a new way of life, much in the same way as the characters in the game were. I’ve never been a massive Kojima fan, but I did really enjoy the quirky lore of the world in this series and look forward to seeing more of it. I may have also developed a crush on Fragile, and am interested in seeing more of how things progress in this world. Troy Baker’s character in this series is also completely batshit crazy, and I am interested in seeing just how over the top he is in this version.
Next up, we have a really freaking cool-looking Castlevania game from some of the folks behind Dead Cells. Not that I necessarily have much to say about this, other than the fact that I will be playing it when it drops. At least based on the trailer, I would guess this is more in line with Castlevania 1 and 3, and not a more role-playing game experience like 2 and Symphony of the Night. I tend to prefer the Castlevania RPG games where you level up and collect gear and such, but it does not mean that I don’t appreciate the more standard platformer style games. It might be a bit more modern platformer than I would like, but we will have to see how it plays. Games like Silksong tend to require a level of manual dexterity that I no longer have with a controller.
We also got more gameplay of Control Resonant, and while I still mourn the fact that we are not playing as Jesse… I love this weird shared universe and will be here on day one regardless. I am really looking forward to just how kooky the world is going to be, given that we are apparently playing with gravity and surfaces. It seems like the corruption of the Oldest House has spilled out into the real world, and I guess New York is suffering as a result. I love the visuals, so this should be a heck of a lot of fun.
Lastly, we got another video update on Tokon Fighting Souls, and while I am not as big a fighting game player as I once was, this game looks like a lot of fun. I am all on board with playing Magik in a fighting game. I am super pumped that Steve Blum is doing the voice for Wolverine as well. I hope that means he will be doing the voice of Wolverine in the game that Insomniac has been working on as well. Anyways, it should be a lot of fun, and will likely look beautiful in blazing 4k on the 65-inch television that I picked up not too long ago. At some point, I really need to hang up a curtain rod so I can put up some blackout curtains over the awkward round window in the livingroom.
There was honestly a bunch of other interesting stuff announced yesterday, so if you have the time it might be worth watching it in the background while doing other things. Either that or, at a minimum, hitting the PlayStation YouTube channel to see if there are any trailers that stand out to you. After showings like this, it really hits home just how far Microsoft is falling behind in this race. They conceded the PlayStation 4 generation, and as a result, lost the generation when everyone shifted to digital purchases. It is going to be nigh impossible to claw their way back from this, especially when Sony keeps dropping banger exclusives left and right. I will probably never be a console-first player, but I doubt I buy another Microsoft console because I have barely used my Xbox. Going forward, I will probably have a Sony console, a Nintendo console, and then my PC for everything else.
Anyways. Was there anything you were super pumped for in the State of Play? Have you been playing the Warlock in Diablo II Resurrected? Drop me a line below.
The post Demonology for Fun and Profit appeared first on Tales of the Aggronaut.
Good Morning Folks. We’ve gotten a timetable for the release of 3.28, which is going to drop on March 6th, with the big reveal stream taking place on the 26th of February. It is super fucking rare that I am still playing Path of Exile when the new expansion drops, but for better or worse, the Legacy of Phrecia event has held my attention. BelLovesArakaali might be my favorite minions character ever, and this is the first time I am playing with Spectres or Animate Guardian since they did some major quality of life improvements. What has surprised me about this character is just how much damage it deals… allowing me to focus on more survival. This might be the tankiest minions character I have ever played. Granted, I am still in the process of “breaking into” delve, but I am doing shockingly well down in the mines. It is not like resonators are really worth much of anything, but I still enjoy Delve even if it is not worth tons of currency.
Right now, I am mostly going horizontal at 100ish depth so that I can collect Azurite and start building out the rest of the trappings of Delve. I have reasonable resistance and light area for this level, and am slowly starting to increase the amount of sulphite that I can carry. Once I get a bit more unlocked, I will drop down to the 200ish depth so I can hopefully start getting Primordial Cities and maybe Aul fights. I really should be focusing on bossing with this character because that seems to be its true strength. When all of my minions are focused on the same target, it just sort of melts. I am curious how the Eater of Worlds and Searing Exarch go when I unlock them, because the earlier fights aka Blackstar and Shrek, did not even get to a transition phase. I am going to do my best to get my four voidstones on my own, because I think Maven, Shaper, Elder, and Uber Elder are going to melt.
I really need 21/20 gems for Animate Guardian and Raise Spectre, but both are sitting at stupid prices right now. I am not making a ton of currency, so I can’t really afford either. Which means I probably need to pick up a good six socket staff and level up 3 guardians and 3 spectres at a time, and try to corrupt my own 21/20. I hate leveling gems, but if I start doing that… and also keep playing content, I will either get the divines needed to buy the gem outright or get gems to corrupt, either way. I am bad about not leveling gems in the weapon swap set, and I should really be better about that. While I play in a trade league, I greatly prefer being as self-sufficient as I can possibly be. One thing that I wish they would change in POE1 is make it so you only get 4 quality items to max out quality on a gem socket, or a flask. That honestly is the most painful thing about leveling gems: needing to get the gemcutters’ prisms.
Speaking of corruption projects, I picked up a second Foulborn United in Dream with unholy might on it, and tried corrupting both my current copy and my new copy. One of them managed to hit 10% chance to Gain Onslaught for 4 Seconds on Kill, and this does, in fact, count minion kills. So this allowed me to drop my Onslaught flask and swap over to a Gold Flask for some additional rarity. Onslaught doesn’t really do much of anything for me except for the slight speed boost, but I am still happy to have it. I wish it applied to my minions. I wish there were something akin to Spiritual Aid that made buffs on me apply to the minions. That, however, would likely make everything highly broken, since you can target way more buffs at yourself than you can at your minions easily. I am really hoping that Foulborn Uniques stick around for standard, because they have added a lot of really cool interactions.
I am now trying to figure out where I want to go on the passive tree. I guess the next obvious choice would be to go after any jewel sockets I can make my way to easily enough. I need to redo my bandit choice since I have plenty of resistance, so that will give me one more skill point, and then I have seven left. However, I sincerely doubt I’ll level this character higher than level 95, just because of the sheer slog that it becomes then. Last night I picked up Fearsome Force when I dinged 93, which finishes out the minion crit wheel. I could always pick up various other nodes in the meantime and then respec to pick up jewel sockets as I get more points. In theory, I could spec into my minion damage cluster jewel that I have, but I don’t really have enough points left to do much of anything meaningful with it. Really, I am not sure how much it matters at this point because I feel powerful enough to do any content I would want to do.
I am continuing to slowly chip away at Atlas progression, and I think my goal for Phrecia will be to get 115/115 and 4 Voidstones. If I can get there before the launch of 3.28, I will consider myself really good. I do not really want to burn myself out ahead of the next league launch, but I am also mostly finding everything I am doing really chill. Once I hit maps, the Gauntlet style modifiers seemed to evaporate, and life was fine. Even the enrage mechanic doesn’t seem to come into play that often. I think I am doing t13s right now, but really, there is not a big jump between those and t16s, so I should be able to make it all the way up without much issue. I am still running a set of idols that is producing a ton of maps, so that I will have plenty to run as I slowly unlock my way to the top of the atlas. I have been so out of it lately that, honestly, I spend more time talking to “Erasure” or staring at the middle distance than actually playing POE.
The medical woes have been a real drain on my emotional and mental health. Hopefully, today when I get my MRI, I will start to get some answers. I think once I have a path set, whatever path that ends up being… I will be doing better. I hate the limbo of waiting around for something to happen, all the while it feels like I have a ticking time bomb in my body.
The post My Best Minion Build Ever appeared first on Tales of the Aggronaut.