AggroChat #181 – How Vanilla Is Classic?

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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This week we are back recording a traditional show, and as is often the case when we do a game of the month show…  stuff happens that we don’t end up talking about.  In this case BlizzCon happened and the announcement of both a new World of Warcraft expansion and the concept of “Classic” servers.  Now I originally thought we would talk about this just a little bit before moving on to other topics… and instead we recorded damned near an entire show about it.  We also talk a little bit about Wolfenstein 2 New Colossus or at least up to the point where Thalen and Kodra have currently progressed.  From there we talk a bit about Destiny 2 and our experiences in the Leviathan raid.  We discuss the faction rally that is currently going on which leads to a super in the weeds discussion about various weapons.  Finally we wrap things up with Millennium Blades a card game about collectible cards games…  that lampoons every part of the process.

Topics Discussed

  • BlizzCon 2017
    • Diablo 3 – The Forgotten Game
    • Battle For Azeroth
    • World of Warcraft Classic Servers
    • Remembering Vanilla
  • Wolfenstein 2 – New Colossus
  • Destiny 2
    • Leviathan Raid
    • Faction Rally
    • Weapon Discussions
  • Millennium Blades Card Game

 

Package Farming

Package Farming

Games like Destiny trigger the collector part of my brain in ways I will never fully understand.  Here is an example…  in Pokemon or Blizzard Pet Battles for that matter…  I don’t actually like the act of battling pets.  I do however love the aspect of collecting new critters and not so secretly wish there was a way to skirt all of the other aspects and just let me get shiny new pets.  I feel similarly about Destiny when there is a set of armor or weapons to collect, and right now I will be grinding the Faction Rally until I catch them all.  As it stands I still need the Shotgun from Dead Orbit, Sidearm from Future War Cult and both Scout Rifles from New Monarchy.  At this point I have done my weeklies on the Hunter and Warlock and ground out 20 or so loot packages on each, giving me only 10 more chances to get the items I actually need.  I have a similar number of chances for New Monarchy and have just started working on the Titan going through his weeklies.  The thirty packages cap thing is likely put there for people like me… that would have potentially ground their fingers to the bone trying to get that last weapon.  So at least on some level I am thankful that it exists…  but on a totally different level I am frustrated beyond belief that I might not actually get all of the things.

Package Farming

The truth is however that the shotgun from Dead Orbit is horrible at least compared to Hawthorne’s…  and there has never been a case post Destiny 1 that I have ever said to myself that I want to use a sidearm.  In Destiny 1 I kept an assortment in the vault with various elements just so I could easily complete those kill X targets with X damage type bounties.  There are a few burst and full auto sidearms that are interesting…  but I have yet to see a reason why I would ever choose them over a more versatile weapon in that slot.  So that mostly just leaves me with the two Scout Rifles from New Monarchy that are weapons I would actually use.  It’s bizarre how the precision of the PC version of Destiny 2 has completely flipped me around from not liking Scout Rifles at all, to running with them pretty often.  I am super interested in Good Counsel IX shown above because of the hip fire perk…  given that hip firing weapons is actually a completely reasonable way to play on the PC version.  Stat wise it looks very similar to the Frontier Justice scout I got this week and one that I already know that I like…  so I am going to ultimately be extremely bummed if I wind up not getting it during this faction rally.

Package Farming

Song of Justice VI is a weapon that I have on the console version of Destiny 2 and like it fairly well but it always felt like it was at least under performing slightly.  I am primarily interested in getting this weapon to see how different it feels with the precision of the mouse and keyboard.  I cannot mention enough that the weapons feel vastly different between the console and PC platforms, and there are so many that I did not like at all on console that I know really enjoy using on PC.  It is ultimately my hope that this is going to be the case with Song of Justice.  Hakke weapons in general so far have worked better on PC so I am hoping this continues to that pattern.  In other positive news… today is my Friday so I should be able to poke around in the game tomorrow during the day.  I might even get so bold as to stream a little.  I’m going through a deluge of changes right now and my natural instinct when that happens is to go into super turtle mode.  Piddling around Destiny solo mode has been something I have been doing for the last three years so it is definitely comfort gaming.  That said I really do need to get the Nightfall done and hopefully make some attempts on the raid.  I am going to try really hard to make myself available to shenanigans tonight, but no promises.  In other other news…  I popped into Diablo 3 last night and cleared my mail box in prep for the season start that begins soon.  They have roped me back in with more cosmetic rewards… that of course trigger that collector instinct in me.

AggroChat #178 – Games and Monetization

Featuring:  Ashgar, Belghast, Kodra and Tamrielo

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We admittedly had grand plans and a whole list of things we were originally going to talk about this week.  However once we opened the monetization can of worms it sort of dominated the show and a hour and a half later we decided it was probably just best to leave things to being a weird single topic show.  This week we are down a Grace and a Thalen and Kodra is recording on different hardware while travelling himself.  As a result there are a few rough spots that we attempted to clean up in post production, but corrupted audio is corrupted audio.  All in all I feel like this is a really important show because it talks about the whole monetization thing from a series of different angles.  I highly suggest you fight through the few rough spots because we unpack a lot of things during the course of this show.

Shirogane Extreme

Shirogane Extreme

For most of my journey through Final Fantasy XIV, my home has been The Mists Plot 13 where we managed to snag a small house and turn it into our Free Company house years ago.  The sad thing at this point I can no longer seem to remember what ward we were originally located in.  Once we placed that Aetherite shard in our lawn…  I stopped needing to care about which one I was intending to visit.  Over the years we contemplated trying to move houses to something larger, but we were so ideally situated in the ward that nothing ever felt right.  We were across the road from a market board and retainer bell, and just a few short paces away from the vendors located centrally on the zone.  Similarly we were only a row of houses away from the beach making it feel like everything was close at hand.  One of the key problems with housing in Final Fantasy XIV is that it is extremely expensive…  and secondly it is completely unavailable most of the time given that it is physical housing rather than instanced.  Each Ward having a limited number of potential spaces divided up among small, medium and large plots, and unfortunately Square Enix has been extremely slot to add additional resources.

Shirogane Extreme

With the launch of Stormblood came a golden opportunity because they announced that they would be adding a brand new housing area in the city of Shirogane.  It was about this time that we started talk of actually finally moving to a new area, especially after seeing that this new zone had beach front lots.  There was still the logistical problem of having to sell one house and then immediately turn around and try and buy a new one… all the while hoping you didn’t get sniped and end up without a Free Company house in any form.  However at some point along the way they announced that they would be adding in a relocation system that allows you to move houses and everything in them.  There has been a standing joke online over the last few days of the opening of the Shirogane housing area being the ultimate extreme battle… and reading reddit it definitely seems the case.  Functionally how we got the house was having Tam and Ash both online at 3 am PST when the housing area opened… both with enough money to buy a house in the hopes that one of them would be able to get in and purchase something.  Tam absolutely nailed it and got us Ward 7 plot 49, which is a great medium house right off the beach and beside the entrance to the zone.  The nearest Market board is up the hill from our house making it still a short distance away, though I have to admit they have done an amazing job of trying to make sure ALL of them are a very short distance away.

Shirogane Extreme

This is a different shot of our new home, and the one that Tam posted when he made his “we got one” post.  It is a freaking nice location and the only problem we have right now is dealing with trying to decorate it given that we moved up from a small…  and this thing seems massive with three floors.  There is currently some sort of a bug hitting a bunch of us with our private rooms, but I put in a ticket and am hoping they can do something to fix that.  The Free Company house has been this hub of activity for our members over the years, and while it is going to feel weird to be in a new location… I am sure given a short amount of time it will feel just as much at home as the last one did.  I’ve not really had time to meet our neighbors but I am hoping they are as cool as our last batch was.  It seems however like we were the lucky ones, given that everyone is clamoring for more available properties.  I think if you were not awake at 3 in the morning when the plots went on sale… you didn’t get a home simple as that and it reminds me of the land runs that happened in Horizons each time a new housing area opened up.  This is the problem with physical player housing, and one of the reasons why I tend to prefer implementations like Everquest 2 or Wildstar that have unlimited instanced housing.  I will say the feeling of a physical neighborhood with other players that you get to know over the years as you hang out at the market board is pretty great.  It just sucks that so many players have to go without housing because of this.