Issues with Quick Join

Issues with Quick Join

The last several days I have spent a good chunk of my time idling on this riverbank out in the Western Plaguelands…  while often roaming around a completely different Plaguelands over in Destiny.  However that is not what I am going to talk about this morning, I simply needed a screenshot to post and grabbed this one.  What I am going to talk about is the 7.1 patch in World of Warcraft, or at least a small part of it.  I acknowledge ahead of time that this post is probably not going to make a lot of sense to many of you, because you have to really suffer with anxiety brain to get it.  Yesterday as part of 7.1 a new feature called “Quick Join” was patched into the game.  To quote the page announcing this feature on the World of Warcraft site

So whether it’s your guildmate, your Battle.net friend, or your Real ID friend, you’ll be able to find each other and take part in a variety of game aspects without the need to ask the age old questions of– “What are you doing?” “Any room in your group?” “Can my other friend join?”  You’ll just be able to see all of your friends, see what they’re up to, and ask to join with just a couple of clicks. It’s so easy, a drogbar can do it!

It is hard for me to adequately explain how much anxiety this causes me.  In Diablo 3 there is a similar Quick Join feature that is designed to let you easily get into games with your friends.  How it works in practice is that folks randomly join into your game usually without actually talking to you first.  After the generally jarring experience this causes, I wound up going into the settings and flipping myself to private so that I would not show up in the Quick Join list.  My fear with the World of Warcraft feature is that it would work like this, but I guess fortunately that is not the case.  What it does instead is whenever you are queued for content, you show up in the Quick Join list allowing folks to request to join your queue.  From there you have to accept or deny that request, so no ninja joining.  Unfortunately it still makes me deal with the guilt of turning down friends, and the possible social ramifications.  What I really wanted to see was a sort of “opt out” private mode built into the system, or maybe this would have been the perfect time to roll in the much requested “Appear Offline” or “Invisible” mode to Battle.net.

Anxiety Brain

I am generally a fairly gregarious person, and I try and go out of my way to welcome folks when playing the guild cruise director role.  I am also known for driving a van full of candy… that gathers people up and convinces them to join whatever guild I happen to be a part of.  This is absolutely one side of me and I love being that person whenever I can.  That said there is another part of me that comes out when I am overly stressed or just simply worn out from having to “act normal” at work or day to day societal constraints.  This part of me just needs to duck my head into my turtle shell and hide from the world… and these are the moments when Battle.net scares the shit out of me.  I love having easy access to my friends, but sometimes I cannot handle appearing to follow basic social norms.  There are times I need to fade into the background and pretend that the rest of the world exists.  Essentially I need my alone time, and it is important for me to recharge my batteries so I have the strength to confront those times when I need to be around others.  The thought that at any moment someone could ask to join me in whatever I happen to be doing… and that there is now a system to make that easier…  is completely terrifying.

Yesterday a friend who I know was not getting this equated this to “you’d rather group with strangers?” and that is not entirely it either.  There are times that I queue to be an anonymous blip in someone else’s radar so I don’t have to think… or be concerned about anyone other than myself.  There are times where I simply need to complete an activity, and I am not necessarily up for the burden that comes from grouping with people I know.  When I group with people I care about… I feel responsible for their safety, happiness and enjoyment.  Maybe this is just the gut reaction from playing tanks all of these years, but I feel like when I am in group mode I need to be fully there for the folks who are with me.  Essentially I have to psyche myself up to be able to take on this mantle of responsibility and do the things I need to do to make a group happen.  Having that whole thing thrust upon me, is just jarring and abrupt…  and how exactly do I explain to someone who I legitimately care for… why I am going to click that deny button?

Ultimately I am going to deny a lot of group invites that happen through this system, and I apologize ahead of time.  Sometimes when you say “It’s not you, It’s me” it really means “nope it is absolutely you”.  However this is not one of those cases because in all seriousness there are just times when I cannot handle being a responsible adult.  In theory I could start deleting people from my Battle.net friends list until I only had the people who understood exactly what this means, but that is also a bad solution.  I use that thing for grouping, and especially lately I have been pinging folks to try and find a fifth for mythics or keystones.  My Battle.net list is largely there for cross realm grouping options, and I shouldn’t have to give that up just because I cannot handle the thought of getting randomly grouped with people when I am not prepared for it.  Of note…  this isn’t even an issue yet because all last night I didn’t see a single item show up on my quick join list.  That unfortunately is not the way runaway anxiety works… instead I am stuck thinking through all of the possible things that COULD go wrong… before they actually have.  There are so many times I get mired in the feedback loops of “what is the worst possible thing that could happen” and I am certain this is one of them.  I just find it frustrating that after all these years of asking for an invisible mode we still don’t have it.  I know all of this is “all in my head” but that doesn’t necessarily make it any less valid either.

 

Journey Completed

Journey Completed

This weekend represents quite possibly the quickest I have “finished” the Diablo 3 seasonal journey.  I say finished with quotes because there is still a lot more that I could be doing, but I think I am ultimately as far as I intend to go.  Of note… when I logged in this morning I got an anniversary achievement and  the above Diablo pet so if you are interested you might check it out and make sure you log in within the next few days.  For lack of a better word…  Season 8 completely caught me off guard.  Unfortunately the rotating three month schedule means that this is going to happen more often than not these days.  Season 7 released during the Legion pre-launch event… so it too was a fairly truncated effort.  I know my friend Grace managed to make it in on the day before Season 7 ended and push hard enough to get her extra bank tab.  It would have been a great season to do that for, given just how good the hunter set was for pushing content.  I however just let my attempt at getting that bank slot slip away because I couldn’t bring myself to push any further.  This time around… we have a new set and a new optimal build.  We started the season once again on a Friday night, logging in and beginning the push within moments of the season going live.  Generally speaking we make it pretty close to 70 on that first night… but this time both Grace and I lost our “oomph” at around 54.

Journey Completed

I managed to pick up the next day with another group and we ground together from the 50s through to 70 making it to roughly paragon 20 before needing to bail and get some dinner.  Yesterday afternoon I focused on getting the various achievement bits needed to get the first four chapters of the seasons journey and unlock the cosmetic options, and finished gear set.  This time around with the Demon Hunter it was Natalya’s set, which is a bit of an odd one given that it focuses on dealing damage with rain of vengeance.  This is the basic build that I followed, substituting a few abilities for ones I prefer, namely I found Stampede way harder to control than Shade for Rain of Vengeance.  I played a little of both but given how much I was in constant motion having the stampede actually pointed in the right direction was always a thing.  Towards evening yesterday though I finally started to feel like I was getting a handle on the play style and soloing my GR20 was actually far easier than I had expected.  The biggest problem is that this build just clears so much more slowly than the equivalent Multishot build did last season.  If I were to actually push for the full compliment of seasonal achievements… I would more than likely try and farm up a full set of Unhallowed Essence again and just go back to the tried and true multishot.

However it is highly unlikely that I will spend much more time on this season.  There was just something lackluster about it, given that nothing had changed since the previous season.  All of the same builds worked as we left them in the previous patch.  I was one of the people cheering on the three month seasonal cycle, but having been through it a few times now…  I am thinking that maybe it is just too short a time period between them.  Previously enough time had passed for me to start to miss the seasonal grind… enough to be truly excited for another opportunity to hang out and push to 70 together.  This time… it just felt like we were doing it to get shiny cosmetic baubles instead of to really enjoy the experience.  This makes me a little sad given just how pumped I have been in the past for the season to roll around and start anew.  This time around I literally had no clue it was happening until Grace told me.  In the past I almost marked the date on my calendar and started to get excited for the whole process.  Who knows maybe in a weeks time I will feel differently and want to pick up where I left off… grinding out more seasonal achievements.  That said I am perfectly happy leaving Season 8 as is, because I feel like I did what I set forth to do…  collect another batch of exclusive cosmetic appearances.

 

Journey Completed

Journey Completed

This weekend represents quite possibly the quickest I have “finished” the Diablo 3 seasonal journey.  I say finished with quotes because there is still a lot more that I could be doing, but I think I am ultimately as far as I intend to go.  Of note… when I logged in this morning I got an anniversary achievement and  the above Diablo pet so if you are interested you might check it out and make sure you log in within the next few days.  For lack of a better word…  Season 8 completely caught me off guard.  Unfortunately the rotating three month schedule means that this is going to happen more often than not these days.  Season 7 released during the Legion pre-launch event… so it too was a fairly truncated effort.  I know my friend Grace managed to make it in on the day before Season 7 ended and push hard enough to get her extra bank tab.  It would have been a great season to do that for, given just how good the hunter set was for pushing content.  I however just let my attempt at getting that bank slot slip away because I couldn’t bring myself to push any further.  This time around… we have a new set and a new optimal build.  We started the season once again on a Friday night, logging in and beginning the push within moments of the season going live.  Generally speaking we make it pretty close to 70 on that first night… but this time both Grace and I lost our “oomph” at around 54.

Journey Completed

I managed to pick up the next day with another group and we ground together from the 50s through to 70 making it to roughly paragon 20 before needing to bail and get some dinner.  Yesterday afternoon I focused on getting the various achievement bits needed to get the first four chapters of the seasons journey and unlock the cosmetic options, and finished gear set.  This time around with the Demon Hunter it was Natalya’s set, which is a bit of an odd one given that it focuses on dealing damage with rain of vengeance.  This is the basic build that I followed, substituting a few abilities for ones I prefer, namely I found Stampede way harder to control than Shade for Rain of Vengeance.  I played a little of both but given how much I was in constant motion having the stampede actually pointed in the right direction was always a thing.  Towards evening yesterday though I finally started to feel like I was getting a handle on the play style and soloing my GR20 was actually far easier than I had expected.  The biggest problem is that this build just clears so much more slowly than the equivalent Multishot build did last season.  If I were to actually push for the full compliment of seasonal achievements… I would more than likely try and farm up a full set of Unhallowed Essence again and just go back to the tried and true multishot.

However it is highly unlikely that I will spend much more time on this season.  There was just something lackluster about it, given that nothing had changed since the previous season.  All of the same builds worked as we left them in the previous patch.  I was one of the people cheering on the three month seasonal cycle, but having been through it a few times now…  I am thinking that maybe it is just too short a time period between them.  Previously enough time had passed for me to start to miss the seasonal grind… enough to be truly excited for another opportunity to hang out and push to 70 together.  This time… it just felt like we were doing it to get shiny cosmetic baubles instead of to really enjoy the experience.  This makes me a little sad given just how pumped I have been in the past for the season to roll around and start anew.  This time around I literally had no clue it was happening until Grace told me.  In the past I almost marked the date on my calendar and started to get excited for the whole process.  Who knows maybe in a weeks time I will feel differently and want to pick up where I left off… grinding out more seasonal achievements.  That said I am perfectly happy leaving Season 8 as is, because I feel like I did what I set forth to do…  collect another batch of exclusive cosmetic appearances.

 

AggroChat #129 – Deckbuilding MMO Design

Tonight Ashgar, Belghast, Grace, Tam and Thalen Discuss Diablo rumors, Overwatch Co-Op, Master Catching Games, and Guild Wars Deckbuilding in MMOs

aggrochat129_720

Tonight we have another in a long line of shows where we go into it not really having a clue what we are going to talk about… then wind up discussing topics for a couple hours.  This week we start off talking about Diablo… the largely forgotten Blizzard game and the beginning of Season 8.  We then veer off into tinfoil hat territory as we talk about some of the popular rumors surrounding Diablo 4.  We talk about how much we are enjoying the new Co-Op PVE mode in Overwatch, and how we wish it was a permanent addition.  We also shift course into a discussion about how games seem to have an obligatory e-sports friendly design these days.  We also discuss our recent progress in the World of Warcraft Emerald Nightmare raid, and now much we are looking forward to Karazhan landing this coming week.  Finally we get into a lengthy discussion about the deckbuilding style of MMO design, namely with Guild Wars, Guild Wars 2, Secret World and to some extent Rift.

Topics Discussed – Diablo 3 Season 8 – Diablo 4 Tinfoil Hat Theories – David Brevik – Bill Roper – Co-Op Overwatch – Designing For E-Sports – Co-Op Gameplay – Pokemon Sun and Moon Demo – World of Final Fantasy Demo – WoW Emerald Nightmare Raid – Guild Wars 1 Ability System – Deck Building MMOs