Game Changer

In Another Castle

Last night was my raid night in Final Fantasy XIV, but before hand my key focus was trying to get my Mage to 100.  I am not exactly sure what has lit a fire under me, but I am on this mission to have at least one server full with level 100 characters.  As you can see in the above image, I am actually extremely close to getting there.  Now granted I have the OTHER side of my linked server to start working on…  but Belgaoh my Monk remains the only sub-100 character I have on Argent Dawn.  The only problem there is he is SIGNIFICANTLY behind the curve sitting at only level 53 right now.  I keep thinking that if I can get on at the right time, and have at least one easy to get to invasion event I will be able to push him through to 60 so that he can fly, which is going to be the key to getting more events on him.  As of yesterday I thought I was nearing the end of the gear grind and even created a spreadsheet as an attempt to track progress in outfitting my characters in level 700 gear.  The take away from that process seemed like I was going to spend the next several days working on my leather wearers to catch them up in progression.

Game Changer

Then this happened.  I opened I believe 34 chests that I had gathered up on the mage in leveling from 90 to 100, and out of those chests seven different items came up as warforged.  Apparently yesterday during the day at some point they patched in the ability for chests to spawn warforged gear, meaning that all of those characters I thought I had finished with really have only scratched the surface.  I still think however my core mission is to get all of my characters outfitted in at least 700 gear, and if some of them get more trips to the candy shop in the hopes of finding warforged… then that is fine too.  Ultimately I realize that all of this gear is going to be replaced within the first few minutes of questing in the Broken Isles.  However for the time being I think this is probably a brilliant idea.  The longer they can keep players actively participating in this event the better, because for the time being it is an amazing source of leveling and gear for everyone involved.  I somehow doubt I will be able to get my monk all of the way to 100 in the short time available without focusing ENTIRELY on the monk, but I am definitely going to ride the elevator for as long as I can.

End of Expansion

One of the things I am realizing is that I apparently love the end of expansions.  Cataclysm was the expansion that broke me and my desire to be playing World of Warcraft, causing me to fade away and go play other games.  However I remember clearly that towards the end of the expansion I came back and really enjoyed myself.  There was so much to be doing, and everyone had a great casual attitude about it all.  For me personally I knew that nothing I was doing really mattered in the grand scheme of things, because as soon as Pandaria was released every last piece of gear I gathered would be replaced with greens.  So in this low pressure environment I allowed myself to piddle around without purpose and had a complete blast.  Similarly I remember coming back at the end of Pandaria and having the same fun experience, running around aimlessly on the timeless isle and doing all the little things that were fun but served no major purpose.  Here I find myself once again in a similar pattern with Draenor, and I feel completely in my zone.  The problem is that I wish I knew how to bottle this feeling and keep it alive during the rest of the expansion.

I am not sure how to take the joy that I feel at the end of an expansion when I am unfettered by expectations and pressures…. and keep that alive during the rest of the game.  There is a switch that flips in my brain when an expansion launches that says “okay Bel, you need to be useful… go grind your face off”.  I wish I knew how to turn that switch off completely because I think that is the thing that keeps getting in my way when it comes to enjoying an MMO for the long haul.  I essentially burn myself out, over and over… game after game… by focusing on some lofty goal that I cannot accomplish without significant help from others.  I end up ignoring the goals that are entirely up to me to complete, and those are probably the things that I technically enjoy more.  I have had a blast alting my way to 100 over the last few weeks and bringing my own personal army up to snuff.  As I look towards Legion, and Starfall Prophecy and whatever the Final Fantasy XIV expansion ends up being… I need to figure out how to keep this magic from the end of an expansion alive every single day I play the game.

 

Elevator to Top

This weekend was a weekend for many things, not the least of which was some interstellar exploration in No Man’s Sky.  However an even larger portion of the weekend was spent with the Legion invasion event in World of Warcraft.  I am not exactly sure why Warcraft is so sticky for me right now… but whatever the case it absolutely is.  I am probably having more fun playing this game than I have since long before Cataclysm… and potentially even before the launch of Wrath.  I am actually looking forward to coming home and playing, and this event is a large part of that.  At face value the event is an easy way to get characters decked out in item level 700 gear, and additionally a source of a new pet.  However the way this invasion works makes it so much more enjoyable for me than the previous ones.  I’ve already talked about this in previous posts but two zones open up around the world and every four hours these swap.  The only somewhat negative part of this is that I have apparently swapped logging into all of my characters to fiddle with the garrison, to logging in all of my characters to try and get both invasions in before the zone timer runs own.  There however was an eventual end to this madness and that was collecting a full set of gear on every character.  Friday however the game was patched and it all changed.

Elevator to Top

Now in addition to getting two chests worth of gear…  you also get a significant experience boost every time a phase completes.  In the high 90s each zone invasion is worth roughly half of a level, so each set of two invasions is a little more than a full level of experience.  As a result I have been using and abusing this event to level up those characters that I was never likely going to level on my own.  In this case that is my Priest and my Mage, both classes I have not had a whole lot of interest in playing, but would still like to add to my stable of 100s.  When I started this process my priest had seen enough leveling in Draenor to unlock the Garrison, and then from that point onwards was nothing more than a profession character.  I managed to get to level 92 through doing the various XP missions that came available as part of the daily Garrison queue.  Over the course of the event it took 14 full events to go from 92 to 100, and I literally dinged moments before sitting down to write this post.  Now as I ran this event I held onto every chest, apart from one I opened just to see if my theory was going to be correct.

Elevator to Top

The chest loot is assigned at the moment you open it.  That means by holding my chests I was able to open them as soon as I dinged 100 and get a fast infusion of item level 700 gear.  In the bags I had 3 weapons, 5 chests, 3 boots, 4 gloves, 4 helms, 2 pants, 2 shoulders, 1 belt, and 4 bracers… as well as two of the weapon infusion items and 657 Nethershards.  So I was able to level up without worrying about my gear at all… and then go to instant reasonable levels upon dinging.  I am absolutely going to use this elevator for as far as I can take it to push up some of the character that I never really got around to leveling.  Once I finish off the Mage I am probably going to try and see where I can get with my sub level 60 monk, and at least push it levels out of the old world.  If you have some of those characters that are sitting in the 90s that you never really got around to leveling in Draenor I highly suggest you take advantage of this.  If nothing else this has been an amazing way to pull up those gear levels for the various characters that I leveled to 100 but never really raided much on.

Pokemon Go Frustrations

Bad Polling

A few days ago I did yet another one of my super-non-scientific polls about Pokemon Go.  I got far fewer results than I had hoped but in the end got 38 total votes… and you can see the results here.  Ultimately I was curious to see just how well Pokemon Go is doing among my twitter timeline a little over a month after the initial release.  I knew my usage of the app had morphed a bit, and I was curious to see if everyone else had as well.  The slight unfair comparison here however is that with the staggered launch, some folks like most of South America just literally got access to the application.  As always I tried to create a bunch of categories that summed up what I thought of as the possible endpoints… but ultimately missed a few.  The results look something like this.

  • Actively “Catching Them All” Every Day – 11 Votes (29%)
  • Only Playing When You Go Someplace New – 5 Votes (13%)
  • Playing Rarely if you Remember – 10 Votes (26%)
  • Still Installed but not Active – 6 Votes (16%)
  • Uninstalled:  May Check Later – 2 Votes (5%)
  • Uninstalled: Got It Out of System – 1 Vote (3%)
  • Never Tried It: Not For Me – 3 Votes (8%)
  • Never Tried It: Still Interested – 0 Votes (0%)

Now I have no baseline here, because I should have taken a poll like this shortly after the launch, but it feels like that rarely playing number is probably higher than it would have been early on.   For me personally I am in this awkward place of still playing, but not nearly with the same gusto that I once did.  The attraction of Pokemon in the first place is the collection of new and interesting “mon”.  So when I play the actual game I spend most of my time capturing critters either to keep in my own collection or to wonder trade them off just to see what I might get in return.  The first few days of playing Pokemon Go felt like this, with me constantly finding something new and interesting around every corner.  However at this point I have caught 85 of the 150 Pokemon available in Pokemon Go and of that list…  Ditto, Mew, Mewtoo, Zapdos, Articuno, and Moltres are largely just myths at the moment.  That means I have roughly 60% of the 144 that are reasonably available right now.  Even then you have to discount the fact that Mr Mime, Khangaskhan and Farfetch’d are not available to me in the United States, which drops the total of available Pokemon down to 141.  Then you factor in the fact that I am in a Grass Type dominated area and pretty much every Rock and Fire type Pokemon is rare as shit here… and can pretty much only be summoned with a Lure or Incense my total reasonable list of available Pokemon shrinks further.

I Choose You Venonat #257!

What this means in practice is that I end up going weeks without seeing anything new.  Since finding new things is my core reward cycle in Pokemon, it really drags down my desire to keep playing.  There also seems to be a huge gulf that you fall off into after level 20.  I am just shy of dinging 21, but it has taken roughly a month of casual capturing to get me through the level.  I wish the app kept general stats of how many of each Pokemon you have caught because I am absolutely certain that if you added up the number of Pidgey and Zubat caught… they would together be around one thousand… with Zubat making up the lions share of those.  That is the core problem I am having is that I would say at least 60% of the Pokemon that I see on a daily basis… I cannot really muster the care to even try and catch.  This means I still get vaguely excited when I see my hundredth Venonat or Doduo because they aren’t yet another Rattata.  Even then I have caught enough of each to evolve four into Venomoth and three into Dodrio.  The other big challenge that I am having is the extreme heat going on right now, which severely limits the amount of time I am willing to go out hunting for critters.  The heat index the last few weeks has been hovering in the 110s, and that really is not conducive to going out and catching them all.  So instead I am mostly limited to checking my phone quickly when I pull into a parking lot, or on my way walking into work.

There is also still the problem that a lot of the world is a complete and total wasteland with nothing interesting in it.  We talked about this a bit on the podcast, but the game only seems to reward you for going to places literally everyone else is going.  So that means once a hot spot is found, then that becomes the prime real estate that EVERYONE goes to… which only cause the problem to snowball.  There is an open air mall here, and a handful of parks… that are sheer madness over lunch with people hanging out in the cars idling with the AC on near the pokestops that have lures running on them.  The game favors high cellular activity so much, that most of the rest of my area is completely devoid of anything of interest apart from random basepop trashmon.   The other main issue with this is that the game fails to capture the exploration aspect of the original source material.  In Pokemon I knew that going out into new areas, meant that I would be getting a new mix of the available critters.  So simply going over a zone, meant that while I might have 40% of the Pokemon be something I recognize, there would be 60% that were new and interesting.  That simply does not relate to the real world version with Go, because no matter any amount of reasonable movement around my area provides me a significantly different assortment of “mon”.  I can and have traveled an hour in roughly every direction from my home base… and still see exactly the same mix.  This tells me that their “regions” are just too large and generic, and there are not that many valuable sub region feature sets identified.  Oklahoma is a grassy wasteland to Niantic, so for the most part we get exactly the same assortment regardless if we are hanging out at a lake, or in the rocky canyon maze of Chandler Park.

High Pop Zones

I feel like at some level they decided that the games works well in San Francisco and New York… so it must work great everywhere else.  The problem there is the bulk of this country has nothing in common with San Francisco, Los Angeles, New York, Seattle, etc.  Most of the country is not a high population center, but instead a tapestry of smaller cities and wide swaths of countryside.  In those places the experience is miserable.  I have it far better than so many of my friends, but still it is maddening to roam around and see three things on the new “sightings” radar, and none of them are actually interesting.  There are so many reports that Pokemon Go usage is declining… and I can absolutely see it.  The game is extremely fun for the first few weeks, but once the new wears off… if you are not one of those players motivated to go out and capture gyms…  then there really is a constantly shrinking pool of interesting game play.  Right now as it stands they need to seriously adjust the reward systems in this game, and tweak it so that if you happen to go someplace that literally no one has ever gone before…  you should be rewarded with something awesome at the end of that journey.  The game itself is about getting out, exploring and more than anything moving.  Right now I feel like it does an extremely poor job of incentivizing me to leave my house, because if in my walk I only encounter two Pokemon it feels like a waste of my time when I could simply be chilling out and playing some other game.  They need to find a way to reward players for going to big social hubs, but also find ways to make it rewarding for players to get off the beaten path.  As always I am curious to hear your own thoughts.  I didn’t include any screenshots because I always hate trying to integrate in cellular format vertical screenshots into a blog that tends to favor landscape mode.

 

Bumbling Around

Yeti Power

After a Tuesday night spent chasing Legion Invasions and being an Illidari, I felt like last night I needed a nice relaxing night of being a completely different sort of Demon Hunter.  By nice and relaxing I mean a night spent pushing rifts and causing anime style rocket explosions as I cleared entire rooms at the same time.  It is strange how Diablo has morphed over the years for me.  Originally it was that game that I wished I could play with friends… but didn’t have stable enough internet to be able to play it.  Then it when the second game was released it absolutely become a game I played almost exclusively with friends.  When three was released, I was in a place where I was largely soloing and found it a less than amazing experience.  Now several years later each time a new season is launched it becomes this focusing force that brings a bunch of us back together for another trip happily through the paragon and gear grind.  For most of the night last night I was joined by my fairly regular demon slaying buddy Grace, and we also managed to snag Thalen and bring him along for the fun.  The night as a whole was pretty great because on our first tag team attempt at bounties… a Menagerist Goblin spawned dropping this extremely awesome Yeti pet named “The Bumble” for me to go wandering with.  Additionally I was able to knock out several pieces of gear off of my list, and I finally managed to get the last of the three legendary gems needed for this build.  The highlight of the night however was getting an Ancient Yang’s Recurve to drop…  which admittedly made Grace super jealous.  However because of this it is now my duty to tag along in any D3 madness to push hard for folks so they too can get their sweet ancient drops.

Bumbling Around

The other thing that happened last night is that I attempted the “Numlock Trick”.  One of the more annoying things in Diablo 3 is that most builds have some sort of buff that they want to cast essentially anytime it is available.  The goal of the build is usually to get enough cooldown reduction so that you can keep it up 100% of the time.  For the Multishot build I am using for my Demon Hunter, it is focused largely around getting keeping Vengeance up 100% of the time… and right now I have it close enough that I maybe have a second without it up at any given time.  The other day I heard something mentioned in a build video talking about “using the numlock trick” on one of these buffs… and I had to investigate to satiate my curiosity.  There is apparently a strange glitch in the game that allows you to essentially constantly be spamming a button press.  I mean in theory you could do the same thing with hardware macros on a keyboard, but this just sort of “works”.  The idea is to bind the 1-4 hotkeys to have a secondary key which relates to Numpad 1-4.  To toggle on autocast for any of the abilities you turn your Numlock key on, hold down the keys you want to autocast and then turn off your Numlock.  Just like that the key keeps repeating over and over… which causes some weird behavior.  Firstly if you are holding any key the cast will not fire… so if you are holding force move or the left mouse button down… just ease up on it to let the next cast go off.  Secondly… it has the strange behavior of interrupt abilities like identification or teleport.  What I do to get past those is to start the channeled cast, and then hold any key.  In my binding I have S set as an alternate bind for Shift… which is to stop moving and hold still.  Holding this down while channeling works well to keep my auto casts from interrupting whatever ability I want to do.

Bumbling Around

The other “strangeness” that happens is that any time you shift games, and sometimes when you just downgrade difficulty it can turn the autocasting off completely.  In this case you just flip back on numlock, hold your keys down, and turn it back off to set the glitch back up.  Now that I know this exists…  I am wondering what other uses can be had for it.  Supposedly folks use this regularly for Taeguk builds on the monk side to keep the stacks.  In theory I could do the same trick to make sure I am evasive fire shots in with my hunter, to build hatred and keep up the damage shield.  For the time being however I am keeping it simple and only using this to try and keep Vengeance up as often as possible as well as my Companion ability.  I was always horrible at using these cooldowns, and tended to save them until I reached a point where I had a lot of elites to attack rather than just constantly using them knowing that I had another cooldown just around the corner.  I need to spend some time working on achievements so I can catch up to the point Grace is currently in the seasonal journey.  I am still not sure if I am going to go for the stash slot this time around…  but for the moment I am going to keep playing so long as the game feels fun and fresh.  Tonight however I have earmarked to go do Broken Shores scenario on my various alts… because I have yet to actually see the new cinematics.