Toasty on MMORPGs

The Decline

One of the more interesting trends that I have picked up on, has to do with my own blog.  It feels like the more I talk about Destiny, the lower my reader numbers dip.  I guess it makes sense, as I started this blog out with World of Warcraft and moved towards other MMORPGs as well.  Destiny has a slightly different audience and not necessarily the sort of one that really reads blogs.  The Destiny community is largely contained within a combination of Reddit, Twitch and YouTube.  I don’t have a lot to say about this, but I just found it interesting.  On one hand I hate that I am alienating a bunch of readers, and on the other hand in order for me to keep doing this daily blogging thing… I have to be writing about what is interesting me.  At this very moment that is Destiny and Diablo, and nothing much in the traditional MMO camp.  Now I have logged into a bunch of MMOs in the last few months, but none of them really seemed to hold my attention past that initial login.  Each time there was something that would ultimately cause me to log out.  It might be that my bags were a mess, or that I couldn’t remember what I was last doing.  Ultimately I found a ready excuse and used it to “nope” the hell out of the game.  The problem however I think is somewhere in me.

Right now I am finding myself enjoying games that shower me in loot, and games that allow me to have engaging solo experiences.  Granted I have been spending a lot of time mooching off of folks as they run high end content in Diablo 3, but when I log into that game I can go off and do something by myself that feels like I am moving towards some goal.  In Destiny no matter what I do I can always be working on getting that next faction package, or even spending time in the crucible hoping for that next 335 item.  These two games specifically play extremely well by myself or with friends, and that is just something that I can’t say for MMORPGs right now.  In most cases the only real way to get good gear is through raiding, and that takes a time commitment I am just not willing to do right now.  There is no path for me to piddle my way to victory, and at the moment I don’t want to commit to much more than that.  Raiding in Destiny has felt far more “à la carte” and I think the small six player raid size helps that.  It seems easy to pull together a raid group, and even easier to pull together a three player team.  For example we spent last night doing Challenge of Elders and it honestly felt just as engaging and rewarding as doing an MMORPG raid group.

Burnt Out Genre

For awhile now I have kept thinking that sooner or later I will get over this funk.  That I will get that drive to go off and play an MMORPG.  For example I really want to have the desire to play Final Fantasy XIV and to “get the band back together”.  However there is just some wall keeping me from getting back into it and enjoying it.  I’ve patched up the client a few times, but I know when I do log in… someone is going to do the “Bels Back!” thing and I will feel guilty when I log out a few minutes later because I and confused as to what to do.  It is not a time issue, because I still have the same amount of time I ever did… it seems to be an attention span issue.  Diablo 3 and Destiny both reward me for spending ANY time with them…  and there is always an explosion of shiny colored loot just waiting on me around the corner.  The grind of an MMO is a much more slow burn, with large gaps of time between those moments of excitement.  For years I played MMORPGs as a way to hang out with friends, but thanks to tools like Slack, Discord, and Band… I can take my group of friends with me wherever I happen to go.  I no longer need to rely on the MMO as a chat client, and when that happened I guess the games lost a part of their hold on me.

I guess it hit me last night when technically I was scheduled to be raiding in World of Warcraft, and I didn’t even remember that it was a thing I was supposed to be doing.  The leader said over chat that I was just burnt out on WoW, which is a bit true…  but its more than that.  I feel like I am burnt out on MMOs in general.  I’ve been rabidly playing this one genre since 2000, and I feel like maybe I just need other types of games in my life.  The parts of the MMO that I really liked, which were the acquisition of new stuff and the feeling of constantly evolving your persistent character…  those things have been exported to pretty much every single genre out there.  I guess I realized this was happening when nothing that was coming out, that actually excited me… was an MMO.  There are plenty of things to be excited for out there, and I think Black Desert is one of those games that I would have loved…  were I not over-saturated on MMORPGs.  I am not really sure if I have a point this morning.  It sucks that I am driving away readers, but I just don’t think I can write with the same love and excitement that I used to about MMORPGs right now.  I keep hoping at some point I will climb out of this hole, and be able to log into Final Fantasy XIV and be excited again for story and world building,  However in the meantime… you are probably going to see a lot more talk of Diablo 3 and Destiny because that is where my attention and excitement has landed.

Crusaders and Guardians

Season Six

Crusaders and Guardians

While I greatly enjoy the concept of the Developer Appreciation Week… I am always somewhat happen when it is over.  During the week I feel like I have to be making posts along that them, so when things happen that I want to talk about…  I end up pushing them down until the week is ultimately over.  Now as I sit here for the first unfettered post in awhile…  I am finding it super hard getting started.  The biggest happening of this weekend is that Friday evening at 7pm my time the newest Diablo 3 season began.  For season six I opted to roll a Female Crusader, because I had so much fun playing as one last season.  I have this general goal of getting a male and female of each class eventually, but that also means that someday I will have to finish playing that mage and attempt to play a witch doctor.  The only problem I am running into is that it feels like what made the crusader so amazing last go round… was the fact that the Invoker set was just phenomenal.  Now that I have my six piece Akkhan set, it doesn’t feel anywhere near as powerful as I did last season.  In fact while the set dungeon was a breeze for me last go around, this one is only causing chain wipes.  Granted I am not nearly as geared as I was at this point last year, in part because I am not getting drug by Carthuun.

When the season started we ended up with six people on the guild discord, and as a result we split into two three player teams.  Ultimately ending up with me and Grace playing together, with Solaria and Kodra joining up for short periods of time.  Towards the end of the evening Kylana was with us as well as the other three player team ultimately disolved with Ashgar got pulled away for work, and Callalil went to bed.  I myself only lasted through level 60, because that was ultimately the point at which I was starting to fall asleep at the keyboard.  So I went to bed around 11pm and the rest of the group pushed onward.  Yesterday morning Grace and I ended up playing together, and she helped me get the rest of the way to 70, and unlock my gear set.  She was sitting over 100 paragon levels, which means that more than likely Carth is sitting around 300ish.  At some point I will join in his Torment X shenanigans because I really need some gear.  All in all it was a great start of the new season, and at some point I will sort out my spec and with gear should be able to solo more stuff.  Right now the challenge is finding thorns on gear, and I have ended up burning through all of my materials trying to enchant away useless stats and turn them into thorns.

Banana Split

Crusaders and Guardians

Another awesome happening this weekend is that yesterday while waiting on folks to show up for the AggroChat game of the month show, I managed to push my Hunter to rank 5.  This is the first month that I managed to get to characters to rank 5, and I’ve since started working on getting the warlock there as well.  My hope is that after I finish knocking out this blog post I will head upstairs and work on that.  Iron Banner has been really damned good to me, letting me amass a lot of gear and weapons that will ultimately either get used as is or serve as infusion fodder.  In theory I should probably be doing matches on my Titan with the hopes of getting more 335 items, but it feels good actually working on my other characters.  After playing the hunter I can absolutely see why they do so damned well in the crucible.  Throwing knives are amazing, and I had so much fun yesterday finishing off people with them.  I still feel like golden gun however is the least exciting of the supers, but I am getting used to using it to optimal efficiency.  There was one point where I managed to get three kills in a row with it and earned the way of the gun trophy.

Crusaders and Guardians

Over the course of the week I have picked up so much gear, with the latest acquisition being a 335 Tormod’s Bellows.  The only challenge here is that I am not sure if I will keep it or infuse it into one of my heavy weapons.  I could really use a 335 sword… just saying.  The funny thing is… I got the 335 drop on my absolute lowest level character while working on the Warlock yesterday.  So I am wondering if maybe the buff in faction that you get for pushing up additional characters does something as well to the chances of getting max light drops as well?  In any case another Iron Banner has come and almost gone, and I have loved every minute of it.  I finally sorted out why I like PVP in Destiny and never have in other games.  There is something about getting real loot at the end of matches, as opposed to a currency in lieu of loot that can maybe someday add up to be enough to get something interesting.  I love random chance, and I love being rewarded with interesting stuff.  More so than that… I love getting not quite perfect items… and then trying to figure out how to use them to my advantage.

DAW2016: Square Enix

DAW2016: Square Enix

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

DAW2016: Square Enix

I knew sooner or later I would end up needing to do Square Enix because at various times during my life they played a huge role in shaping how I looked at games.  Lets go back to a time and a place where the only gaming news I got was through Nintendo Power magazine.  In one of those issues I was first introduced to a game called Final Fantasy.  For ages I had been looking for the personification of Dungeons and Dragons in game form, and while the gold box games did a decent job of doing just that… there was always something missing.  Final Fantasy bridged the gap and gave me precisely that, along with a story line that made me care about all of the dungeon crawling.  I remember being so insanely excited when I went to a nearby Walmart and they had this game in stock.  The only negative was that within a short few days I would be heading to Boy Scout camp for an entire week.  While I normally loved camp, this was quite possibly the most miserable week of camp I have ever experienced.  All that I really wanted to be doing was playing Final Fantasy from the comfort of my bedroom… and instead I was making campfires, and hiking up sharp flint rock strewn paths.  When I finally got home, firing up that Nintendo and playing Final Fantasy was quite literally the best feeling ever.  Regardless of how exhausted I was from a week of camp, I still ended up pulling an all nighter and getting through that damned Marsh cave.

When Final Fantasy 2 was released… aka Final Fantasy IV for the rest of the world… it once again dominated my life for a period of time.  I was completely blown away by the graphics at the time, and also amazed at how much more complex the story line of that game was.  This was also the point at which I learned the hard lesson of save at every single save point, because of a bad mishap with the Magus Sisters.  The game also introduced the term “Spoony Bard” into my vocabulary and for that I will always be grateful.  This was also the first game that gave me characters I had no interest in playing…  I am looking at you Edward and your inability to do any real damage.  The game also gave my quite possibly my favorite goofy archetype of character…  the Dragoon, with its amazing but also sometimes frustrating jump attack.  I was completely hooked on the notion of having this huge cast of characters that I could switch between at will…  but then ultimately only ever seemed to play with the same party ever.  For the most part that party was Cecil, Rydia, Kain, Rosa, and Edge… with that last spot being highly variable as I went through the play session.  This is really something I do even today when I play for example a Bioware game.  In Dragon Age Inquisition, my party is pretty much permanently Cassandra, Dorian, Sera and my character.

It wasn’t until High School that Final Fantasy 3 was released…  or Final Fantasy VI for the rest of the world.  I remember it coming out around Christmas break and at first I rented it…  which was a truly dumb idea given that the Super Nintendo didn’t have memory cards.  The main reason for this was because the game itself was something stupid like $85 when it released, which was an awful lot of my limited resources at the time.  However after a few days of playing the game I was making a trek to the big city to try and find a copy.  After searching a dozen different stores I finally found a copy at Target, and much to my shock it was on sale for only $65.  I am not sure exactly sure what it is about Final Fantasy VI, but for whatever reason I think this game will always be my favorite.  I tend to love games that pull a bait and switch on me, when you think you are nearing the end of the game… only to realize that the world just got much larger and instead of being nearly done… I was just barely starting.   I also have a soft spot for a lot of the characters in this game, because it managed to make me feel things that video games had not really succeeded in doing up to this point.  Ashgar and I have had a conversation about this… and for me the game that did all of these things was Final Fantasy V.  However for me… that game was not available and didn’t even receive a fan translation until I was well into college.  The two games do a lot of the same things, I just happened to experience six first.

Over the years there has been a string of Final Fantasy titles always in my life, and several non-FF series games that I loved as well.  For example I love beyond love Vagrant Story, and I remember playing the hell out of it when it came out on the PSX.  I also spent more than my fair share of time playing Chrono Trigger, and the subsequent follow up games.  Then there are games that I wish would get a reboot like Parasite Eve that were so amazing for the time in which they came out.  Essentially there has always been some Square Enix game somewhere in my life, be it Bravely Default that I am slowly working my way through on my 3DS downstairs on my bedside table, or the Kingdom Hearts collection I have sitting beside my PS3 ready to start in earnest.  All of these are in fact great experiences, but the one I feel like I really need to talk about is the miraculous rebirth of Final Fantasy XIV.  This game was released in 2010 and was essentially universally despised.  I remember getting into the beta for it and finding it just largely uninteresting more than anything.  I didn’t hate it, I just didn’t really feel anything about it.  So I was more than happy to return to World of Warcraft, and forget that the game existed.

However in August of 2013 the game relaunched as A Realm Reborn, and I have to say I was shocked at just how much I liked the title.  We played for a handful of months until our group ran out of content that we could realistically complete.  Then July of 2014 I decided to fire the game up again, because I wanted to see how it had progressed in our absence.  Final Fantasy XIV was one of those games that our group left on good terms.  What I found waiting on me was this rich cache of content that laid untapped.  Over the next several months we had what could only be termed as a renaissance of MMO gaming all centered around this game.  I was happy to raid once again, and happy to be doing pretty much all of the tropes of a MMORPG.  What made all the difference was the loving way in which this game was being crafted.  I have to give huge shouts to the localization team and namely Koji Fox.  Final Fantasy XIV is so amazingly well written and is packed full of more feels than most games ever manage to muster.  There is content that will make you painfully belly laugh, and other times infuriate you for all of the right reasons.  Then there are moments that will make you cry… and there are certain cut scenes in this game that even the mere thought of will summon up the waterworks.

While I am currently on a break from the game after burning myself out again with the launch of Heavensward, I know sooner or later I will return and be happy to do so.  Heavensward was quite possibly the expansion I have looked forward to the most from any MMORPG that I have played, since maybe the launch of Trials of Atlantis in Dark Age of Camelot.  Unfortunately much like ToA…  I got my expectations up way too high, and the content drought that followed the launch ultimately ended up with me stopping playing.  However as a couple of patches have built up for me, I plan on returning soon…  probably after I get the upcoming Diablo 3 season out of my system.  I am happy to know that there is still a very thriving guild presence in this game waiting on me.  I have a feeling that sooner or later we will all return for yet another renaissance of MMO gaming and when it happens… it will be in huge part to just how great Final Fantasy XIV turned out.

DAW2016: Bioware

DAW2016: Bioware

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

DAW2016: Bioware

This is going to be a difficult one to tackle, especially since I didn’t get a ton of sleep thanks to the tornado warnings.  However I am going to give it to good college try, and hope that the end result turns out at least not too shabby.  I first became aware as Bioware as a company with the release of Baldur’s Gate, or more so the existence of what I later came to know as the “Infinity Engine”.  I have been a fan of Dungeons and Dragons since I first found a players manual abandoned in a locker on the last day of school in second grade.  Finding that book spawned a lot of things, not the least of which was trying to hungrily gobble up anything TSR related.  I played the “gold box” series of games, namely because I had read the novels behind a lot of the stories.  There was just something missing with the game, and while I enjoyed them at the time they never really felt that good.  The story that was being told felt limited by the meager technology, and while I was happy enough with the end product…  that only lasted until I had played my first Final Fantasy game.  Baldur’s Gate was the title that brought me back from my console days into once again believing that the PC was a great platform for role-playing games.

Subsequent games were released…  Icewind Dale, Baldurs Gate II and even one of my all time favorites… Planescape Torment… all using this “Infinity Engine” I have to admit I got a bit of the wrong idea behind what exactly the company Bioware really was.  In my mind it seemed like Bioware was the tools company, and Interplay, Black Isle, or later the reboot Obsidian were the game creator.  It wasn’t until Neverwinter Nights was released that I really started to understand that Bioware was both the tools division and a lot of great storytelling wrapped into one package.  Neverwinter Nights was one of those revolutionary games for me personally.  While the original campaign was awesome… it was the inclusion of the aurora toolset that set my mind on fire.  At this time I was playing a lot of Everquest and Dark Age of Camelot so I tried to replicate some of my favorite features of those games using the Neverwinter engine.  I learned the C Script language and figured out how to code things like randomly generated loot from tables when you opened chests or killed mobs.  I also eventually figured out how to create a token based system along the lines of the one that allowed you to purchase armor in the Darkness Falls dungeon.  The end result was this amalgam of the EQ Plane of Hate and DAoC Darkness Falls that I called the “Plane of Spite”.  While I never did anything really interesting with it, I loved every single moment of working on it and figuring out the inner machinations of this engine.

It was not really until Knights of the Old Republic that I hopped back on the Bioware fandom, and I remember being crushingly disappointed when I learned that the title was going to be Xbox Exclusive.  Thankfully later that year it came out for the PC and I was absolutely thrilled to be dissecting that game world as well.  I loved Neverwinter Nights for its technical precision, and the Aurora and Infinity engines for giving me this awesome framework to go out and explore worlds in.  However KOTOR was the first time from Bioware that I was completely stunned by the storyline.  Last week we went into a discussion on AggroChat about the best Star Wars stories, and by the end of that show all of us pretty much came to the consensus that Knights of the Old Republic was if not the absolute best story, it was at least among them.  There are moments in this game that had shocking revelations that I have never quite recovered from.  Even though the engine is dated, and the graphics look like crap compared to what I am used to… I can still play this game happily over and over just because it was so damned well crafted.  I’ve bought it for others, and even own the mobile port of the game.  I feel like this game more than any set the tone for the modern incarnation of Bioware.

I ultimately for one reason or another skilled Mass Effect at launch, and instead picked up the Bioware banner once again with the release of Dragon Age: Origins.  During this period of time I was raiding in World of Warcraft rabidly… but there were a few weeks where I completely dropped off the face of the planet, and it was thanks to this game.  I was just completely enthralled with the world and the setting, and the concept of the dark spawn and deep roads.  I am a Dwarf at heart, so I loved every single moment of Orzammar.  My first play through was as a Dwarven Noble, and I have to say after all of the subsequent play sessions that is still the one I cherish the most.  Much the same as KOTOR, it was ultimately the characters that set this game apart from the others I had played.  They felt so fleshed out and three dimensional, and I actually cared about interacting with them.  I am a huge proponent of smashing things with a big weapon, and games that allow me to slaughter by the hundreds… but it is significantly harder to find a game that makes me feel.  Dragon Age made me feel so much, and during this time I had a really interesting encounter.  One of my guildies invited me to tank for some friends of his, and when I popped onto voice chat we had some of the usual getting to know a new person discussion.  I mentioned that I had been playing a ton of Dragon Age… and it was at this point that they started grilling me about this character or that, or what decision I made where.  It turns out that I was ultimately raiding that night with a bunch of the writers, and you could almost hear them beaming as they proudly chimed in that they wrote this or that as I gushed about various details.

With the release of Mass Effect 2, I later went back and became an addict of that series as well.  I still wish that someone would make that into a Walking Dead style serialized television show, because the story that is being told is among the best science fiction tales ever.  It just seems a crime that the only folks that will ever see the story, are the ones who have played through the game.  Then you of course have the release of Star Wars the Old Republic, that my friends and I tore through rabidly when it launched.  I burnt myself out on that game but recently a bunch of us ended up going back and remembering just how damned well written all of the story arcs really are.  At some point soon I want to go back and finish where I left off which is the start of the Revan content, and try out the new experience fallen empire content that I have heard so much about.  For sake of time though I am going to wrap things up, because otherwise I could probably carry on for a dozen more paragraphs talking about all of the things from Bioware games that I love.  It is a great studio, and while I was scared that EA would destroy its spirit… I have been pleasantly surprised that the core values of the company and the creative might seem to keep trucking along happily.  I look forward to more adventures be it with Andromedia or the next great IP that we have yet to experience.