Class Previews

Media Consumption Hiatus

I always wondered which of my features I would break down and not do first.  I have a pretty bad habit of launching a series but only quitting doing it…  a month or so later.  I like the concept of a day like Media Consumption… but the truth is there are some weeks I don’t really consume much media.  This week for example I consumed a lot of Fallout 4 related stuff… because that is pretty much all I have been playing.  The problem is…  any videos I watched on how to get the most out of electricity or general base building theory…  aren’t really all that interesting to talk about.  Nor do I feel really compelled to talk about iZombie that we finally caught up with… or last weeks Walking Dead.  Literally two episodes of iZombie and a single episode of Walking Dead is pretty much all of the television I consumed this week.  So for this week I am cancelling this column, with the option to revive it as soon as I have movies, television or other media worth talking about.

Farwell to Gladiator

Class Previews

This week the previews for the class changes in Legion came out… and for the most part there are two classes that I was really interested in… the Warrior and the Death Knight.  Two big things changed in Warlords that caused me to switch priorities a bit… firstly they made Death Knights feel like shit by making pestilence be part of the ability rotation… giving them a caster feel.  Secondly they gave me Gladiator stance… which pretty much was the thing I always wanted to do as a warrior…  be able to DPS with a sword and shield.  As a result I took Belghast my protection warrior off mothballs… and has quite a bit of fun raiding as Gladiator dps for at least part of the expansion.  Warlords however just didn’t have enough oomph to keep me going… even though I was playing the best possible player fantasy for me.  I guess part of me knew that it simply could not last past this expansion.  I watched as Blizzard developers struggled to figure out how to itemize tanking gear… but not making it insanely overpowering for Gladiators.  Part of this came from the fact that armor was simply a better dps itemization stat than strength.  I gained 1.5 attack power for each point of armor… whereas I gained 1 from strength.  So that mean’t for dpsing… I stacked Armor potions rather than Strength potions and did other fiddly things… like looking for +armor gear with crit on it.

It seems as thought my fears have come true and as they talked about the Warrior class changes I saw zero mention of Gladiator spec.  Even though I knew deep down in my heart that this was coming… it still feels a bit like a sucker punch to the gut.  I liked being able to play Belghast again and enjoy doing so… the problem being… that I still didn’t really feel like DPS.  My heart has never been in the DPS rotation… and as a player when it comes to DPS…  I don’t want to be last place on the meters, but I have zero burning desire to be first place either.  I feel like I am lacking the competitive nature needed to really excel at damage dealing.  Tanking however…  my deep protective streak over my friends always kicks in and I fight my ass off to hold aggro, or stay alive during this attack or that.  Basically tanking feeds off of my instincts in a way that damage dealing never has.  So while I hate the thought of not being able to deal silly amounts of damage as gladiator… and have relatively high survival…  I am totally see why they are getting rid of it for exactly that reason.  Regardless of the fight, I was almost always the last one standing because I had cool-downs a plenty to keep me alive during big problems.  There were numerous times where I could temporarily tank while we resurrected a tank, which tells me… Gladiator was just too strong.

Welcome Back Blood

Class Previews

During the Crusaders Coliseum patch cycle in Wrath of the Lich King… I ended up switching mains from the Warrior to the Death Knight in theory… to give up tanking and do damage instead.  This didn’t actually work like I planned, and instead of DPSing I quickly found myself pressed into the role of Blood tanking.  This was fine by me because from the start of playing a Death Knight I had always been drawn to the high survival nature of blood.  As that turned into the official “tanking” stance I adapted quickly and came to love the class and the spec.  Through Cataclysm and Pandaria I was all about the Death Knight and it was always the first character I would level.  In fact until Pandaria my Warrior sat at level 80… and relatively untouched since I crated him up towards the end of Wrath.  When we were able to become Worgen, I race changed from human… and I felt like I was completely happy and set to be playing that class for the rest of my time in World of Warcraft.

Then Warlords came and made the class just “feel” wrong.  I have talked about this before… but it is more important how something feels to me rather than how numerically it works out.  Death Knights no longer “felt” tanky or even melee in general… but the constant pestilence and death coil usage made it “feel” like a caster… the absolute last thing I would want to play.  With the class changes it at least seems like they understand this problem… and with it is a return to mostly melee abilities for at least the Blood Death Knight.  So while I am losing Gladiator… it seems like I might be gaining back the Death Knight class as a whole?  Admittedly a lot of what harmed my enjoyment of Warlords beta… was how bad the Death Knight felt to play.  My hope is that at some point early in the beta cycle I can get my hands on some play time… and get clarification if this fixes the class.  I am getting more interested in Legion as a whole… but this is going to be absolutely crucial to my enjoyment.  I need my Death Knight back to have fun again.

 

 

MMOs Worth Playing – Everquest II

Perforated Week

MMOs Worth Playing – Everquest IIThis week was a strange one, because it essentially consisted of two Mondays and two Fridays since I was off Wednesday due to Veterans day.  This week also pretty much was completely lost to Fallout 4.  So I contemplated just doing another post about that and skipping the MWP feature for a week.  That said I decided to fall back on an “oldie but goodie” that I could write about without much prep work.  Once again the MMOs Worth Playing section by intent is to highlight some of the awesome games out there, that maybe don’t get as much love as I feel they should.  This has been the pattern other than last week when I did a special BlizzCon edition, and this week we are continuing that pattern with some talk about Everquest 2.

Launching Against a Juggernaut

MMOs Worth Playing – Everquest II

When it comes to underdog games… it would be near impossible to find one that more fits that title than Everquest II.  Back in 2004 there were two games vying for everyone’s attention… the sequel of sorts to the wildly popular Everquest and the newcomer with a strong pedigree World of Warcraft.  By the time we got to November of that year… there was quite literally one game on everyone’s minds…  and it wasn’t the return to a calamity stricken Norrath.  EQ2 had the misfortunate of launching sixteen days before the game that would for the most part change the landscape of MMOs.  I was pretty torn as to which game I would end up playing, and I even pre-ordered Everquest II and spent a good deal of time in the alpha and beta processes.  However when it came time to launch…  there were a few people from my EQ1 days that were going to be playing… but the vast majority of my friends were simply waiting for World of Warcraft.  So since money was very much a thing back then… I simply didn’t pick up my EQ2 pre-order and waited for the coming of Azeroth.

Roughly six months into that experience however I got a patch of wanderlust like I always do and drug a group of friends over into Norrath and found that I really liked the game.  Just as I know eventually I will be playing World of Warcraft again, I will also be doing the same for Everquest II.  The sort of experience it provides is just different than you would find in most games.  For me at least the magic is the setting.  Norrath is world I am deeply nostalgic of, and with it comes little references to the good times I had in Everquest.  I realize for many at launch this was a huge problem… because instead of continuing where Everquest left off they chose to reboot the world of sorts and bringing the players in after the moon Luclin had exploded raining down shards around the world.  This event sundered the world causing it to break apart into small islands, and much of the theme of Everquest 2 has been one of exploration and rediscovery.

Unearthing Greatness

MMOs Worth Playing – Everquest II

The players are helping to recover the lost grandeur of the past, and with that we are uncovering locations that I remember extremely well in the original Everquest.  The big thing that spoke to me about the game however was the epic scale.  These zones are huge… so huge that often times they are made up of several distinct sub zones that all exist together in one seamless area.  What makes them work so well is the fact that they are really content dense, with all sorts of hidden treasures and events stowed in between what would normally be something you simply rode past.  One of the things that made EQ interesting was their construct called a “Ring Event”, which involved fighting certain mobs… which would spawn other mobs… which would ultimately culminate in a boss.  So as you wander the world, you never quite know what thing you are killing might lead to something far more interesting spawning.  I remember one of these particular in Nektulos Forest, that ultimately lead to a rare named boss that was used for a quest.

Another aspect of the game that I have always loved that follows this exploration and recovery feeling, is the Heritage quest.  These are truly epic quest chains that tend to require twenty or so discreet steps to complete and often involve you spending a considerably about of time crawling through dungeons and catacombs to find bits.  Each of them represents the attempt to uncover an item of fabled power from the old world, and as a former Everquest player…  I know almost every single item referenced by heart.  What makes them even cooler is that they function dual fold when you complete one.  For starters you get a really nice piece of gear that at the level you can get it serves to be some of quite literally the best gear you can get.  However when you out level it, you can turn it into a trophy item that you can then put in your player housing to remember your journey.  So it feels really cool to walk into your house and see all of these past accomplishments displayed in physical form.  Each item you hang on your wall or stash on a shelf is a memory of an event that you did in game, which makes the whole thing feel more important than simply earning points or titles.

Rich Systems

MMOs Worth Playing – Everquest II

Everquest II is this impossible game, because quite literally I don’t think it could have ever been created in today’s climate.  So much time was spent on systems that feel casual and exploratory gameplay, that enrich the player…  but don’t really make up much of an “endgame” in the traditional sense.  I just mentioned housing and that is absolutely a crucial one.  Dark Age of Camelot was the first time I had experienced player housing, and I knew that I was absolutely hooked.  The problem there is it took up large tracts of physical real estate in the world.  That meant a limited number of players could ever have housing, because there were a limited number of deeds available.  EQ2 went in a completely different direction, and at first I was not terribly certain of it…  and later I have come to realize it was a stroke of genius.  Instead of making housing exclusive… they simply made it part of the base gameplay experience by giving you an Inn Room that serves as your first house while going through the early levels.  From there the player gets used to the notion of checking into their room periodically and quests giving them items that they might want to display there.

MMOs Worth Playing – Everquest II

As you progress you can keep getting cooler homes with significantly more expensive weekly upkeep costs.  While player housing is awesome… where the game really shines is the introduction of Guild Housing.  In each guild I have been in, the house became a hub of activity for its members.  Due to the ability to place crafting machines, bankers and brokers all in the hall… it means that there will be a constant flow of players coming in and out as they do their business around the game world.  While it might seem silly… because we already have an always on guild chat… but seeing players in their physical avatar form just feels different and almost magical.  There are tons of people in the game world that I might talk to on a nightly basis… but it could be weeks before I actually cross paths with their characters in game.  Having this nexus meant that the guilds were actually more communicative that they might have been were it just left to text only conversation.  There was also always the added benefit of having some shared goal that the guild as a whole could work towards.  I remember doing all sorts of things that could grant “status” in the guild, which then could be spent as a currency to help pay the expenses of owning the guild hall.  Contributing status made it feel like I was helping… even though what I was actually earning was just a drip in the bucket comparatively.

Overwhelming Content

MMOs Worth Playing – Everquest II

I could literally write one of these posts a week, for the next few months and not have scratched the surface of talking about everything in this game.  The game is nearing the launch of expansion number Twelve Terrors of Thalumbra.   In the same time World of Warcraft has had six expansions, and this is not counting the mini adventure packs, which I believe there have been four or five of at this point.  The amount of content of all types that is available is just completely mind boggling, and at any given level you usually have multiple paths that you can take to get to your goal.  My favorite part about the game is that they still have public dungeons.  This is the aspect that made the original Everquest feel so vibrant to me, was that you could go into these super dangerous areas with your friends… that were huge NPC warrens that felt like working areas.  If you went into the kitchen, then you found a chef… if you went into the dungeon… then you found a jailer or a warden.  It felt like we were actually raiding bases, rather than taking a theme park ride where at the end we got loot for our trouble.

These big public dungeons were places you could just go and hang out with your friends… where the difficulty level was enough to make bringing friends along for the fun worth while.  All of which made it all the more enjoyable when you finally reached a level of gear where you could actually go into these places and survive by yourself.  I remember the amazement the first time I saw a friend soloing Sebilis for example in Everquest… and then was shocked when I reached the point where I could solo tough mobs like the Sand Giants in the Oasis of Marr.  Everquest even in its more modern version is really good at setting up these goals that you want to go back and achieve later.  If you can’t take on this monster now… then you will likely go back later and get revenge on it when you can.  I’ve talked before about how fear is missing from games… and wandering these public dungeons brought it back.  That if you were able to keep up with the spawn rate, you could stay in there in a tentative state of safety… however if one thing went wrong…  you were running back in after a death.  That era in games seems to be all but extinct at this point.

Dated But Good

MMOs Worth Playing – Everquest II

At this point Everquest 2 is feeling its age, and with recent Daybreak mess… it is unlikely that this is going to change at any point in the near future.  The engine is old, and has not had the benefit of having frequent face lifts in the same fashion that World of Warcraft has.  As a result the model detail is a little off, and the world building itself can feel a little cludgy in the early zones.  There however is an amazing artistry as each time they release an expansion they push this old engine beyond its limits and find new ways to keep this game interesting.  This is absolutely a game that I would suggest everyone play at least once, but in doing so you have to go into it knowing that you are essentially playing an artifact of a bygone era.  They simply do not make games like this one any more, and to some extent I am regretful of this fact.  The amount of detail that can be found between its cracks is enough to drive you completely mad if you try and assimilate it all.  If you do start an new character I highly suggest you either roll in the Neriak/Darklight Woods starting zone or Kelethin/Greater Faydark… because as the game went on they got significantly better at doing the starter experience.  If you do end up trying the game, I would love to hear your own impressions.

 

Fighting Nostalgia

The Afterglow

During the midst of the BlizzCon festivities I tweeted the above statement… and at the time I thought this would be a brilliant idea.  BlizzCon brings up feelings in me at least that I didn’t even realize were still there about a game I have not been actively playing for six months.  So yeah… it seemed like if they would just automagically make it so everyone can log in and play during BlizzCon and the two weeks after… they would probably re-hook a lot of players on the game or at least get them to stick around for a few months.  The problem being…  two weeks is probably long enough to make someone come to their senses.  I phrase it like that because I am going through a bout of momentary insanity myself.  Every instinct in my body tells me that I really want to play some World of Warcraft, which is odd because nothing really seemed that amazing while the presentations were going on.  There is just something about the BlizzCon buzz that is real and tangible and makes you want to sift through your past characters and revisit old haunts that you had long forgotten.

I am having these desires to log in and run Icecrown Citadel or Naxxramas… or even Ulduar.  Basically this is 100% nostalgia attacking me and making me want to go experience what I considered to be the best era of the game.  I am fighting the urge with every fiber of my being because I know as soon as Tuesday happens… I will be devoting my life to Fallout… and thinking “Warcraft who?”.  I know I could log in and play sub level 20 characters, and I have considered that… but have not been certain if that would make the desire better or just worse.  The problem is… I don’t REALLY want to play World of Warcraft… I want to play the game circa 2009 when we were still in love with the Wrath of the Lich King patch cycle.  Some of the Legion content seems like it could be really cool, and I do hope with every fiber of my being I somehow find my way into Beta, but I know all that waits for me on the live game is the same stuff that lead me to finally cancel my account again.  Yes I am rationalizing the hell out of this because I am just trying to hold out until I am safely in a Vault Wednesday.

 Closer to Sleeper

Fighting Nostalgia

The above image was me yesterday morning while I wrapped up the AggroChat podcast and made my own blog post, waiting and hoping and praying to see a Warsat drop.  Part of the time I spent trying to make Destiny Event Tracker work… which it does… but it feels like there is a paragraph of explanation text that needs to go with it that simply does not exist.  It seems like this is a timer that shows when an event MAY spawn, and some of the spawn zones are not exactly active.  For example I really do think that the Warsat simply no longer drops in Skywatch because of all of the other events that are happening there now.  I waited that timer out for a significant amount of time and never saw one.  However once I switched over to checking the Mothyard on earth, aka the location in the above image… I quickly got a Warsat and was able to move on.  Similarly quickly I was able to get both the Mars and Moon Warsat drops which were pretty much accurate according to the timers listed above.  That only left the archives mission on Venus, which I know I MUST have done at some point….  but damned if I can remember doing it at any point in the past.  Maybe there is a special version if you are on the sleeper stimulant quest chain, but I do not remember something quite like that.

I have now finished powering up the Ikelos core, and have turned it in to the Gunsmith.  In theory tomorrow with the reset he should offer me a new quest to go do a 280 light version of the Saber-2 strike.  If I can cobble together a group for that, I should be able to loot the sleeper stimulant frame, which at least based on what I am reading will turn in at the Gunsmith for my finished 290 Sleeper Stimulant heavy pulse rifle.  This will be the first of the exotic weapon quests that I have really completed… not counting the one you get from the gunsmith at rank 4.  It definitely feels less arbitrary than the exotic bounties used to in year one.  In all of the bounties I completed I only ever got the bounty for the last word.  This at least gives me a ladder that I can climb, with more importantly a starting rung of that ladder that is clear….  well clear based on using external sources.  I am not sure how the hell people figured these things out the first time… it seems like pure madness since the game doesn’t really give you much information to go on.  I guess Bungie is accounting for the fact that the internet and YouTube is pretty much ubiquitous and someone somewhere would upload a video on how to do pretty much everything you can think of.  I still at some point need to get the Cult Ghost from Paradox so I can eventually get No Time to Explain.  Since my hunter is my Future War Cult devotee, I am thinking maybe I should try for it on them because at this point they should have all of the faction needed to complete the quest.

Week In Gaming 11/8/2015

Reapers Attack

Yesterday was N7 day and what I can only imagine as reapers… continued to dismantle my house.  What I mean by that is that this week contractors have been working on siding our house and other little home improvement things.  Friday during the day and all day Saturday I have had to listen to them tearing parts of the exterior of my house off, and sawing bits to put back in their place.  I have a headache that is completely insane and I think its simply from all the noise over the last few days.  Another thing that happened yesterday was the ExtraLife Marathon, and at one point we had these grand plans to try and do it as AggroChat.  I am extremely glad those plans fell through because with the contractors traipsing in and out of my house there would have simply been no way I could have done that yesterday.  I did however get to hang out a bit with Liore on her stream, and my hope was that anyone who would have supported me would end up supporting her.  Last I heard she raised something like $2200 which is pretty damned awesome!

Seeking Stimulant

Week In Gaming 11/8/2015

This week once again has been largely devoted to me playing Destiny.  As I had hoped it does in fact seem like the Sleeper Stimulant quest is going to be reappearing about once a month.  I managed to complete the First Firewall and the follow up Shadow Call missions that are the ones that were time sensitive.  Shadow Call in itself was pretty damned insane because it is a mission where you have to reach the top of a tower in three minutes.  This tower is full of tons of Taken Fallen mobs, and essentially you don’t have time to fight ANY of it.  You need to run past as best you can, and the only thing I ultimately took out were the blight orbs that robbed me of my ability to jump.  When you get to the top you have to take down three Wizards all within the original time limit.  It took me about eight tries to get to the top of the tower… but when I finally did I was able to take down the mobs without much issue.  Now I am just left with the task of gathering up all of the elements required to recharge the Ikelos fusion core.  The problem I am having is of course the Warsats… I spent most of last night waiting on Earth in the supposed area where the Warsat spawns.  I waited through three different blights and did not see any Warsats at all during that process, so I am wondering if for some reason they have moved where the Warsat drops.  I am getting conflicting reports of it happening in the Mothyards and Skywatch… which while next to each other are only connected by a series of tunnels that makes them hard to move between.

Week In Gaming 11/8/2015

The other big thing I worked on this week was my Warlock, and I have managed to get him up to level 30.  Doing the level 20 strikes I thought initially would be a great way to level, but for some reason I seem to only get the Omniguul one which is freaking annoying.  I have a few more of those Red Bull experience stimulant things… and I plan on chain running some strikes with them up in the hopes of maximizing the experience gain.  I still need to finish up the Black Garden quest, because ultimately when I am on I spend more time faffing about in patrol missions than I actually do in directed combat.   I have a slew of quests that the various folks on the tower have given me as well that I should probably finish up.  I am not sure what I have this drive to get the Warlock to 40 and geared, but in theory I guess I just want one of each.  In an MMO it always bugs me when I get exclusive gear for a specific class but cant use it… and that has always been my strongest drive to level said class… because I knew I had it waiting on me when I got to level.  I have most of a level 40 gear set waiting in my bank, and I am amped to be able to get the Warlock up to use it.

Halo: Combat Evolved

Week In Gaming 11/8/2015

Another side project this week has been to go through and play the original Halo: Combat Evolved, or at least start it.  The original Xbox and honestly the GameCube as well are like the biggest voids in my gaming history.  They happened at a time when I was largely in an Everquest and Dark Age of Camelot shaped hole.  As a result I never got to play Halo other than the pretty lousy PC port, and I never really caught back up when I finally got an Xbox 360.  In my travels I have picked up copies of the Anniversary edition of Halo for 360, as well as 2, 3, and 4 and plan on playing through them at some point.  What ended up peaking my interests is the fact that apparently on of the elder races in Halo were the Ecumene, which during the Book of Sorrows in Destiny you find out was a race destroyed by the Hive.  So in theory at least it seems like the Destiny universe is the “future” of the Halo universe, or at least Halo is a universe that exists before the coming of the Traveler and the dawning of the golden age.  I am not exactly sure why I am so fascinated with the lore of Destiny, but I guess in a way it reminds me a lot of the universe of Dune.  Super complex… but you also have to dig hard to find that connective tissue that brings everything together.

I have to say that so far Combat Evolved holds up pretty solidly.  My only real complaint is that I cannot actually remap my controls.  You can choose from one of many presets, but you can’t actually swap around the buttons.  If I had my druthers I would map things to match Destiny more closely… but I did manage to find a set that is “close enough” for me not to instinctively do anything stupid.  I am mostly wanting to know the story of the Halo universe, so that I can maybe glean more information about the Destiny universe.  Also I seem to be on an FPS kick so playing another one just seems to be in the cards.  I am honestly considering playing Fallout 4 on the PC with an Xbox 360 controller just to continue this pattern.  I do at some point need to get back into the swing of playing FPS on PC with the mouse and keyboard because I absolutely intend to play Overwatch that way.

Heroes of the Storm

Week In Gaming 11/8/2015

As I mentioned briefly above… I ended up playing a bunch of matches with Liore and Elly yesterday during their Extra Life stream.  It had been a really really long time since I had played any Heroes, more than likely not much since the game officially launched awhile back and reset.  They have really added a bunch of nifty stuff, and I noticed that one of my previously “cool” but largely just a recolor skins.. has turned into this elaborate Diablo Tyrael thing which I absolutely approve of.  Unfortunately while playing I just saw a bunch of skins that I really want to get… like Marshall Raynor… and Judgement Uther.  Later last night I poked my head in again, this time alone and noticed that I had more than enough gold to purchase Uther, which is one of those characters that I have enjoyed on free weeks, but never actually picked up.  I have also heard that Rehgar is equally enjoyable in the melee support role, but not really played him either.  I ended up winning a game as Uther which completed a quest.  I guess at some point they backed away from the concept that you could not complete quests in bots only games, which makes me happy because I can actually pop in and get stuff done on days that I don’t feel like dealing with other players.  This is still a really fun game, and probably the only MOBA that I would actually play by myself and solo queue.  Funny how making chat option improves my experience, the only negative is that you always seem to have one player that is off by themselves and not really paying attention to what the team is doing.

Rift

Week In Gaming 11/8/2015

I also popped my head into Rift for a bit while we podcast last night, and continued to work on my primalist.  At this point I am level 14 and I feel like I am starting to wind down the content in Silverwood.  I guess I am just a die hard Defiant… because I just don’t have near as much fun when I am playing Guardian side.  I liked the idea of a Dwarven Primalist, but man do I wish I had the option of choosing to play the Defiant content instead.  I mean I know you can race change, but it simply was not worth it for me to roll a Defiant and then race change to Dwarf.  I just kinda wish that races were independent of the path you choose to take faction wise… since the faction as fiction patch made all of that really a personal preference not a hard line.  I mean Freemarch has all sorts of awesome Undead that you get to fight… and what does Silverwood have?  Goblins…  Fae… and more Elves…  just not nearly as cool on the “fun to slaughter” meter.  Complaints aside I am continuing to progress but not really playing that often.  This is one of those games that I keep returning to when I want some low key activity, and I don’t feel like I have time to get into something more serious.  I guess I play Rift much the same way as a lot of people play Guild Wars 2.  Get in, do a few things… and get right back out.