Good Morning Folks! Last week I dipped my toes into Avowed, the new Elder-Scrolls-Like game from Obsidian… the studio that brought you Fallout New Vegas, Knights of the Old Republic II, Neverwinter Nights 2, The Outer Worlds… and probably my favorite of the batch Tyranny which is criminally underrated. I was going to always play this game. Obsidian is a company known for some really big ideas but also quite a bit of jank that comes along with that. So far Avowed feels like a graduation to releasing a polished product on day one, and I think a lot of that comes from the fact that this game has a fairly limited scope. Essentially it is Elder Scrolls without all of the simulationalist stuff that sometimes gets in the way of playing the game.
It isn’t going to break any boundaries, but instead provides a competent semi-open-world adventure where you explore the setting of the Pillars of Eternity universe in a very familiar Bethesda-like package. The thing is however it sands off the rough edges and provides something a bit more straight forward and to the point. You can send gear to your camp from your inventory at any time as well as being able to break down items for resources in the field. There is an encumbrance system, but the only things that have any weight are your chest armor and your weapons… both of which you can manage pretty easily by the salvage and send to camp systems. Even when you are fully encumbered… you can still fast travel to the nearest camp or way point. Essentially Avowed comes out of the box configured in the manner that I spent hours modding Bethesda games to behave like.
If something exists and is lootable in the world… it is something that is worth looting. There are no cabinets full of empty bottles… that really serve no purpose rather than to potentially get a single coin from lugging them to a vendor. Vendors also do not have limited gold reserves so you do not have to play the game of selling to every vendor in a vicinity trying to empty your pack. Lockpicks exist, but they are simply a resource that is consumed and do not involve dealing with a fiddly mini-game… some of which are are just badly designed. My only real complaint is that lockpicks are rare enough that you will want to probably see if any vendors have them… because while they are super cheap… the bigger boxes consume three at a time to open.
Combat is pretty much what you would expect from an Elder Scrolls game, but I think it feels a bit more fluid and the ability upgrades a bit more enjoyable. I can charge into enemies which will break their ability to block attacks. I’m also a huge fan of when Fantasy games allow me to dual wield pistols which allow for an interesting game play of firing one hand at a time, while the other weapon is reloading. We are not going to talk about how impractical it is for you to be loading a pistol one-handed while you are firing the other pistol… but it is still extremely fun. Boss encounters are smart enough so that if you kill them while roaming the world, and you find a quest later asking you to kill that same thing… you just get to autocomplete the quest and get the rewards. Nacib for example is a spider in a dungeon near the start of the game… that later was a bounty mission allowing me to just get some fast credits when I finally found the bounty board.
I have no clue what the magic system feels like, because I am generally not a “finger wiggler” in these types of games… but I will say that when companions use those abilities it feels solid. Essentially you can let the companion AI do its own thing, or you can also specifically target a monster and pop open the action wheel and send a direct command for them to use one of their attacks. There are a number of environment puzzles in the game that involve freezing, shocking, or setting something on fire… and each of the companions can specifically fill one of these niches. There are also a number of grenades that you can carry around in your inventory allowing you to perform the same action so that you are never in a situation where you brought the wrong companion for the wrong mission.
At this point I have met three companions: Kai, Marius, and Giatta. I’ve met a fourth character that I think will be joining my band of adventurers in the next major story segment. Kai is essentially… what if Garrus was a Shark-man, because it is the same voice actor effectively doing the same sort of vocal treatment. Marius is your traditional non-trusting grump Dwarven character… that is also a wild tracker and scout voiced by the person who did Rathma in Diablo IV. Giatta is an Animancer which is sort of like a Necromancer but can also animate pretty much anything… voiced by the actor who did Ikora Rey in Destiny 2. The last companion Yatzli which I have not collected, is a wizard of some sort voiced by the Symmetra Actress from Overwatch.
One of the things that I find particularly cool is that essentially you can upgrade every weapon you find all the way to the maximum stats it can possibly have for its base item type. This means that as you start to find Unique weapons, it does not matter if you find it at the start of the game… it can be upgraded indefinitely and made useful all the way through the game. I found a flaming sword called the Last Light of Day and have now taken it up to Exceptional/Purple quality and will keep upgrading it all the way to Legendary as I find materials. Similarly unique armors often have specific stats on them that make them more useful than other pieces of gear, and you can keep upgrading those as well. Boots, Gloves, Rings, and Amulets are just stat sticks and are as useful at level 1 as they are at whatever the maximum level of the game happens to be. Essentially like I said before… a lot what I like about Avowed is it is the Bethesda model but with all of the bullshit removed from it.
At this point I am roughly half of the way through the game and have no clue what my played stats look like, because I am not playing it through Steam. This was available on Gamepass and I was able to install it through the Battle.net client, which I hope is a sign of similar functionality to come. According to the save game I am playing I am a little over 12 hours in… but save game playtime counts are somewhat squishy. This is probably going to end up being around a 30 hour game for me personally, which seems like a good size for this sort of adventure. Maybe not every game needs to be a 400 hour epic. My favorite Obsidian game is Tyranny which is maybe 8 hours for a single play-through? The world is rich and feels larger than it technically is… but that is mostly due to conscious design choices rather than just putting a bunch of empty space in the game and hoping you will be impressed by the sheer scale.
I’m off today, so pretty much my plan is to go hang out on the couch after I finish writing this post and continue my adventures in this weird world. I have to say… this is making me want to go back and play the Pillars of Eternity games so that I can have some context on a few of the elements that the characters are talking about. There is a lot of proper noun salad happening at the beginning of the game, but after awhile this lessons. There is clearly some fan service for those who do know this setting… but unfortunately I am not one of them. So far I have enjoyed the writing quite a bit, and have enjoyed hanging out with Not-Garrus who went from sexy-almost-birdman to sexy-sharkman. I think my favorite character is Giatta, but a lot of that is because she is a healer.
So far I would say that Avowed is a solid 8 out of 10 game experience for me. I think lowering the scope of the game helped it out quite a bit. There are going to be folks who consider this to be a bit basic, but I am having fun with it. Given how much has improved between this and when they released Outer Worlds, it makes me really look forward to Outer Worlds II. If they can keep knocking out games of this quality I will be exceptionally happy to keep playing them. I’ve always been a fan of Obsidian games and I think this is really the sort of thing they excel at. At least I have not seen any plot threads that sort of crash directly into a brick wall like they did in games like KOTOR II so if nothing else I think they have gotten better at controlling the scope of effort.
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Good Morning Folks! The weekend before last I had put up most of the Christmas decorations, but on Saturday I finally got our little tree up. Essentially we have a very small tree on top of the entertainment center because the cats have yet to figure out how to get up there. Prior to that I just had the tree skirt and runner with my two goofy little snowpeople. It is especially sad that the Christmas season is shorter this year because I do love hanging out downstairs with a laptop and seeing the cycling lights out of the corner of my eye. For years we did not do any sort of a tree and then at some point, I got tired of this, and for the last decade or so we have done a small tree on top of the entertainment center to feel festive without the cats attempting to climb it.
The box to the left of the tree in the above picture is the only gadget that I bought in the Black Friday nonsense. I hate airing up tires. I’ve always been annoyed that the process was not as simple as dialing in an air pressure and then having the tire inflated to that pressure and it shutting off. In my brief roaming around I found this doodad, and have now used it and it works beautifully. Essentially it is roughly the size of a double-thick battery bank and you set the pressure on the readout, hook it up to your tire’s valve stem, and then start it, and it will shut off whenever it reaches the desired pressure. Yesterday afternoon I used it and it really was as simple as it sounded, It used about 1/3rd of its battery capacity to air up four tires that were low due to the temperature drop.
This is going to be one of the longest weeks in history, as I anxiously await the beginning of Path of Exile 2 Early Access. I’ve been trying to distract myself with POE1, but I am uncertain that it is really working. I did however get a wild drop of div cards. Not that any of these are terribly valuable, but I came across a Diviners Lockbox and had the bit where I can open it an additional time… proc five times in a row. I would like to hit level 100, but I still have like five pips worth of experience left to go and it is coming so slowly either through maps or delve. I thought about starting a brand new character, but I am not sure it is worth the effort given that I am going to abandon it rapidly.
I’ve also been playing a lot of Starfield, but that is way more of a janky mess than I remember it being. I have no clue WHY I stopped playing it. My guess is a POE League or something similar. Whatever the case it has been on my radar to start back up at some point. I’ve played about 40 hours on this current playthrough and am starting to get into territory that I no longer remember in the main story. As is always the case with any Bethesda game, the side content feels way more engaging than the main story. I talked about this on the podcast over the weekend, but there is a mental disconnect between how good this game looks… and how dated the systems and interactions feel. This is very much Skyrim in outer space, and if you had told me this was a total conversion mod I would probably believe you. It feels like there is about a Skyrim’s worth of content, but it is spread out across many planets that are devoid of any interesting spots save for one or two highlighted ones.
I’ve also encountered a number of frustratingly glitched-out quests. For example, I was trying to join the Freestar Rangers and did one of those janky follow-the-NPC missions. Upon getting into the room… the escort seemed to have forgotten why she brought me to the room because the Marshall that I was supposed to be talking to was busy in the corner reading a book. The NPCs won’t interrupt each other so we sit in this eternal dance of a quest being completely stalled out without a way to get past it other than using a console command. There are also weird interactions with your companions. For example, the companion that I married… will say things like “I saw this and thought of you” and then proceed to hand you 603 Credits. Why that specific 603 credits reminded her of me… no fucking clue.
Then there are things that are cool but also superfluous. For example, at some point, they added dune buggies to the game, so that every time I land my ship it is outside waiting on me. The thing is… every quest lands me a few feet from the entrance to the POI, so there is never much reason to use the vehicle. I could of course wander off and go explore the planet, but also I know that there is nothing of any interest other than the fixed POIs that have already been labelled on my map. It is a game with epic amounts of fast travel so that nothing actually feels like you are really exploring space or the planet’s surfaces. I feel like I want to finish the MSQ at least once, and I enjoy some of the moment-to-moment side quests… but this is very much not a great game. It does not deserve a lot of the ire that it has been given, because everything is hyperbole in online discourse, but it also doesn’t really work.
The post The Waiting Game appeared first on Tales of the Aggronaut.
The release of the Fallout Amazon Series appears to be a rousing success. It appears that critics across the board have given the show high marks, and similarly, long-time fans of the series are loving it. Tim Cain who worked on the very first Fallout game released his review of the show on YouTube and pretty much gave glowing praise for the level of detail. Sure there has been some minor controversy about the timeline of events and whether or not it reset the timeline of Fallout New Vegas… but overall folks have been happy. I shared my own praise of the show a few weeks back and I feel like I need to watch it again just to soak in all of the detail.
We are now seeing this Fallout love, translating into a rush of players to games like Fallout 76… which never really seemed to find its place and launched with a peak concurrency of 32k players on Steam. Recently it has been breaking those records with a new peak hitting just shy of 73k players. What is even more telling is… Amazon is giving this game away for free through the Microsoft Game Store and these Steam numbers are not even accounting for that. I’ve said recently that it seems to take about two years before a live service game is really worth playing, and now some five years later… Fallout 76 is in prime shape (pun intended) to welcome this influx of players.
The thing is… this isn’t just impacting the live service Fallout offering. The player numbers in Fallout 3 show an over 200% increase, New Vegas around 130% increase, and Fallout 4 similarly around 130% increase. This is translating to more than just players dusting off their existing copies because Fallout games are now seizing spots on the Steam Top Sellers Chart. As of the time of writing this Fallout 76 is 4th, Fallout 4 5th, Fallout 4 GOTY edition 9th, New Vegas 20th, and Fallout 3 GOTY edition down at 48th. I remember the Witcher Netflix series having a similar effect on sales of Witcher 3 boosting it by around 500%. While the Witcher series went off the rails and lost fans in later seasons, this is evidence that a good project surrounding a game will absolutely have deep impact on sales as it brings in a whole new group of fans.
Over the last week or so I have had a number of gamer friends reach out to me for my advice for where to start in their Fallout adventures. Namely how far back they should go… and as much as I hate to admit it my advice has been to skip the first two games unless they are already indoctrinated into the world of 90s CRPGs. The best Fallout game is New Vegas, so I feel like at a minimum everyone needs to play that one. There is merit however to start with Fallout 3, because while it is a very monochromatic wasteland… Three Dog is without a doubt the best DJ. Fallout 4 is a reasonable starting place if you are unwilling to deal with the jank of older games even though it has plenty of that good good Bethesda jank to contend with. My general advice would be to play Fallout 3, Fallout New Vegas, and then Fallout 4 in that order… and if you find yourself craving more then maybe go back and do Fallout 1 and 2 if you can handle the downgrade in tech. Fallout Tactics was a game that I did not enjoy in the least so it isn’t going to get any sort of recommendation from me.
Personally, I find myself sinking further and further into Fallout 76. This is probably a bad starting place for anyone who cares about the story elements of Fallout. The lore of the game feels a bit too malleable, and while I am enjoying myself if you actually care about the story of the world… the other games are a much better option. What I wanted was to explore the content that has been added to this game over the years. I’ve poked at it off and on… and then got into the habit of logging into claim the various offerings throughout the years. However, I’ve never really played it as my main game and I am trying to find my way into that stance. I talked about it quite a bit on the podcast this weekend, but the community is very intriguing.
At some point, I need to dedicate some serious time to building up a proper base. I somehow ended up getting my original destroyed when I tried to move it, but truth be told it was sort of a mess. I would like to actually spend some time building something I am proud of. Above is an older screenshot and quite honestly… I just sort of kept throwing things at it without any real design goals. I’ve found a fairly flat area of land that no one seems to ever have a base… so I am going to attempt to build something more proper there.
The post Fallout Fever appeared first on Tales of the Aggronaut.
Morning Folks! Like I said the other day… watching the Fallout Amazon Series has summoned forth a bunch of nostalgia for the series. As a result, I have found myself back in Fallout 76, which honestly is a better game than anyone gives it credit for. It was kinda janky at launch, but I remember having a heck of a lot of fun with the AggroChat crew. If you have Amazon Prime, you can get the game for free right now. As a promotion along with the Fallout series, you can snag a copy for either the Windows Store or Xbox. While there is no cross-platform play, the PC accounts on Steam and on the Windows Store both connect to Bethesda.net and can play together. So it is the perfect time to check the game out if you have never played it before.
Coming back to the game after a long absence, I have picked up a number of things that I figure I will share with you. First off… there is now a “Pacifist Mode” in the game which entirely disables PVP functionality. This can be found in the game section of the menu just below the look sensitivity and vibration settings. While the populace of Fallout 76 seems to largely be positive and non-toxic… there are occasionally bad apples that will come along attempting to trick you into PVP combat so that they can curb stomp you and get their jollies. If you are not PVP-minded… as is usually the case with most of my readership… then I suggest you pop into the settings and just set yourself to pacifist mode and never have to deal with it again. Similarly, you will want to make sure you set yourself to push to talk because by default the game is open mic which gets super annoying. I’ve just disabled voice chat in its entirety because it takes away from my enjoyment of most games.
This next piece of advice is going to seem entirely counterintuitive especially considering I just told you to disable voice chat. There is an odd culture that has spawned around this game of ALWAYS being grouped with other players when possible. The game gives you a pretty hefty experience bonus, so there are no downsides to grouping up. There are multiple types of teams available with specific ones that are focused on individual game modes. Casual teams however are largely thought of by the populace as “experience sharing” groups and whenever I play I hit Ctl+Tab to pop open the teams interface and see if there are any casual groups currently running. If they are all full you can just create your own Casual team which will likely fill quickly. One of the side benefits of being in a team aside from experience bonuses is the ability to teleport to the camps of your team mates to get around the map. You can also check to see if they have any vendors and are selling things that you might need cheaply.
Another thing that has been added to the game since I last played is Donation Boxes. These appear at hubs like the train station and outside the first vault allowing players to leave items for each other and to give players a good start in the wasteland. There always seems to be something in them especially ammunition and needed resources like bobby pins. I need to clean out my ammunition stores and drop some goodies in these to share with others myself. I’ve yet to find anything in them that I really needed so I have left them alone, but it is cool that it is a cultural tenant of the game now. Apparently, players used to leave goods in a specific box on the map, and it became an unofficial swap hub. The Fallout 76 devs noticed this and decided to make it an official system.
Another thing that was either not like this previously… or that I simply did not remember is that breaking down multiple copies of the same weapon teaches you mods for that weapon type. I believe when the game first launched this only worked if you happened to find a weapon with said mod already in place. Now just salvaging multiple copies of the same item seems to reward you a new mod each time, allowing you to build up your stockpile of recipes and resources. As someone who grew up playing Doom… I am of course using the pump shotgun quite a bit and slowly over time I have unlocked additional mods for it. I really need to find a higher level one however because as of writing this post I just noticed that it is level 5.
Another thing that I once knew but had forgotten… is that you want to use Photo Mode any time you are in an area that you might want to remember. Photos you have taken in-game in this manner will from that point forward be used as loading screens for the game. If nothing else it is pretty cool to see your character in various locations as you pop around the game incurring loading screens. I am trying to remember to do this more often because I think I only have five pictures currently in my rotation.
One of the things that Amazon Prime is giving away right now is a trial membership to Fallout 1st. This is essentially a subscription model to the game and gives you a number of limited-time cosmetics for playing and a fairly generous “allowance” of currency for the Atom shop. The big feature that you get with 1st however is the ability to create private worlds. The nice thing about this is that the same character progresses in both Adventure mode aka with other players, and Private Adventure which is your own private snapshot of the world. Sometimes in spite of all of the bonuses for playing with other players… you just want to be off in your own world doing your own thing. You can also spin up entirely custom worlds that let you fiddle with the ruleset. These however do not carry over progress to the “Adventure” worlds, and generally speaking, there is always some special limited-time event going on.
There is a battlepass-like seasonal model in the game, and the last time I played it was essentially a game board where you unlocked one slot at a time. This seems to have changed to something more akin to a storefront where ranking up gives you golden tickets and then those can be spent on various cosmetic stuff. Each page is gated by a specific rank and doing various Daily Quests and Weekly Quests earns you currency. If you have experienced the modern Guild Wars 2 dailies system it works fairly similarly to this, but the Fallout 76 goes much deeper in the various things you can unlock. Right now the season is focused around one of the in-world radio drama characters “Rip Daring” and some sort of cryptid-based theme. This current season began on March 26th and will run through June. If I can get into the swing of things and get used to running dailies then I might actually have enough time to unlock some of the cooler stuff.
I’ve been having quite a bit of fun just roaming around the West Virginia Wasteland. In a few days I have leveled up a bunch of times and unlocked several battlepass levels. From what I understand the first real breakpoint in the game comes at level 50, and any levels after that are just sort of gravy. You can start a fresh character at level 20 now, but I think I am pretty happy just slowly leveling my way up from where I am currently. That is one thing that changed that I think is really slick. So the world originally was tiered allowing you to accidentally wander into some really high level areas. Then they made some changes which had the group leader set the level of the world, making it awkward for low levels grouping with higher levels. Now it seems that they have done something similar to the Elder Scrolls Online level scaling tech where the world around you is set based on your own level allowing a level 1 player and a level 100 player to be effectively fighting the same monster.
Anyways, I am having quite a bit of fun poking around with this lately. If you make it into the game my Bethesda account is Belghast so feel free to friend me up and say hi.
The post Return to Fallout 76 appeared first on Tales of the Aggronaut.