Midnight Was Pretty Great

Good Morning Folks! Happy Midnight Official Release Day! I have been playing Midnight since Thursday, when the head start began, because I am a sucker and am willing to pay the premium to get access to things early. There are folks out there with way more self-control than I have… and as a result, I hope you all enjoy your journey into Midnight. This morning’s blog post is going to talk about some of the themes in Midnight, so if you want to go into the game completely unspoiled, this morning be something that you want to come back to later. I feel like it is also important to state that I have been out of the World of Warcraft game for a while now. I very briefly played through the Dragonflight campaign at release and then attempted to come back and play a bit for War Within, and crashed out on the second zone because I was overloaded by the sheer number of quests. So I have been gone from seriously attempting to play World of Warcraft since the Shadowlands expansion in 2020.
The last time I played the game seriously was during Pandaria Remix in 2024, and I am actually maining the character that I played during that event, which is a Dark Iron Dwarf Warrior named Belgraven. There has been a lot of adjusting to the sweeping changes in the game that have happened since I last played, and Remix doesn’t fully count since it was its own thing. First up, I think the User Interface changes are brilliant, and I have managed to play the game without reinstalling any sort of hotbar or nameplate addons. The only thing that I wish I had was some equivalent of the threat bar that FFXIV has where you can see how much threat you are holding on all of the targets that you currently have threat on. This would be amazing, but the base UI seems perfectly cromulent for the role of a tank. I have no clue how good it is for healing, but seemingly it works just fine for DPS, given that after the campaign, I have swapped over to Arms Warrior. I’ve also been using the one button assist quite a bit because I have wanted to completely shut off my brain while playing World of Warcraft. If I do anything serious, I will set my hotbars up properly and care about rotations again.
As far as the campaign goes, I think Midnight is pretty freaking great. It is a massive step up in World of Warcraft storytelling, even over The War Within… which was itself a massive step up over Dragonflight. While I am not feeling the feels that I did during Final Fantasy XIV, they are trying to tackle far more nuanced topics in this expansion than we usually get. The Amani zone and the redemption arc featured within it was phenomenal, and it might go down as one of my favorite World of Warcraft zones, period, from any expansion. Zul’Aman will always have a special place in my heart, and I completely forgot that it was associated with the Silvermoon area… so this was a massively pleasant surprise. Another zone that I did not expect to really love was the rambling mess that featured around Silvermoon, which takes you across all of the Plaguelands as you deal with the sins of the past. It tells a way more mature story about the horrors of war and what it brings people to do than I expected from Warcraft. Blizzard is known for big bombastic hero tales… and significantly less so for dealing with sensitive topics, but I applaud them for trying something new and interesting.
This game, however, continues my tradition of hating the “druid” zone. I am not the biggest fan of Harandar or the Navi… I mean Haranir. I get what they are going for with this zone and this race, and I might actually play one at some point because they have some really interesting druid transformation forms, but this is so not my jam. Harandar, in general, also suffers from the “Heart of Thorns” problem, where the zone uses aggressive verticality that makes waypoints mostly useless unless you have the layout memorized and know without a doubt what vertical tier of the zone the thing you are looking for is located on. I will always love the Guild Wars 2 Heart of Thorns expansion for the sweeping meta events that it introduced, but I fucking hate traversing these zones… and Harandar is that but for World of Warcraft. It also makes me feel like I need to sneeze the entire damned time because I can always feel the pollen in the air. There are going to be tree huggers out there that love this zone and good for them… but for someone whose favorite zone is Blackrock Depths… this is very much not my jam.
I dinged level 90 on Sunday morning and then wrapped up the campaign about an hour after that. This feels like a pretty good pace for leveling through the content, but I was left in the dust by Kylana and Erixi, who dinged, I believe, sometime on Friday. The biggest frustration that I have with the leveling experience is that you are still going to need about two zones worth of side quests to hit the max level. Go into the leveling process with that in mind and choose which zones you want to grind out completely in order to accomplish this. I personally chose Voidstorm and the Amani zone, and doing all of the quests in one and 90% of the quests in the other, combined with the Main Story quest, was enough to get me there. I did hit a wall at level 95, where I needed to be 96 in order to open up the last zone of the game, so you are better off just pushing through some side quests that are convenient as you are doing the MSQ. I wish the MSQ alone gave you enough experience, but then again, this is a problem that FFXIV has not solved either.
I’ve geared out Belgraven mostly through world quests, which are way less plentiful than when I was doing this in Shadowlands. That has opened up a lot more time to start leveling an alt, and I decided to push up Belgrace, my Horde side Paladin that was my main during Shadowlands. I have two guild families, House Stalwart on the Alliance side and Facepull on the Horde side, and I feel like it is only proper that I alternate back and forth between the two. I was apparently already in Dragonflight when I last played the character, and in theory, I should be able to hit level 80 while doing the campaign over there. I might actually do War Within as well because I would like to actually see the main story quest for that expansion without a multi-year lag between the first parts and then wrapping up rapidly right before Midnight. I’ve swapped up to Retribution because it feels like leveling as a tank is no longer as advantageous as it once was.
One thing that I had forgotten, though, is how much I enjoyed certain aspects of the Dragonflight storyline. While I do not give a shit about the Dragonflights in general… I really enjoyed a lot of the quests involving the races of the Dragon Isles that weave around the larger draconic narrative. I will never not love a Tuskarr storyline, and I really enjoy the tales of the Centaur tribes as well. Probably the worst zone is actually The Waking Shores, and that’s largely because you are so deeply involved in Dragon bullshit, with no real side narrative of the people you are impacting along the way. I feel like the Dragonflight storyline peaked in Northrend, and it has been downhill ever since. That is not to say that I did not enjoy this expansion, because clearly, there are some well-designed zones, and so much of it has an Outland and Northrend revisited vibe to it. The Ohn’ahran Plains is absolutely a rethinking of Nagrand, and large swaths of The Azure Span feel like Grizzly Hills, all of which are huge positives for the expansion in general.
As much credit as I give them for the updated UI, I am back to my old ways of installing a bunch of addons and using WoWUP to keep them patched, specifically the Curse Forge branch. Most of these are just quality of life improvements but the ones that I probably would not want to be without are Better Bags, which gives me similar functionality of having virtual bags sorted by item type, and Waypoint UI, which gives you a giant glowing beacon where the next step in your quest chain leads you to. The latter is especially handy when dealing with the bullshit verticality of Harandar. I am also a big fan of Dialog UI, which gives you a much more readable quest interface that also creates keybinds for all of the dialog options so you do not have to click the screen. Now that I am in the “endgame” and doing World Quests and such I started leaning on Handynotes and RareScanner again, which just are significant quality of life improvements when looking for rares and lootables in the zones. So I feel like all of the addons I am using now are window dressing on what is a completely functional base game, and I could play without them… but simply do not want to. Are you just starting Midnight today? What are you most excited about for this expansion? Have you played through the expansion already? What did you enjoy the most? Drop me a line below. The post Midnight Was Pretty Great appeared first on Tales of the Aggronaut.

AggroChat #550 – Demon Bear Boom

Featuring: Ammosart, Ashgar, Belghast, Kodra, and Thalen
Hey Folks! We are down a Tam and a Grace this week but push through with a limited crew.  Bel gets called out by Kodra for being entirely too comfortable with excessive grinds…  this time specifically talking about World Completion in Guild Wars 2.  Kirby Air Riders is a weird game and we talk a bout it.  Bel shares his extended thoughts about Path of Exile II and its current state as well as the Demon Bear being pretty freaking great.  Kodra has been trying to wrap up Clair Obscur: Expedition 33 and talks a bit about that.  Ash is doing dumb things in Guild Wars 1 and apparently so is Kodra… so we talk about Guild Wars Reforged again.  Ultimately Sheep Raccoon is the sequel to podcast favorite Ultimate Chicken Horse and we once again recommend it.  Bel talks about the Paladin in Diablo IV and how it is almost as silly as the Last Epoch thorns build.  Kodra talks a bit about Blitz Chess and Thalen is back in Warframe and talks about that.

Topics Discussed:

  • Bel’s Grind Quotient
  • Kirby Air Riders is Weird
  • Path of Exile II Bear is Great
  • Clair Obscur: Expedition 33
  • Guild Wars 1 Nonsense
  • Ultimate Sheep Raccoon 
  • Diablo IV Paladin is Silly
  • Kodra and Blitz Chess
  • Thalen back in Warframe
The post AggroChat #550 – Demon Bear Boom appeared first on Tales of the Aggronaut.

Gracie Glowers

Good Morning Folks. I had to go into the office yesterday so I skipped blogging, and then after all of the interacting with people that happened… I crashed early around 8pm. This is a photo of Gracie to make up for not having blogged yesterday. She does this thing where she sits on my router and screams at me… while staring awkwardly at me. She often does this when I have decided I cannot handle her crawling all over me and wallowing on me and need to push her off to get something done. I think this is her way of sulking. It generally cracks me up quite a bit when it happens, because clearly she is mad at me and wants me to know it… by going just far enough away from me that I will be certain to see her and the staring daggers. I am not a good daddy clearly.
I’ve finished the Path of Exile 2 campaign on my bear and am now in maps, and I have to say… this is the point where POE2 ceases to be quite as enjoyable. The campaign is a heck of a lot of fun, and mapping is not. Mapping just feels tedious, because all of the rewards for a given map are contained within a handful of rare spawns… and missing one of them, feels like you are missing most of the loot. So I always arrive at this point where I am roaming around the map looking for the last rare so I can go and beat the damned boss and move on with my life. It is one of those situations where a bunch of subtle decisions have gone into this game, and make it so that mapping is just not really any fun. Its the limited portals, the general lack of loot, the lack of a decade worth of leagues, and the fact that when I do die in POE2… it happens immediately and what feels like completely randomly. It feels like the only way you can make a character feel tanky… is by investing everything in energy shield, because all other defensive layers feel like shit.
Then there is also the problem that the league mechanic feels like crap. There are a bunch of think piece videos floating around about what is wrong with the league mechanic, but ultimately I think it boils down to something very simple. I spent a bunch of this past Keepers league in POE1 deep diving into the existing Incursion mechanic, and my core problem with it has always been that it takes you out of the flow of the rest of the game. What I wanted for Incursion 2.0 was for it to be less fiddly and faster to complete than the original. Vaal temples are not that, and they are way more fiddly and require way more care and feeding. We all sort of thought we could run 60 maps and then do all of those saved up mechanics in a single temple session, but it doesn’t really work that way. Everything is six token chunks and it always feels like I never have the right connectors to make things work in the way that I want them to work. I think ultimately this mechanic needs to be simplified so that there is a single pathway tile, a single power up tile, and having some measure of control over how much of the temple resets on an architect or atziri kill. Then there is the problem with the fact that the rewards were cool while leveling… but quickly feel like crap when compared to the needs of mapping. Hopefully they can fix it, but I figure it won’t be until well into the new year at this point.
In other news the Destiny Rising christmas event is a heck of a lot of fun. You essentially have a version of the crucible but you are throwing snowballs instead of using weapons, and effectively it feels like lobbing grenades at everyone. There is also a crafting mechanic where you build snowmen from the resourcces that you gain every day from doing snowball fight matches. At some point there is going to be a sparrow racing component that unlocks, but right now… this makes up for how shitty the halloween event was. I’m having a lot of fun just yoloing my way through snowball fights, and I would love for something silly like this to return more often in place of the existing pvp modes.
I am also playing some Diablo IV and having a lot of fun on the Paladin class. I am going all in on thorns damage, and I am not sure how long this archetype will hold up, but for the moment it feels great. I am nearing level 60 and will start working on paragon levels shortly. I’ve done one of the capstone dungeons and it felt like it was twice as long as it should be and sort of overstayed its welcome. I need to actually figure out my build, because at the moment I am not really focused on much of anything but leveling. The replacement for powers seems fine, mostly because one of them drops experience orbs which is helping me level faster. I love paladin and crusders in the Diablo franchise and the game immediately got better for me with the addition of this class.
Lastly I thought I would share a photo of the final state of my paint racks. I have been printing these for what feels like ages at this point and essentially this will provide storage for 80 pots of Pro Acryl paint. Each of them has a removable drawer for general hobby storage and are going to line the back of a table in one of the upstairs offices that I will be turning into a hobby room. Now I am going to focus on printing out some other general stuff, like I made a brush rack over night and will probably start working on printing out a wet palette today. At some point I am going to have to actually order the damned paints though, but am effectively doing the prep work for setting everything up. I am hoping to get a lot of the work done on the actual office over the christmas holiday days off. I am really happy with how good the cabinets look, and am going to effectively velcro them together I think so they don’t slide around. I hope you are having a wonderful week. At some point I have to figure out this whole Christmas thing… because I have done next to nothing for the impending holiday. This year without my spouse it just does not really feel like it matters all that much. The post Gracie Glowers appeared first on Tales of the Aggronaut.

AggroChat #549 – Legless Termites

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo
Hey Folks! We are down a Thalen this week but continue chipping away at our massive backlog of discussion topics after taking two weeks off due to holiday and illness.  We start off with some talk about Dwarven Realms Season 5 and how it allows you to get all the loot without gating your access.  From there, we talk about Star Citizen and how it has mostly kept all of its promises during the 2025 release schedule.  Most of us have been playing Guild Wars Reforged, and we talk a bit about how much better the game looks and what we are playing.  Grace discusses a Vampire Survivors like that has building sim functionality in the very long-named Monsters Are Coming! Rock & Road.  Bel has ventured forth into the realm of FDM printing and talks about various lessons learned.  Lastly, a quick topic as Bel shares that the POE2 bear is really good, but so is the recently shadow-dropped Paladin in Diablo 4.

Topics Discussed:

  • Dwarven Realms Season 5
  • Star Citizen 2025 Releases
  • Guild Wars Reforged
  • Monsters are Coming! Rock & Road
  • Where Winds Meet
  • Bel Loves FDM Printing
  • POE2 Bear and D4 Paladin
The post AggroChat #549 – Legless Termites appeared first on Tales of the Aggronaut.