Good Morning Folks. I want to start out this week’s posts by giving a rousing round of applause for the Blaugustans who just finished participating in Blaugust 2025. This event would not have existed were it not for the wonderful community of mentors that have volunteered for that role over the last decade. Specifically I want to recognize Krikket who was the first to take up the mantle and acted as defacto leader of this event. Yesterday she made the summary post talking about the participants and handing out of awards and I highly suggest you stop reading this and go check that post out. This is a year that I could not have handled the rigors of running this event, and while I will be happy to take up that mantle again in the future… the success of this event goes out to the crew that helped make it happen while I could not. This is legitimately the largest event that has ever been run, and I was shocked to see the final tally of almost 170 participants. 2024 was previously the largest year with 116, and this 2025 represents roughly 30% growth rate between the two most recent years.
The wildest thing about this event is that we had people participating that did not know until the very end what the event even really was. They just viewed it as a hashtag that got popular on the fediverse and tagged along. In many ways the event has long since outgrown me and my meddling and just become this fixture of our small corner of the internet. I will always think of it as this small game blog thing… but that stopped being true many years ago. The Blaugust discord is super active all year round, but is especially so during the event. The Welcome channel is full of people signing up for the very first time and it has been cool to watch. Watch from the corner of course because everything about the activity levels of the discord now triggers the fuck out of my introvert tendencies… so you only really see me speaking when spoken to directly or talking to something in the super secret mentor channel. This is sort of the way of things that I start… they get bigger than my anxiety can reasonably handle and I get quiet. Folks either tend to view me as aloof or stoic… but in reality I just can’t handle that many people at once.
In other news I have been playing quite a lot of Destiny Rising and am shocked at just how good this game is. That said it has made me contemplate clearing up some disk space to reinstall Destiny 2 so I can have a more direct comparison, since it has been ages since I last played it. The story has been great in Rising, but I am not the biggest fan of the way in which it is doled slowly. You have to do a bunch of different activities to unlock the next bit of story, and my preference tends to be to mainline the story so that I can spend more time enjoying the endgame activities. I know this method is an attempt to keep people engaged longer, but it goes against my natural instincts for this sort of experience.
One of the things that has been really impressive is the breadth of activities and how different they feel. You still only really get a limited amount of activity currency each day in the games pseudo-stamina system, but in truth I am not mainlining the game so it has been more than enough to do anything I might want to do in a single day. If you are playing this game you should absolutely friend me and my code is 20953603268. I attempted to create a version of Greysky Armada but it ultimately timed out. You have 24 hours to get 6 people signed up into the guild (Wolf Pack) in order to create it, and I could not hit that number. If we manage to get enough people playing I will make another attempt at it, because there are a lot of cool things to do in a pack. I joined one of the temporary ones and have been enjoying the weird little missions that open up as a result.
Over in Path of Exile II, I have made it up to level 87 and am capable of pretty comfortably running t15 maps. With that I have unlocked all of the +5 atlas point nodes through cleansing corrupted nexii. Now I am mostly hunting out various unique maps which themselves reward 2 additional points for completing them. I am not sure if there is a place where I can see a total tally of the number of unique maps that I have run, but I think I have done four of them so far. The Lake of Kalandra one is my favorite, but mostly because I love the look of that area. I thought it was cool during the Kalandra league and I still think the effect is extremely slick.
The only problem that I am having right now is that after beating the campaign, and unlocking most of my atlas points… I sort of feel like I don’t have much of a reason to keep playing. I could always keep improving the gear on my character, but it works well enough to do the hardest mapping content, and since I never really care much bout bossing… I sort of feel like I have beaten this league. That is the same problem that I had with Last Epoch, is that after I unlocked all of the Harbingers and took down basic Aberroth I felt like I had accomplished everything that I wanted to accomplish. What makes this game more challenging though is that I keep struggling with technical difficulties. Firstly I cannot watch youtube on my second monitor while playing this game because while the audio keeps playing… the video playback always freezes. Secondly the game crashes constantly, and while I can log right back in where I left off… this eventually grates on you after awhile given that I can only finish one or two maps before the client dies on me. Lastly Path of Exile II as a whole is just not as performant as Path of Exile 1, and even when it is not crashing… there are weird hitches and stutters happening all the time. Supposedly most of this is because I have an intel processor… but still it makes the entire thing eventually not worth fighting with.
In another completely different news… on a whim yesterday afternoon I decided to record myself telling the tale of when I saw a Bigfoot in 1986 and 1995 and then turn this into a video. I’ve written about it here before on the blog, but it always feels like the written versions never really do it justice, because I feel like I am having to go into way too much background information. I did not script this take and as a result it is about 25 minutes of me talking through the story and how it relates to some other sightings in my neck of the woods. I also attempting to illustrate the tale a bit with some google maps shots and various other related images. This will not be everyone’s thing, and it does not fit the rest of my YouTube channel but for some reason I felt like I needed to say it all.
The post Biggest Blaugust Ever appeared first on Tales of the Aggronaut.
Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! This week, we have the entire crew and start off talking about Last Epoch Season 3 with the release of Beneath Ancient Skies. We talk briefly about the patch reveal for Path of Exile 2: The Third Edict, and while it sounded promising, it is mostly a bunch of nerfs. From there, we talk a bit about some of the news coming out of Gamescom 2025 and specifically the date reveal for Hollow Knight Silksong. Ash talks a bit about the Kirby Air Riders Nintendo Direct and some of the things that came out of that. Bel talks about his further descent into madness with Miniatures and Warhammer. Finally, Kodra talks a bit about some more Starfinder Society with Starfinder 2e.
Topics Discussed:
Last Epoch Season 3 – Beneath Ancient Skies
Path of Exile 2 0.3 – The Third Edict
GamesCom 2025
Hollow Knight Silksong
Kirby Air Riders Direct
Bel’s Further Delve into Miniatures and Wargaming
Starfinder Society
Hey Folks! This week, we have the entire crew and start off talking about Last Epoch Season 3 with the release of Beneath Ancient Skies. We talk briefly about the patch reveal for Path of Exile 2: The Third Edict, and while it sounded promising, it is mostly a bunch of nerfs. From there, we talk a bit about some of the news coming out of Gamescom 2025 and specifically the date reveal for Hollow Knight Silksong. Ash talks a bit about the Kirby Air Riders Nintendo Direct and some of the things that came out of that. Bel talks about his further descent into madness with Miniatures and Warhammer. Finally, Kodra talks a bit about some more Starfinder Society with Starfinder 2e.
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We had a bunch of topics left over from last week that rolled over to this week. First, we talk a bit about Shinobi: Art of Vengeance, the Shinobi Metroidvania. From there, we talk a bit about Summer Games Done Quick and some of the better runs. Tam talks about his plans to adapt the Starfinder 2 game system to create a Shadowrun Campaign. Ash shares his initial thoughts about Draw Steel, a new RPG coming down the pipe. We talk a bit about the upcoming Last Epoch Season 3, which drops on August 21s and some of the significant changes. We also talk a bit about Path of Exile II 0.3.0, which drops shortly after that on the 29th. Lastly, Tam shares some of his thoughts on actually playing quite a bit of Burrows and Badgers, a squad-based leveling miniatures game along the lines of Mordheim. Grace talks briefly about the new Dwarven Realms season that has started, and Bel shares his suggestions for the Craft Sequence by Max Gladstone and both Weapons and Barbarian by Zach Cregger.
Good Morning Folks. I am still playing Path of Exile II, and shockingly still having things to say about the game. I expected that I would be full on engaged in the Last Epoch Season 2 propaganda machine by now. For any you are interested however Steelmage posted a pretty fun video that attempts to explain all the things about Last Epoch while he was playing it. Over the weekend I reached a point where my build finally started to feel pretty comfortable. Essentially I leap slam into a pack of mobs, infernal cry, and then boneshatter to cause a screen wide explosion augmented by herald of ash. When it comes to boss time I alternate between Perfect Strike and Hammer of the Gods until it is dead. I can’t do any of the one-shot shenanigans but can pretty effectively dispose of most encounters. I need more strength so I can get a bigger hammer with more physical damage on it, but otherwise I am doing pretty great.
I’ve mostly been focused on finding Corruption Nexuses to cleanse so that I can keep bumping up my tier of maps and getting more atlas passives. At this point I have cleared a T9 Nexus and am trying to find my way to another one so I can clear it and bump up to T10. Map sustain has been pretty reasonable and fighting a boss I believe guarantees that you will always get one tier higher, giving you a fairly predictable way to keep moving up. I’ve found a few maps on my atlas that require specific tiers of maps, namely The Copper Citadel requires T15 or higher, and the Megalith requires T11 or higher. I’ve also found a Kalandra map and it did not seem to have any specific requirements, but also has little to no relation to the version of that map that we got in Path of Exile 1. Mostly it is just a pretty tileset that grows as you move along the path with an altar at the end that gives you a special item base.
At this point I have unlocked 20 of 40 Atlas passives and have mostly focused on waystone sustain, adding additional rares to my map, and then diving into rogue exiles making them more likely to wear strength gear and more likely to have unique jewelry (rings, amulets, and belts) equipped. The biggest complaint that I have with the Path of Exile II Atlas is that it feels like I really don’t have much player agency. I’m roughly halfway through the Atlas progression and by now in a Path of Exile league I would have some sort of defined strategy that I am following, influencing a specific type of content to show up more frequently… and honestly by this point probably have at least two mechanics guaranteed on every map. It is just really hard to target farm specific mechanics for resources because Tablets feel totally random in the type you get, and there is nothing like a Scarab that you can use to force mechanics onto each specific map. For example I really need to farm a ton of Expedition, but it is a total crapshoot which maps I am going to have access to that mechanic on.
So much of the Path of Exile II design has been about removing player agency and re-introducing pure dumb luck. This is pretty much the opposite of what players generally want, and once you learn the systems in Path of Exile you are able to radically influence the randomness in a manner that fits the results that you are trying to get out of it. So I get that the passive tree from POE1 might be a bridge to far for the POE2 systems teams… but I posit that maybe it is time to port over Idols. Right now there is a limited time event happening in POE1 called the Legacy of Phrecia, and one of its features is to remove the existing Atlas Passive tree and introduce in its place a series of Idols with randomly rolled attributes. You cannot pinpoint things quite as easily as you can with the Atlas tree, but stacking enough of these allows you to at least shape the outcome of your maps. This truly is a better system design than the current Atlas in Path of Exile II and I am somewhat hoping that maybe Idols as a concept was a test for improving mapping.
In other news I “crafted” if you can use that word… what I consider to be my ideal normal chestpiece for my build. I had been picking up every Ornate Plate base I could find and specifically I got lucky and got a three socket corrupt on a perfect 2.5% life regeneration item. Other than that I have also upgraded my Xoph’s Blood amulet to a non-corrupted version and added the Titanic enchant to it for 5% more strength. At some point I picked up a slightly better version of Infernoclasp, which represents the only other unique that I am using with the build currently. I picked up a couple of new rings and got one of them to 20% Chaos Modifiers which essentially fixed my resists to the point of allowing me to drop the Chaos Resistance corruption I had on a previous chestpiece. My next big expenditure of currency is going to be buying enough Fire quality currency to max out 40% on the Breach ring, which might be enough to cap my fire resistance at 90%.
Currently I have 89% Fire Resistance, and 76% for Cold and Lightning. If I ever manage to ascend again I will pick up the point that makes max fire res account for lightning and cold and then be at 89/90/90 and should be able to push up Fire that last point either through quality on the breach ring or picking up another +1% max jewel socket. I’ve been pushing up my block chance and am now at 53% with my next pick adding another +12% and the ability to get life back on block. I am just shy of 200 life per second regen which feels pretty comfortable, and my armor is in a decent place… but I could always use more of it. What I need now more than anything is strength… so that I can start using the higher tier bases for my two handed maces.
In a perfect world I want a Fanatic Greathammer, but the base Strength requirement for that is 212… which gets multiplied by Giants Blood for a total of 636 required Strength. There is no way for me to get to that without going down to pick up Polymathy. So either I need a perfectly rolled hammer with maximum reduced attributes… or a lot more passive skill points. It seems like the lowest I can reasonably get is 137 Strength from 35% reduced attributes which would still require me to have 381 Strength. I am pretty commited to my next choice and other than that I am 12 points away from being able to reach Polymathy, which means I will not be able to get there until level 93. Realistically… there is no way in hell that I hit that before Thursday and the launch of Last Epoch, so without radically shifting my tree I am going to be stuck where I am for awhile. What is even sadder is that even AFTER allocating all of those nodes I will only be sitting at 442 Strength so would STILL need to find a reduced attribute roll on my mace.
Loot still feels fairly anemic, but I am usually finding one or two exalts per map now. I’ve had a few good tinks and at this point I have found two Twilight Reliquary Keys and two raw Divine Orbs. I used one of the Twilight keys just to see what luck I might have, and pulled a 1Ex mace from it… so I sold the second one for 18 Exalts. I’ve spent one of the Divines on getting a better Xoph’s Blood that I could enchant, and am shopping around for various upgrades with the second one. Technically I have seen three Divine Orbs, but one I got during the campaign that I cashed into Exalted Orbs to help with some early gearing. What this game really needs is Harvest crafting… the ability to change resistances on gear and the ability to spam craft items that are skewed towards a single needed stat. That really is my primary method for attempting to craft gear in Path of Exile 1, and would love to see something similar here. Then again… I could not reasonably get Harvest on every single map to even farm the currency so maybe there are multiple problems with that statement.
I’ve reached a point where I am legitimately enjoying myself… but that said… I am so fucking ready for Tombs of the Erased on Thursday. The systems of Last Epoch are just better designed than the systems of Path of Exile II. All that was lacking was the endgame and I am hoping the Weaver faction and itemized “maps” are going to solve that last piece of the puzzle. I will probably fanboy out a bit over the coming week sharing “why you should play” type posts. So unless something drastic happens over the coming days, this is probably going to be my last Path of Exile II post for awhile.
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