Yesterday, we got the reveal stream for Path of Exile II 0.5.0, and it was wild. It was essentially an hour and nineteen minutes of back-to-back, constant reveals, some of which are super intricate. I feel like there is honestly just way too much to even begin to talk about, but I will attempt to discuss some of the high points. Essentially, at a high level, they are reworking every single endgame system that launched with the game in order to make it distinct from the Path of Exile 1 counterpart. Abyss was quite possibly their most successful league launch in Path of Exile II, and they have seemingly taken some of the core tenets of that mechanic and applied them to existing ones. Quite honestly… on some level, I hope we see some of these changes backported to Path of Exile. The new Ritual and Expedition, for example, look freaking awesome, and I cannot wait to play them and see how they feel.
One of the major disappointments from yesterday is that the community had worked itself into a frenzy that we were going to get the Duelist class, and potentially Gladiator ascendancy, and maybe something else. At a minimum, they thought one of the trailers leading up to the release of the content reveal hinted that we were getting swords. This did not happen, and quite frankly, during the Q/A they said that with all of the other endgame changes, there was never going to be any time to do a full class introduction. Instead, we are getting the Martial Artist for Monk, and Spiritwalker for Huntress. In both cases, they represent the third and final ascendancy choice for those classes. I am not that into the whole Monk aesthetic, but Spiritwalker seems really interesting to me because, in theory, it is a minion class? There is a whole tame beast mechanic that is going into the game that allows you to “tame” beasts that are bosses and then use them as what appears to be a spectre-like minion that fights for you. Here is hoping that these are actually powerful and not useless, like 90% of the spectre mobs end up being.
The sweeping endgame changes excite me greatly because the current endgame in Path of Exile II was a bit of a mess. When you hit maps in Path of Exile, there are some clear progression elements that lead you to do specific content in order to unlock the rest of your atlas. The Path of Exile II equivalent felt like it was essentially saying “ya know, do some stuff”, and then dumping you out into an infinitely expanding Atlas and hoping for the best. Now there will be directed quests that effectively lead you towards progressing every single endgame mechanic. On top of that, there is a proper Atlas Passive Tree… not some piddly little nodes that only unlocked as you did specific mechanics. It looks potentially twice the size of the Path of Exile Atlas Passive Tree, so I am sure there is some interesting stuff in there that completely changes the game. They introduced a ton of new endgame crafting systems as well, but all of that shit is mostly too complicated to talk about yet, and it will probably be years before we fully understand how to make the most of them.
The thing that probably excites me the most is something that I have wanted ARPG games to do for decades. Essentially, there is now a standardized build file format that encompasses everything about a build and its leveling progression. You will then be able to drop this .Build file in your Path of Exile II directory and access it in-game. This then highlights all of the nodes that are required for that build and gives creators the ability to attach notes to various elements in the game, to help players along the way in following the guide. The amount of time that I spend at the start of a league flipping between the game and a build guide up on another screen… is a lot. Effectively, this is no more, and I am almost certain that this functionality will be backported to Path of Exile. I imagine it will only be a short amount of time before Path of Building will spit out these build files, so that guide creators can use that as an authoring tool since they are already used to it. Additionally, they are adding in some rudimentary price checking via the in-game trade menu, but this does not look anywhere near as efficient as my current favorite Scalpel. I am hoping beyond hope that the author of that tool updates it to support Path of Exile II.
Another thing that has me SUPREMELY interested is this unique called The Raven’s Flock. If you have followed my escapades, you know two things for certain… I am a Thorns/Righteous Fire enjoyer in ARPGs, and I love me some Minion builds. This new unique seems to essentially be combining these two worlds together in a delightful way. Essentially, the Staff gives you an ability called Spiralling Conspiracy, which summons a flock of ravens that circle you, dealing damage over time to everything in the aura, similar to Righteous Fire. It supposedly scales off Minion damage because the Aura itself… are Minions. I already enjoy playing the various Necro-style builds in the game, but I cannot wait to try and build something around this nonsense. I wonder how well this will work with the new Spiritwalker ascendancy and the big ole beast minion that you can tame. I am sure Papa Pohx will figure out a build to make this all work, but in the meantime, I might start something like Bear, which hopefully is still a beast at farming maps. Then later swap to a character built around this unique once I actually have access to it.
I am honestly pretty freaking pumped for this upcoming league. If you are interested, I highly suggest watching the over-hour-long video because it was packed with information. If you need something a bit more condensed, Raxx released the above video where he sort of runs down the high points. Are you excited for Path of Exile II: Return of the Ancients? What was your favorite thing out of the many reveals? Drop me a line below.
The post Ancients League Is Gonna Be Wild appeared first on Tales of the Aggronaut.
Good Morning, Folks. Yesterday, we got the teaser trailer dropped for the next Path of Exile II league/expansion, and it was extremely brief. More importantly, though, the community has been clamoring for some sort of notice as to when it was dropping. Folks take off work for these things, and in many cases need a decent amount of notice to get the time off. The good news is we are getting a reveal stream on May 7th. The bad is that the league itself is not dropping until May 29th, which is a significant delay from the original intended “every four months” pace of a POE1 and POE2 league. There will be gnashing of teeth, especially among the folks who only play Path of Exile II about this delay. For the Path of Exile diehards, SirGog announced yesterday that he was going to do some sort of a private league, and those are usually interesting. I’ve participated in one of these leagues before, and in that case, everything dropped scoured so you were forced to craft your own gear. It was interesting in an academic sense, but if that ends up being the case again, I am likely going to skip it.
The trailer shows a giant megastructure rising up out of the ground, and I personally think what we are seeing is somehow representative of the new atlas. This has been a feature that has been promised for a while, because the Delve-like Endless Atlas has generally been poorly received by the playerbase. As someone who loves Delve… I have to say that for whatever reason, when you apply this same concept to mapping, it just does not work. At least based on player behaviors in Path of Exile 1, folks tend to gravitate to a few map layouts that they really like and then run them over and over. Truth be told, the new way that the Atlas works in POE1 is brilliant, and I would love to see something like that translated over to POE2. I think the concept of Endless Atlas is cool, but I would love to see it as a side content. The reason why Delve works so well is that any given node only takes a few minutes to run, whereas every map in POE2 feels like it takes an eternity. It would be cool if they translated the Endless Atlas over to a sequence of micro objectives, building a sort of Delve 2.0 in the game with clearly marked rewards on each of the nodes.
Since POE2 is so far out, that has pretty much cemented the idea that I am going to be diving into Diablo 4 Lord of Hatred when it drops on April 28th. Yesterday Blizz released the opening cinematic, and I am maybe more interested than any of the Akarat nonsense has given me to this point. Right now, unless something drastic changes, I plan to try out the new Warlock class when the expansion drops next Tuesday. That is a chemo day for me, but generally speaking, I feel okay for the first few days after the poison is delivered… and then go downhill drastically as I approach the weekend. If, for whatever reason, I do not vibe with the Warlock’s particular form of summoning minions, then I will probably fall back on playing a Paladin. I think I will dig this expansion more than previous ones because I have figured out how to macro multiple abilities to the same button on my G600 mouse, given that D4 tends to be “spam every button on cooldown” gameplay, and I can reduce that madness to a single click. I did this with the most recent Last Epoch season and it worked swimmingly.
I am honestly vaguely excited about Lord of Hatred, because it seems like Blizzard has made some significant steps in the right direction to turning this game into something that has some lasting draw. The big problem that I have had up until this point with D4 is that leveling is generally pretty fun, but once you hit the end game… it feels boring and repetitive, and they ruined the one thing that was actually fun. Ace and I used to group up together and pool our resources and do a bajillion boss summons for drops… and they recently made it so that you only get loot if you are providing materials. The force multiplier of playing with friends stopped functioning, and as a result… we mostly just stopped playing together. Wudijo is pretty much one of the diehard Diablo creators, and he has released a bunch of information once the press embargo was lifted. He released another short video this morning showing off the new map overlay, which is pretty huge. That was one of the things that annoyed me the most about D4. You could not simply toggle the map overlay to stay on, rather than having to keep manually popping it up.
In the meantime, nothing has really been hitting gamewise for me, so I am back to playing Last Epoch. I contemplated rolling a Warpath Void Knight, but instead have gone back to leveling my Fire Aura Spellblade. I keep chasing slightly better gear, so that hopefully I can improve my survival. Ward feels way squishier than Health and Regeneration/Leech. It just seems like all of my ward evaporates at exactly the wrong time, and Omen windows seem to be the hardest content for me. Essentially, I have gotten to the point where I clear everything else in the echo but the Omen, and then do that last so that if I die, I have at least completed the echo and can move on with my life. Right now, I am farming the Blood, Frost, and Death timeline in an attempt to get a better pair of Frostbite Shackles. I love the new corruption system, but I refuse to “yolo corrupt” items and risk not having a copy… so I want multiple copies to play with. I could also use more copies of Last Steps of the Living for the same reason.
Anyways, time for me to wrap this up and move on with life. Are you going to be playing the Diablo IV expansion when it drops next Tuesday? Are you looking forward to the Path of Exile II League and bummed by the delays? Drop me a line below.
The post Ancients and Warlocks Oh My appeared first on Tales of the Aggronaut.
Good Morning Folks. I am bad at realizing what time of the year it is… and that my blog and podcast anniversaries are approaching. As a result, last Friday, aka April 17th, was the 17th anniversary of Tales of the Aggronaut. The left side of the above image is one of the earliest revisions of the site as saved by the Wayback Machine. Then, of course, on the right side, you have what the site looks like now. I’ve not made any really significant revisions to the look and feel of the site in a very long time, other than to shim in more artwork from Ammo as I commission something else. There was a point where I cared about readership, but honestly, at this point, I view this blog as a sort of outsider art project. You either care about me and what I have to say, or you don’t, and I can’t be much bothered to tailor my writing to follow whatever trends might be happening. Many of you have been with me through the death of animals, the loss of my spouse of thirty years, and now, as I am dealing with cancer. I’ve tried to be as honest as I can be with my thoughts and feelings as I went through all of it. Without really intending to, I somehow built a community of folks who care about me, and I appreciate that so much when things get low.
I also completely forgot to talk about the Anniversary of AggroCha,t the podcast that I started in 2014. This past weekend, we recorded episode 656, and started this nonsense back on April 13th of 2014. Listening to the early episodes makes me cringe super hard, but I think it is more about how different human beings many of us were back then. A lot of stuff had not happened that shook the core of both our gaming roots and, honestly, American civilization, and it shows. Folks have come and gone from the roster, but the original core of Me, Ash, and Kodra has remained pretty rock solid through all of it. It’s only gotten better as we added everyone that represents our current core of Ace, Ammo, Ashgar, Kodra, Tam, and Thalen. At this point, it is way more about hanging out together at a fixed time and talking about discussions that we don’t necessarily make time for at other moments than anything else. For both the blog and the podcast, they are not money-making ventures, nor have I ever wanted them to be. However, I am still pretty proud of us sticking with this for as long as we have.
In gaming terms this weekend, I wrapped up my 36th challenge out of 40 and think that I am going to wind down Path of Exile for the moment. Mirage League was a lot of fun, but I have more or less accomplished everything that I care to accomplish. At this point, I would only be moving forward with the acquisition of currency for the sake of acquiring currency. We should be getting news on the Path of Exile II league pretty soon, and next Tuesday is the drop for the Diablo IV Lord of Hatred expansion. While I have not fallen in love with Diablo IV in the same way as I did Diablo III, it should still be fun to poke around and play with the new Warlock class a bit. I think I have also reached a point where I have wound down my interest in Last Epoch as well. Those seasons are great for a week or two, but I quickly run out of things that I actually care to do, at least much faster than I do in a Path of Exile league. All of the ARPGs are in a pretty great state, and they all become somewhat interchangible for my joy at any given moment.
On a complete whim, over the weekend, I picked up Crimson Desert and started playing that. I am honestly not sure what I think of this game yet. Combat is mostly pretty fun, but movement and the pace of the game in general are a bit on the slow end. The world is gorgeous, and there is a lot of interesting stuff going on. I was not sure what sort of game to really consider this, but after playing, I think it is more akin to something like Dragon’s Dogma. If I had my druthers, it would perform exactly like The Witcher 3, but I do not get what I want most of the time. I am not entirely certain how much I am going to play it, because I have already had moments where the slow pace was a bit too plodding for me. I was also immediately annoyed when Steam popped up the “you should play this with a controller” message, but the game itself performs perfectly fine with a mouse and keyboard. There is a rumor that we are just about to get another expansion for The Witcher 3, and if that happens, it means I am going to drop whatever I am doing and play that.
I have a backlog of a lot of recent titles that I really need to get around to playing. Greedfall: The Dying World moved out of early access to its final release version in March, and as a result, I am now interested in playing that. Greedfall was a deeply imperfect game, but it was doing a lot of things that I really liked. I am also somewhat interested in diving into Star Wars Outlaws and the next part of the Final Fantasy VII reimaginging trilogy. There is also Death Stranding 2, which might honestly be the right sort of game for the weird time that I am going through. I played the first one at the height of COVID isolation, and as a result, it felt deeply poignant. Since I am similarly greatly limiting my exposure to other human beings due to the chemotherapy wrecking my immune system, it might produce similar results. I have more games than I can ever play. If I am being perfectly honest, I just have to figure out something that lands right and brings me joy since I have wound down my old reliable partner in Path of Exile.
Anyways… I have been writing this post for several hours now. I need getting distracted by either work or chemo brain, and figure I should wrap things up. What are you playing right now that is bringing you joy? Drop me a line and let me know.
The post Bad At Anniversaries appeared first on Tales of the Aggronaut.
Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, and Tamrielo
Hey Folks! I did not realize this until pulling together the post this morning, but apparently, last Monday was the 12th anniversary of our podcast, and last Friday was the 17th anniversary of the Tales of the Aggronaut blog. We have, in fact, been doing this for a while, it seems. Tonight, we start off the show staring into the black hole of equine abominations that is Horsey Game. From there, we talk a bit about the madness that is the challenge mode of Peglin brought by Act 4. After listening to Tamrielo talk about his Mage build in Last Epoch, Belghast was inspired to roll his own Fire Aura build, and we talk a bit about the weaknesses of the Spellblade in general when it comes to survival. Tam shares his initial thoughts on House of Hikmah, a beautiful artistic journey into the Islamic Golden Age. Finally, we talk a bit about the progress Kodra has made with his wolf pack build in Path of Exile, and Bel shares some thoughts about the amazing new overlay tool for the game called Scalpel.