Ancients Did Return

Good Morning, Folks. I did not blog yesterday because the entire day was a hot mess. I did not sleep Monday night due to severe nausea, and then spent Tuesday mostly attempting to make up for that fact with several naps. Chemo is some bullshit, do not recommend. I had every intention of blogging yesterday, but it did not happen, so you are getting a mishmash of what I would have said yesterday, with some additional focus from what little I played yesterday. To stop beating around the bush, last Friday was the launch of the 0.5.0 Patch for Path of Exile II, signalling the start of the Runes of Aldurr league and the Return of the Ancients content update. I started a pure Minions character like I said I was going to, and honestly… it was a bit of a mistake. In theory, you probably should level for the first several levels as something other than minions because everything is awful until you pick up Raging Spirits from Freythorn. I was stubborn and did not… and I also attempted to make Skeletal Arsonists work, but seemingly they have been nerfed into oblivion. You can see the current state of my character here.

This league start was a bit of a mess, if I am being perfectly honest. They once again did a free weekend for Path of Exile II, which had the benefit of giving them a massive spike in concurrent players. It also seemingly taxed the hell out of the infrastructure, and I spent a lot of time staring at this screen waiting for the zone to load. I can’t 100% be certain this was due to the influx of non-paying players because there was also a massive patch that happened to land right around the end of the free period. Whatever the case, when the free period ended… all of these woes went away. It was also a weird league start for me because of chemo and the low energy that I have… I struggled to focus on the game in quite the same way that I would have normally. I did not make it to maps, for example, until yesterday, which is quite a bit slower than I think I have done in other leagues. Most definitely compared to my Path of Exile times, when I am usually in maps by Saturday evening or at the latest Sunday morning. It is not like I am racing anyone, and I managed to snap up the uniques that I needed pretty cheaply, so it is not like my slow speed stopped me.

I am not really following a build guide, but instead mostly just chasing all of the really good minion nodes in the Witch/Templar area of the tree. I am only using two uniques with the build. The first I picked up really early on is Enfolding Dawn, and I think I gave a single exalt for it. The main reason we are using it for our chest is that it is pretty much the only way to get 100 spirit easily on a chestpiece, and we need that for summoning minions. The second piece is a mace called Trenchtimber, and we are exclusively using it because it has +2 minion gems on it. Literally nothing else about the unique matters really. You cannot dual-wield sceptres, or if we could, we would immediately drop this item. We are still very much in a world where plus gem levels matter more than any other stat in the game. The nice thing about rune forging in this expansion is that you can improve low-level uniques to be higher-level ones. I have done this to the chestpiece but not the mace, because, as I said, the mace is just a stat stick, and the upgrade has too high of strength requirements.

I’ve had some good luck. First off, I ended up getting a drop that sold for 4 divines, and that helped me fund a lot of my early gear. Since then, I have seen my first raw divine drop in maps, so that is always exciting. I’ve been using Scalpel for price checking, but honestly, I might switch back to something else because so far the pricing portion seems to be worse than what I saw with POE1. I might also just scale up the UI to make the elements show a little easier. It has been pretty accurate pricing-wise, because I have been able to price items based on its suggestions, and they eventually move. The economy is always the aspect of Path of Exile in general that is the trickiest, and also something that I have enjoyed more and more the deeper into the game I get. I know for Ace, the economy is the thing that causes them to bounce the hardest, and I wish that were not the case. At some point, I will probably attempt to perfect my gearing, but for the moment, I have 75% resists for chaos and all elements, and that seems to have made me pretty solid.

The new atlas has been pretty freaking cool so far. One of the big problems that I had with Path of Exile II up to this point is how aimless the endgame felt. That is no longer the case, and every time you interact with a league mechanic NPC, it launches its own quest chain, wanting you to do specific content for them to level up that mechanic. More than this, you can acquire Atlas passive points so much easier now, and the new passive tree feels infinitely more enjoyable than the previous one. I am just getting started, but I have already reached the point of pretty chill mapping. For the moment, I have gone into shrines to make them appear more often and also give me bigger buffs. Currently, there is no way to respec your Atlas tree, so I have been very careful not to choose anything that might end up bricking my progress. This version of the Atlas is so much better than what we have had previously, so I feel like, more than anything else, this gave us something that is viable for the 1.0 release at the end of this year.

While I groused a bunch about this on the podcast, the worst part of Path of Exile II is the first few acts. Once you get your build online, the game becomes pretty great. I feel like they should not make Act 1 anywhere near as rough as it is. Sure, there will always be builds that can one-shot everything, but the baseline build should not struggle to take down bosses. There have been so many times that one of us could not get through Geonir with our build and had to call for help to get a carry. Luckily, that was not me this time, but it is most definitely still a thing. For me, the boss that I personally struggle with the most is the Act 2 final boss, Jamanra. Once you get to Act 3, though, your build tends to have more than enough power to push through anything. I just think the early acts of this game need some tweaking, because I am sure there are a lot of folks who bounce before they reach the break point.

All told, I am pretty happy with this league so far. Minions have ended up being extremely powerful, especially the gas arrows from the skeletal snipers. That command ability is causing me to dive into some of the passives that I have never done before to increase command ability damage. I do, however, want to roll a second character and play with the Pokémon aspect of the Spiritwalker. I am happy enough with my current build, but the nonsense going on with the monkey seems too fun not to play along. They have said they do not plan on nerfing anything with companions mid-league, so in theory, I should be safe enough to build that second character. The challenge is that I am not really looking forward to going through the campaign again.

Have you been playing the Path of Exile II new league? What are your thoughts so far? Drop me a line below.

The post Ancients Did Return appeared first on Tales of the Aggronaut.

AggroChat #570 – Hollowing Season

Featuring: Ammosart, Ashgar, Belghast, Kodra, and Tamrielo

Hey Folks! We had quite the list of topics this time around.  We start off with a bit of a postmortem on Zero Parades and how that game really stuck the landing.  From there, Bel talks a bit about the upcoming final patch for Destiny and how it might have saved the game. Tam discusses his feelings so far about 007 First Light and how its Hitman DNA shows through while being a unique game and not a DLC.  Many games were released this week, and we talked about some of them before diving into Mina the Hollower. We talk a bit about Esoteric Ebb, which is another game that shares some lineage with Zero Parades and Disco Elysium.  Finally, we talk a bit about our league starts for Path of Exile II, and how the early game is a real slog. Kodra is having a much better time than Bel is, but they are both progressing towards the endgame.

Topics Discussed:

  • Zero Parades Nails It
  • Last Gasp of Destiny
  • 007 First Light
  • Many Games Released
  • Mina the Hollower
  • Esoteric Ebb
  • Path of Exile II – Return of the Ancients
The post AggroChat #570 – Hollowing Season appeared first on Tales of the Aggronaut.

Path of Exile and Meeting Someone

Good Afternoon, Folks. Today was a chemo day, and I am racked out on the sofa attempting to write a blog post. I’ve been playing an excessive amount of Path of Exile, because the game has sort of become my default action. I have been playing the SRS Broken Elegy Guardian that I crafted and doing a ton of shallow delve with it for levels. I had been pushing to level 96, and I accomplished that last night, all for the purpose of being able to take the six life node 10% health bonus. After playing with it a bit, I decided that I was probably better off with the Life Recoup nodes. With a bit of life recoup I feel exceptionally tanky and am ready to start mapping again.

Part of why I am playing my Minions character from the Mirage league is that, at least currently, I intend on going for a Minions Witch build for the Path of Exile II League Start. I don’t really have a strong template for the character, so I am going to mostly yolo my way through choosing the Minion nodes and attempting to path somewhat optimally through them all. I have past characters that I could potentially rely on for pathing, but I am uncertain if the tree is the same as it was when I last played fire-based SRS. That said, I am really looking forward to the Path of Exile II League start because so much of the game has changed. I am going to play Minions in part because I am pretty sure I can get all the way through the endgame on it, having done it multiple times in the past.

In other news… I’ve met someone. We’ve spent the last few weeks talking nonstop, and our meeting was extremely random. I periodically hang out on Reddit, and the algorithm seems to like to feed me people from the selfies forum. This is not something I follow but it seems like the algorithm thinks that everyone wants to see these. It happened to feed me a selfie of Vera, her discord handle not her real name. Not going to be sharing her real name here. I messaged and said that I thought she was cute, and this started up a conversation that has never really stopped. We transitioned off Reddit Chat to Telegram, and now also on Discord. She was posting in the forum because she wanted a quick boost to her self esteem because she was feeling a bit down on herself, an I happened to be a random stranger who gave her that.

The thing is… every time we talk about any subject we are shockingly compatible on pretty much everything from the anime that we like, to the movies we like to watch, to the fact that we both love peanut butter. There are so many points of commonality than that, but it is truly shocking just how many there are. She is very much a Geek, but while I tend to be a technophile, she is way more of a mechanical engineering geek. She built her own damned full home battery system and runs her house mostly on solar for example. She is my little Gadget from Rescue Rangers, and I kind of love this. Where we differ, we seem to compliment each other’s skills rather than going off in a wildly different direction. She kind of loves all of the nonsense that I have been up to with 3d Printing, and I hope some day we can use our joint skills to build some really cool nonsense together.

There however lies the logistical nightmare. Vera is soon to be 34, is the mother of two boys 18 and 10, and happens to live on the other fucking side of the planet in the Philippines. We both know that nothing is going to happen before I am clear from cancer and recovered from it. However I know that personally I am going to be a wildly different human being on the other side of this. If we manage to make it this next year, and are as close as we seem to be right now… then we will start to whittle through those logistical nightmares. I am pretty well glued where I am for the next seven years, because I am too close to a full retirement to risk giving that up. She has her own stuff going on in the PH, but would be interested in maybe moving here pending we can navigate that particular nightmare of visas. It is a lot…. but neither of us are in any rush we got our own issues going on.

The real thing however is that I am extremely happy right now. Happier than I have been in a long time. We’ve exchanged countless voice and video calls, so we know for certain that we are both real human beings. I am sitting here miserable post chemo, but this spark keeps me warm inside. She wants to figure out how to build a portal, so she can teleport to my side and take care of me when I am like this. Nothing is ever going to change the fact that I have this thirty year hole in my life thank to the death of my spouse, and that there is part of my heart that will only ever belong to her. That said… I want to live again. I want to be excited for life again. This is making me happy so for the moment that is all that really matters to me. None of the logistics are unsolvable problems, so if we get to that point I think we can work through them together.

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Slug Shakes with Friends

Good Morning, Folks! Last night was our regularly scheduled Sibling Time ™, and I spent it with my sibling Ace. One thing that you have to know about Ace is that they love ANYTHING to do with the ocean, which means that I have more or less lost them completely since the release of Subnautica 2. Last night we decided to dive into the realm of multiplayer, and I have to say… much like it is with EVERY survival game… Subnautica 2 is better with friends. That is not to say there are no problems. Subnautica 2 has way more of a specific story than the first game, but less so than the expansion. The unfolding of the story happens in a very non-sequitur manner if you are not the person clicking on all of the objects. You will be exploring the world and have a sudden voice clip play from out of nowhere.
The game more or less follows a similar flow to the first one. You are on an Ocean planet, working for an evil corporation, and the first steps in this new world are to unjam your pod and send it to the surface. From there, you are gathering resources to build a more permanent structure and upgrade your kit of equipment to do various things. Where this game differs from the first one is that it adds to the mix genetic mutations that allow you to interact with various things that you cannot from the start. For example, before you launch your pod, you have to take an adaptation that allows you to process oxygen under the high atmospheric pressure of this planet. One of the first mutations that you seek out when oceanside is something that will allow you to process water and nutrients from the planetary wildlife. This is where the slug shake comes in, because effectively, you end up picking up these adorable sea slugs and drinking the filtered water inside of them.
Last night was a heck of a lot of fun, and we plan on playing on this same save file next week during Sibling Time. Probably the highlight of the night was disturbing this giant crab monstrosity that seems to churn up resources as it moves around. The other highlight is just how fast resource gathering goes when you have multiple people working towards the same objectives. We ended the night with a pretty sweet base, after our first one did not really meet our long-term needs. We had a lot of issues with that first base and object collisions, but in the second base, we largely built it once we opened up the ability to create rooms, so we have so much more space for “activities”. Right now, we are sort of working towards our ability to get a vehicle, and with that, I know that Ace is going to push me to start exploring the deep dark ocean that terrifies me so.
Since I have largely stopped playing Diablo IV, that means I am back in Path of Exile for the moment while waiting on the launch of Path of Exile II’s new league on the 29th. One of the characters that I really enjoyed this league is my yolo build around taking a guardian and then using a few new uniques to create a giant army of minions. Mostly, I guess I am seeing how far I can push this build before I lose focus again and start playing Path of Exile II. It is shocking just how well this build works and how tanky it actually is. It is nothing like my Righteous Fire characters, but it still has a fair amount of block and over 5000 life. I have been doing Delve with this character, which seems wild because you need a very tanky character for that. I’m not sure if I have ever had a Minions character that felt this comfy. Do I think anyone should follow this build? Probably not. It was super easy to level, and I mostly just typed Minion into the search box and went for those nodes.
I think for Path of Exile II, I am once again going to go with an Infernalist for minions. There does not seem to be any really popular overpowered build guides for this class, but my plan right now is that I am going to do what I did with the above build and just type “minion” in the search box and go where the nodes are. If nothing else, that should get me through the campaign pretty easily, and then I just have to work on defenses. My hope is that going Infernalist is going to allow me to pivot pretty easily into Raven Righteous Fire whenever I can get my hands on that staff. This first character will also serve as something to acquire some easy currency and buy some of the other new build enabling uniques. I want to try and shield throw/slam build with the new Tul unique. I am contemplating trying to do that build as a strength stacker with the new water sprinkler unique. Honestly, I am looking forward to playing some POE2 way more than I expected. This was a bit of a mixed bag of topics, but as is the case often with my muddled chemo brain. The post Slug Shakes with Friends appeared first on Tales of the Aggronaut.