AggroChat #529 – Illing with Illagers

Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! This week, we start off talking about Four Job Fiesta and how Ash’s playthrough is going as he takes the donation route to fix his class choices.  Bel talks about the Absolum a new demo up on Steam which mashes together Streets of Rage, Hades, and Darkest Dungeon into a really fun Roguelike Beat Em Up. From there, Kodra talks about his recent foray into Minecraft Dungeons and how it is a really good entry point to the ARPG/Diablo-like genre.  Ash has been revisiting Guild Wars 1 and talks about his progress so far.  Thalen shares his early thoughts about Persona 5 The Phantom X and how it seems to be a non-egregious gacha.  Finally, Kodra and Bel go on at length about the current Path of Exile league.

Topics Discussed:

  • Four Job Fiesta Status Report
  • Absolum
  • Minecraft Dungeons
  • Revisiting Guild Wars 1
  • Persona 5 The Phantom X
  • Path of Exile
The post AggroChat #529 – Illing with Illagers appeared first on Tales of the Aggronaut.

AggroChat #528 – How Do Rails Work?

Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
The Nintendo Switch 2 has been out for long enough that folks have really gotten some time to play Mario Kart World, and we discuss some of its features.  We also talk a bit about the Donkey Kong Direct and the upcoming game releasing in July. It is the second week of Path of Exile 3.26, and Bel talks about his progress so far and some of the finer details of Mercenaries.  We talk briefly about the news that Marathon has been delayed to an indefinite date in the future, but that Sony is still talking about it like it is a thing.  Ash shares some thoughts about Siralim Ultimate and the upcoming 2.0 patch.  We then devolve into some nonsense about Dune Awakening as we discuss recent happenings on our private server.

Topics Discussed:

  • Mario Kart World
  • Donkey Kong Direct
  • Path of Exile – Mercenaries of Trarthus Week Two
  • Marathon Delayed Indefinitely
  • Siralim Ultimate and 2.0 Patch
  • Dune Awakening Nonsense
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AggroChat #525 – Insurance for Cats

Featuring: AmmosArt, Ashgar, Belghast, Grace, Kodra, and Tamrielo
Hey Folks! We are down a Thalen this week, but that is mostly because he was up visiting Bel Town, so Bel talks a bit about that.  Kodra discusses how playing a lot of Blue Prince has ruined his brain for every other game… especially Cyberpunk 2077. It is Path of Exile 3.26 Spoiler Season, and Bel talks about some of the quality of life changes coming.  Tam shares his experiences with Skin Deep and why it may not be the “sandbox stealth” game that it is purported to be. Kodra and Tam talk about their experiences playing Lorelei and the Laser Eyes “Co-Op” without official support for that. The early looter shooter Defiance makes a return, and Bel talks about that, and then Tam shares the realization that given enough time, you massively improve almost anything that you try… in his case, painting miniatures.

Topics Discussed:

  • Blue Prince Rewires Brain
  • Path of Exile 3.26 Spoiler Season
  • Skin Deep
  • Fuga: Melodies of Steel 3
  • Lorelei and the Laser Eyes “Co-Op”
  • Defiance Returns
  • Painting Realization
The post AggroChat #525 – Insurance for Cats appeared first on Tales of the Aggronaut.

AggroChat #524 – Fun To Lose

Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We are down a Grace this week and start off with what seems like a reasonable list of topics…  that we immediately have to bump half of because the night ran long. Thalen starts off with a bit of a rebuttal to our Eurovision topic as he shares his thoughts about Space Opera by Catherynne M. Valente. From there, we talk about the death of Marathon and potentially Bungie as things keep getting worse for that game and its studio. Speaking of angry crowds…  we also talk a bit about the self-own of Star Citizen’s recent round of pay-to-win allegations. Steam OS is officially available for devices that are not the Steam Deck, and we share our thoughts about an eventual future where we are running this on desktops. Somewhere in the midst of the show, we have this entire unintended conversation about how making PVP work for non-PVPers would mean needing to make losing feel enjoyable. Finally, Tam shares his thoughts about what he has played of Dune Awakening so far, and it is probably enough to rope several of us into trying the game on release.

Topics Discussed

  • Space Opera
  • The Marathon Debacle
  • The Potential Death of Bungie
  • Star Citizen Self-Own
  • Steam OS Broad Release
  • PVP for Non-PVPers
  • Dune: Awakening 
The post AggroChat #524 – Fun To Lose appeared first on Tales of the Aggronaut.