Raven RF Mostly Works

Good Morning, Folks! I am still mostly playing Path of Exile II with brief flurries of Spirit Crossing. This weekend brought a bunch of changes in my build, and I will catalog them shortly. On the personal side, Sunday is generally the low point in my recovery, and from this point forward, everything should be slight improvements. All of my friends seem to want me to get magically better, but unfortunately, the recovery from chemo does not work that way. It is slight incremental improvements until I am actually feeling pretty great by the time I arrive at Chemo for the next round. It seems deeply unfortunate that it works out to be that way, where I feel my best right before I get poisoned again. I am hoping to have a burst of energy tomorrow because it is our primary election, and I definitely want to vote.

The biggest change of the weekend is that I finally hit the point where I could equip Raven’s Flock staff, letting me finally have a Righteous Fire style aura that deals chaos damage to monsters in range of me. The big problem with this change is that, unlike actual Righteous Fire, my minion character is not terribly tanky. The gameplay that makes it so fun is the fact that I can shield charge and frost blink my way around the map, killing everything in my wake. Minion RF, on the other hand, still requires me to maintain my minion army, and I still cannot tank that many hits. I had been using the infernalist ascendancy, which reserves half of my health to give me more spirit and energy shield, and it made me feel exceptionally squishy.

The other major change in my build is that I have swapped over to the Lich ascendancy to improve my survival. This does a lot of really important things. First, it solves my mana problem by making my mana regeneration based on 6% of my total health. It also gives me chaos pops when I kill cursed enemies, which I am admittedly bad at actually doing. It also gives me and my minions Unholy Might, which increases the chaos damage being dealt. None of this screws with my life or energy shield, which means I have full access to all of this, giving me around 3500 shield/life and 500 runic ward. I feel so much more tanky than I did previously, so all in all, this seems to be a massive improvement.

That said, I need to run some actual hard maps to see how well I do. Right now, I have been farming t8 maps just to move around the atlas and look for new areas to farm. I am looking for a Ritual Area, because that is really what I want to be farming, and I want some of the passive points for that mechanic. I’ve farmed a lot of Abyss and Breach, and the passives both improve them greatly. Right now, I seem to MOSTLY be finding expedition areas, aka coastal regions. I should also probably farm some more delirium to earn more passive points. That is the only problem that I have with this current endgame: I feel like I am drawn in too many different directions and never actually make complete progress in any of them.

I am not sure what I have done with the normal atlas passives, but I seem to have triggered this weird event happening constantly. Essentially, I will kill a boss and then a bajillion two affix rares drop, and they are all identified as well. This is honestly kind of cool because it allows my filters to sift through them, but it has made me bump up to strict so that I can only deal with the well-rolled items. I have been able to pick up a lot of these and throw them in my shop and sell them for around 20 exalts each. It is not going to make me rich, but it is some nice passive income. I am seeing more Divines drop from maps as well, which are nice. That said, I did spend down some of my war chest when I bought an upgraded version of the Raven staff.

I did manage to find a runic doodad that dropped 3 Divine Orbs, which was pretty nice. If I feel up to it, I might record a video of this build in progress, because I feel like it doesn’t really make sense until you see it in action. So far, I am enjoying myself, but it also doesn’t really scratch that RF itch. Pohx said as much, and I believed him at the time. I am hoping we get proper RF in this game, but I fear they might fuck it up as they did with Raging Spirits. The general design ethic of POE2 just is not my jam, and I will probably always prefer the first game. It is fun, and I can reach a point where I enjoy myself, but it feels like it is a massive battle to get there.

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AggroChat #572 – Time is Weird

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

This week, we record one of our shortest shows because, quite honestly, we did not have a ton to talk about.  That said, I feel like there were a lot of fun discussions. We start off talking about Forza Horizon 6, as Tam has discovered how fun this series is.  After that, we talk a bit about Voidling Bound, a game that a lot of us were not following but are now interested in. Ace discusses Fields of Mistria and talks about how it is very adjacent to Stardew Valley.  We also briefly talk about how good Spirit Crossing is.  There is this weird new feature in Path of Exile II where a player can sacrifice themselves to give every other player a bonus passive point, and we talk a bit about this design space.  Bel talks a bit about Raven RF, and how it does not quite work well, but is completely viable.  We have a few quick topics, one of which is how good Pokémon Horizons: Rising Hope has been.

Topics Discussed:

  • Forza Horizon 6
  • Voidling Bound
  • Fields of Mistria
  • Path of Exile II Player Sacrifice
  • Raven Righteous Fire
  • Pokémon Horizons: Rising Hope
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AggroChat #571 – Sad Cat Game

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks. We start off this week with a discussion about Life Below, which is an underwater building sim focused on coral reefs and maintaining them. From there, we talk a bit about another one of our patented 11 sads out of 10 games, where you try to keep the last cat in the universe alive. Spirit Crossing has launched on Steam and we are all pretty happy to see it being untethered from mobile-only.  We talk about all of the things that we saw at the Summer Games Fest, which are too many individual games to list.  We do focus in on one particular game announcement, however, which is Guild Wars 3, and we talk a bit about what we know so far, and more particularly, the fact that the studio released a video committing to keep developing all three games.  Kodra and Bel go deep down the rabbit hole of Path of Exile II build craft, and kind of forget that they are on a podcast for a bit.  Lastly, we wrap things up with some quick topics.

Topics Discussed:

  • Life Below
  • The Last Cat in the Universe
  • Spirit Crossing
  • Summer Games Fest 2026
  • Guild Wars 3
  • Path of Exile II Nonsense
  • Quick Topics
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Too Many Greebles

I’ve been really impressed with my Minions build so far. At the moment, I seem to be able to just do some big chill mapping, as I am now making my way into yellow maps. Essentially, I just walk around casing flame wall, which then summons my raging spirits, while my snipers and vaal guards decimate anything that comes near. If you can solve the survival of a build like this, it rapidly becomes one of the most chill ways to do content. What surprises me is that it is reasonably good at both clearing maps and doing bosses, which I guess makes sense given that I spent so much time playing my minions build in the Mirage league. Essentially, once I solved resistances, everything else has seemingly been gravy. I would love more Life and Energy Shield, so once I finish up picking up minion nodes, I will probably try to buff those things a bit.

I think yesterday I figured out why I don’t enjoy mapping in POE2 as much as I do in POE1. It is that the maps themselves are not as well-designed as the maps in POE1. In order to make prettier maps, they have littered them with all manner of ground clutter that my character just ends up getting caught on. So it feels like I have to pay way more attention to pathing than I ever did in POE1. Sure, there are some tight corridor maps in the original game, but it feels like there are way more wide-open maps as well. Nothing really in POE2 is completely wide open, and it is much harder to do boss rushing strategies since the boss locations vary more than they did in POE1. I think they have tried to improve the mapping significantly, but it still feels like there are way too many choke points in maps, and too many greebles to get caught on.

Right now, I am working towards unlocking both of these nodes, which, in theory, will allow me to progress the central area. Everything in this area requires a t6 or higher map, so it is Yellow or better. It makes me think that once we open the other gates, it will be Red or better maps. What I dig the most about this version of the endgame is that it seems like every single map that I run in this area is giving me points to spend on the Atlas passives. The negative, however, is that there does not appear to be a way to respec your passives. I have no clue how many total passives that I get, but so far it seems like every single map run is giving me incremental progress, so it FINALLY feels as beneficial as mapping in POE1. That was another problem that I had with the old endgame: it required too much progress to get any points, and the points themselves did not feel anywhere near as rewarding as the POE1 Atlas.

I’ve actually rolled an alt as well because I want to play with the nonsense that appears to be the Spiritwalker. I’ve never played a Huntress before, so I am leveling it with a standard crossbow setup with the permafrost bolts, explosive grenade, and herald of ice. So far, it is pretty straightforward, and I am essentially following this pattern until I swap to Spiritwalker and can go tame my beast. I might swap things up earlier, though, when I actually get access to the game beast ability around 22. At that point, I would swap over to a minions hybrid and respec my tree to pick up copious companion nodes. I am not entirely certain I can do the specialization dungeon with crossbows, mostly because I have never tried it. I am doing well enough against both map clear and bosses, so maybe it won’t be too terribly hard. I still have to get through Geonor before finishing up Act 1, so that will be a determining factor for how long I stay with crossbows.

All in all, though, I am enjoying my minions build. The visual clarity is a complete mess, so thankfully, the minions mostly take care of everything. I am setting everything on fire, and then my vaal guards are making everything explode… so I can never actually see anything on the ground. That is the one thing that worries me as I continue leveling, because I will have to watch out for more ground effects. If I notice something shredding my energy shield, I usually try to move out to somewhere clear just in case I am standing in “the bad”. I am curious if any of you are also playing this league, and what your thoughts are. Drop me a line below.

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