Good Morning Folks. Tuesday nights are often what we refer to as “Sibling Time,” where my sib Ace and I get together and either play Destiny Rising or just hang out and chat while doing our own thing. Since we are both somewhat down on Destiny Rising at the moment, we are trying to branch out and play some other things. Initially, I thought we might be able to do Dune Awakening, but they were just too new, and if I carried them… they would likely bounce from the game entirely. I did, however, figure out that I can easily retrofit my sandbike to have a booster seat on the back instead of storage. So when the time comes for them to go do some of the stuff in the area of Hagga South, I have built my base, I can zip over and pick them up. Hopefully, a weekend of piddling around in-game will give them the basis of being able to do group content together. I’ve largely finished Hagga South, and am about ready to transition to the zone just North, but I plan on leaving the base largely intact so that Ace can potentially claim it when they are ready to start doing stuff in the northern area of the zone. That is one thing that I wish you could do more easily: transition a base to another player rather than demolishing the control panel and then letting them place one instead.
We have been loosely shopping for other games to play, and one of them that we both enjoyed greatly is Enshrouded. So last night I logged into my level 25 geared out character that I have not played since launch… and tried to figure out how the hell to join a game with each other. Hint… you must be online in Steam in order to see each other in the game, so as two perpetually “Show as Offline” introverted goblins… we had to both show online for a moment while we joined up on Ace’s world. It was at this point that I saw their highly optimized base layout… and also might have given them more than a little bit of shit about not having walls. One of these days we will join my world, and they can give me abundant crap over the severe level of overbuilding that I do on my bases… which are extremely NOT optimized. Real talk, though, coming back last night has made me want to play more, and I am probably going to do so on the level 25 character since I don’t really feel like gearing out another one. Guild Wars 2 has kind of made me wish all games allowed you to reach a point of “forever gear” quickly and then just get to do the fun stuff.
For a while now, Ace had been telling me about all of the updates in-game, in part trying to coax me back to wanting to play it again. One of the feature drops specifically was something called Hollow Halls. These are a series of what can best be described as “Raids” in the MMORPG context, that were patched in with 0.7.1.0 from March 2024. I had done plenty of the more dungeon-like content in Enshrouded, and they were really fun, but also really short, and mostly focused around rushing to a boss and then taking it down and collecting the trophy. Hollow Halls are way more detailed than this, and to start off you have to begin a quest which grants you your key to the first one, and then completing each one unlocks the next Hollow Hall in sequence. Last night we did the Nomad Highlands one, which is the third of four Hollow Halls in sequence.
There are technically mini-boss style encounters scattered throughout the large sweeping dungeon, but the real challenge is the environmental effects, mob spawners buried in frustrating to get to places, and this whole mini game that focuses on finding a bunch of runestones, which then unlock the door to the next area of the place. The huge positive about this place is that effectively each “floor” has a spawner, so that if you die, you can get right back into the action rather quickly. There were a lot of puzzles that involved very careful gliding, and I happened to die on the lava… which was unfortunate because even though Ace was able to resurrect me, I died again before I got control over my character. Due to the spawners, though, I was able to bip right back down to where we were in a matter of seconds. We were playing on their world at the lowest difficulty settings, and even then, it still took us about two hours to complete this place.
One of the really neat things about these massive dungeons is that they have special block types that you can only get by finding chests in them. What was nice, though, was that just by looting the chest, it unlocked the block for everyone in the party. They also had their world set so that each boss dropped a trophy for every party member, which meant that we walked away with multiple trophies by defeating all of the mini-bosses contained within. I dinged level 26 while I was in the dungeon, and I believe when I last played this game, the level cap was 25… so it will be interesting to see how much deeper this rabbit hole goes. I am probably going to run around on my geared character for a while and then build out a world from the start so that I can see all of the content I might have missed along the way. I had a freaking blast last night, and I figure we will probably be doing more of these Enshrouded nights.
Another game that I have been wanting to play again is No Man’s Sky, and it turns out they have also been playing around a bit. So after concluding our Enshrouded time together, I popped over into NMS and started a new, relaxed character. I made it through the initial sequence of getting my ship up and running and am on the second planet. There are tons of games that we both enjoy playing; we just need to set the focus on actually playing them together. I also think that I might have convinced Ace to give Path of Exile another shot with the upcoming 3.28 league, so that will be fun as well. Sibling Time is one of those sacred rituals in my life, and especially after the passing of my partner, I have needed it more and more as a stabilizing force. A few hours doing dumb things with Ace, cures many ills… and there is so much of me that wishes that we had actually gotten the chance to grow up together, rather than being adopted siblings.
If you’ve not played Enshrouded in a while, I highly suggest checking in on the game again.
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Good Morning Folks! Yesterday was the end of the previous season in Destiny Rising, or more correctly I think Season 2 Act 2? They do this weird thing where they split the same season up into multiple acts, with each being effectively like a new seasonal start. This one is centered around an alternate universe version of Kabr, aka the one that died in the Vault of Glass from Destiny 1. It introduces a few new game modes, and a new raid which appears to be a rework of the Destiny versions of Crota’s End. I have no clue if this will be closer to the original Destiny 1 version or the Destiny 2 reworked versions that have appeared over the years. I do know that gated behind the raid is access to a new Exotic Scout rifle which comes from Destiny 2 called Symmetry. While this weapon was not necessarily associated with Crota I do believe it was put into the game with the Shadowkeep expansion as a chase bonus for buying the fancier versions if I am remembering correctly.
Kabr the Resolute is the new alternate reality version of Kabr that we are getting access to, and I have to say… not really my thing. You can play him in Trial mode, and his kit just doesnt seem like it works that well. Effectively he has a primary scout rifle and a secondary linear fusion… when when combined with a character that mostly creates a bunch of shields feels odd. More so they shifted the burst ability to being one that has to be channeled, similar to how the shield works in Vault of Glass. I mean its a cool call back to that raid mechanic, but honestly… mostly just feels weird and removes any mobility that the character had. Standing still is never a good option regardless of how many shields you are generating. As a result I doubt I will be spending any premium pulls that that I have saved up on this banner.
We were told that we would be getting a free copy of Kabr, and that is true… within a specific frame of reference. Right now Kabr the Resolute exists on his own banner with his own new currency… which instead of pink and blue boats…. is apparently a bright red boat. During the course of this introductory event, doing dailies will get you a currency that will eventually unlock 6 sets of 10 pulls each… and since the pity for this banner is at 60 pulls, that means you are in fact guaranteed to pull Kabr during the event if you hop in and do all the things every day. Additionally you have access to the other four stars on this banner like Ikora, Attal, and Rossi… and in truth I could actually use more talent points for both Attal and Rossi. I will be doing the thing and jumping through the hoops to get my free copy… but I will be slightly annoyed that they didn’t just hand me a copy and let me move on with my life.
There is a brand new game mode that went in with this update called Bullwark Ops. Essentially it is tower defense for Destiny Rising. There is a building phase that lets you place down turrets and other things to help control the waves of mobs spawning, and then those encounters follow a fixed path through the map. Between you and the turrets, your goal is to make sure they die before crossing a finish line. So far it feels like Blight in Path of Exile, where you are the strongest turret, but that might change as I get into higher difficulties. I played a round of it this morning on Maru and it was pretty easy, but then again… Maru is my most built out character with a fully upgraded exotic single shot grenade launcher. I will be interesting to see how this plays with different characters.
There is also a limited mode version called Armed Enclave that I have yet to play, but there are a bunch of limited upgrade currencies gated behind it that I need to finish out some of my characters. Since we shifted into an Arc and Solar meta with this season, that means I need to spend a bit more effort building out Arc and Solar characters. Right now I have Estela, Jaren, and Helhest in a pretty good state with Ning Fei not too far behind. I am certain Jaren will be in the limited list of characters that we can play for Grandmaster content, but I thought Estela, Ning Fei, and Helhest would be as well. However that is not the case… of my built out characters the only two that I will have access to are Jaren and for some reason Jolder. Rossi and Attal are both pretty much in the same spot and would need copious upgrades to get them into the 64k range required for the activities. I will be honest that I don’t really like either of those champions enough to spend resources on them. It might be a REALLY rough week for Grandmasters. I am hoping we can maybe do the Gauntlet.
There is new story that involves us seemingly traveling to the Destiny 1 universe specifically. It was so cool to hear the original version of the Destiny theme song playing during this point. Essentially we meet up with our friend Xur who explains that there are many worlds and while Crota is building power in our world… we are not ready for him. So the storyline seemingly involves us discovering and very likely eventually raiding SIVA technology to make us stronger and more likely to take on Crota in his full force. Thing is… for anyone who knows the lore of the Iron Lords from Destiny 1… you will know that it was trying to capture SIVA that brought the downfall and ultimate death of most of them. Are we doomed to repeat history and see most of our Iron Lords dead and trapped in the chamber with SIVA while our Wolf character and Saladin escape… just like it happened in the Destiny 1 universe? I am very interested to see how this all plays out.
The most hilarious thing about this is… it seems like they were not able to secure the voice actor for Radegast to deliver new lines for this event. As a result they did quite possibly the dumbest and most ridiculous thing they could have done. Instead of voice lines…. Radegast delivers a bunch of Tim Allen from Home Improvement style grunts. Before I started this Ace had warned me about it… but I was in no way prepared for just how silly this ended up being. I was almost crying from laughing so hard by the time the cutscenes finished. I mean I guess this is a choice that could be made. I remember when the last GW2 expansion dropped during the actors strike, and we got silent dialog… and I am thinking maybe that was the better call.
Anyways. Looking forward to another season and a bunch of new events to learn.
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Good Morning Folks. Last night was our usual Guild Wars 2 shenanigans night and we spent most of it running random fractals through the new quick play system. Of our group, I am the only one who has completed all of the steps required to get legendary gloves and finish the 500 dust achievement that gives you 2 bags, 2 bag slots, and a random legendary. I have no clue how many we ran, but we did have a few weird things happen. There was one time when the quickplay system split our party and sent two of us to one fractal with three randoms, and the other two to another fractal with three randoms. It took us a bit to realize this, because we were talking about different fractals with me and Sol ending up in Kinfall, and Sita and Ammo ending up in the Volcano. When I referred to the boss as a bullet sponge Ammo and Sita were a bit confused.
Over lunch I wrapped up the remaining achievements in Champion and have officially moved on to Destroyer. Most of these require me to be wearing Chaos gear… which GREATLY nerfs my damage and survivability. I am still trying to figure out a build I can go with that does not adversely harm my build so I can start knocking these out. I did run around long enough in a Helltide to open 10 tortured gifts and finish that sub achievement, which is always a bit of a pain in the ass. There are other hateful achievements like finish 5 events with mastery in 20 mins… or kill 200 mobs after triggering the spawning of a Harbinger but before it shows up. I am not entirely certain I am finishing Destroyer in this season, because without Ace playing with me… I’ve lost a lot of my forward momentum to actually knock this out.
Over in Destiny Rising I am dealing with a bit of a logjam as I need to get Silver Medals on three characters in order to progress to the next steps of Ascension. The power grind is of course a big problem for each character, but the bigger one for me is the Legendary Campaign completion. This has been an activity that I have been largely ignoring, because the first one I ever did was the current sniper one… and hated every minute of it. There are a few things that I detest in games… the big one is being on a timer. I have deep seated problems with being timed while doing something… and it dates back to elementary school trauma. I also hate the Shinkas in general and having to fight the sniper ones… was just a pain in the ass and as such I have avoided these completely. Unfortunately this means that I have had zero under 7 minute completions of this event.
This morning I knocked out a completion on Umeko, which means I only need to get her light up in order to get a silver medal. I should probably also borrow a Tan-2 and an Attal and complete all of the ones available this week so that I don’t have to wait multiple weeks for the sniper one to come around again. I will probably give Jolder a try, but I am not sure how she is going to kill the sniper Shinka without killing herself in the process. Maybe because I tend to run with a full bar of overshield, I will be able to soak the damage and survive anyways. However I think I am probably just going to have to wait for another week where Jolder is the suggested champion. These rotate through every week and in theory Jolders should be coming up next.
Other than that I had what was quite possibly my fastest clear of one of the raid phases, which rewarded me another copy of the Exotic crossbow that Ning Fei uses. This one thankfully was already level 80, so I was able to just swap over to it immediately. One of the things that you can do in this game is spend some glimmer… which is mostly useless… and reset a champion reclaiming all of the materials that you have spent on them. I think I might do this for a few champions in order to hopefully push the light levels up on the ones that I am trying to push up to silver. I am not sure if this will matter at all, because it is higher end materials that I am currently jammed up on, not low level materials. However it still might be worth a shot. Especially for the ones where I have completed their main story quest… I no longer really care about having them up at higher light levels.
All of this though is going to get sidelined a bit because I bought a stupidly large TV yesterday, and tonight I plan to tear apart the living room and set everything up slightly differently with the new television. This has been something I have wanted for awhile, and the entire reason why we swapped entertainment centers back in June. I figured while my wife is no longer with us…. I should probably finish up this plan we had for awhile. However I think I probably want to also explore curtains to hang over the circle window so that I can block some more light for optimal movie viewing and gaming.
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Good Morning Folks! Yesterday we got some great news from Guild Wars 2 that the quick play feature that has been a rousing success during the Fractal Incursion event would be coming for the new combined raid system. Essentially they are taking strikes and raid wings and merging them into a new feature, and then adding quick play functionality for the easier wings and strikes. I am so unbelievably pumped about this, and right now the Guild Wars 2 is on fire with their quality of life improvements. I am just hoping that when the Fractal Incursion event is over in a few days… that we get some version of the quick play feature permanently for Fractals at least. The raid finder tool will not be coming until the first post expansion update, which should land sometime first quarter of 2026 if the pacing of content drops are similar to how they were with Janthir Wilds. I am honestly super pumped about the Visions of Eternity expansion drop in general coming at the end of this month.
In less great news… Microsoft continues down a path of self destruction following their recent massive price hikes on their consoles with a price hike to Gamepass. Ultimate was previously $19.99 and it is bumping up to $29.99 a month…. which at least for me is a bridge too far. I have been a subscriber since Gamepass first came into existence, and have been using it to play various Microsoft stable PC games as they released. However I think I am just going to hard pass on this system even though I did enjoy the Cloud gaming functionality. Immediately following this news I saw reports on social media that the cancellation page was effectively bricked for most of the day as there was a flood of cancellations. It was still a bit wonky last night as I attempted to cancel it.. hanging for over a minute on the final step before finally resolving into a page that allowed me to enter my reasoning. Microsoft has talked at length about them wanting to grow Gamepass, but this is absolutely not the way to do it. With this and many other things… I think we have finally reached the point where we frogs noticed that the water was boiling and are ready to hop out of the pot.
Yesterday I got a message over on Bluesky from my friend Delebrin that the time played in Diablo IV is located on the character profile page at the bottom. This sounds like something that I once knew, but have long since forgotten. I am grateful that they pointed it out however, and my estimate of being around 40 hours into this character was pretty accurate with me having actually played 36. Now I am trying to figure out what I want to do next. This is ultimately the point I end up with in Diablo III and Diablo IV each time I play through a season. None of the content is compelling enough to really keep me diving into it for the sake of doing it… and the gap in RNG drops between Ancestral Uniques and Mythics is so wide that I am just not sure it is worth the effort.
I am close to wrapping up Champion in the season journey, and this honestly has traditionally been my guiding light for when I consider myself done with a season. The final phase is going to be a bit harder as I said in an earlier post, because many of those accomplishments require you to be wearing some piece of chaos gear, and I am not sure what I can actually sacrifice in order to make that happen. I did not get a ton of time to play last night, because I instead hung out with Ace and played Destiny Rising. However today at lunch I should be able to finish up the rest of the stuff on Champion and then begin chipping away at the last rank. I did finish leveling the seasonal event tree and got my mythic shard, and I have a few more steps on the battle pass… so essentially when I wrap all of this up I will probably consider the game “beaten” for the moment.
It is a new month and with that comes a reset on some of the currency exchange shops, allowing me to pick up some more normal banner pulls, and I managed to finally pull Ning Fei, the last of the champions that I did not have. I am still only a few pulls away from getting the Mythic Choice champion so I am not sure if I hold onto this for future use if that is even allowed, or if I pick up a second copy of Jolder. She is by far my favorite of the normal banner mythic champions, though from everything I have heard Ning Fei seems to be pretty awesome. I did pick up two copies of Xuan Wei while spending down my normal banner pulls, but I am just not really playing him that often.
I did pull a really sweet exotic ghost shell called the Cryptex, so that was pretty fun. Most of the night was spent running Morgran’s Hunt because that event ends I believe today. We also did a few rounds of our all Ikora PvPvE nonsense… and honestly… we are getting better at this. We had one match where we took out six or seven players, along with a few clutch kills… but didn’t really score terribly well in general. Ace and I were talking last night about how much better of a Destiny experience this game is, and how they had never really gotten into baseline Destiny as much as this version. I think in some aspect it is the multiple characters, because you can do a bunch of different things, rather than feeling like you are forced to play one of three characters. Grinding up light in Destiny feels like it was way harder than grinding up gear in Destiny Rising, so I think that is at least part of it for me.
I am a bit stalled in my progression, because I essentially need to complete all of the silver achievements on three characters so I can remove the logjam that is my ascension score. Right now in most cases I am gated by my total light score for the characters and not having an easy way to bump that up, and also needing to run 7 minute legendary events, which are single player versions of missions in the game. I do not really enjoy these, so it is something I am going to have to force myself to get good at. The current one sort of sucks because it is all sniper based, and while I have leveled Umeko and Tan-2 a bit… neither feels like they are good enough to rip through this mission quickly. I thought I had gotten it last night but seemingly there is a lag between when you finish the final boss and when it shuts off the timer. I took a death in the middle, and if I had not done that I would have probably been able to finish that one without much issue. However I am going to have to wait for another week because I do not think there is any way I am getting non-snipers through this one.
Anyways! I think that is all of the assorted nonsense I have in my head this morning. I hope your week is going well. I am still fighting this general respiratory crud, but like I said before I think it is just ragweed trying to kill me.
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