The Season Seven Paradox

Good Morning Folks! This morning I am going to spend some time talking about something weird happening with Diablo IV right now. Season Seven aka the Season of Witchcraft is without a doubt peak Diablo IV. This is the best seasonal mechanic we have ever had and the game has more content than it has ever had in the past. Additionally the mechanical state of the game is better than we have seen previously and there are way more classes that have viable play patterns as a result. However… folks seem to be abandoning Diablo IV in droves, and this is has not been illustrated more clearly by the lack of streamers diving into the game. Previously a new Diablo IV season would see most of the Path of Exile streamers come back if for no reason other than to meme on the game for a day or two before returning to their core demographic.
What we are seeing instead is folks who used to be part of the core stalwart group of Diablo IV streamers… abandoning the game. Darth Microtransaction effectively made his brand on the back of first Diablo Immortal and then later Diablo IV. I went through his broadcast records and could not find any sign that he actually streamed even a moment of Diablo IV Season Seven. Raxxanterax was the definitive “Diablo III” guy for me and has been a regular source of information about Diablo IV since the launch of the game, and he streamed two days… looked annoyed while doing it, and then as of yesterday was back in Path of Exile II. This is translating to the game as well, because I am not sure I have fought a single world boss yet with a full party. Additionally during peak prime time gaming hours, I am one of the few people on my Battle.net friends list actually playing the game.
I think at least on some level… the expansion release broke a lot of people. It was not a great story, but worse than that… it felt like an incomplete story. Diablo games have traditionally been about killing a big bad at the end. The core Diablo IV story is about chasing Lilith and then ultimately killing her. Vessel of Hatred seemed like it was going to be an expansion about chasing Mephisto and then ultimately killing him… but instead we just took down his literal lapdog. The story arc of the expansion felt like something we might expect as a free incremental story patch in an MMORPG, not something that is boxed paid DLC. I think there were a lot of folks holding out hope that the DLC was going to change the trajectory of Diablo IV, and it didn’t really do that… causing them to check out. It is impossible to get numbers for this game, since the Steam version launched so late that it represents a fairly insignificant slice of the total player pie.
I am still having fun, but I also know that once I tick off the checkboxes of the seasons journey and finish out the battle pass that I will probably fade away as well. What I will fade back into… I have no clue honestly. Raxx showed recently that you can power level a character in just a bit more than two hours, so given the level of playtime streamers have… it is probably not shocking that they have all cycled through the game. Sure there are folks who have almost exclusively built their brand on the game like Rob that are still grinding away…. but within the week I figure most folks will have cycled back to something else. The Witchtide is fun as heck, but it seems like it is not quite enough to actually keep at least the public side of the player base engaged for very long.
I moved into chapter five aka slayer on my Seasons Journey last night, and I have been stockpiling my boss summon materials so that Ace and I can get together this weekend and run a bunch of bosses in a row. This mostly just makes it so that the loot goes further, since each of us gets our own copy of the loot. I’ve swapped out all but two of my slots for Ancestral gear, and it seems like maybe Ancestral Legendaries are dropping much less often in Torment 1 than they did during the expansion launch. I don’t have all of the items that I ultimately need, but I am still ripping through content pretty easily. I finally got all of the glyphs and now just need to work on leveling them. I’ve also got a few Infernal Hordes keys that I hope to run with Ace as well to see what sort of loot and levels we can get from that event.
Raxx released his usual State of the Game, and even he admits that the season mechanic is probably the best one yet. However he still sounds really unsatisfied with the state of the game. His big complaint is that at least compared to other ARPGs right now, Diablo IV does not have much replayability. I would probably agree with that and once you have ground your way through to Torment 4, completed the season journey, hit level 100, and finished the battle pass… there isn’t much reason to keep playing. There is nothing in the game that is so chase as to serve as that thing that keeps you spinning the randomizer for weeks on end hoping that maybe just maybe you will see it. All of that said… I am okay with that. I have Path of Exile, Path of Exile II, and Last Epoch that serve to scratch that itch for me. Diablo IV will probably always be a fun and chill romp of a game because the “Exile” games at least are deeply punitive when it comes to grouping with your friends.
Diablo III was a game that I played every three months with my friend Ace for a weekend, and then was more than happy to bounce until the next season start. It was this super fun if short event that we participated in that brought me a lot of joy. I’ve never been able to find that same level of super chill but focused gameplay in Path of Exile or the sequel Path of Exile II. We’ve been able to get to that point with Last Epoch, but even it feels a bit too punitive at times. Diablo IV however, has reached the point where we both have a focused but fun interaction during the season, and then group up to do a bunch of fun content together helping the other one get through the seasonal accomplishments before fading away and playing something else. As such I am perfectly okay if this is a short term game for me, and honestly appreciate the fact that it is because I know I can slot it in easily each time a new season comes out.
Quite honestly I appreciate the brevity. By next weekend I will be finished with Season Seven and be perfectly fine bouncing to do something else. I know that I have the next Path of Exile season 3.26 somewhere around the corner, and Last Epoch Cycle 2 in April. I also want to pop back into Guild Wars 2 and catch up on the expansion content since I have yet to engage with the second content drop from Janthir Wilds. I think I might mentally be ready to spend some time in an MMORPG again after copious grinding between Settlers League, Necro Settlers, and the launch of Path of Exile II early access. That is not to say that I am entirely done with Path of Exile II either. I do really enjoy that character and have a heck of a lot of fun mapping on it now. It just seems like ARPGs are going through the same false dichotomy that MMORPGs did years ago… with the concept of the “one true game” and that everyone feels the need to pick only one and focus on it entirely.
While I deep dive through the rabbit hole on pretty much every game that I devote time to… I also play a bunch of different games. This works for me, and quite honestly means that there is always something interesting right around the corner. It feels bad that Season Seven is getting panned so heavily, and I am concerned that the Diablo IV team is going to take the wrong lesson from that. If you have been on the fence about jumping into the Season of Witchcraft I suggest that you give it a shot. Like I said at the top of this post, it legitimately is peak Diablo IV and is pretty much the best that the game has ever been. I think the challenge is… that “best” is not what many players and streamers are looking for. The post The Season Seven Paradox appeared first on Tales of the Aggronaut.

Ancestor League Staying Power

Hey Folks! This morning I was struggling to find something to write about and I thought I would Trials of the Ancestors league has been going for me so far. We are now forty-six days into the league, and it shows no real signs of slowing down. Generally speaking after the first month there is a massive drop off in players, and based on Steam Charts we’ve maintained at least 40k players for the average concurrency. As compared to this point in the Crucible League the numbers were down to around 16k, and in Sanctum around 21k. There are a lot of factors that are likely generating this. Firstly the base state of the game is amazing right now, and there are so many viable builds available. While Deadeye is currently dominating with 17% of players on the ladder… there is a pretty decent spread among other ascendancies with some reasonable build diversity within each of them.
The other thing that is happening right now, is a bit of an abandoning of the Diablo franchise by content creators and players. Diablo IV was initially well-received but really had some issues. I have talked about this at length on my own blog but the truth is the game was not designed for the Core ARPG player audience. What this has translated to is a massive influx of players trying out Path of Exile and Last Epoch for the first time, and oftentimes realizing that they enjoy it more. Final Fantasy XIV went through a similar glow-up when World of Warcraft was floundering, and we are essentially seeing the same sort of effect happening now in the ARPG market as folks move away from Diablo. The biggest shock for me however is when I saw Raxxanterax essentially announcing that he was going to be moving on to other games. He was the core pillar of the Diablo III Youtube community, and is the CEO of Maxroll.gg so to see him abandoning Diablo IV was rather telling.
Similar to during the great migration from World of Warcraft to Final Fantasy XIV a few years ago, I started seeing a number of videos gaining traction like the one above where someone who played a lot of Diablo tried out Path of Exile for the first time. Even more than that… I’ve seen a broadening of the community as more folks try their had at creating content for the game. As a Path of Exile enjoyer, it has been extremely cool to see essentially a broadening of the base. I think the next few years for the game are going to be exceptionally strong as we get the launch of Path of Exile 2 and see just what the release cadence of a two-game experience is going to look like. I think more than anything I am thankful that Path of Exile is going to keep running because no matter what happens with the second game I am always going to be able to return to the first.
As for me, I am still having a blast churning through content and trying out assorted builds. I recorded a new video this morning that shows off my Righteous Fire Juggernaut in its current state. Mostly I recorded it because I realized I did not have a video for Righteous Fire Jugg yet in this league. As far as my other builds I have played Lightning Arrow Raider, Guardian Summon Raging Spirits, Storm Brand Inquisitor, and Shield Crush Chieftain. I have this problem where I get excited about a build… pour some currency into getting it stabilized… and then start wanting to move on to the next build. All of my builds could be so much better than they currently are… if I were playing it and tuning it as my only build. I really like screwing around with new builds and figuring out what makes them tick, and ultimately this has been a huge part of my learning process with the game as a whole.
So of course I am now eyeing the “next” build. While I was leveling an SRS Guardian in the Toucan league over the weekend, there was a short stint where I was trying to weave Absolution into the build. I mean I was doing it completely wrong, but I had enough fun with the ability that I would like to try and build something around it. Seeing as I have now leveled two Minion Guardians and have no Witches yet in this league, I was leaning toward building on that class. I’ve been out looking at what folks are actively playing on POE.Ninja but have not really landed on a final build. I was an altoholic in MMORPGs and it seems like I am even more so in ARPGs given now many individual builds I wind up making in a given league.
I get that Path of Exile is not the game for everyone, but I have enjoyed watching folks warm to it. Closer to home I have been enjoying watching Kodra get the swing of things. What seemed to really cause him to begin to grok the game was the Magic the Gathering Analogy that we talked about on the show some weeks back. It has been a joy to watch him dive into various concepts of the game and assimilate them into his own game style preferences. Every league I seem to learn something new, and this league has been about getting into Blight and Legion more than anything else. There is just too much content in the game to sort of grasp all of it at once. I am where I am today because I have been doing this for five leagues and gathering bits of information along the way. Path of Exile is not a game that you master in a few hundred hours, but instead, one that you keep learning thousands of hours into the gameplay. Anyways. I am still having a stupid amount of fun. I think maybe Trial of the Ancestors has been my favorite league thus far. They’ve all been on an upward trajectory since Kalandra. I do really wish that particular league mechanic would get its own glow-up and return to the core game. I thought building Lakes was deeply interesting, but the mechanical state of the game was rough. Anyways… I have no clue who actually makes it to the end of one of my Path of Exile posts but I figure it is a small group. Thanks for sticking around as I continue to obsess about this nonsense. The post Ancestor League Staying Power appeared first on Tales of the Aggronaut.