Festival of the Lost and Impending POE Reveals

Good Morning Folks. I don’t have any fresh screenshots because I forgot to fire up ShareX yesterday after a system reboot, and as a result none of the times when I attempted to hit Print Screen did it actually do anything. We are currently having a maintenance downtime for Destiny Rising and the patch is buffing Estela, which seems wild to me given how powerful she already is. It is also ending the current wheel of fortune event, and bringing back the Morgran’s Hunt event, which should in theory give us another free exotic. Ace and I hung out a little bit but I was feeling out of it so we didn’t do anything particularly challenging. We ran with their spouse a few times, but unfortunately realized that you can only get credit for running with a new light… once per person. Still though it is always good to run stuff with people and it always counts towards the pack challenges for running together. We still sadly have yet to find a stronghold, so I am starting to give up on those.
Apparently Destiny Rising is getting a version of Festival of the Lost, but sadly it is a really stripped down version from what I can see. There is no trick or treating in haven, like there is trick or treat in the Destiny 2 Tower. There is going to be a seven day limited sign in event, and something that starts on the 30th where you collect a resource called amber to turn in for goodies on a storefront. It seems like the paper masks from Destiny 2 are making a comeback in some form, and at a minimum there will be a hive pumpkin mask. I am all on board more events happening, and I remember remarking the other night that I wished Festival of the Lost was a thing in Destiny Rising. It was always my favorite event in Destiny 2.
What I am really pumped for however is the Path of Exile 3.27 reveal stream which is happening at 12 pm PDT today on Twitch. If you watch for 45 minutes you will get this hiveborn themed spider pet. Throughout the week they have been dropping some significant quality of life buffs. Not only does it appear as though the asynchronous trade from Path of Exile 2 is arriving in Path of Exile 1, but we are also getting free identification. Previously they had patched this in later in 3.27 but it still took Scrolls from your bank. This new version is going to cost nothing, which is great. There are a bunch of little things to like the fact that Rog in our hideouts will allow us access to the disenchanting interface which was 90% of the reason why I ever went to Kingsmarch last league. Another huge one from yesterday is that you can now itemize Beasts without having to buy the Bestiary Orbs. This is pretty huge because I usually have a tree running Einhar just to try and farm up Black Morrigans to six link gear.
The thing that came out over night is that the Assassin’s tree was reworked, and features the ruthless style node for poisoning which was actually way more effective than the normal mode. SirGog released a video going into the changes more in depth, and I highly suggest checking that out if you are interested. I do wonder if we will get any weird builds like poison tornado shot from this ascendancy rework. It is on my least favorite side of the tree, so it is unlikely that I am rolling anything with Assassin. However I am hoping we see some cool builds with it because in the current trade league, only 0.5% of players on the ladder rolled something on the Assassin ascendancy, and it has been that way for several leagues. So something needed to change, and I am hoping this breathes new life into the class for buildcrafters.
The thing that does concern me however is that we have gotten a bunch of really great quality of life improvements, and part of me thinks that this is just to brace us for the massive nerfs that are incoming. So long as Righteous Fire and Chieftain are viable, I am probably going to roll that again because I love the play style. I had a lot of fun with my Storm Brand of Indecision Golemancer, but that build was entirely being propped up by the fact that I could have a Doryani mercenary following me around and debuffing targets by -200% lighting resistance. I would love to see some other brand build thrive with whatever changes are coming. Additionally I am really interested to see what the spectre rework is going to look like, and how it impacts Summon Raging Spirits. There has been some talk of making thorns actually a viable build in Path of Exile 1, so it will be interesting to see if that happens. Whatever the changes are coming… I am here for it.
I had a really great Mercenaries league to be honest. I got a bunch of good drops, ran a ton of maps, and knocked out enough achievements to get a fancy totem pole and a set of cosmetic gear. That is really all I can hope for. I created to characters that were extremely powerful and fun to play. When this league starts next Friday, I am looking forward to doing it all over again. Expect this blog to swap from mainly being about Destiny Rising to mainly being about Path of Exile again for awhile. I still plan on doing dailies in Destiny Rising, and meeting up with Ace at least once a week to knock out some of the harder content that is fun to group together doing. I am trying to coax them back into Path of Exile, but I am not sure that will actually take. Are you going to be playing Path of Exile 3.27? What are you looking forward to from the things that we have seen so far? Drop me a line below. The post Festival of the Lost and Impending POE Reveals appeared first on Tales of the Aggronaut.