Social Structure and MMOs

Social Structure and MMOs

I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t.  Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile.  The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time.  However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up.  I go through a cycle of curiosity that leads to excitement…  that leads to confusion and disillusionment that ultimately ends with me leaving once more.  I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again.  However I always reach this point where an overwhelming sense of “what now” hits me.  When that happens I wind out going right back to whatever it is happens to be my core game…  which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV.  I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog.  There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea.  There is of course some overlap, but you can see a back and forth pattern that emerges.

Social Structure and MMOs

So the question is then…. what do these two games seem to have that so many others don’t.  The answer was sitting there waiting for me to notice. I often talk about games having great communities…  but generally speaking this is in broad terms and extremely non-specific.  Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me.  I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in.  There was a time when I was willing to branch out and meet new people…  plunk myself down in a brand new game and start growing an entirely different infrastructure.  The community that I have right now… is in large part the result of me doing this over and over.  Each new game I go into I meet a whole new cast of people…  but at some point that began to change.  As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild.  While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with…  which of course speeds up the social footnotes that come from meeting anyone new.

Social Structure and MMOs

Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join….  that I had not personally played with in several years.  My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there.  House Stalwart my guild has existed for twelve years…  in spite of my actions.  When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game.  I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games.  However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases….  I know that I can return at any point and will be welcomed back with open arms.  In truth I think pretty much everyone who has touched either guild feels the same way…  which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.

Social Structure and MMOs

So the problem that exists with nearly every other game…  is I just don’t have anything close to this infrastructure…  nor do I really have the emotional or intellectual strength to try and forge it.  There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on.  However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar.  In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends.  So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend…  I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging.  I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole.  Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years.  After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.

Social Structure and MMOs

So now days I tend to operate in two modes.  I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile.  I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again.  Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in…  so much so that you forget that you are essentially alone in a crowd of strangers.  There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure.  However at this point… to be honest… folks are pretty stratified in their gaming habits.  I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different.  I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere.  For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can.  This time however we all know it is perfectly fine to fade away once you have achieved your  goals…  because its a game we will all return to again and again as new seasons happen.  I have been the cause of so much frustration and disappointment in my gaming career…  that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time.  However that same instinct…  is what keeps any of these games from actually gaining traction.  What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.

Working Weekend

Working Weekend

Well this morning is not getting off to a glorious start.  File this under the category of more issues with web hosting.  I seem to be unable to upload any new files to any of my blogs.  Some sort of permission issue, and unfortunately not one that I can remedy myself with the level of access that I have.  We had an issue over the weekend where my sites got peppered with a bunch of bad files that were being used to send spam mail.  As a result I think the web host maybe locked things down a little too tight.  I spent the bulk of my Saturday morning going directory by directory and deleting this fishy files that had gotten uploaded through some exploit somewhere along the line.  However in the meantime I can’t upload any new images… which kinda derails the whole process of blogging for me.  Instead of writing a proper post I have spent the last forty five minutes trying to resolve the issue on my own with zero luck.

As far as gaming this weekend I was all over the place.  I played some Rift and made it to level 67 in the Gedlo Badlands, and also partook of the weekend mount sale to pick up a couple of the previously lockbox only mounts including the back warmech thing.  Early in the week I had set my goals on leveling the Deathknight in World of Warcraft to 110.  Then I found out that the frost hidden appearance that drops from this weeks world boss… also requires Artifact Knowledge 4, which was not something I could hope to finish during the timeframe.  That said I still have been having an awful lot of fun on the Deathknight and even casually playing without a serious push… I managed to get him to just shy of 108.  In Destiny I worked on getting all three of my characters through the various weekly quests available from Shiro in the Iron Temple.  I now have all three classes at 385 or above with my Titan being the highest at 387.  Other than that I started Dishonored 2 and am struggling to get into it.  I am not sure what it is about the setting but it is far less interesting to me than Dunwall.  I am not terribly far in so I am going to continue giving it a shot until hopefully it clicks.

Other than all of this… my weekend was perforated by a lot of things happening at work that I ultimately had to log in and deal with.  A prime example is that I had been trying to finish a dungeon needed by my Deathknight when I had to drop the dungeon finder group… and hop on a conference call for an hour to try and sort out what was happening.  The problem with being salary…  and not having an official on-call rotation is that it means you are always on call.  We sorted it out but it was a something looming over my head because you are never quite certain when you are really “out” for the day.  I thought I put things to bed at 11 am… and I kept getting pulled back in until around 7 pm my time.  Something similar happened on Saturday as well, and I had to stop what I was doing and drive back to the house just to get in for thirty minutes to fix something.  As a result it felt like this really strange pseudo working weekend, and with us skipping the recording of AggroChat something felt off the entire time.  It is funny now our rituals ground us… and now badly I needed mine to make the weekend feel normal.  Raiding Karazhan I guess however helped to serve as a great cap to the weekend, seeing as we once again had a pretty smooth clear.

 

A Good Weekend

A Good Weekend

This past week was the week of seemlingly smooth and fast clears.  Wednesday night we worked on progression content, which mean’t that we spent the majority of the evening wiping to new and exciting things.  However the end result of that evening was that we downed Odyn and made a decent amount of progress on Guarm.  The only negative aspect of that is that it also means that none of us actually saw progress on the quest chain that haunts us.  We kicked around the notion of having an Emerald Nightmare clear night, that I ultimately decided would be Friday.  I set up a calendar invite and hoped, and then was pleasantly surprised at the number of folks that signed up.  In fact we technically had more than our normal raid nights, and other than some starts and stops while waiting on folks or dealing with disconnections…  it was a very smooth evening.  So smooth in fact that I seriously wonder if we could have cleared the entire place in an hour.  I mean because of the various time spent waiting… that was not a thing that happened however it seemed like we might have been on pace for it.  That general smoothness continued on last night with Karazhan, but so did the whole waiting business.  Thalen got sidelined with family stuff, and we had the option of either filling his slot or waiting.  It turned out we ended up getting started roughly an hour and a half late, but once again things went amazingly smoothly.  So much so that I think next week we are going to make a proper attempt at a Nightbane run.  We would have one shot every boss… were it not for the fact that we tried some madness for an achievement on Medivh.

A Good Weekend

Another big part of my weekend was roaming around and exploring the Comet of Ahnket in the Rift Starfall Prophecy expansion.  At this point I am sitting around 66 1/3 and feel like I have barely scratched the surface of the Scatherran Forest zone.  Firstly I have to say this expansion is charming as hell so far, namely because of the two companions that follow you around at times… but also because it is a great example of environmental storytelling.  Every area is packed full of little things to be scene and experienced much in the same way the zones are built in Guild Wars 2.  Lots of things are happening in the background and all it takes is you sitting still long enough to experience them.  The best of these vignettes has to be the hedgehogs who are stuck in a ball rolling…  until one of them realizes that they can just let go of their feet to stop.  Similarly there is this adorable sequence where you are playing hide and seek with baby unicorns, and you have to go out and find them so that you can lead them back home.  The only negative so far is that I feel woefully undergeared for some of the content, and there is a bit of an uneven difficulty level happening.  There was an area full of spiders… and they seemed literally twice as tough as any of the other equivalent level 66 mobs.  I could take down entire packs of humanoids… but a single spider was a race to see if I could finish them off before they finished me off.  Getting a second spider meant absolute certain death.  All in all though I am really liking the expansion and it feels much more like Storm Legion did as far as content goes.

A Good Weekend

Finally I spent a good deal of time playing Destiny this weekend and was able to push my Titan to the 385 barrier.  This is the point where you stop getting upgrades from legendary engrams, and are stuck relying on faction rewards that stop at 390… and exotic engrams that will take you all the way to 400.  This means I am hoping tomorrow starts a small arms week for the heroic strike list because I absolutely need to spend some time farming.  In theory I believe the Archon’s Forge will go up to 400 when it comes to end of event rewards, but not anything coming from an engram.  I spent some time working on my Hunter and Warlock and getting both of them through the Rise of Iron story so I can have three sets of world bounties to work on each week.  I realize they just reward engrams at this point… but if nothing else it can be infusion fodder to help work up additional weapons and armor.  I need to find the free time to try and sign up for one of the machine raids so I can see the content and get some more tasty gear.  However 385 is a completely respectable place to be, and in theory during the next iron banner I should be able to make a decent dent into pushing that number up into the 390s.  It was a great weekend and especially considering we have a short week ahead of me.

A Good Weekend

A Good Weekend

This past week was the week of seemlingly smooth and fast clears.  Wednesday night we worked on progression content, which mean’t that we spent the majority of the evening wiping to new and exciting things.  However the end result of that evening was that we downed Odyn and made a decent amount of progress on Guarm.  The only negative aspect of that is that it also means that none of us actually saw progress on the quest chain that haunts us.  We kicked around the notion of having an Emerald Nightmare clear night, that I ultimately decided would be Friday.  I set up a calendar invite and hoped, and then was pleasantly surprised at the number of folks that signed up.  In fact we technically had more than our normal raid nights, and other than some starts and stops while waiting on folks or dealing with disconnections…  it was a very smooth evening.  So smooth in fact that I seriously wonder if we could have cleared the entire place in an hour.  I mean because of the various time spent waiting… that was not a thing that happened however it seemed like we might have been on pace for it.  That general smoothness continued on last night with Karazhan, but so did the whole waiting business.  Thalen got sidelined with family stuff, and we had the option of either filling his slot or waiting.  It turned out we ended up getting started roughly an hour and a half late, but once again things went amazingly smoothly.  So much so that I think next week we are going to make a proper attempt at a Nightbane run.  We would have one shot every boss… were it not for the fact that we tried some madness for an achievement on Medivh.

A Good Weekend

Another big part of my weekend was roaming around and exploring the Comet of Ahnket in the Rift Starfall Prophecy expansion.  At this point I am sitting around 66 1/3 and feel like I have barely scratched the surface of the Scatherran Forest zone.  Firstly I have to say this expansion is charming as hell so far, namely because of the two companions that follow you around at times… but also because it is a great example of environmental storytelling.  Every area is packed full of little things to be scene and experienced much in the same way the zones are built in Guild Wars 2.  Lots of things are happening in the background and all it takes is you sitting still long enough to experience them.  The best of these vignettes has to be the hedgehogs who are stuck in a ball rolling…  until one of them realizes that they can just let go of their feet to stop.  Similarly there is this adorable sequence where you are playing hide and seek with baby unicorns, and you have to go out and find them so that you can lead them back home.  The only negative so far is that I feel woefully undergeared for some of the content, and there is a bit of an uneven difficulty level happening.  There was an area full of spiders… and they seemed literally twice as tough as any of the other equivalent level 66 mobs.  I could take down entire packs of humanoids… but a single spider was a race to see if I could finish them off before they finished me off.  Getting a second spider meant absolute certain death.  All in all though I am really liking the expansion and it feels much more like Storm Legion did as far as content goes.

A Good Weekend

Finally I spent a good deal of time playing Destiny this weekend and was able to push my Titan to the 385 barrier.  This is the point where you stop getting upgrades from legendary engrams, and are stuck relying on faction rewards that stop at 390… and exotic engrams that will take you all the way to 400.  This means I am hoping tomorrow starts a small arms week for the heroic strike list because I absolutely need to spend some time farming.  In theory I believe the Archon’s Forge will go up to 400 when it comes to end of event rewards, but not anything coming from an engram.  I spent some time working on my Hunter and Warlock and getting both of them through the Rise of Iron story so I can have three sets of world bounties to work on each week.  I realize they just reward engrams at this point… but if nothing else it can be infusion fodder to help work up additional weapons and armor.  I need to find the free time to try and sign up for one of the machine raids so I can see the content and get some more tasty gear.  However 385 is a completely respectable place to be, and in theory during the next iron banner I should be able to make a decent dent into pushing that number up into the 390s.  It was a great weekend and especially considering we have a short week ahead of me.