Shocking to no one… I’ve found myself back maining a Righteous Fire character. This time, I converted my Volcanic Fissure of Snaking Chieftain over to Righteous Fire, and in the grand scheme of things, it is going pretty well. I do not feel anywhere near as strong as my Juggernaut did, but for playing a very tanky Righteous Fire character, this might be a viable alternative to Inquisitor. I am hoping that maybe we will get a new alternate quality gem that restores RF to its former glory, but if not… I think I can be happy enough with Chieftain going forward. My comfy space seems to be alternating between T11 Cemetary and T12 Tropical Island and then trying to stack on as much juice as I can get from the mists.
My focus over the last week or so had been trying to get levels so that I could add a Medium Cluster Jewel with Fan the Flames. This essentially gives you Elemental Proliferation at the cost of SEVERAL passive points. I accomplished this at 95, but I have to be honest… it wasn’t really that big of a bonus. I am already running Berek’s Respite which gives me something akin to Elemental Proliferation any time I kill something that has been ignited. Since Ignites can’t stack… it essentially just didn’t add any significant bonus to the build. I’ve since specced out of this medium cluster and distributed the points around the board into more life which in turn should translate to both more survival and more damage for Righteous Fire.
We’ve also decided to let our Private League lapse into Trade League. There are essentially 8 days left in the league and at that point all of our characters will transition over into Affliction Trade. This is going to open so many doors for making minor tweaks to my characters, the one I am looking forward to the most is Boneshatter. I still feel like I have not given Boneshatter a proper shake, so when the private league collapses I think my first goal will be getting that character some better gear. I would really like to reach 100% spell suppression and have a MUCH higher damage Two-Handed Axe. It will be a challenge dropping into the league so late and being so relatively “poor” as compared to where I usually am at this point in a league. I have enough of a stash of Divines though that I should be able to make some movement on my characters.
Lastly this morning I recorded another one of my dumb videos, this time attempting to explain what I have been talking about regarding the SkyScale versus World of Warcraft Dragon Riding. Mostly after being used to instant mounts having to wait three seconds feels like an eternity. I show off some gameplay of GW2 specifically flying around on the SkyScale and then show some Dragon Riding and talk about its positives and differences. Maybe with some footage, it might finally start to make a bit of sense.
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Well friends with the help of my friend Eliyon, we figured out where I fell off the Main Story Quest. It does not in fact end at Valdrakken but instead spins off with a few quests inside of the city, that then lead out into what is the fourth zone of the game Thaldraszus. So I have a bit more questing to go before I can wrap things up and finish out the story… and then proceed onto gearing through World Quests. I remember having this issue as well with Shadowlands where I dinged the new level cap and still had one and a half zones to complete before I could join the open-world “reindeer games”. I remember it was during this chasm that my friend Ace bounced from Shadowlands never to return, so I can’t say this is a super great design decision. It would be nice if World Quests just unlocked whenever you hit level 70 no matter how far you were progressed in the story.
Feeling somewhat deflated I spent most of my evening in Path of Exile. I had converted my attempt at a Volcanic Fissure of Snaking Chieftain over to Righteous Fire and so far… I think this might be the closest to the glory that was Juggernaut Righteous Fire. If you are so inclined here is a POB of where I am currently. The thing is the Chieftain comes with a bunch of really nice perks for Righteous Fire, some of which I had overlooked or at least written off as less good than they actually are. Namely Ramako, Sun’s Light is something that I had skipped on my previous attempts at an RF Chieftain during the Blast from the Past league, and this was a mistake. You spend a surprising amount of time “stationary” as Righteous Fire and if you frostblink from pack to pack you can maintain this “stationary” state. All of that time everything just has -20 Fire Resistance which seems to override all other modifiers and while in theory you can get a resistance much lower than that… this just always works.
This allows me to run a curse that isn’t either Flammability or Elemental Weakness and have it feel like I am double cursing without needing to fiddle with the nonsense that is involved in making that happen. Of the other options, I went with Punishment which causes cursed enemies to take more damage when on low life… meaning that things die faster and hopefully proc Hinekora, Death’s Fury and clearing the entire damned screen. I went Primalist with the hope of eventually using charms to get more chance to explode but for the moment I am running two Percent Strength and Life Regeneration Rate modifier charms. In a perfect world, I would find something that gave me explode and life or regen but I will have to keep fishing in the forest to make that happen. I’ve also still never seen the ACTUAL King in the Mists fight so none of my characters have unlocked their final doodads.
My defenses are also extremely solid and quite honestly… now that I have equipped a Lightning Coil I don’t feel that much less tanky than the Juggernaut version did. What I bring to the table is roughly 25k armor, almost 5000 life, 2500 life regeneration, 90% to all elemental resistances, and 50% of all physical damage is taken as lightning damage… as well as 30% crit damage reduction and some things to limit damage over time which I don’t believe the Lightning Coil applies to. Now that I have the lightning coil I am going to try my hand at juicing some T16 maps and see how that goes. Essentially the gameplay is a bit odd in that you are trying to kill enough small stuff so that you proc an explosion and then the entire screen around you evaporates before moving on to the next big pack. It feels better than it sounds.
All told it is fun to map on albeit a bit slower than Lightning Arrow. Lately, I have been alternating between Cemetary and Tropical Island because both are fairly enjoyable maps and relatively open. I should run some of the crappier and less bow-friendly T16s that I have rotting in my bank and see how that goes. Mostly right now I need a good deal more levels. I am working on getting a Fan the Flames gem up and running while trying to roll a slightly better version. If this works like I think it will… my ignites will proliferate among the packs of things that I am killing, and then also “proliferate” again when one of those things dies thanks to Berek’s Respite. If nothing else this should be fun as hell to watch happening. If I could somehow manage to keep my resistance high enough… I would love to have a set of Maven’s boots as well to only further add to the nonsense explosions.
One of the things that has gotten me down in Path of Exile lately is the frustration of trying to link things. Essentially I had a 900 DPS bow that I was working on getting linked, a Lightning Coil in RF colors, and more recently I finally got a Fourth Vow to drop which I am trying to link for my Boneshatter build. After spending about 1000 fusings trying to get the Bow linked, this morning I had gathered up another hundred or so and managed to get both the bow and lightning coil to six links. That alone has helped increase my enjoyment of the league. I still do not love being isolated from the trade environment, but finally getting some of the things I needed up and running is a significant improvement.
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Friends… I am essentially giving up on Righteous Fire for the time being. I was holding out some hope that maybe an alt-quality version of the gem would be released that works more or less like the previous version. Yesterday we got a dump of 39 transfigured gems, and given that Righteous Fire has caused more strife than probably any other change… if they were going to let us down easily yesterday would have been the ideal time to do it. It is somewhat sad, given that I went so far as to get my Righteous Fire Juggernaut drawn by Ammo and included in my site header. It won’t be the first time that a dead character ends up in the banner, and I still love the look of this character and will remember my three different RF Juggernauts fondly. I could migrate over to playing the Inquisitor version that Pohx has been cooking up… but honestly, I did not really like the feel of an Inquisitor. It was too squishy for my tastes.
What seems to be happening instead is that Ash and Kodra have come very close to talking me into trying out Boneshatter Juggernaut as a league starter. I like Juggernaut and being unkillable and apparently this build fits those requirements. It is unfortunately not a shield charge build… which will feel a bit bad given how much I enjoy zooming around with my shield. The only problem is… there are a lot of versions of Boneshatter requiring some wildly different levels of investment. Jorgen for example has shown off several different variants including one designed for fairly deep levels of delving that uses a shield and an axe. I am probably instead going to follow a more standard league starter two-handed axe variant and then pivot from there into some of the other build options.
I did see a version of Boneshatter that piqued my interest this morning. Smokie is a YouTuber/Streamer that I stumbled onto when I was looking at Chieftain RF builds and honestly… I dig their vibe. This version seems to pivot into Iron Reflexes and instead of going with a Glorious Plate, going with a high Evasion/Armor chest which abuses the order of operations to double the converted evasion in addition to the armor. The only challenge is… I don’t know that I want to follow this POB entirely because they value defense far less than I do. So if I am going to go down this path… I guess I need to spend the next few days trying to whittle down the various versions into a build that I actually want to follow. I always felt that Boneshatter was way too fiddly, but I guess without the Divergent version it will be less so.
In another league I might spend the next couple of days doing a test run… but instead, I am spending my evenings in Baldur’s Gate III, trying to wrap up a play-through before I dive into Affliction league. So at this point… I am legitimately considering going Boneshatter, but I could of course make an audible at the last moment and shift to Explosive Arrow Champion, or if there DOES end up being an alt-quality viable Righteous Fire going back to good ole comfy main. What is stressing me out more than ALL of this however is the fact that they have yet to open up private league signups for the new affliction league. Everything feels like it is really underprepared for this league, and I don’t know how much of it is the sheer number of changes they decided to take on, or the loss of their veteran community manager. Whatever the case… Affliction is going to be by the seat of our pants.
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Featuring: Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We are down basically the front half of the alphabet for this show, but the remaining four of us end up recording a deceptively long episode. Path of Exile revealed the details of the Affliction League and we had an awful lot to say about that. We talk through one of the biggest meta-shakeups in the game’s history. Bel also picks a fight with Kodra apparently when he called Guild Wars 2 more of an ARPG than an MMO. It all resolves peacefully however as we realize those judgments are based on different points of reference. We close out the show with Tam talking about some of the interesting choices being forced in Star Citizen.