Good Morning Folks! This weekend I was all over the place when it came to gaming. First up I finished up leveling to 100, which completed the Gear Grinding Goals achievement. Hitting level 100 on a character is a weird place because you suddenly no longer care about taking deaths. Up until this point even when attempting to progress, there was always a subtle tension there in the background because losing experience feels bad in your late 90s. Getting to level 95 is trivial, and honestly it does not feel too terribly bad until level 98. However that level 98-100 stretch is pure tedium with you either needing a relatively immortal build, or a lot of luck to keep from taking a stray death. Weirdly Delve ends up being one of the safer players to level because there is a sweet spot in the 150-200 depth where the incoming damage is not too bad, but the experience gained is pretty stable. Dipping back into maps to fill back up your sulphite however… that is where the danger arrives.
I also completed the achievement for crafting using one of every Settlers of Kalguur rune allowing me to knock out 34 of 40 and matching what I got to last league. This means I have another tall totem pole in my hideout to go along with all of my stubby ones. Essentially I have been earning a Totem every league since Sanctum. I could probably push forward with trying to knock out 40 of 40… but I just have not had that level of drive. It also involves doing a lot of bossing content that I do not necessarily enjoy. I could in theory start running my mappers more often and if they get abducted there might be a chance of knocking out one of those objectives and getting achievement 35 for the league. I am pretty happy with where I am, and honestly… I was happy with 32 of 40 until I came back for the Phrecia event and thrived in it.
With no fear of death I did a few t17 maps, and a few other sundry things that I had been avoiding due to the danger of taking an experience loss. However I feel like I am probably “done” with my Righteous Fire Scavenger. Sure there are a lot of things I could tweak on it… and swap out various gear pieces for even better versions. However I feel like I am pretty happy with where I got and don’t have ton of drive to push it much further. That is the irony with dinging level 100… is that I also lose a lot of my drive to keep going. I am not enough of an “Economy Andy” to really appreciate trading for trades sake. For me it has always a means to an end, that I want to trade items to get currency to be able to do more things. However once I lose the push of levels… I just sort of lose my drive to keep playing that character.
Instead I spent a chunk of my weekend playing other games. On Saturday I dove into Atomfall, which is a Bethesda game by a company other than Bethesda. We saw this with Avowed where they created a perfectly cromulent Elder Scrolls game set in a different universe. However that made a lot of since given that it was from Obsidian, a company with a long history of working with Bethesda on games like Fallout New Vegas. Atomfall however comes from Rebellion games, the folks behind the Zombie Army and Sniper Elite series… and they do a shockingly good job of replicating the feel of a Fallout game. The setup is considerably different… instead of a Nuclear war decimating the planet, you are inside an exclusion zone where things are going haywire. However the trappings are much the same… roaming gangs of very British outlaws and spore infected Ghoul like Ferals both fill the roles of the normal antagonists of a Fallout title.
There are a lot of things that work differently. For example it is not nearly as “If you can see it, you can go there” as the Bethesda titles… but I also don’t necessarily think that is a bad thing. Everything that exists that you can travel to… exists for a reason, and as a result there are way fewer barren stretches with no reason for existing. There are similar crafting systems, but items break down into raw resources as soon as you loot them, rather than having to dump through the hoops of needing to salvage them as a separate step. Effectively… both Avowed and now Atomfall feel like Bethesda games that have been evolved past some of the busywork that some systems designer thought was really cool. The spirit of the game exists and it is close enough for me to effectively lump them into the broader Bethesda-like genre.
Sunday on a totally different whim I started playing Hero Siege, which feels very much like a spiritual successor to Diablo 2 more than anything else. It is doing some of the same things that Chronicon does, but feels much more polished. I started playing a Viking and have gone all in on this big earthquake smash thingy. So far it seems to be doing a good job of stunning enemies and also whitting down large groups because with a twohander I can hit everything at once. Large packs of purely ranged mobs though seem to be the bane of my existence, and as a result I have had to learn to dance around a bit in order to deal with them. I want to try this with a controller, because it seems like it would be the ideal game for SteamDeck. All in all though I am pretty pleased with what I have played of it.
However by the time Sunday evening rolled around… my brain worms had convinced me that rolling a brand new character in the Legacy of Phrecia event was a good idea. There is something about the fleeting nature of this event and having entirely new acendancy classes that we may never see again. As such I decided to roll a Shadow which I then turned into a Surfcaster and am going all in on Storm Brand of Indecision. For now I am largely patterning my build off this character that is sitting at level 99. Given that all of the brand nodes are nowhere near the Shadow starting position… most of my talents have just travelled across the tree to unlock the meat of what I needed. Now that I have all of those brand nodes and a few elemental nodes… I am now going back and fleshing out the build with what I pathed through previously. I have a six link Shavronne’s Wrapping sitting in my bank wanting on my 60s when I can actually equip it. The build I am loosely following uses Melding of the Flesh to achieve 90% elemental resistance to all, which is something I have never played with before and am interested in seeing it work.
The post Atomfall, Hero Siege, and SurfBrand appeared first on Tales of the Aggronaut.
Good Morning Folks. Yesterday I made the swap over to the Dawnbreaker that I talked about picking up cheaply yesterday and I have to say… it is complete nonsense. Basically I have 100% of all physical damage taken as fire damage, and then that gets reduced by 90% fire resistance. On top of that damage that I take from hits… triggers Defiance of Destiny causing me to recoup 24% of my missing unreserved life before the hit damage is calculated. Then on top of that 20% of my Lightning and Cold damage is taken as Fire… meaning that damage is reduced by my 88% resistance to the base element, then 20% of it is reduced again by my 90% fire resistance. Essentially I feel as tanky as I have ever felt in this game and can pretty much just stand and soak most attacks. Example I took out an Ahuatotli, the Blind at around 180 depth and normally there are two attacks that I would dodge out of… the skeleton thing and the ball of blood and I was able to just stand in both without really taking any damage.
Given that I am gaining a ton of resistance from my permanent flasks… I did the degenerate thing and dropped as much Lightning and Cold resistance from my gear as I could. This means I had to find new rings that only have Fire and Chaos resistance on them. This means I am running around over 450% Fire Resistance which then is getting converted straight into regeneration due to my fire mastery, allowing me to gain back the regen that I lost by swapping shields and dropping my Immortal Flesh. One of the rings was missing a prefix so I attempted a Warlord slam on it, but wound up with nothing special. Basically I am overcapped on all of my resistances to be able to eat an Elemental Weakness and still be perfectly capped, so it is only really minus res and minus regen maps that I have to worry about.
In other more important news… I can stop my constant grind of t14 of better rare maps because as of this morning I hit the 200 map sub-achievement. Now all I need to do is finish my push to level 100 in order to knock out Gear Grinding Goals. As of this morning I think I am 59% of the way through 99 towards 100, and at this point it is all super slow going. I have a tank full of delve juice so I should be able to make a pretty solid dent in that tonight. Mapping is really when the experience gain slows down because I get so much less experience off your average t16 map… and t17s are too rippy to risk taking a death. While I am in delve I can consistently keep up the mob level and gain some decent experience in the process.
This is quite possibly the Righteous Fire variant that I have had the most fun with in awhile. Its initial problem was that it just was not quite as tanky as the Chieftain version. However now that I got 90% fire resistance and got my other elements to 88% all of that tankyness came back. Adding the Mageblood and Defiance of Destiny were honestly overkill, but what else am I going to spend currency on. I admit I am going to be super sad when this character poofs on April 23rd. I assume at that point this character turns into a normal Scion… and Ascendant is not going to have access to the fun toys that Scavenger did. I think more than anything that is what has been pushing me to play quite a bit, because I know that all of this fun is going away sooner rather than later. I wish GGG would simply extend the Legacy of Phrecia event all the way to the launch of 3.26… but they want people to give a shit about their shiny new toy, Path of Exile II.
In other news… Discord continues to be an application that is attempting to gobble up more and more of our attention. They rolled out some shiny new version of the game overlay… and as such force re-enabled it for everyone. This is not the first time they have done this, so fair warning that if you are like me… and disabled that shit ages ago… you are going to have to do it again. This time they want to know WHY you are disabling the overlay… and I gave them what they wanted my truthful reasoning. This might just be Old Man Bel, but I fucking hate when what used to be a simple application… keeps trying to grab more and more of your attention. I use Discord as a chat program. It is a ubiquitous method of communicating between my game playing friends, and also a decent enough way to organize around various topics. I do not want it to be the uber application that consumes all of my time… nor do I want it popping over the top of the games I am playing. I have my phone set to silent for a reason… I hate notifications. Legitimately… kindly fuck off.
Anyways Grumpy Bel over…. I hope you are all having a great day in spite of that admonishment. I am curious to see what GGG announces for Path of Exile II tomorrow, given that it seems like their presentation is going to run two hours.
The post Mappers have Mapped appeared first on Tales of the Aggronaut.
Good Morning Folks. I contemplated not doing a blog post this morning, because I was not really certain what I would actually talk about. I am still knee deep in Path of Exile Legacy of Phrecia event and enjoying myself greatly. Yesterday I talked about some nonsense I was doing with a Headhunter to enable me to wear a Defiance of Destiny amulet, and then also deciding to pick up a Mageblood while the getting was good. I think the problem that I have long had with the Mageblood is that it enables builds that would not be able to function without it. There are so many builds where they are effectively using one belt slot and their flask slots in order to fix all of their elemental resistances. So it is hypocritical of me that I am essentially going down that path. One of the things that I have not liked about playing Scavenger Righteous Fire is that it seemed too painful to get to 90% all res. I am not there… but using a Mageblood allowed me to get considerably closer.
I spent a good chunk of time farming up flasks down in Delve. Delve provides many things, but it is really easy to get a bunch of level 83+ flasks for the purpose of rolling whatever you want on them. I had a set of 3 Charges per hit flasks that I was using, and I did not want to roll over the top of those, so instead I set out to farm a new Quicksilver, Ruby, Sapphire, and Topaz flask because I had been pretty bad about actually rat-holing these as I found them in the deep below. I rolled them for 70% increased Effect… save for the Sapphire where I gave up as I was running low on currency and did not want to buy more from the market. If I was trying harder I would have shot for Increased effect on all of the flasks as well, but for now I have it on Ruby the most important as over-capped fire resistance turns directly into life regeneration.
While this did not take me to 90 all, it did take me to 90/88/88 which is far better than I was sitting at previously. I have so many defensive layers right now between max block with life recoup, the 25% life recoup before damage taken from the Defiance of Destiny, 80% of all phys damage taken as fire which is then reduced by 90% resistance. Essentially I no longer need armor and just to make things more comfortable I resolved my Freeze and Chill immunity with the flasks so that I could drop Brine King and go back to Lunaris in my Pantheon. Similarly since I am immune to all bleeding I dropped Ralakesh and swapped over to Abberath to make myself immune to Burning Ground. The only elemental ailment that I am not immune to is Ignite and having 60% reduced duration seemed like a good idea. I can soak it with my 90% resistance so it really was not a big deal even before the Mageblood swap when I was sitting at 85%.
Another thing that I plan on playing with is Dawnbreaker. Getting one with 20%/20%/20% generally costs in the neighborhood of a Mageblood, but I managed to pick this one one that was someones “bricked” corruption. Essentially I am losing the 20 Life implicit, getting +2 socketed minion jewels that is essentially useless… but it cost 1.5 Divines… so I can live with it. Essentially equipping this shield would mean I am losing my 5% life recoup on block, but would allow me to take 100% of physical damage as Fire Damage, and at the same time convert 20% of Cold Damage and 20% of Lightning Damage to Fire Damage as well. This means I am contemplating changing out both of my rings to drop the Cold and Lighting resistance that I am gaining from them and stacking nothing but Fire Resistance since the degeneracy of my Mageblood is capping my resistances with flasks. This is essentially why that stupid belt is so powerful… it allows you to shift around stats to something more powerful for your build.
I am roughly half way to level 100, and as a result I have officially deployed my loss prevention strategy. This means giving up two inventory slots so that I can always have with me an Omen of Death-Dancing and an Omen of Amelioration. Essentially the idea is that Death-Dancing will kick in during a near miss to keep it from turning into a death… and then if you do actually end up taking a death Amelioration is going to severely blunt the amount of lost experience, and as a result reduce the amount of time it will take to gain it back. I have a few of each farmed up, but even if I have to start buying these… it would be 40 Chaos well spent just as an insurance policy.
Swapping over to this set up, lost me some damage. I had to drop Oriath’s End, but I will probably pick it back up once I hit level 100 and no longer care about taking deaths. I plan on dropping my Life Flask at that point and it would give me back a third mode of exploding things. Basically my goal now is to hit level 100 and then start trying to farm t17s and other things where I might actually take deaths. For the moment I have swapped over to running Toxic Sewer and City Square for my mapping combo, and am working on trying to get it to a comfortable point of sustaining them. I was running Defiled Cathedral until I got the Nameless Seer to show up, so that I could scry Apothecary on Toxic Sewer. I got that last night so I am in process of swapping over the maps I run. Essentially all of my T14 and T15 maps are going to my mappers as I whittle down that achievement.
I am shocked that I am still having as much fun as I am, given that I only rolled a single character for Phrecia. That said I am looking forward to the 27th so we can see what they have been cooking for Path of Exile II, and then after that the launch of Last Epoch Season 2.
The post Mageblood Degeneracy appeared first on Tales of the Aggronaut.
Good Morning folks. We are on the cusp of a new Last Epoch and Path of Exile II league and I cannot stop playing the Legacy of Phrecia event. What is probably even more wilds is that I think right now, there are more Path of Exile players than Path of Exile II players. It is really hard to prove this however because the majority of POE players do not use the Steam client. I switched to the standalone client some leagues ago because there is almost always a delay in league start because of the patch having to go through the Steam QC checks. However the 24 hour peak for POE2 is 35,015 and for POE1 21,117 and in the past they have stated than less than half of the players use the Steam client. Anyways I would believe it given how much trade volume I am seeing in small 20c trades. I can’t complete a map without someone pinging me for an item, which is way more active than a league normally is a month into it.
One of the things that I am chipping away at is the Gear Grinding Goals challenge for successfully running 200 t14 or higher rare maps to 100% completion. In truth I never really spent much time on the mappers when Settlers of Kalguur launched, but have seemingly hit my stride. I should probably finish upgrading my mappers all the way to level 10s, but for now I seem to be able to complete maps pretty solidly. I upgraded my last two voidstones over the weekend and as such I have a backlog of lower tier maps to consume, now that I only really care about t16s. As of this morning I have 50 more maps to go, and then I am sitting at level 99 and am mostly grinding out level 100. Getting this challenge won’t really move the needle and I will need to figure out something else to do to get another totem upgrade. I am hoping that I will actually encounter Sasan now that I am actively running mappers so I can knock out one of those associated achievements.
The thing about keeping your mappers running all the time is that you can also keep your disenchanter going pretty much all the time. More than that however they occasionally return some really nice stuff. I’ve gotten several 21/20 gems and while I did not have the mental fortitude to actually snap a screenshot of it… they brought me a Hinekora’s Lock. Admittedly when I got this, I did not realize the windfall that it actually was. I’ve gotten these to drop before during the Ancestors league and back then it was maybe 20 Divines. I was able to sell mine for 140 Divines. The Reddit regularly has pictures of folks having their mappers bring back a Mirror of Kalandra or even a Mageblood.
The only problem with getting a huge amount of currency this late in the league… is that I pretty much have already upgraded everything that I really needed for my build. I could of course have bought a Mageblood, and technically still can given that a reasonably well rolled one is going for roughly 110 Divines. However when it comes to chase uniques… I have always felt like my favorite is Headhunter. This is a belt that I have used many times on bow builds to help buff up both my damage output and my survival while mapping. However I have never actually used one on a Righteous Fire build… and in truth it would also solve another problem that I have been having in that I could not really juggle my stats in order to add in a Defiance of Destiny. So I spent 10 div on a well rolled Headhunter and 10 div on a well rolled Defiance and have been playing with both for funsies.
I lost quite a bit of regeneration but still have around 1300 health per second which is still enough to maintain righteous fire without any issues. However in general I have been able to hit nowhere near the numbers I am used to as Chieftain where I am only stacking Fire Resistance and can hit something around 2000 health per second. Basically Headhunter just makes any other build feel better as you are effectively getting a ton of buffs any time you kill rare monsters. The best of these is of course Soul Eater… and the worst is the one that gives you a Flicker Strike like effect that teleports you to the nearest rare monster. However since I care about being up close and personal with things… the flicker strike nonsense is way less harmful than it is with a glass cannon bow build. The only time it gets really dangerous is when I am delving… and it decides to teleport me out into the darkness.
Earlier I said that I did not initially buy a MageBlood, but could afford one anyways… so this morning I decided to go ahead and do that. I am not one of those people where the acquisition of money in general is an endgame unto itself. Currency in Path of Exile is only useful in that I can buy things with it that I will likely never actually see drop on their own. I am legitimately not sure what Mageblood number this is now… but I think my third? I think it might be my sixth Headhunter, and fourth Defiance of Destiny… because of all of the Tier 0 rarity uniques that is the only one that I think I have seen drop on its own. I am legitimately contemplating swapping over to a resistance flask setup because that would give me close to 90% fire resistance and around 85% for all of the other resistances. Regardless having a Mageblood gives me more options than NOT having a Mageblood.
Long story short… Legacy of Phrecia has been a pretty great event for me as a whole.
The post Blowing Divines for Science appeared first on Tales of the Aggronaut.