Morning Folks. Essentially each night I am progressing a bit in Monster Hunter Wilds, and then wind up back in Path of Exile for super chill mapping and delve time. There is only so much directed combat that I can take in a single evening. Monster Hunter Wilds is cool but also feels like it has zero chill right now because every quest leads to another big boss fight. I did spend some time last night roaming around and picking up materials so that I could upgrade a few things. It is probably weird that Path of Exile is known for being this obtuse nut to crack… but that I also find it my super chill happy place. I’ve been slowly working my way through unlocking all of the Heist quests, which given that I tend to find two to three rogue caches in each map… it is going pretty quickly.
Over the weekend I recorded another one of my dumb little videos where I effectively documented the state of my Righteous Fire Scavenger build. I personally find these useful because as I look back on various builds it helps me remember exactly what the state of the build was when I stopped playing it. This one was especially important I thought because we will not be getting Scavenger for very long, and the whole chaos explosions thing is really fun to experience. Essentially I zoom into a pack and it more or less explodes and then proliferates out to everything else in the area causing them to either explode or at least get whittled down in health so that my Righteous Fire can finish them off. I still prefer RF Chieftain because it is way more sturdy, but this is pretty damned fun.
Yesterday I bankrupted myself and bought a Putrid Cloister which unlocked the 3 Crafted mods benchcraft. Then I liquidated all of my available chaos to buy two Divine Orbs so that I could take the Sceptre I had been sitting on and turn it into a Damage Multi/Fire Multi setup. When Righteous Fire lost its flat damage the whole gem levels thing became way less important in the long run, and you are generally better off just trying for as much damage multi on your weapon as you can get. The other stats are largely just useless but I had a few exalted orbs sitting on my bank and figured might as well slam something on it. I even used an imprint beast on this just in case the regal orb bricked the item, so that I had one more shot at it. I now have an imprint that is mostly useless, but I would rather use it and not need it than need it and not have used it given that I captured the beast on my own.
While I was in a video recording mood I also took a bit of time and documented the final state of my Pohx League build, which was Ice Trap of Hollowness Trickster. I really do want to revisit this build during a proper league to see how far I can take it. Right now I just lack the evasion to make this feel more comfortable. I would really like to be able to hit 90% evasion chance and the limited trade environment made that difficult… or at least unaffordable. During a proper trade league there would be way more gear available, and I would probably be able to find an Ice Trap Dragonfang amulet. I had a search running for a few days and none of them showed up on the market. If this says viable, I may legitimately start it during 3.26 just to see how far I can take it, given that I already know I can run up a RF character as a backup in a few days without much issue if it crashes and burns.
This morning I got the first Tabula Rasa that I have gotten in a few league events. I think Crucible was the last league when I was getting these constantly. I had a bank full of various corrupted versions because I kept getting them, and kept rolling the dice with Vaal orbs. Not that I plan on leveling anything else during Legacy of Phrecia, but a Tabula is always a good way to start out a build. Though over the last few leagues I think I prefer some of the other starter chests if you can throw enough currency on it to get it up to four links. It is really hard to beat Thousand Ribbons for starter gear.
Last night I took out the Black Flame and then continued on and took out a corrupted Doshaguma and then a corrupted Rathalos. At that point I wandered around for awhile until the itch to play some Path of Exile caught me. I seem to only be able to take about three or four boss fights before needing to do something else for a bit. I looked at a quest guide and it does not appear that I am even halfway through the main story quest yet. I am not exactly in a massive rush, but I do prefer the endgame loop of Monster Hunter games to the story driven leveling process. Mostly I don’t love the whole fiddling around with temporary gear sets and would prefer to invest my time in a final build. It is what it is… and I find it bizarre the games that I enjoy the leveling process in like Path of Exile and the games that I just want a skip button to zoom straight to endgame goodness like Monster Hunter.
Anyways! I figure I will be flipping back and forth between these two games at least until April 2nd when the new Last Epoch Cycle lands. Depending on how engaged I get with Monster Hunter I might swap from Path of Exile to Last Epoch and then alternate between LE and MHWilds.
The post A New Sceptre appeared first on Tales of the Aggronaut.
Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.
The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.
By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.
For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.
The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.
I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.
As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.
Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though.
The post The Idol Based Atlas appeared first on Tales of the Aggronaut.
Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.
The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.
By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.
For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.
The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.
I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.
As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.
Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though.
The post The Idol Based Atlas appeared first on Tales of the Aggronaut.
Hey Folks! Things are starting to come together. Yesterday I made a number of changes to my build that have incrementally moved me towards the indestructible nonsense that is the pinnacle form of Righteous Fire. The next map that I run I will ding level 92 but this morning I dumped a fresh POB to show the state of things. The biggest change is that I managed to pick up a Shaper shield and after running a bunch of Harvest I managed to craft one with 5% life gain on block, which allowed me to shift to the block version of the build. What confuses me however is I have no clue how Pohx is hitting 75% spell block with his build, so I am going to have to pay considerably closer attention to his POB to understand it.
Right now I have 4687 life, but that will improve as I continue to shift things around in the build and pile on additional levels. I have 83% Fire Resistance and 80% Cold and Lightning which when combined with 75% attack block and 30% spell block feels pretty comfortable. Most of the time I can just stand still in a pack of mobs and my health barely moves. I really need more regeneration at this point because I am not super comfortable with only 1100 ish. I would really prefer to be sitting somewhere around 2000, but had to give up some nodes on the tree as well as the regen % on my helmet. I’m essentially playing a juggling act right now since I am not able to focus ONLY on Fire Resistance since I am not playing a Chieftain.
I made a number of gear swaps. First up I rolled a much better temporary sceptre using alts and then threw some ignite and additional fire damage on it. Sadly I could not craft the big betrayal Fire/Ignite on it, but I have a few more sceptres that I am working on rolling T1 damage over time multi on so I can try and recombinate something with both generic multi and fire multi on it. I picked up a somewhat scuffed Elder helm and got 20 Burning Damage/20 Concentrated Effect on it giving me a psuedo-six-link Fire Trap. I rolled a life recovery shield like I talked about earlier and also improved the Immortal Flesh I was running for a minimum negative resistance while gaining a bit of life and regen over my existing one.
My current Idol set up gives me a bunch of Delirium and I have managed to gather up raw cluster jewels and rolled a new Large cluster with Prismatic Heart, Widespread Destruction, and the throwaway Smoking Remains. I am combining it with one Medium that has Fan the Flames and Flow of Life, and another that has Flow of Life and Smoking Remains. As I find more minimum passive skill medium and large clusters I will probably try and craft slightly better versions of these cluster jewels. Smoking Remains is not exactly a great hit, but I also did not want to spend forever rolling over things and needed something I could use. I bought the cheapest two jewels I could find on the market with max Fire Multi and percentage life on them, but again those could be massively improved over time.
That is honestly the broad theme of this character… everything is more than a little scuffed. I’m trying to learn to give up on perfect items, because quite honestly I am not making enough currency to be able to afford them. Instead I am trying to find or craft items that are good enough for my purposes. I’ve played RF enough to know what I actually need, versus what the perfect textbook example of an item looks like. At this point I should be fine to get all the way through the rest of maps, and considerably deeper into delve. Right now I am sitting at 62 of 115 and have a few more maps that are ready to run. I’ve been holding off on running any Red maps because I know Kirac will almost exclusively start giving me those once I have passed that boundary. I am a weirdo that likes completing each individual tier in order if I can help it. I really need to find more cities down on delve, because they produce random map tiers rather than ones that I would natively have access to.
I’m recycling an image from yesterday of the pops, but really… I think this build is starting to feel stronger than the Chieftain build normally is at this point. The explosions feel like they spread so much further than the Hinekora explosions do. If I can get an Oriath’s End it will feel even better because effectively I will have three sources of explode combined with ignite proliferation… which should basically allow me to just charge through maps. The big goals going forward are to get another Cloak of Flame that is either better rolled than my current one, or has a useful corruption on it… and then figure out how best to six-link it. After that once I get back down into Delve I am going to start banking more 40% Elemental Damage sceptres in an attempt to recombinate a phenomenal one.
It feels like each league I play… I get more comfortable with understanding what I can do with gear and how I can acquire it on my own. If I can get a rudimentary understanding of recombination under my belt, I think it will improve gear acquisition considerably.
The post Scuffed Scavenger appeared first on Tales of the Aggronaut.