Blowing Divines for Science

Good Morning folks. We are on the cusp of a new Last Epoch and Path of Exile II league and I cannot stop playing the Legacy of Phrecia event. What is probably even more wilds is that I think right now, there are more Path of Exile players than Path of Exile II players. It is really hard to prove this however because the majority of POE players do not use the Steam client. I switched to the standalone client some leagues ago because there is almost always a delay in league start because of the patch having to go through the Steam QC checks. However the 24 hour peak for POE2 is 35,015 and for POE1 21,117 and in the past they have stated than less than half of the players use the Steam client. Anyways I would believe it given how much trade volume I am seeing in small 20c trades. I can’t complete a map without someone pinging me for an item, which is way more active than a league normally is a month into it.
One of the things that I am chipping away at is the Gear Grinding Goals challenge for successfully running 200 t14 or higher rare maps to 100% completion. In truth I never really spent much time on the mappers when Settlers of Kalguur launched, but have seemingly hit my stride. I should probably finish upgrading my mappers all the way to level 10s, but for now I seem to be able to complete maps pretty solidly. I upgraded my last two voidstones over the weekend and as such I have a backlog of lower tier maps to consume, now that I only really care about t16s. As of this morning I have 50 more maps to go, and then I am sitting at level 99 and am mostly grinding out level 100. Getting this challenge won’t really move the needle and I will need to figure out something else to do to get another totem upgrade. I am hoping that I will actually encounter Sasan now that I am actively running mappers so I can knock out one of those associated achievements.
The thing about keeping your mappers running all the time is that you can also keep your disenchanter going pretty much all the time. More than that however they occasionally return some really nice stuff. I’ve gotten several 21/20 gems and while I did not have the mental fortitude to actually snap a screenshot of it… they brought me a Hinekora’s Lock. Admittedly when I got this, I did not realize the windfall that it actually was. I’ve gotten these to drop before during the Ancestors league and back then it was maybe 20 Divines. I was able to sell mine for 140 Divines. The Reddit regularly has pictures of folks having their mappers bring back a Mirror of Kalandra or even a Mageblood.
The only problem with getting a huge amount of currency this late in the league… is that I pretty much have already upgraded everything that I really needed for my build. I could of course have bought a Mageblood, and technically still can given that a reasonably well rolled one is going for roughly 110 Divines. However when it comes to chase uniques… I have always felt like my favorite is Headhunter. This is a belt that I have used many times on bow builds to help buff up both my damage output and my survival while mapping. However I have never actually used one on a Righteous Fire build… and in truth it would also solve another problem that I have been having in that I could not really juggle my stats in order to add in a Defiance of Destiny. So I spent 10 div on a well rolled Headhunter and 10 div on a well rolled Defiance and have been playing with both for funsies.
I lost quite a bit of regeneration but still have around 1300 health per second which is still enough to maintain righteous fire without any issues. However in general I have been able to hit nowhere near the numbers I am used to as Chieftain where I am only stacking Fire Resistance and can hit something around 2000 health per second. Basically Headhunter just makes any other build feel better as you are effectively getting a ton of buffs any time you kill rare monsters. The best of these is of course Soul Eater… and the worst is the one that gives you a Flicker Strike like effect that teleports you to the nearest rare monster. However since I care about being up close and personal with things… the flicker strike nonsense is way less harmful than it is with a glass cannon bow build. The only time it gets really dangerous is when I am delving… and it decides to teleport me out into the darkness.
Earlier I said that I did not initially buy a MageBlood, but could afford one anyways… so this morning I decided to go ahead and do that. I am not one of those people where the acquisition of money in general is an endgame unto itself. Currency in Path of Exile is only useful in that I can buy things with it that I will likely never actually see drop on their own. I am legitimately not sure what Mageblood number this is now… but I think my third? I think it might be my sixth Headhunter, and fourth Defiance of Destiny… because of all of the Tier 0 rarity uniques that is the only one that I think I have seen drop on its own. I am legitimately contemplating swapping over to a resistance flask setup because that would give me close to 90% fire resistance and around 85% for all of the other resistances. Regardless having a Mageblood gives me more options than NOT having a Mageblood. Long story short… Legacy of Phrecia has been a pretty great event for me as a whole. The post Blowing Divines for Science appeared first on Tales of the Aggronaut.

Scuffed Scavenger

Hey Folks! Things are starting to come together. Yesterday I made a number of changes to my build that have incrementally moved me towards the indestructible nonsense that is the pinnacle form of Righteous Fire. The next map that I run I will ding level 92 but this morning I dumped a fresh POB to show the state of things. The biggest change is that I managed to pick up a Shaper shield and after running a bunch of Harvest I managed to craft one with 5% life gain on block, which allowed me to shift to the block version of the build. What confuses me however is I have no clue how Pohx is hitting 75% spell block with his build, so I am going to have to pay considerably closer attention to his POB to understand it.
Right now I have 4687 life, but that will improve as I continue to shift things around in the build and pile on additional levels. I have 83% Fire Resistance and 80% Cold and Lightning which when combined with 75% attack block and 30% spell block feels pretty comfortable. Most of the time I can just stand still in a pack of mobs and my health barely moves. I really need more regeneration at this point because I am not super comfortable with only 1100 ish. I would really prefer to be sitting somewhere around 2000, but had to give up some nodes on the tree as well as the regen % on my helmet. I’m essentially playing a juggling act right now since I am not able to focus ONLY on Fire Resistance since I am not playing a Chieftain.
I made a number of gear swaps. First up I rolled a much better temporary sceptre using alts and then threw some ignite and additional fire damage on it. Sadly I could not craft the big betrayal Fire/Ignite on it, but I have a few more sceptres that I am working on rolling T1 damage over time multi on so I can try and recombinate something with both generic multi and fire multi on it. I picked up a somewhat scuffed Elder helm and got 20 Burning Damage/20 Concentrated Effect on it giving me a psuedo-six-link Fire Trap. I rolled a life recovery shield like I talked about earlier and also improved the Immortal Flesh I was running for a minimum negative resistance while gaining a bit of life and regen over my existing one.
My current Idol set up gives me a bunch of Delirium and I have managed to gather up raw cluster jewels and rolled a new Large cluster with Prismatic Heart, Widespread Destruction, and the throwaway Smoking Remains. I am combining it with one Medium that has Fan the Flames and Flow of Life, and another that has Flow of Life and Smoking Remains. As I find more minimum passive skill medium and large clusters I will probably try and craft slightly better versions of these cluster jewels. Smoking Remains is not exactly a great hit, but I also did not want to spend forever rolling over things and needed something I could use. I bought the cheapest two jewels I could find on the market with max Fire Multi and percentage life on them, but again those could be massively improved over time.
That is honestly the broad theme of this character… everything is more than a little scuffed. I’m trying to learn to give up on perfect items, because quite honestly I am not making enough currency to be able to afford them. Instead I am trying to find or craft items that are good enough for my purposes. I’ve played RF enough to know what I actually need, versus what the perfect textbook example of an item looks like. At this point I should be fine to get all the way through the rest of maps, and considerably deeper into delve. Right now I am sitting at 62 of 115 and have a few more maps that are ready to run. I’ve been holding off on running any Red maps because I know Kirac will almost exclusively start giving me those once I have passed that boundary. I am a weirdo that likes completing each individual tier in order if I can help it. I really need to find more cities down on delve, because they produce random map tiers rather than ones that I would natively have access to.
I’m recycling an image from yesterday of the pops, but really… I think this build is starting to feel stronger than the Chieftain build normally is at this point. The explosions feel like they spread so much further than the Hinekora explosions do. If I can get an Oriath’s End it will feel even better because effectively I will have three sources of explode combined with ignite proliferation… which should basically allow me to just charge through maps. The big goals going forward are to get another Cloak of Flame that is either better rolled than my current one, or has a useful corruption on it… and then figure out how best to six-link it. After that once I get back down into Delve I am going to start banking more 40% Elemental Damage sceptres in an attempt to recombinate a phenomenal one. It feels like each league I play… I get more comfortable with understanding what I can do with gear and how I can acquire it on my own. If I can get a rudimentary understanding of recombination under my belt, I think it will improve gear acquisition considerably. The post Scuffed Scavenger appeared first on Tales of the Aggronaut.

Better Early Maps

Good Morning Folks. At this point I am several days into the Legacy of Phrecia event in Path of Exile. I decided to follow the path of Pohx and am playing Righteous Fire on the new Scion Scavenger. This effectively gives me Obliteration pops, Chaos Ignite, and a free Cloak of Flames that can then be stacked with a real cloak of flames to convert 80% of all physical damage taken as fire. Initially… this does not feel nearly as effective at killing as the Chieftain variant I usually play, nor does it feel as tanky yet. However I am still very much wearing scuffed gear. I hit maps half of the way through Saturday and have been juggling between map progression and Delve progression as best I can. I am definitely intrigued enough to want to see this build to its completion. You can see the current state of my build here as I dumped a POB this morning.
What I find most interesting about this event is how mapping feels with the Idol system replacing the Atlas Passive Tree. Essentially the early maps, namely the white and early yellow maps feel like they are way more juicy than they ever would be at this point. However they also feel deeply random, because most of the idols that you end up getting… are not really focused on a single league mechanic. I took the time to screenshot everything that I am currently using and it is a bit of a mess. I’ve specifically targeted at trying to get Niko on my maps so that I can gain Sulphite, but am also not really gaining any of the additional benefits from the passive nodes on the tree.
This is really starting to be felt as by 41 nodes into the Atlas of Worlds, I would start to have a coherent strategy going… that reinforces itself by buffing one specific league mechanic. I would probably have the buffs applied when I collect sulphite nodes, or have them spawn golems which increase my sulphite gain and give me additional density. Instead it is a struggle to get Niko consistently on my maps, and I am gaining almost no other benefits from him being there… and as such I have to run way more maps to fill up on Delve juice before going back down into the mines. Similarly when I get Jun… without the nodes supporting him the Betrayal mobs don’t drop veiled items nearly as often… and as such I am struggling to build out my crafting bench. It feels like running maps that are generically juiced with somewhat random abilities…. but not really being able to focus on anything.
I am not making a ton of currency yet, but have managed to gather enough to get most of the uniques I need for the build. I picked up a Cloak of Flames and five linked it, and hope to maybe pick up a second and begin working on trying to six link that one. I snagged an Immortal Flesh pretty early, but it is not what I would consider a well rolled one. At some point I want to replace it for one with similar life stats on it but the minimum negative elemental resistance. I am running a Rise of the Phoenix shield, but at some point I will drop this to go with a Shaper Shield as I transition into the life gain on block build variant. I just spent most of my available currency on a well rolled pair of Legacy of Fury boots, which help with the clear considerably. Probably the item that I need to upgrade the most is my Sceptre which is a complete trash item that I picked up off the ground and threw a few things on it. My goal once I get deep enough into delve is to start picking up Sceptre bases with the purpose of trying to craft something with the recombinator.
All told though it is quite a bit of fun, and it has been ages since I ran a build that uses Legacy of Fury. I have the blackstar mtx from several leagues ago that makes the pops turn pink, which goes nicely with the purple righteous fire aura mtx that I am running. I’ve crafted a couple of cluster jewels so that I have Fan the Flames giving me elemental proliferation and Flow of Life then the combo of Prismatic Heart/Widespread Destruction on a large cluster. I have another medium cluster that I am working on crafting and my hope is to get another Flow of Life and maybe Burning Bright but I would probably roll with anything halfway decent. At some point I want a +Fire% Light of Meaning and an Unnatural Instinct but that is way beyond my price range. Similarly I would love to add on an Oriath’s End for more pops but I am not sure I will be able to hit that price point. I wish Scavenger was going to Standard so I could attempt to build the penultimate version there at some point.
All told though I am having a heck of a lot of fun. This event is pretty great and honestly… I would not have minded if this were turned into a three month long league. The absence of the Atlas Tree is a bit of a pain, but I would honestly love to see these idols worked into the game in some form in the future. There are some nodes that I really like having… but are just too cumbersome to path over to for various Atlas strategies. I would love to see a much smaller version of the Idol inventory that maybe only lets you slot only a few idols. For example I always run the node that turns every strongbox into a corrupted rare, because I like the way it feels… and if I could simply equip an idol to give every build that… or endless delirium… I probably would. Anyways. Have you been playing the Legacy of Phrecia event? What are your thoughts so far? Drop me a line below, or of course respond to either Mastodon or Bluesky. The post Better Early Maps appeared first on Tales of the Aggronaut.

Crucible in Review

Good Morning Friends! The Crucible Challenge league is coming to a close in Path of Exile and I thought I would spend some time this morning talking about the various builds I played. The crucible mechanic itself was a bit cumbersome and lackluster unless you were willing to go extremely deep into the system and attempt to craft the perfect tree. I was not willing to do this, but I did interact with it at a very surface level. This was the league of completely insane builds that we will likely never see again, in part due to the crucible weapon tree allowing for some complete nonsense. The fact that there were nodes that allowed an item to vendor for a unique version of that item base, led to drops in prices of things like the Aegis Aurora selling at one point for as cheap as 60 Chaos instead of the usual 1-2 Divines.
What this did do was cause me to set up several tabs where I just chucked bases that I cared about into them… and then when I was bored or looking for something to do I would run maps and reveal trees. The problem with this plan however is that it was EXTREMELY rare that I went through a map and did not get one of the bases that I cared about to drop… so my supply never seemed to deplete. I should probably spend the next few days unlocking the trees that I already have revealed that sell for currency. Essentially I spent a lot of time fishing for a better tree to them try and merge with my assorted weapons… and never really had much luck. I think this was probably better for map blasters than someone like me who tended to favor Heist and Delve… two league mechanics without Crucible forges.
Crucible was easily my most active League and during it, I completed a large number of builds. I have to be honest… this is maybe my favorite part of Path of Exile. I like trying different things, given that there are so many years worth of content and so many skill gems that I have never really explored. More than anything this league was a bit of a redemption arc for characters that I had tried in the past and never really managed to get working. The only problem with trying out a bunch of different builds is that I never really elevated any of them as far as they could really go… before shifting gears and trying something else. I guess let’s review some of the builds that I played in this league.

Righteous Fire Juggernaut

Another relatively new thing about this league is that I recorded a lot of short videos talking about various builds. I’ve recorded several with my Righteous Fire Juggernaut, but here is one where I did some delving which is honestly how I spent most of my time on this build. Righteous Fire and more specifically the Juggernaut variant is just one of those comfy builds. You end up being super tanky and can mostly laugh off most incoming damage. I managed to clear 3 of the 4 Void Stones on this character and make it all of the way through mapping without much issue. I never really took this build as far as it could go because I essentially needed to complete the swap from Fire Trap on the pseudo-six-link helm to my six-link body armor and I never really wanted to mess with recoloring my Brass Dome. Additionally in a true endgame variant, I would have figured out a way to make myself ailment immune without Purity of Elements. That said the version that I ended up with felt extremely good and served as my pillar for pretty much all of the rest of my shenanigans last league. I love this so much that even though I am not planning on starting Righteous Fire… it is pretty much a given that I will end up building one for delving. Here are the details behind the build.

Toxic Rain Ballista Pathfinder

This is the first build in what I call my redemption arc of past builds. I had tried a few versions of Toxic Rain during the Sanctum league, and never really landed on something that I enjoyed. Mostly what I landed on was that I had been trying to convert to Toxic Rain a bit early for my tastes and that in past iterations I was not running both Toxic Rain as a self-cast ability and on Totems. Additionally, I have learned that I really hate Focused Totem Support, because I do not want to be responsible for triggering my totems. Sure Focused Totems are a clear dps win, but you also lose the quality of life of not having to constantly aim them in order to get anything from them. I had a lot of fun with this character, but the negative with a Pathfinder is the reliance on constantly hitting your life flask to keep your regeneration rolling. I am not sure if I specifically followed any single build guide, but probably the most comprehensive version available is the one that Zizaran produces for each league. This is really the build where I discovered POE.Ninja and their Builds section and I was able to compare and contrast a bunch of successful Toxic Rain builds in order to land on something that felt good to me. Admittedly this is sort of a more advanced process, but learning that I could adapt builds to fit my needs was a real game changer for me.

Explosive Summon Raging Spirits

One of the things that I love about Diablo-style ARPGs is how getting a specific item that drops… often generates a desire to build around it. In my travels on my RF Juggernaut, I stumbled across a helmet with four gems on it… Burning Damage, Concentrated Effect, Minion Damage, and Minion Life. After spending a chunk of the Sanctum league playing a Summon Raging Spirits build… I had this desire to build around this helm and more specifically pivot into Minion Instability with a Fire Explosive Raging Spirits build. For the most part, this worked well, but as is the case with many of my builds… I was unwilling to focus on it enough to really sand off some of the rough edges. This could have been a great build on its own and would have been perfect cromulent as a main build. Its critical flaw… is that Toxic Rain and Righteous Fire were just better. Unfortunately, this character no longer exists in this state, because I recycled it into a later build. There really is not a direct guide that I followed, but again spent a lot of time on POE.Ninja looking at other Summon Raging Spirits builds that utilized Minion Instability. If you want to go down this path, I did find a decent enough guide you could follow.

Explosive Arrow Ballista Champion

This is another build in my redemption arc because the very first time I attempted to follow a guide was back in the Sentinel League and attempting to play Explosive Arrow. I had no idea what I was doing, and going back earlier this league and looking at my old characters… it was painfully obvious. I had no real defensive strategy and made zero effort in attempting to cap my resistances. So knowing what I know now… I wanted to make an attempt at creating a better version of this character. Originally I thought maybe Zizaran’s definition of “Tanky” just did not match my definition of that word. Turns out no… Explosive Arrow Champion is EXCEPTIONALLY Tanky… almost to the point of being similar in feel to my RF Juggernaut. I had so much fun with this character, and unfortunately… it RAPIDLY eclipsed my Toxic Rain Pathfinder in the amount of time I spent on it. This is the build that I most associate with Zizaran, so of course I would suggest someone following his guides. If you have any questions however with this build or any of the other ones I have talked about… my comms are always open.

Wintertide Brand Occultist

On the ultimate redemption arc build… we have Wintertide Brand Occultist. Back during the Sentinel League, I made an attempt at following Pohx’s guide for the Righteous Fire Inquisitor. However, I stopped short… and pivoted into undiscovered territory when I decided that I really liked Wintertide Brand. This led me to try Storm Brand for my Kalandra league starter, to mixed experiences but it also started a mental obsession with wondering what a proper Wintertide Brand build would feel like. So this League I decided to repurpose my Explosive SRS Necromancer and respec it into a Wintertide Brand Occultist. The only negative about this build is that I tried to do it on the most shoestring budget ever… which meant that I reused as much gear as I thought I could get away with from the previous build. The end result… works shockingly well and quite honestly in the time that has passed since I recorded the above video… I have gotten much better at playing it. I spent a good chunk of last night zipping through Tier 16 Red Maps with a decent amount of juice applied and it performs like a champ. I honestly considered just league starting this build for Ancestor League, it is that stable. With enough attention and focus, I think I could resolve any of the existing survival issues. Namely, I need a lot more block but levels and investing in some good jewels for my passive tree would solve that. Sadly I don’t really have a guide for you to follow. The only thing I can truly provide is my POB. I pieced this build together on my own by looking at a bunch of folks who were doing something similar on POE.Ninja. Wintertide Brand is sort of an offshoot of the much more popular Cold Dot Elementalist.

Armageddon Brand Scion

My Sixth build of the league was extremely haphazard and a bit of a mess. I normally do not care about Achievements in video games but for some reason… I do in Path of Exile. There is an achievement for killing Dominus in Act 3 with every base class in the game, and the fact I had never done this with a Scion was bugging me. So I rolled a Holy Flame Totem/Flame Wall Scion entirely with the purpose of killing Dominus, and after doing this… I mostly felt fine with walking away from that character. As the league wore on, and I was feeling the itch to play some more Path of Exile I dusted this character off and made a pivot from Totems to Brands, and decided to roll with an Armageddon Brand setup. I successfully got it up to maps, and with enough time and investment, I could have probably made this an enjoyable character. However one of the lessons I have learned… is it is okay to walk away from a character because it is relatively trivial to run up another character. I actually enjoy leveling through the contents and I find the process of “building” a character to be extremely therapeutic. Unfortunately, again there is ZERO guide here, and mostly just a lot of me winging it as I went and searching the passive tree for anything that I thought might be useful that I could path to easily. Do I suggest anyone follow my character? Hell no. Do I really like Armageddon Brand and want to give that ability a proper redemption arc in the future? Hell yes.

Lightning Arrow Raider

Now we get to what is technically my eighth build of the league. There is a Righteous Fire Inquisitor that I never finished because I decided that I really do not love the Inquisitor variant of that build and will probably always choose Juggernaut. Essentially this was my first time doing a “league start test” where I tried out a build to determine if I wanted to play it at the launch of the Ancestor League on Friday. I had noticed over the last few leagues that there are a lot of folks who play some variant of Lighting Arrow as a league starter, because reportedly it requires no gear to function. After playing it I can in fact verify that it does not require much in the way of gear and can map on four-links. The most popular variant of this is played with a Deadeye and is exceptionally squishy. I opted to go for a way less common variant that uses a Raider that is significantly less squishy… but also is nowhere near anything I would consider “tanky”. I am league-starting this because I really enjoy leveling on a Ranger, and also… I really want to do some of the content that is facilitated by having a character that can explode an entire screen at once. I know at some point I will crave a tanky character to do some delve or similar meaty content… but I am looking forward to seeing how the mapping phase goes with this character. I managed to survive low-tier red maps without any investment and only some minimal bench crafting to at least partially solve my resistances. My goal is to see how far I can get without touching the trade league to help solve my problems, and mostly turn this into my mapper for the league. The nice thing about Ranger is that I will be able to pivot into a bunch of popular builds if I decide I get tired of Lightning Arrow.

Final Thoughts

While Crucible as a league mechanic was a bit “bleh” in that it didn’t really give me a fun repeatable activity that made currency… the “sandbox” state of the game was phenomenal. It is easily my favorite league of the four I have played thus far, but largely because this is the league where I felt like I finally grasped some of the nuances of this game. Of the builds that I tried this league… I would absolutely play RF Jugg, some form of Toxic Rain, Explosive Arrow, Wintertide Brand, and some form of Armageddon Brand build again. Probably my favorite build would be the Wintertide Brand Occultist because as time has gone on in the league I have played it more and more as my “not RF Jugg” build. Wintertide Brand just feels cool and adding in all the other cold dot mechanics feels super satisfying. As we go into the Ancestor league I have a handful of builds that I want to try a make happen:
  • Poison Summon Raging Spirits Juggernaut – This is a staple of hardcore and I am curious if I can make a version that feels tanky enough to do delve. It is simple enough to pivot into Righteous Fire if it doesn’t work out.
  • Shockwave Totems – I still want to find a totem build that I enjoy, and since Shockwave Totems wrecked Sanctum the first time around… I am curious about this one as maybe a Hierophant build.
  • Exsanguinate/Reap – I played seismic totems for a bit during Sanctum, and I really liked Exsanguinate far more than I liked the actual Seismic totems. I know there are versions of this build that use Juggernaut for Hardcore, and others that use Scion for Softcore. I want to research this and try and make one that feels good.
  • Something with Cyclone – I love Whirlwind and its spin-to-win play style. Righteous Fire sort of scratches a bit of this itch of being able to just roll over the top of your enemies. I do however want to try and figure out a way to build around Cyclone and make it feel enjoyable… maybe a cold conversion.
  • Armageddon Brand – I enjoyed Arma Brand enough with the Scion to try and give it a redemption arc. I figure this is probably going to be best played with either Hierophant or Elementalist, but will need to do some research.
This is one of the things that I love about Path of Exile is that I always have projects within projects. I know for example that I will likely create stash tabs devoted to each of these ideas so that as I find gear that might be useful I can start gathering it up while I am playing my league starter. I sincerely doubt that many of you are going to make it down to this point in the blog post because this one is pretty massive. If you have, however, thanks for sticking around even though I tend to get hyper-focused and obsessed with a single game at a time. This has become more of a thing the older I have gotten. Anyways I hope you have a most excellent day and I will see you tomorrow for more nonsense. The post Crucible in Review appeared first on Tales of the Aggronaut.