Season Seven Complete-ish

Hey Folks. Getting a bit later of a start today than I normally do for a blog post. I had a weird day with a weird schedule… but things seem to have calmed down enough for me to sit down over lunch and make a proper post. Last night I spent some time hanging out with Ace and specifically trying to target a few different seasonal objectives. Initially the idea was that we would knock out the “Pit 75 with 5 mins remaining” and got that on our first attempt with about a minute to spare. From there we decided to make a go at opening 25 of the seasoning root pods within 15 minutes… thinking surely that grouping up we would both get credit. It turns out that we did not… and my spamming the pods meant that I got the achievement and Ace didn’t. So at some point over the next few days we will make another go at it and I will just murder things while they spam the pods.
Since last night I managed to knock out the achievement for opening 10 chests in a single Helltide, which pushed me over the edge and completed my seasons journey. In theory I still have a few objectives left but I really have no pressure to complete them as I have accomplished the thing I set out to do in Season Seven. I have a new raven pet, and also picked up another resplendent spark. Essentially I could stop playing right now and feel entirely satisfied. That said I am probably going to keep playing a bit to see if I can improve my gear and maybe do another round of boss summons trying to more Mythics. We should probably try and link up with Eliyon or Kodra and let them get in on the summoning nonsense to get some good loot from it.
For the New Years event and seasonal reputations I am sitting at rank 7 and rank 18 respectively. I’ve found the most luck so far just hanging out in a Helltide or Witchtide zone and farming the special seasonal altars, rather than grinding out Nightmare Dungeons. More than likely in the coming days I am going to finish up my Coven Reputation and hopefully at the same time finish out the Lunar New Year rep as well. This is going to give me a couple more resplendent sparks that in theory will let me craft another mythic… which hopefully gives me one of the others I want for my build. If I max both reputations that will give me 3 sparks… giving me a second chance pending I get a bad option when crafting the first one.
Past that I think I am done with Helltide and am going to mostly make myself available to help Ace complete the rest of their season journey objectives. Diablo IV is a pretty great game at this point, but very much feels like it takes the same role as Diablo III does. Its a fun game to play for a few weeks with a nice clear progression of objectives to finish. However once the Seasons Journey is over, I find that I lose my desire to keep grinding. Mythics are just unobtainium enough to make them feel like they are not a realistic goal… it is like getting a Headhunter or Mageblood to drop. Whereas Path of Exile has little hits of dopamine along the way… Diablo IV doesn’t really have much in the way of interesting things to farm once you have gotten your build to the point of functional. The post Season Seven Complete-ish appeared first on Tales of the Aggronaut.

Lunar Awakening is Not Great

Good Morning Folks. I had taken a break in Diablo IV because I knew the Lunar New Year event was right around the corner, and a lot of my remaining achievements for the seasons journey would simply require me to grind a ton. I figured if I was going to be grinding, I might as well be getting credit for the Lunar Awakening event. This was great in theory, but it turns out that it is a really bad event to be doing with friends. All of the things that are actually fun to do with other people… reward zero credit towards the event. The only truly reliable method for grinding this out is to run a stupid amount of Nightmare Dungeons. These feel bad on the best of terms, but somehow feel even worse with a party. As a result we did a few of these… decided it was not a good time… and then moved on with our lives.
Neither of us had been playing a ton, and as a result we had not gathered up that many boss materials… but still made the effort to summon what we had. Ace’s cat however had other ideas and we got cut short after three bosses in the rotation. However this was enough for me to get my first Mythic item to drop… which was unfortunately Doombringer and not something I could use… but I turned it into a shard and got the chest-piece I wanted for my build. I am uncertain that yesterdays event patched in the fixes to the Mendeln ring, because I did not feel any stronger. I also did not see anything in the patch notes specifically calling it out.
At this point I have unlocked three of the caches on the Ancestral Favor path, and honestly it might be most efficient to just run around looking for the world events associated with this instead of purposefully grinding. The big problem that I am having with this event is that it is so limited in scope as to how you can progress it. In theory if I were doing this event, every activity would reward at least some credit towards the reputation system. Instead the only thing that you can do with other players that seems to reward anything is Nightmare Dungeons, which are legitimately the bottom of the rung when it comes to “fun things you can do with friends”. I think I will probably push a little bit towards this goal each day, and hopefully over the course of the event I will unlock everything. I am going to get bored if I try and mainline it however.
With that in mind, once we adjourned for the evening due to cat aggro, I went downstairs and spent the rest of the evening in Path of Exile. My build feels relatively solid at this point and while I have moments where I take stupid amounts of damage… this is largely caused by bad map rolls rather than endemic to the build itself. I’ve been running my Delve atlas tree and slowly working on “breaking delve” which is the process of slowly upgrading the various levers enough to where delve begins to feel like a reasonable activity.
Ultimately my goal is 150 depth for now, and I need to upgrade my darkness resistance significantly more in order to do that level comfortably. I am also slowly upgrading my sulphite capacity so that I can spend more time down in the mines once I have filled up from mapping. I like the Delve virtual cycle of doing some maps then doing some delve until I run out of sulphite. Ultimately my goal is to get to 150-200 depth and start chasing cities, because at that level I can get all three types of cities and their associated boss fights. In theory once I start gathering up resonators, I will also start getting a reliable income to spend on upgrades… or at least the few upgrades that are available in a semi-private league.
I am not sure how long Pohx League is going to stay active, but GGG has upgraded the cap to 40k players and I believe made it available to everyone. On top of that they have also started to spoil information about the event league with nineteen new ascendancies. It is going to be called the Legacy of Phrecia Event and this morning they shared the Harbinger ascendancy for Witch, and the Gambler ascendancy for Duelist. Sir Gog has also released a video doing a bit of a deep dive into these two ascendancies. Given how wildly different these are going to be… it makes me think this is probably going to be a void league aka a league where the characters do not transfer into standard. They seem far less generalist, and more designed for each to be played in a very specific manner. For example how good the Harbinger ascendancy is… will rely heavily upon whether or not the Harbingers you summon are permanent minions… or if they are on similar cooldowns to the uniques that the abilities originally came from.
I’m 60 maps deep into the Atlas at this point and have knocked out most of the white and yellow options. At this point I need to start tempting fate and running corrupted red tier maps to keep expanding out my passives. The thing is I am not really pushing it nearly as hard as I would during a normal league start, because I have done this progression a few times for Settlers. I unlocked the full Atlas when the league launched and then did it again with the Necro Settlers event launched. I will likely finish up 115 of 115 in this league as well, just because it is a thing that ends up happening if you play often enough. With me doing Delve, I am hopefully going to encounter more map caches which will speed up the process. So right now my plan is to do Lunar stuff until I get bored… and then drop back down into old comfortable Path of Exile grind mode. The post Lunar Awakening is Not Great appeared first on Tales of the Aggronaut.

Goodbye Hillock

Good Morning Folks! I am still terribly bummed about the Path of Exile news, but yesterday I knocked out an achievement that I have been working towards for literal years now. There is an achievement called “Beginner’s Luck” for getting a drop from the beach at the beginning of the campaign, an area that cannot be returned to once you have exited it. So essentially I have had a character named BelginnersLuck parked there and every now and then I run down the beach kill Hillock and then log to another character. I got to level 8.5 in doing this and effectively have every single item at yellow rarity from repeating this process over and over. Unfortunately I did not get the drop that is unique to Hillock, but I did at least get something meaning that I can stop this nonsense.
Pohx released a video yesterday sharing his disappointment about Path of Exile, and then handling it in the best way. Since folks really wanted a fresh start, he set up a private league that is up to 9500 players currently. I have no clue if he will keep expanding the size of the league because it gets rather expensive, but good on him for making a player run event happen since GGG does not appear to be willing to do something official. I was expecting them to do Endless Delve or something that they have done in the past to give the POE1 player base something to focus on. I missed my opportunity to apply when there were openings to this private league, so I doubt I will be able to participate in a few hours when it goes live.
I’ve taken a bit of a break from Diablo IV as there is a lunar new year event about to start right around the corner with various experience and drop bonuses. I’m in the phase of the game where I just need to spend a lot of time grinding, and I figure there is no point in doing that until I can earn the cosmetics from this event and also have some of my progress sped up slightly. I still do not feel super powerful yet in Season 7, and had been slowly accumulating a full set of gear so that I could have an alternate Blood Wave build to play with it. On the 4th I am sure I will be back and grinding that out, and hopefully finishing my seasons journey.
I’ve also been back playing some Guild Wars 2, and at least popping in and trying to do dailies and chip away at my weeklies. It is always extremely comfortable going back to Guild Wars 2. I probably should work on the Janthir Wilds story since I have not done the second part. Additionally there are holiday events going on there which could be lucrative. I could also start work again on one of the various legendaries that I have parts for. I picked up the kit from the dailies shop for Kudzu, since I really like using Longbows on a few of my characters. The weapon also deeply reminds me of Rhok’delar from World of Warcraft.
A new season dropped in Dwarven Realms as well, and with it comes a complete overhaul of the generally awful passive tree. I am sure at some point tonight I will be in the game playing that, so that I can talk about it on the podcast Saturday. I really want to probably do a bit of research because I know there is some sort of a spin to win build, and I am interested in seeing what that takes to build weapon and skill wise. I am not even sure if there are proper build sites for this game or not. I have always just winged it and been relatively successful, but like I said I do want to know what weapon grants the whirlwind-like ability. I’ve also been fighting some sort of respiratory crud for the last few days and am running a low grade fever. So more than anything I am probably going to be chilling on the sofa and trying to coax cats to snuggle. I hope you all have a wonderful weekend, because I am super tired of this week. The post Goodbye Hillock appeared first on Tales of the Aggronaut.

Big Boisterous Boss Bonanza

Morning Folks! The truth of Diablo IV is that it is not necessarily the most compelling game on the planet, but it absolutely nails one aspect. It is easy, seamless, and non-punitive to group up and do content with your friends. I think above all else that is the main reason why this is going to remain in the rotation of games for me, because it gives a good meet up destination for me and Ace to hang out and slaughter demons together. I love Path of Exile, but it feels bad to group with other players. Everything about the calculus of grouping makes it feel overly punishing, whereas Diablo IV has nothing but benefits when it comes to hanging out with friends. Ace had a bad day, and I also have not had the most wonderful week so far… so as a result we decided to hunker down and burn through a bunch of bosses last night.
That really is the biggest benefit of Diablo IV, that grouping especially when it comes to bossing is a force multiplier… not necessarily in the time to kill but definitely in the access to loot. I took a screenshot of my materials tab before the night and at the end of the night, and we burned through so many bosses it was silly. We gave up on Varshan though, because after four trips to vendor/salvage it just felt silly to keep going given how largely unrewarding that boss feels. Essentially we did the rotation of Beast in the Ice, Varshan, Grigoire, and Zir first so that we would then have more summons for the two best bosses Andariel and Duriel.
Going into the night I really only wanted two things. I needed a good Ancestral copy of Ring of Mendeln, and a good Ancestral copy of Blood Moon Breeches. Thankfully I walked away with multiple copies of both so that I could spend some painstaking time evaluating all of them to determine which one I would end up using. Additionally I think I picked up a few good copies of every Necromancer specific unique just in case I needed to swap builds at some point. I might try and kit out a full second set of gear and try Blood Wave, since it is so relatively easy to swap between builds now thanks to the armory. Essentially if you need uniques… you need to be running the summoned bosses because that seems to be the only reliable way to get them. Ace got my luck and walked away with two Mythics, and unfortunately I walked away with none… but last league I think I got 5 to their 2 so we will call it even.
I wish I had a good count of just how many boss summons we did last night, but I did not keep track. I know I carried Ace through a 50 Pit before the evening so we could attempt to farm on Torment 3… which was doable but just went a bit too slow and we bumped it down to T2. At the end of the evening I drug them through a Pit 65 so that they could begin to play with Torment 4. Past that we did run a 10 Wave Infernal Hordes on Torment 3, just so we could stockpile some obducite to masterwork the ancestral uniques we got. It was a pretty great night and essentially wall to wall boss and monster killing. No better way to soothe the soul.
I’ve knocked out three objectives on the final tier of the Seasons Journey, but I swear that this season seems to be much harder than the previous one. I seem to be able to run open world Torment 4 content without much issue, but Nightmare Dungeons seem a bit rippy at times. I am either immortal… or getting one-shot with little room between. There is an objective where you have to kill 50 Elites in Nightmare Dungeons without taking any deaths. Similarly there is a one that requires opening 25 of the roots from the events… in 15 minutes that is going to be hard as hell to get done. Everyone is out there spamming those things and you don’t get credit when someone else opens one. It is going to be rough getting through this one, and it might be something that I do once the season has died down a bit.
I am pretty sure Ace walked away with every unique but one, which is pretty decent considering I think that specific build requires a bunch of uniques. They did get what felt like 20 different copies of the ring that they needed, at least one of which was double ancestral. I got a wild quad ancestral necklace, which sadly I have no use for… but still cool to see. This is honestly what I wish Path of Exile 1 or 2 or even Last Epoch could be. All three of those have various punitive reasons why grouping up is occasionally butts. Diablo III and IV though… its all good and honestly better the more people you can pack into an event. The only negative would be the sheer amount of time and running back to a vendor that would be required to do four different players worth of summon materials. It would literally take an entire afternoon to cycle through a similar payload of four players worth of mats. It essentially took all night… around three hours maybe, to do all of our summons for six bosses.
I still feel like I am probably starting to wind down a bit. I want to start ratholing decent ancestral gear so that I can build an entire second set of gear and try blood wave. As much as I do not love the concept of a minion-less Necromancer, I still feel like I owe it to myself to try this season’s god build. Pure minions should get better at some point soon hopefully, because right now the Ring of Mendeln is not interacting correctly with several other legendary items, keeping the stack of multipliers from happening on minion damage. I will say it is kind of butts right now if you happen to die in any content, because there is no easy way to get back your minions unless you left a stack of corpses laying around. This is also a problem I have had in Last Epoch, except there you have to summon them all painstakingly one at a time. Path of Exile II really has the right idea by making your minions summon automatically. At a minimum in both Last Epoch and Diablo IV there should be a channeled button that will summon up all of your minions at once so that it isn’t something you can realistically use in combat, but it does allow you to get back to fighting shape easily. I hope you are also finding some comfortable distraction from the bullshit that is happening in the real world. I am not blind to it, I just figure it is better for my mental health not to engage right now. Enough information is filtering through to know that shit is really bad. Please do not take my lack of engagement with it as a sign of not caring. I care about you and your safety, and if you need me I am only a message away on the plethora of platforms that I have an account on. I am still checking everything sporadically, but I am also denying them my undivided attention. The post Big Boisterous Boss Bonanza appeared first on Tales of the Aggronaut.