Farming the Witchtide

Good Morning Folks! Yesterday was the launch of Diablo IV Season 7, and last night I rolled the Necromancer that I was planning and started leveling. If anyone is wanting to play along at home, I am mostly following this guide on Maxroll because I do not want to think about anything right now. I am not really going to worry about my gear until I hit level 60 because at this point I have effortlessly gotten to 44 without really trying. I am absolutely half-assing my way through the content and it is delightful, in large part because Season of Witchcraft is effectively the spiritual successor to Season 2. The Season of Blood as Season 2 was properly referred to was essentially peak Diablo IV for me, and the rapid recurrence of the Blood Tide events made it feel great to level.
Instead of Bloodtides… we have Headhunts which I am affectionately referring to as the Witchtide. These will spawn in four places on the map and are up for 40 minutes at a time. However these appear to be staggered so that when one ends there is always going to be another one up that you can be farming. This also means that once you complete all of the Grim Favor objectives in one area, you can bounce to a new area and start the entire process over again. This is by far the smoothest leveling experience ever and even more important… taking a death does not cause you to lose your hard earned event currency like you do in a Helltide. That said… I have not taken a death yet but you are collecting resources that you then spend to unlock Witchcraft abilities.
Part of what made the Season of Blood so great was that in addition to the blood tide events… you had a borrowed power system in the form of vampire abilities. These were gained randomly in a pick one of three scenario and it often took you quite a bit of grinding to get the set that you really wanted to use. Witchcraft abilities work so much better in that you simply get currency for doing events and then can outright purchase the ability that you actually want. Within the first hour and a half of game-play I had all five of the abilities that I wanted, and then could simply focus on leveling them up instead of acquiring new abilities. I highly suggest Aura of Siphoning for your first ability because it is essentially “What if Righteous Fire Healed You”, as you deal damage to everything around you but also gain some of that as life.
I also love that it lets me run around with a giant poison dart frog. The crossover abilities from the D3 Witchdoctor are greatly appreciated. I am sure at some point I will build something around the Firebats ability if I end up running a second character. I am pretty curious how nerfed the state of the Spiritborn ends up being from what it was during the expansion launch. Diablo IV has reached the point of light popcorn fare and I am here for it. I was having a lot of fun from the moment I dropped into game and so far that seems to have no sign of stopping. I really need to run a few Nightmare Dungeons to see how they have been buffed because Ace reported that they got a stupid amount of legendaries from them.
Kind of the crux of the Witchtide events is to spawn these headless husks, which you kill to reclaim heads at least in a narrative sense for the tree of whispers. There is also a background story happening surrounding a coven of witchdoctors that do the bidding of the tree. I have to be honest… I do not care at all about the story side of this, because really it is a loose framework that allows me to keep going out and killing more monsters that are spawning unique to this season. The core mechanical loop feels extremely rewarding, and I am curious to see how this transitions as we move into the endgame. I am sure there will still be the need to farm a lot of summoned bosses for unique drops. Ace and I learned last league that the best option was for us to hold onto everything and then meet up to amplify the number of summons we were able to do in a single sitting.
Another thing that I greatly appreciate is that they have added additional functionality to the Tree of Whispers location. This is where all of the event resources are set up, but also they changed the layout a bit and added an Obols vendor and Alchemist to essentially allow us to never leave this location. I was already setting my default teleport to the Tree of Whispers for dumping Grim Favors, but now there really is no reason to use any other location other than if you are happening to farm the Pit. I still would really like to have something akin to the player hideout from Path of Exile 1 and 2 because honestly… unless I have invited them to my group I don’t really care about other players.
Speaking of not caring about other players… I am guessing the community got the memo that running World Bosses is not really worth the effort. I killed Ashava this morning and it was just me and a Barbarian… and thankfully we managed to take down the boss without much issue. I don’t feel like I am probably too far ahead of the curve… and more that it is just a case that no one seems to care about world bosses. I said this last league, that the older content like World Bosses, Nightmare Dungeons, and Legion Events really do not feel like they are worth doing right now. Sure you can get some drops, but the amount of drops pale in comparison to just farming literally anything else. I mostly wanted to kill the world boss because I am certain that somewhere in the seasons journey there is a requirement for doing so.
By farming effectively nothing but the Witchtide, I am actually progressing pretty quickly through the Coven’s Favor track… aka the event faction for this league. Mostly this serves as a way of unlocking the various quests associated with the league which I am sure will gate some things behind them… so might as well grind it out as quickly as possible. Once I get into the endgame I am probably going to be farming content that is not the Witchtide, so it would probably be beneficial to get the faction now while I am not having to go out of my way to farm it.
All in all I feel like this is a pretty solid outing for Diablo IV. The game will still have its critics, and that is fine… I just wish they were coming from a place of legitimate gripes and not largely piling on the campaign of streamers. The raw game is in a pretty decent state at this point, and I am having quite a bit of fun. It will never be a technical experience like Path of Exile, but for big dumb fun it is pretty spectacular. I am sure I will bore of it quickly once I have finished the season journey… but not everything has to be a forever game. While I can appreciate Citizen Kane… I also really like movies where they have cool CGI and big explosions. Diablo IV is a big explosions type game, and if you can appreciate it for what it is… there is fun to be had here. The post Farming the Witchtide appeared first on Tales of the Aggronaut.

Minions For Days

Last Epoch – Many Dead Friends
Hey Folks. This is an extended weekend for me due to MLK Jr day here in the United States and as such I am getting a much later start at sitting down to write words. Additionally it also happens to be inauguration day, but we are not going to talk about that part. I’m still very much spending my time playing ARPGs and have reached that point with Last Epoch where I am not quite powerful enough to push my way into empowered monoliths with zero friction. I essentially am slowly working my way through objectives and can’t roll over the top of maps in quite the same way as I was up until this point. Everything is great… until I start losing minions… at which point it becomes a battle of attrition as I attempt to keep summoning minions and hope I can distract the baddies long enough for them to be killed before they notice me standing in the background.
Last Epoch – Empowered Monolith
To be fair, this feels like something every build goes through in that level 80-90 range where you have completed Normal Monoliths but are still below the optimal level for level 100 Empowered Monoliths. I am sure I could fine tune my build to make this go a bit more smoothly, but for the moment I am using five minions and zero support spells. I am also struggling with mana issues which I need to figure out a way to solve because I cannot really spam my exploding zombies. I am generating quite a bit of ward and I wish I had access to something like Eldritch Battery in this game. Overall I feel much sturdier than my average version of this build thanks to the additional ward. I am not super great at bossing however because the minions just can’t grind them down as fast as I would like. I am also missing a bunch of uniques from the bog standard minions build… namely I have burned through around 60 Runes of Ascendance in an attempt to get an Aaron’s Will with zero luck.
Path of Exile II – Fourth Ascendancy
I’ve also been playing quite a bit of Path of Exile II, even though I largely thought I was finished with it. Yesterday I managed to complete my Fourth Ascendancy, so I am pretty happy with that. I ran a Trial of Chaos and after the nerfing of the Tornado boss it seems pretty reasonable. I did buy the 3 tokens required to fight the Trialmaster off the currency exchange, because I did not really feel like grinding level 80 Trials in order to collect all three parts. Everything went smoothly… until my cat walked in front of my keyboard and then I realized that I could not pause the game during a boss fight. So I rapidly shooed Gracie out of the way in time to dodge a boss attack. Overall though it seemed very doable.
Path of Exile II – Arbiter of Ash
What was NOT doable… was the Arbiter of Ash fight. I assumed this would be just as free as Xesht was on zero difficulty. That was not the case and all of the attacks were very much oneshot mechanics. I feel like I either lack the dps to phase the boss fast enough, or lack the movement speed to be able to complete the encounter. There is this phase where you have to run between safe bubbles that are very much like the meteor attack from FFXIV, and I simply was not fast enough to hit them all. Similarly there is a diagonal attack that you have to find the safe spot in, and I was just not fast enough to be able to move between these if I got one on the far edge of the screen and then the next one on the opposite far edge. Basically I wasted three tokens trying this fight and will now just sell them on the market like I was previously… especially since the price of all three tokens has gone up significantly.
Path of Exile II – Lucky Raw Divine Orb drop
I’ve respecced my character a bit gaining way more life and energy shield… dropping a few points of block and then mixing in a Skeletal Storm Mage to debuff everything with shock. I had to sacrifice one Arsonist but the mix seems to work really well as everything appears to be dying much faster now. The biggest difference is on Rares where my boots are poisoning them, the storm mages are shocking them, and then I am keeping them ignited with flame wall… which keeps the shock from dropping. I am curious how this feels for bossing as I have not really done many since the swap over this morning. I also need to start shopping for a Sceptre upgrade because I would really like to at least get my skeletal warriors up to 19 instead of the 18 version that I am currently using. Additionally it would be really nice to get some more spirit in that slot.
Diablo IV – Season of Witchcraft
For the moment I am having a pretty good time alternating back and forth between Last Epoch and Path of Exile II, and I know tomorrow I will be spending time leveling something in Diablo IV as the new seasons starts. Overall the Season of Witchcraft seems to be a partial reboot of the Vampire season which was quite possibly the best season so far. Leveling through the “bloodtide” was a heck of a lot of fun, and as such I fully expect to level almost entirely through the new witchcraft map mechanics. I am not sure if I will be playing a Spiritborn again or returning to my old standby of Barbarian. Since I am seemingly in a minions state of mind, I might try running up a Necromancer and giving that a proper shot. Whatever the case I fully expect this to distract me for awhile, or at least until we get another Path of Exile II patch. Contrary to popular belief, Diablo IV is in a pretty good state these days. It took over a year and a major expansion to get there, but it is pretty fun for a week or so. It essentially is a more modern version of Diablo III at this point, and I am on board with that. The post Minions For Days appeared first on Tales of the Aggronaut.

AggroChat #119 – Still Not Prepared

Ashgar, Belghast, Grace, Kodra, Tam,  and Thalen talk World of Warcraft Legion event, Starbound, No Man’s Sky and Final Fantasy XV

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This week we inadvertently have a show about things that are not quite prepared in one way or another.  First up we talk about our frustrations with the Broke Shore cinematics for both the Alliance and Horde in World of Warcraft.  We also talk about the positive things that this event is bringing, but mostly frustrations about the turn in the story.  We talk about the fraught PC launch of No Man’s Sky and how Belghast is the only member of our crew able to actually get it running on his machine.  However since he could we talk at length about his experiences.  All of the NMS talk got Kodra amped to play some Starbound on our private server.  We talk a little bit of Diablo Season 7 and how we were not quite prepared for it with everything else going on… so we ended up rolling an army of demon hunters for speed clearing.  Finally we talk about how Final Fantasy XV seems to be delayed once more, as details have been leaked on how to update the date on the big retail standees.  So much not preparedness to go around, caused us to record an extremely long show.

Things we discussed:  Frustrations with Broken Shore Cinematics – WoW Legion Event – Legion expansion in general – Starbound Launch – No Man’s Sky PC Frustrations – First Several Hours with the Game – Diablo Season 7 Launch – Final Fantasy XV and VIII

Bumbling Around

Yeti Power

After a Tuesday night spent chasing Legion Invasions and being an Illidari, I felt like last night I needed a nice relaxing night of being a completely different sort of Demon Hunter.  By nice and relaxing I mean a night spent pushing rifts and causing anime style rocket explosions as I cleared entire rooms at the same time.  It is strange how Diablo has morphed over the years for me.  Originally it was that game that I wished I could play with friends… but didn’t have stable enough internet to be able to play it.  Then it when the second game was released it absolutely become a game I played almost exclusively with friends.  When three was released, I was in a place where I was largely soloing and found it a less than amazing experience.  Now several years later each time a new season is launched it becomes this focusing force that brings a bunch of us back together for another trip happily through the paragon and gear grind.  For most of the night last night I was joined by my fairly regular demon slaying buddy Grace, and we also managed to snag Thalen and bring him along for the fun.  The night as a whole was pretty great because on our first tag team attempt at bounties… a Menagerist Goblin spawned dropping this extremely awesome Yeti pet named “The Bumble” for me to go wandering with.  Additionally I was able to knock out several pieces of gear off of my list, and I finally managed to get the last of the three legendary gems needed for this build.  The highlight of the night however was getting an Ancient Yang’s Recurve to drop…  which admittedly made Grace super jealous.  However because of this it is now my duty to tag along in any D3 madness to push hard for folks so they too can get their sweet ancient drops.

Bumbling Around

The other thing that happened last night is that I attempted the “Numlock Trick”.  One of the more annoying things in Diablo 3 is that most builds have some sort of buff that they want to cast essentially anytime it is available.  The goal of the build is usually to get enough cooldown reduction so that you can keep it up 100% of the time.  For the Multishot build I am using for my Demon Hunter, it is focused largely around getting keeping Vengeance up 100% of the time… and right now I have it close enough that I maybe have a second without it up at any given time.  The other day I heard something mentioned in a build video talking about “using the numlock trick” on one of these buffs… and I had to investigate to satiate my curiosity.  There is apparently a strange glitch in the game that allows you to essentially constantly be spamming a button press.  I mean in theory you could do the same thing with hardware macros on a keyboard, but this just sort of “works”.  The idea is to bind the 1-4 hotkeys to have a secondary key which relates to Numpad 1-4.  To toggle on autocast for any of the abilities you turn your Numlock key on, hold down the keys you want to autocast and then turn off your Numlock.  Just like that the key keeps repeating over and over… which causes some weird behavior.  Firstly if you are holding any key the cast will not fire… so if you are holding force move or the left mouse button down… just ease up on it to let the next cast go off.  Secondly… it has the strange behavior of interrupt abilities like identification or teleport.  What I do to get past those is to start the channeled cast, and then hold any key.  In my binding I have S set as an alternate bind for Shift… which is to stop moving and hold still.  Holding this down while channeling works well to keep my auto casts from interrupting whatever ability I want to do.

Bumbling Around

The other “strangeness” that happens is that any time you shift games, and sometimes when you just downgrade difficulty it can turn the autocasting off completely.  In this case you just flip back on numlock, hold your keys down, and turn it back off to set the glitch back up.  Now that I know this exists…  I am wondering what other uses can be had for it.  Supposedly folks use this regularly for Taeguk builds on the monk side to keep the stacks.  In theory I could do the same trick to make sure I am evasive fire shots in with my hunter, to build hatred and keep up the damage shield.  For the time being however I am keeping it simple and only using this to try and keep Vengeance up as often as possible as well as my Companion ability.  I was always horrible at using these cooldowns, and tended to save them until I reached a point where I had a lot of elites to attack rather than just constantly using them knowing that I had another cooldown just around the corner.  I need to spend some time working on achievements so I can catch up to the point Grace is currently in the seasonal journey.  I am still not sure if I am going to go for the stash slot this time around…  but for the moment I am going to keep playing so long as the game feels fun and fresh.  Tonight however I have earmarked to go do Broken Shores scenario on my various alts… because I have yet to actually see the new cinematics.