Featuring: AmmosArt, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We have the full crew this week, and Kodra and Thalen have made their way into Dune Awakening, so we talk a bit more about that game. Bel asks what the dumbest thing we have done in a video game to make currency. Ash is back in Guild Wars 2 and attempting to catch up on the story. Kodra and Tam share their thoughts about the Microsoft PuzzleHunt event and contrast it with the MIT Mystery Hunt. Bel shares his early experiences with the Mercenaries of Trarthus as the Secrets of the Atlas expansion kicks off in Path of Exile. Grace talks a bit about Be My Horde as it lets you play a Necromancer, raising an army in a Vampire-Survivors-like game. Finally, we talk a bit about Deltarune actually getting a proper release and Toby Fox accepting money for the game.
Good Morning Folks. I have an affliction… and it is Path of Exile league start fever. This is how you know I am a mess and fully bought into whatever nonsense Grinding Gear Games is selling, because right before the launch of a new league I get into this pattern where nothing quite works. I’ve never been one to test builds out ahead of a league start… but lord I am pretty close to this level of madness. I am still spending quite a bit of time poking around in Dune, and had a few close calls yesterday crossing the desert between the first area and the second area. I went back south to pick up the remaining intel that I missed, and when I was about to make the run across the gap a worm popped right in front of me forcing me to turn back around immediately. Then after that cleared I made another run at it, and then had a worm pop shortly after I got to the other side.
There is just enough friction that I find I have ground to a halt. The resources that I need… I cannot get, because I am once again deadlocked by the main story quest. However I have apparently not explored enough of the second area to even be able to see where I need to go. Traversal in the second area is just frustrating enough… that I find myself logging in, mining some easy resources… and then logging right back out. Essentially in the second area the biggest problem that I am having, is the increased presence of the Sardaukar. They made my life miserable when I first entered the zone at night, and I wound up getting chain frozen by their stun beams and burning through all of my bandages. This has scarred me a bit and has made me super hesitant to tangle with them again.
There is also just more ground to cover, and it is way more open… meaning that not only do you have to dodge worms, but also Sarduakar at night, and quicksand and drumsand the rest of the game. What I feel like I need is a Stilltent, which exists in the game, but is apparently not unlocked until much further down the tech tree path. Sandstorms are still terrifying and they seem to be of much higher magnitude than they were in the starter area. I am back to questioning if I am enjoying myself enough to deal with the frustrations to claw out of the hole that I am currently in. Tam has a base to the north and in theory I could make a run for it and then attempt to survey more of the area which will hopefully uncover where my next story quest is at. However when I have the time to play… lately I have just been playing more Guild Wars 2.
Side note… my Bi Pride wings have brought me way more joy than I thought they would. I ended up buying a proper game license for my second account during the recent massive sale, in part just so I could claim a set of the wings. I am not necessarily deeply engaged in Guild Wars 2 at the moment, but I am logging in every night just to make sure I am keeping my daily quests farmed down. I’ve bought the Legendary Weapon Kit, all of the Mystic Clovers, all of the Mystic Coins, and am now buying all of the cheap gold sacks and once I have finished with that I will probably pick up the last few items of cosmetic gear from the set that started last season. I’ve knocked out most of the weekly quests and hopefully Thursday we can do some of the Fractals and knock those out as well.
In a move that completely shocked me… I played some Path of Exile II last night. I started up a Crossbow Warrior with the intent of going down the path of trying the Warbringer Armor Explosion build. There was a build showcase three months ago circling around using the Warbringer armor break tech to cause screen wide explosions with a crossbow. It was one of those things that I kicked around the notion of starting, but never actually did. Since I appear to be in a Path of Exile mindset right now, rather than wasting my mojo in the real game… I figured I would pop into the sequel because playing any amount of that… is going to make playing POE1 feel amazing. All in all the leveling has been pretty smooth and I knocked out the first act last night. I would like to push this far enough to get to the point where the tech comes online and I can see how well it works.
However I am very much in this mindset of everything I am doing being very shallow and temporary. Goratha posted a build guide behind the Rolling Magma Mines concept which is worth checking out if you are interested in such nonsense. Right now at this moment I plan on doing a slams start and moving into Righteous Fire Chieftain when I can bring that online early in Act 2. I know that is the boring option… but also it is the predictable option and I know how to get it up and running and farming currency to do other things. There are a lot of builds that interest me, and I cleared out a bunch of available character slots last night so that I can create some of these fringe builds that interest me. I would rather do that from a stable place once I have unlocked my atlas and generated some currency, rather than trying to figure something out… getting frustrated… and then rolling a RF character later.
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Good Morning Friends. The Settlers of Kalguur league is finally over… and I have never been so happy to see a league go. Don’t get me wrong… I loved the Settlers league, but also did not expect it to last over 300 days. It also had some really hype league events like the Phrecia league, which honestly should have been its own thing. During this one league I competed in two different Pohx leagues, a Sir Gog league, and the Phrecia league… so when I just attempted to wrangle my stash it was pure madness. I did the traditional thing of just shoving all of those remove-only tabs into a tab labelled “Settlers” but even that felt insufficient given that there were four different event leagues that got lumped into that same banner. I’ve been out of Path of Exile just long enough… to now be feening to get back into it and tackle a brand new league when it launches on Friday.
The new league looks amazing, and while it is very much focused on additional pinnacle content… there is more than enough other things going on that someone like myself who is traditionally not bossing motivated can enjoy. I will miss Atlas Memories a bit, but honestly… unless I needed a specific resource I never ran them. My favorite one was the one that made Alva spawn adds in the map instead of forcing you to dip into her incursions. I’ve always wished that was an Atlas keystone, that then just caused Alva to drop random temples. Traditionally I skip that mechanic entirely in most leagues because I hate the time pressure aspect of having to dip into the temples. What we are getting instead looks even more interesting and hopefully the new gear that comes with it will be worth the effort. Let’s not get it twisted however… I am more than likely going to be running Delve like normal, and the fact that we no longer need Betrayal to get crafts means I can start with a comfortable crafting Niko and Harvest Atlas.
There has been enough of a shake up in the meta that I am interested in looking at some other builds. I am doubtful I will actually league start anything but my beloved Righteous Fire… but I do feel like this is probably going to be a league where I have a bunch of alternate builds. The first one that seems interesting is Explosive Trap Trickster. During the first Pohx League I started an Ice Trap of Hollowness Trickster and had a heck of a lot of fun with it. In truth it was a damned good build and while the Trickster ate some minor nerfs it should be just fine. It did however make me interested in exploring some of the other Traps on Trickster concepts and Explosive Trap is already fun on its own. The original Ice Trap Trickster build was from Aero and if you are interested in it I suggest checking out his video. This is where I ended up with my POB on that build if you are curious.
Wintertide Brand got some buffs with the patch notes, and it has once again made me consider playing something around that skill. I love the Brand gameplay and Wintertide is probably my favorite of all of the available options. Storm Brand of Indecision is pretty fun, but there is nothing more comfortable than the chill and freeze lifestyle. This morning I saw the above build concept float across my feed on bluesky, and it seems like a reasonable option for a Wintertide start. The concept here is to use the new major buffs to golems and Elementalist node to pick up some survival and damage output for cold dot. I am not really sure if this is the sort of thing that I would want to league start, but I can absolutely see myself trying to make something around Wintertide brand work during this league as an alt build.
Champion got some massive buffs and I have been trying to sort out what I would want to play with it. There are a few options floating about, but this one from Woolie is basically just a true Cyclone build… not a cast on channeling Cyclone. I’ve never actually played Cyclone in any form, and I have always loved spin to win builds in other games… specifically Whirlwind in Diablo III and Warpath in Last Epoch. On some level I feel like I might owe it to myself to go down this rabbit hole and see what it feels like. Champion is already an ascendancy that I have built many different characters on over the years and they switched it away from generic damage to focused more on banners and melee hit damage… so with Lightning Strike eating a massive nerf you have to figure out a better vehicle for that. This is probably the closest thing to getting me to start something other than Righteous Fire. The only thing keeping me from doing it… is this is not a resolute technique build and I hate fucking around with accuracy bullshit.
Another thing that I am really interested in is some of the reworks for Saboteur. Essentially they can now get an ascendancy node that is effectively a weakened version of the Nimis Ring. Shrapnel Specialist causes projectiles to have a 50% chance to return to you, and projectiles to be fired in random directions. So essentially you need a mine or a trap that throws out projectiles… but that you would not care about them firing in unpredictable directions. From the Trap side of things I am thinking Lightning Trap might work well. From the mine side I am thinking either Rolling Magma converted to a mine as seen above or potentially Pyroclast Mine of Sabotage. This is a little too fringe for me to ever consider starting it, because quite honestly… I want to be able to look at POE.Ninja and see how well this is working and what sort of concoctions folks end up doing with it. It is still an interesting concept that I can’t seem to dislodge from my brain. The biggest problem that I have is that I have never really liked the Mines play style.
Being perfectly honest with myself… I am 99.9% likely to just start Righteous Fire again because it is comfortable and reliable. I’ve done it in trade and in an SSF environment and can pretty much get up and running without any issues and be capable of doing around 200 depth in Delve quickly. The main thing that I will be doing differently is that I hate muling a witch to get Rolling Magma as Pohx suggests, and am just going to do slams until I can turn on Righteous Fire in Act 2. During the SirGog Gauntlet league I went with a strength stacking slam character and my early tree was almost indistinguishable from the general RF tree up until the point you can take it. It felt way more comfortable to slam and shield charge my way around the zones than trying to get perfect bounces from rolling magma and fire wall. So instead I will do Ground Slam to Sunder and then use Crushing Fist with retaliation procs for single target damage. I will have to be on the look out for the correct colors on bases for the swap to Righteous Fire in early Act 2, but that should not really be much of an issue. My first pick ups will be an Cloak of Flame and Immortal Flesh and then hopefully I get some good fire resistance drops to see me cruising into maps and delve depths.
I am soooo ready to be back in Path of Exile and excited for a new league. I’ve missed this and I am pretty amped if Grinding Gear Games can really hit the target schedule that they have planned. Essentially every four months a Path of Exile league and the between months… will be a new Path of Exile II league. Hopefully given enough time POE2 will turn into something that I actually enjoy. Right now it just isn’t there for me, but given enough time cooking there might be an enjoyable game there. I think the challenge for me is that I am a mapper and delver… and just do not care about boss fights. POE2 is a game for people who care about boss fights. I like playing near immortal characters that can steam roll content and collect the shiny loot. I will always optimize the difficulty out of whatever games I play… and I am hoping that at some point there is a path for me in that game. For now though… I am looking forward to getting back into Path of Exile and grinding.
I have a whole slew of audiobooks lined up to listen to while I grind. Are you going to be checking out Path of Exile 3.26? If so what are you looking towards playing? Drop me a line below. Kodra if you are reading this… I really think you need to go down the projectile mines path with Saboteur so I can see how that works.
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