Arbiter is Awesome

Good Morning, Folks! Last night during sibling time with Ace, I ripped the band-aid off and respecced my Paladin from the Thorns Leveling build to the Arbiter Blessed Hammer build. As I had said before, I essentially hit a ceiling where I needed to do something to push things further. I could swing Torment 7, but that was a stretch, and as a result, I was just farming Torment 6 over and over because it was so much faster. Thorns used to be a really awesome build during the season that they introduced the Paladin, where you could more or less run around with impunity and watch things die around you. Now it is way more fiddly because you effectively have to bait mobs into standing around your very slow-moving blessed shields, which are dealing the majority of the damage. It was an amazing boss killer because you could drop the Ultimate and watch their health evaporate as you were dealing massively multiplied thorns damage to anything standing in that ring. Clearing, however, was a bit of a mess, and I suffered through it for a while…. but knew something had to change.
Before we get any further, can we stop for a moment and talk about how crappy it is to spec out paragon boards? When you have 163 points to spend, it takes forever to slowly work your way through all of them and connect up the boards. I feel like there should be some sort of system where you can import a Paragon spec via a string and have the game allocate the boards for you. That way, guide creators could post a minimal spec, and a full spec and then at least get you 90% of the way there with either. Since I do not have 300 points, I did what you usually do and spent time speccing through all of the rare sockets and legendary abilities, and pretty much had enough points to then go back and flesh out the first board completely. Nothing about this process is fun. It does make me appreciate and not mind respeccing quite so badly in other ARPGs.
It is always somewhat fraught to give up what is effectively a functional build… for the hopes of respeccing into a better build, but not quite being certain how things will shake out. Having never played Arbiter Blessed Hammers, I did not know if I would even like the way it feels. So it is always scary to take that plunge and give up what you are used to for the purpose of another build. I had everything that was required for the build except for a single item, the Argent Veil ring shown above. I managed to get it this morning off Andariel, but the build was pretty functional without it. I have a lot of room to grow gear-wise. I am effectively out of materials after building out my Warlock, so nothing of my gear is qualitied up and masterworked. In addition to that, I have zero ancestral uniques, so I will be focusing on farming up those items that I need. I’ve already cleared a pit 55, which is higher than I had managed previously, and I still have a ton of room to upgrade. My short-term goal is to get the build to a point where it is capable of farming Torment 10, and then hopefully get some mythics to move to the final form of the build.
What makes the build so great is its speed. This is very much in the speed farm family of builds, because the gameplay focuses on using a movement ability called Falling Star to leap between packs. This in itself does a good deal of damage, but you also bring your Blessed Hammers with you, so you are constantly dealing damage to stragglers and full clearing packs. Falling Star gives you the Arbiter effect, and essentially, the goal is to keep this up all of the time, which gives you a significant boost to the damage your hammers are doing. When you get to the boss of an encounter, you pop your Arbiter of Justice Ultimate and deal massive amounts of damage while also popping your auras and dropping consecration. All of this will deal so much more damage once I have something resembling the correct stats on my gear. I am probably going to farm a bunch of Infernal Hordes so that I can get materials to start enchanting and upgrading items.
All in all, I am pretty happy that I took the plunge. The build feels extremely strong already, and I am clearing content so much faster than I was when I was previously having to bait targets into my thorns damage. Truth be told, were I starting out right now, I would have leveled blessed hammers from the start. It just feels better to play than the current state of Thorns. Sure, I was able to farm bosses pretty easily, but it was at the cost of pretty much every other type of content. At some point, once I get my Paladin stabilized, I will likely return to the Warlock and see how far I can push its damage. Largely, I am just hoping to get something to a point where T12 content is comfy, so that I can knock out all of the seasonal achievements. My goal is to 100% the season and get that done before the Path of Exile II league drops at the end of the month. Are you playing Diablo IV? What build are you running? How far into the Torment ladder have you managed to push? Drop me a line below. The post Arbiter is Awesome appeared first on Tales of the Aggronaut.