The Hardcore Filter Problem

Good Morning Folks. This weekend on the AggroChat podcast, Tam brought up a topic that sort of went in a bunch of different directions. The idea basically was a discussion around how he as a game designer, could build a communications system in an MMORPG that encouraged players to interact with each other. We know that forced voice chat does not work, and in the games that have open voice chat… the first thing I do is disable that option. We also know that pushing players of wildly different skill levels into the same content only leads to toxicity. We also know that across the board… MMORPGs are struggling. While Steam only represents a tiny slice of the FFXIV player base… it has seen a 78% drop in players since its all time peak in June of 2024. While again not representative of the totality of the player base… Steam does tend to allow for viewing trends and if it is happening there… it is usually also happening in the larger pool of stand alone client players.
I think one of the challenges of MMORPGs is that they are effectively being driven off a cliff by the most hardcore and as a result vocal player base. Here is a hard truth that we need to understand. If you use gaming forums, reddit, discord, or post about video games on social media… you are already among the most hardcore players in a given fandom. If you are regularly engaging in raid or other challenge content… you are further filtering your bias down to the needle point of the most serious of players, and they cannot survive with only your support. The challenge for developers is that as a whole, the feedback they have been getting is that the content needs to be harder in order to cater to the most dedicated players. However doing so… continues to push things out of bounds for the most casual players to a point where they feel like they can no longer justify that $15 per month in order to log in and do some busy work each day. When you lose casual players… you lose staff and money to make significant improvements to the game.
I think in part, Classic World of Warcraft has been so popular because it hearkens back to an earlier game design ethos. Molten Core and Blackwing Lair are masterpieces of zone design, and in both case… the fights were not actually that challenging. You needed 20%-30% of the raid that had a clue what was going on… and the rest could more or less be populated with warm bodies that were pushing buttons, and also getting to experience content they might not be able to otherwise. I started out as one of those warm bodies, and then eventually over the course of years of raiding developed the skills necessary to lead and function at a high enough level of get recruited into more hardcore groups. The thing is though… the golden age for me were those first raids. We had fun. It was a party atmosphere with comms filled with bad jokes and even worse stories… as we all fail-boated our way through the content to eventually get shiny loot. When these games got super serious focus time… they just stopped being all that enjoyable.
If a game exists in this mode, where it is being driven by the most dedicated players… eventually it starts to shrink in size and with it comes downsizing of the studios. You can look back at all of the games that I used to play fairly seriously… and eventually dipped out of because of cost cutting and lower frequency of content. I played the heck out of Destiny 1 and 2, and got frustrated when they started vaulting content… in part because they did not have the resources to keep updating it. I played the heck out of Rift but eventually bailed because it could not consistently keep a player base interested in the game in order to do much of anything. Wildstar was amazing… but its raid content was way the hell too complicated for most players and the casual content while great… just did not have enough meat on its bones to keep people engaged. Both Guild Wars 2 and Final Fantasy XIV were driven by decade long story arcs… and both began to flounder a bit when they lacked the story chops to keep people coming back for more.
In truth… I shifted my focus away from MMORPGs and began devoting the majority of my time to ARPGs where I could group up with friends if I wanted to… but the majority of my time was spent soloing. Other games have similarly become way more solo focused, like Elder Scrolls Online which churns through regularly story content updates… all of which can be completed in their entirety without the help of other players. We’ve lost this whole era where doing group content was a heck of a lot of fun, and I believe it is in large part because the players driving the narrative are the players craving challenge in their games. This also coincides with the birth of Streamer culture, and the focus on showing off how good you are at games in a public manner. If you are not doing something on the hardest of hardcore difficulty modes… then you are wasting your time… or at least that has become the prevailing public sentiment. However none of this takes into account the fun factor. Players who get their satisfaction by doing the sweatiest content ever… are a minority in the total player pie.
What you don’t hear publicly talked about is the number of players who bounce because they realize that none of the content is actually designed for them. The majority of folks don’t storm out the front door raging about how bad the game is. Instead they simply slip out a side door, cancel their subscription, uninstall the game… and then gravitate towards games that are giving them a better experience for their limited game time. There is a reason why Gacha games have seen this massive rise in popularity over the years, because they really hone in on the feeling of giving the players power… without actually increasing the difficulty terribly much. It is very easy to busily chase a bunch of objectives and feel like you are doing important things… regardless of whether or not the game is largely playing itself. They feel just connected enough so that you know you have friends who are also playing… but unfortunately there is no real meaningful multiplayer experiences.
I feel like for the most part Guild Wars 2 has done a pretty good job of catering content correctly, however there are still numerous cases where they drank the hardcore Kool-Aid and it shows. With the most recently expansion Janthir Wilds, they introduced a zone meta that is quite honestly… not capable of being completed without a large number of ringers in zone participating. As a result it is pretty rare that you actually find a group doing it, and succeeding at it. Similarly Dragon’s End to this day still fails more often than not. Contrast this with old classics like Tequatl, Octovine, or Chak Gerent that pretty much succeed damned near 100% of the time… and have full zones of players showing up every time they are run. The events that are being completed are just better designed, and it does not matter how much the “hardcores” turn their nose up at them… the participation proves it. People will come out of the woodwork for something that is chill, fun, and rewarding… and honestly does not ask that much of them.
Ultimately my theory is that MMORPGs have been struggling and shrinking… because they have been listening to the wrong voices. They lost sight of the inclusive content design that made their best zones great… and have leaned into chasing and ever shrinking piece of the player-base. World of Warcraft was a game changer. The number of people that I knew that had never really played another game seriously before that… was pretty freaking massive. However as the content kept getting more and more finely focused… the folks who did it for fun and did not have the time to devote to all of the prep work… quietly faded away. Essentially there are two paths to take… either you make it so that class design exists in a way that the difference between the most hardcore player and the most brain dead casual is about 10% efficiency… or you make the content designed in a way that you only need about 20% of the player base to be really paying attention to complete it. The best content tends to follow that second path. I am not saying do not put the double mythic extra plus hardcore content into your game… but make it for bragging rights only, and in no way connected to the flow of necessarily content.
Granted take everything I just said with a grain of salt. The fact that I have a gaming blog… already puts me on the narrow end of the “cares about games” spectrum. However I am very much a burnt out ex-raider who used to take this shit super seriously… until I realized that I would just be happier if I did not give a fuck about passing arbitrary skill checks in the games that I am playing. I mostly play ARPGs like Path of Exile and Last Epoch, where I only have to care about myself and my actions in order to complete them, and that reset on a regular enough basis that I can ignore a season/league if my devotion is elsewhere. That said… the whole conversation this weekend… did make me miss those glory days of raiding and a lot of the nonsense that used to happen on voice chat. To some extent I am getting some of this back with my small group shenanigans in Guild Wars 2, and I hope maybe we gather enough mass to be able to do some strikes at some point. I miss us progressing through Binding Coil in FFXIV and quite honestly… that was the last time when raiding with a large-ish group of people was super enjoyable for me. I had a blast learning the Arcadion with the release of Dawntrail, but that was pretty short lived.
Mostly I think we would be better of if games were designed to allow more casual players… to ride all the rides. I think the bar for entry for a lot of content has just gotten too high in order to keep the masses engaged anymore. That is the problem with the MMORPG design model… you need everyone bought in for them to succeed. We’ve spent the last decade filtering out who can reasonably play them… and they are going to keep shrinking unless that line of thinking changes. I say this as someone who has only one foot left in the genre… and could probably happily cancel the few subscriptions I have remaining without seriously impacting my enjoyment. If I am almost out the door… someone who is already well into the more serious end of the community… you’ve got problems. The post The Hardcore Filter Problem appeared first on Tales of the Aggronaut.

Alternatives to Azeroth

Good morning friends. We find ourselves in really difficult times, more specifically for those players who had a deep connection to World of Warcraft. One of the most interesting aspects surrounding the Warcraft universe is that there are so many players that were happily plugged into Azeroth without knowing much about the larger MMORPG scene. The game had a unique way of spreading from spouse to partner or to family members or maybe even to coworkers. The end result is that it created a large number of “Blizzard Gamers” that had never really played much prior to the game nor played much in addition to it. This morning’s post is specifically for the members of the Warcraft community that now find themselves in a troubling situation. For many playing Warcraft right now feels tainted, but at the same time the game became part of their self-care routine as a way to alleviate the stresses of the world. Please note this is not a post telling people to abandon World of Warcraft. That isn’t something that I can tell anyone to do. Personally, I just can’t touch Blizzard products right now. Maybe if the systemic change goes into place and it seems like the company is on the right track again I can return, but for now, I am distancing myself. If you are feeling the same way, but also struggling to know what to do with your gaming time… this morning’s post is specifically targeted at you. As a long-time “WoW Tourist” I have played almost all of the MMORPGs that have come out throughout the years and I have great news for you. While Warcraft was consuming all of the discourse, there were a wide number of games that have quietly been gaining steam in the background. This morning I am going to talk about the games that I think specifically would be easy to move over to after coming from a World of Warcraft background.

The Lord of the Rings Online

This is one of the older games on this list and it is impossible to talk about without also talking about Lord of the Rings as a whole. This game was released on the heels of the extremely popular series of movies and had the challenge of creating a world that felt like said movies, but also had none of the licensing rights to the movie imagery. It is also very much a game of its era and if you were a huge fan of the way that Vanilla Warcraft and Burning Crusade felt, then you might possibly feel at home roaming this vast world. Enjoyment of the game however is greatly enhanced if you have a love of Tolkien because so many little details of the books are lovingly placed or recreated in this setting. The story of Lord of the Rings Online is set as you being a contemporary of the Fellowship. This means throughout the course of its long tale you will be crossing paths with various members of the larger story. This gives the game leverage to let your character stray from the text, but still has a larger context of the events of the story we know so well. There are a number of extremely interesting character classes and rich crafting system and a functional but not phenomenal housing system. I think more than anything I fell in love with the world itself because it makes for an extremely interesting backdrop to your own character story. The game is showing its age, but especially if you were a classic player it might feel like home. There is of course a free trial that lets you get in and start playing the game with an albeit limited set of character options and only the base content available. It has one of the more complicated pricing models in that each expansion is purchased separately, but there is a version of the game that includes the first six expansions for $59.99. If you choose to subscribe to unlock additional features it comes in at the standard $15 a month.

Star Wars the Old Republic

Did you ever want to play World of Warcraft circa Wrath of the Lich King but in a Science Fiction setting? Gratz then Star Wars the Old Republic is probably just the game for you. If you ever played through the much acclaimed Knights of the Old Republic RPG by Bioware, this game is set further down in that same timeline and as a result, references a lot of events from that KOTOR 1/2 setting. The only negative about Star Wars the Old Republic is that at this point in its lifespan it is largely a single-player MMORPG and has been retooled to support that playstyle. It features some of the deepest and most engaging storylines I have experienced in an MMO with each of the eight classes having its own completely unique character arcs that play out over the course of the base game. It adds a lot of interesting things to the genre, like a Starfox-style arcade space combat mode and a deep companion system allowing you to customize them and augment your play. For example, if you are a squishy DPS and struggle while questing, then bring a healing companion or a tank companion to come to make that questing go a little bit more smoothly. There is a fairly rich crafting system, but it feels like it was largely abandoned once you left the base game. The game veers sharply into a completely single-player narrative once you reach the expansion content, but is still very much worth experiencing for yourself. It featured some really interesting group content at release but has been tuned in a way that most people just solo it these days. There is a free trial that unlocks a limited subset of content and character options. One of the interesting things about Star Wars the Old Republic is that if you pay for a single month at $15, it permanently unlocks all of the expansion content and a number of the missing character options. Even more interesting about this game is it supports a $60 two-month subscription that does not renew, which tells me that Bioware fully understands that this is the type of game that folks dip their toes back into every now and then for a month or two at a time. There are ways to buy the game outright for $30 featuring all of the expansions, but really the better option is to simply pay for a single month of subscription time.

Neverwinter

Neverwinter is a bit of a mixed bag, but I feel like it is worth talking about nonetheless. The first two games in this sequence started their lives as a subscription model game and then were later converted over to free to play when the market proved that there could only be one “WoW”. Neverwinter on the other hand released as a purely free-to-play vehicle… and as a result, I would classify it as very “freemium”. You are going to be deluged with a bunch of nonsense that is associated with paid unlocks and priced-to-own features… including so many varied currencies that it is difficult to keep track of. if you can ignore all of this, the core gameplay loop is extremely enjoyable and it offers a more action roleplaying game take on what is the tried and true World of Warcraft formula. The game releases content at pretty regular intervals and the moment-to-moment gameplay is enjoyable. Trying to sort out what it actually costs for anything from the store is completely incomprehensible. If you are looking for a fun game to get in and play for a while but don’t plan on it turning into anything more serious then Neverwinter might just be the ideal fit for you. It requires setting up an ArcGames account, which means that you are going to have to deal with Perfect World nonsense, but pending again that you can overlook that I’ve personally had a lot of fun with it. This is a game that I don’t see recommended as very awesome because you need to be willing to overlook a lot of those free-to-play flaws to find the diamond among the trash heap.

Guild Wars 2

Guild Wars 2 is without a doubt the best deal in MMORPGs. I can say that statement without irony or subterfuge because the game legitimately is a “buy the box” and play the game type experience. The only caveats that I need to include with it, is that the game itself is vastly different from any other MMORPG on the market in the way it feels and the types of content that is available to the player. If you were a loremaster in World of Warcraft and got joy in ticking things off a list, then this might be the perfect game for you. If you loved World Quest content, then again this might be the ideal experience because pretty much the entire game is the equivalent of a World Quest. Guild Wars 2 presents you huge maps with lots of activities on them and reoccurring group events that you get credit for as you move your way towards “map completion”. The game also does an excellent job of making sure there is always some objective that you could be working towards, presenting you with a menu of different achievements and collections to go out into the world and complete. It has an extremely rich crafting system and instanced nodes so you are never actually competing with players for resources. The gameplay itself however is a bit of an acquired taste with a character being made up of not only the class you choose but also the specific weapon combination you choose to go with it. I have to admit I have played a lot of Guild Wars 2 in spite of the fact that I still don’t really get the core draw of the experience. It has rich and acclaimed story content, that I have largely bounced off of, but those who love this game they are extremely devoted to it. If you were a big PVP player in World of Warcraft this game is known for its rich Realm vs Realm vs Realm gameplay. Essentially think Alterac Valley, but something that people actually queue for and participate in as you have a big epic battle with other players over resources. Never really been my cup of tea but I know there are a good number of players that play Guild Wars 2 almost exclusively for this content. Essentially as it stands right now there are two ways to buy into the experience. The first is an edition that includes the base game and the first two expansions for $29.99. If you are willing to spend a bit more you can buy a new multi-pack that includes the upcoming End of Dragons expansion releasing in February for $49.99. In addition to this, there is of course a cash shop with a large amount of account unlocks and cosmetics, that are in truth purely optional content. Some of the things like unbreakable harvesting tools are the awesome quality of life improvements but provide no real benefit over the base breakable tools in the game. Well worth giving a shot if you have never played before because it might just be the game you have been looking for.

The Elder Scrolls Online

Now we are getting into the games that I assume anyone who has followed this blog for any length of time knows I will be recommending. Something you need to understand about this game is that I love Elder Scrolls Online. I was a friend and family alpha tester, have two characters named after me, and have played it off and on since it was released. I am more than a little biased about this game, so you need to understand that going into this discussion. ESO was a critically panned game that managed to gain traction and absolutely mail a regular cadence of content releases. Essentially each year there is one large expansion and three smaller content drops, essentially meaning that every 3 months or so there is something new and exciting to engage within the game. Classes in Elder Scrolls Online are more suggestions than actually locking you down to playing a specific role and if enough time is spent in the game you can earn more than enough points to buy your way into multiple functional specs. I personally main a Dragon Knight, and I can play that as DPS, Healer, or my role of choice Tank. The crafting system is probably my favorite from any MMORPG and the content is laid out in such a way that effectively all of it remains evergreen. Each zone drops specific gear sets and you can take a blue item and upgrade it all the way to the highest tier. This means players are always out in the world participating in content regardless of the zone, making the entire world feel vibrant and alive. If you were a PVPer in World of Warcraft, this also might be a landing place for you given that it has an entire game mode centering around huge battles to seize control of Cyrodil. Three factions vie for control over Forts and Keeps, all while trying to earn the right to conquer the Imperial City in the center of the map. These campaigns come in seven days and thirty-day flavors and involve players needing to not only take territory but organize the holding of territory during off-hours. For those who are not into the big campaign, Cyrodil still serves as an interesting but dangerous land to explore and well worth doing so for all of the sky shards and little mini-dungeons found there. Pricing for Elder Scrolls Online gets a little bit contorted. Essentially things are divided into two categories, Expansions which add large new areas to the world along with a new starter experience, and DLC which adds dungeons, raids, and smaller areas. There is an expansion every year and it comes with a standard new game price tag associated with it. DLC is purchased through the crown shop and is somewhere in the $15-$20 price tag depending on how elaborate it is. Alternately you can pay a $15 a month price tag which unlocks all DLC for the game along with your “ESO Plus” subscription. I keep this active if I am playing because it also gives you an unlimited crafting inventory allowing you to harvest until your heart is content without ever worrying about bag space. There is a multi-pack that includes Morrowind, Summerset, Elseweyr, Greymoor, and Blackwood for $59.99 which is the ideal way to buy-in.

Final Fantasy XIV

We have reached the point in this post where we finally get to the game that you all expected me to talk about before you clicked on the link. Final Fantasy XIV is one of the best games on the market and also one of the most endearing comeback stories the games industry has ever had. I say this with no hyperbole intended, this is probably the best MMORPG on the market and it is for a lot of reasons. This game is still a passion project of the team responsible for turning this game around from abject failure to overwhelming success, and for the most part, all of the key players are still actively engaged in creating new content. This team also sets the bar for transparency in information and honesty with its player base about what is going to work and what is not going to work. Players don’t always get what they want, but we often get a better understanding of why exactly we are not getting it. The challenge with Final Fantasy XIV however is that it feels very much like playing an alternate universe version of World of Warcraft. There is no denying the influence that Warcraft had on Yoshi P while working on this game, but also at the same time there are just a lot of things that work completely differently coming from the Everquest derived lineage of Final Fantasy XI. Additionally, this is a game that was designed with the limitations of the PlayStation 3 in mind, so a number of the systems just don’t work quite in the same ways that a PC-focused MMORPG gamer would expect them to. Then there is the story gating of content that I talked about yesterday, and even though the said story is phenomenal… you cannot progress through good chunks of the game without making your way up to a specific point in the Main Story Quest or MSQ. The reason why I love this game and keep coming back to it though is the community. There has been a careful focus by the team working on the game to lay the groundwork of shared struggle and kindness throughout the game. There is subtle social pressure to do good and be friendly, in the hopes that maybe just maybe at the end of a group activity you get a commendation from your players. Like it sounds silly, but in practice ends up curbing a lot of the animosity and toxicity that I have seen in other games. The content is also structured in a way so that doing older content is both enjoyable and rewarding and when you have a brand new player those rewards are increased. This has created an effect where running with a brand new player is actually sought after, rather than something you fear. Sure you need to spend a bit more time explaining mechanics, but you are going to get more of the end game currency you are chasing as a result to make it worth your while. That is not to say that the game does not have its low points as well. Casual PVP is great and I find it very enjoyable, but I am not the traditional PVP player. From what I understand it is nowhere near as highly tuned as other games and as a result those who are more focused on that gameplay get frustrated by it. Housing in the game is one of the coolest systems, but because of the way that it is structure it is prohibitively expensive and just plain unavailable due to demand for most players. Apartments and Free Company rooms exist, but they feature a limited subset of the options that a traditional house would include. One of the huge benefits of the game is the ability to play every single job on a single character, but this is also somewhat of a double edged sword. Leveling your first job comes extremely quickly as you follow the MSQ, but alternative jobs are left hanging forcing players to significantly slower ways of leveling them. All of that is pretty manageable, but without a doubt the most frustrating part about the game is the account system. Square created a system that would have felt needlessly arcane during the Web 1.0 days and now feels just painful to interact with. Those of us who have been around awhile understand the ins and outs of it… but account creation is the first real hurdle any new player might encounter. It also has a weird pricing model with subscriptions having a good number of asterisks out beside it. The game is $13 a month if you only one one character per server with a maximum of 8 characters in total. $15 a month gets you up to 8 characters per server (which honestly alting is a trap) and a maximum of 40 in total. Then you can pay an additional $2 per month to gain additional retainers or an addition fee to gain use of the mobile app that lets you play the market boards aka auction house remotely. Right now the game is being deeply discounted due to a sale that is taking place. You can pick up the Complete edition that includes the base game, Heavensward, Stormblood and Shadowbringers expansions for $23.99 or the non-sale price of $59.99. Then come November if you are at that point in the game you will need to purchase the Endwalker expansion for $39.99. The Free Trial gives players access to the base game and the Heavensward expansion or the first 60 levels of the game, but comes with a bunch of restrictions limiting the player to 300,000 gil and cannot join Free Companies or send public messages like Shout, Yell or Tell. They are also now restricted with a longer queue time than paying customers. That said it is well worth trying the game for free in order to determine if it really is for you. One of the things I realize upon making this post, is that I am going to have folks asking “What about X game”. The truth is there are literal hundreds of MMORPGs currently available, each with their positives and negatives. This is my personal take on the games that I think a World of Warcraft exclusive player would fit into most easily. If you have your own opinions for what you feel like are a better fit, as always feel free to leave a comment below. Once again this is not me trying to tell players that they need to leave World of Warcraft, but if you too are struggling with engaging with Blizzard right now… here are some alternative places you could find shelter in for the time being. The post Alternatives to Azeroth appeared first on Tales of the Aggronaut.

Games of the Decade: 2011

Rift
On Friday I started a new series where I talk about the games from the last decade that specifically had an effect on me. The original plan was to do a bunch of single posts, but after some back and forth I decided upon the format of posting games from a specific year. One of the interesting things about this journey is that I am realizing just how fallible my memory is. There is no way I would have ever said that Rift, Skyrim and SWTOR all came out in the same year… but I would have been very wrong. This was seemingly a year of significant changes.

Rift

Rift released in March of 2011 and on paper appeared to be everything that I had ever wanted in an MMORPG. It was an game with a techno-fantasy setting that allowed me to multi-class builds until my heart was content. More importantly it gave me the ability to have a tank with Charge AND Death Grip! I cannot underscore how important that last bit was to my early enjoyment of this game. I rolled a Bahmi Warrior which placed me on the side of the Defiant, aka the Red Team. The central conflict in World of Warcraft was often presented in terms of Good vs Evil, and your definition of that depended greatly upon the side of the fence you started on. Rift on the other hand focused on a debate between Religion and Technology, with me firmly throwing in on the side of technology.
Rift released at a time when it felt like Blizzard was not listening to the players, and in contrast the fledgling Trion Worlds was constantly engaging with the community greatly increasing the appeal. I changed my own religion at the time of being a World of Warcraft site to being all in on Rift, heralding it as the WoW Killer and true savior of MMORPG gaming. I can’t say for certain why I wandered away from the game, but I think in part it was due to the fact that a large chunk of my gaming circle didn’t quite set down the roots that I did. Without a viable raid, we were limited to doing the hardest version of the Rifts, which got old pretty quickly. The release of another game on this list ultimately signaled the closing of my renaissance with the game. It however has been something that I have returned to time and time again and while I am not actively playing it at the moment, remains an extremely important part of my gaming history.

Rage

Every so often a game is released that I absolutely love… and that apparently no one else did. One of those games was Rage, released by ID software in October. What it promised on paper was Doom meets Fallout… and what it delivered was something that felt like it had all of the potential in the world but never quite delivered on any of it. Rage was one of those games that I finished during act one, and I fully expected to open up a wider world… but instead got a credits roll. The few moments before the credit roll however were extremely compelling game play and presented a really interesting world, that I spent entirely too little time in. The follow up this past year took the wrong queues from how to make a sequel and I largely bounced off of it. I think Rage would have done well, were it not for the horrific technical issues that I remember at the time. ID Software in the post Quake world is often times more of a game engine company than a game developer themselves, and in some ways Rage felt more like a tech demo than anything fully fleshed out. It was the first game to release on the Id Tech 5 engine, and reportedly at launch was a buggy mess. I remember it being a bit of a beast when it came to requirements, but I also managed to play it fairly successfully on the PC. I remember this game being poorly reviewed… but looking back it managed to get a 79 on meta critic… though maybe at the time we didn’t view that as a positive score. I replayed through this game a few years back and it still more or less holds up well.

The Elder Scrolls V – Skyrim

My first foray into the world of the Elder Scrolls was with Daggerfall, and I played through it well after that game was gone from its prime. The first Elder Scrolls game that reeled me in with the genres possibility was Morrowind, and when Oblivion released I was completely hooked. By the time Skyrim was announced and ultimately released I was a ravening fanboy ready to consume more of this giant open world setting, and the game delivered on every possible dimension. It would be impossible to create a greatest games of the last decade list without Skyrim on it, especially now that it is pretty much available for every conceivable platform.
What I love about Skyrim is how I am able to just roam aimlessly through the world deciding my own path at all times. The game doesn’t rush me to make any decisions and allows me to carve my own path through the world. I remember on my first playing I went about 15 levels without ever finding the stones that allow you to effectively choose what sort of “class” you were going to play. In fact I pretty much went the opposite direction and it was a significant time before I finally made it to town. As soon as the shackles of the intro quest were removed… I was off doing my own thing figuring out my place in the world. It is for this reason that the game seems to have infinite replay-ability for me personally. Most of the times I pick it up I don’t get even vaguely close to finishing it, but it gives me a fun escape when I need it most.

Star Wars the Old Republic

I have such mixed feelings about Star Wars the Old Republic. On one hand it is one of the best roleplaying games to ever exist with some of the most interesting story content I have ever played through. On the other hand, it is a clone of a very specific era of World of Warcraft and by the time the game released felt somewhat dated and awkward. This would have made a very worthy sequel to the Knights of the Old Republic franchise, if they would have taken a single path and expanded upon it. However what you have is some of the best story-lines that Bioware has ever created trapped inside the husk of a very traditional MMORPG.
This era is also somewhat tainted by the fact that it was a grand experiment in guild building as I attempted to make lots of disparate groups of people mesh together, a problem that I consistently find myself in. This experiment however didn’t go so smoothly and saw the guild fracturing into two factions. In later years the game redeemed itself as the sort of expression of pure joy that I seem to find myself returning to anytime there is a Star Wars movie on the horizon. The more single player focus allows you to churn through the story and feel powerful doing so, more or less allowing you to skip over the bumpy bits. The Fallen Empire and Knights of the Eternal Throne campaigns represent some of the best RPG goodness I have experienced in a long while. I would at a bare minimum suggest working your way through the original story-line on every single class, because there is interesting overlap and interplay between them. It was and continues to be a pretty phenomenal game-play experience, once you get past a few of the rough spots.

Where Bel Was Mentally in 2011

I felt extremely off balance, having left a game I had been playing for the better part of several years and trying to find a new home. House Stalwart had been that home and as I ventured forth into post WoW territory I found a bunch of temporary housing but it really did take me a long time until I settled into a new family. It also begins the era I am in currently of never quite being able to fully commit to any game. I was super prolific when I was into Rift… and then not at all as I started to pull away from that game. During April I had 24 posts… and by the time you get to November I was down to a single post for that entire month. I found myself actively avoiding the concept of raiding, having effectively just had a “bad breakup” with World of Warcraft and raiding in that game. So where were you in 2011? What were the games that you found important during that year? Drop me a comment below and let me know what I missed that really mattered to you personally.

Regularly Playing: June 2019 Edition

For those who have been reading this blog for some time you will know that I have a semi-monthly series that I call “regularly playing” where I attempt to update the sidebar on my blog. I failed miserably at the last incarnation, because the side bar never actually got updated. Additionally May was a crazy month with all of the weather issues and I never quite got one of these done. Instead I am shifting to a June edition where I attempt to start doing these towards the start of the month instead of the end of the month. I seemingly inhaled my coffee this morning so… lets do this!

To Those Remaining

I continue to truck along happily in Dragalia Lost and especially now that I have my Samsung Galaxy Tab S4 there is rarely a night that goes by that I don’t at a minimum play through my dailies. I’ve said this before but there is a release cadence of content that keeps me engaged and the fact that another character summon is just around the corner. The whole summoning process feels much better than that Wyrmprints have been completely removed from the mix. After playing effectively the entire time I have gathered up a good stable of five star characters that I have not even bothered leveling yet. I still sorta wish there was a switch version.
Diablo 3 – PC and Switch
If you have read the blog over the last few days you will know that I am fully engaged with Diablo 3 right now. Last night I attempted to farm some more chests but sleep claimed me. I am however on a mission to get the Avarice Conquest and will get there sooner or later. I love Diablo 3 so much and while I fade in and out of its focus… I will always sooner or later return to it.
Final Fantasy XIV – PC
While I am not playing a ton of it… I am still very much engaged with Final Fantasy XIV and am looking forward to the upcoming head start on June 28th for Shadowbringers the next expansion. Pretty excited especially considering the drastic class changes that I think will lead to a more accessible environment. Right now the plan is to level the Samurai through the story quests and then level Warrior with Dungeon Finder given that Tank queues are a breeze. I’ve always done it the other way around and I think a lot of what leads to my burn out is trying to claw my way up to level as a DPS when I could simply go the easy route and level through the story.
Magic the Gathering Arena – PC
While I am not playing it a ton I am still fairly engaged with Magic the Gathering Arena and the War of the Spark expansion seems to be pretty interesting. We talked a bit about this on the podcast but I am really wishing they would make it so that constructed is a format that is always available for play, given that is probably my favorite of the “event” types. It also serves as an amazing way to obtain cards from a specific set.

To The New and Returning

Bloodstained: Ritual of the Night – PC
I did a lengthy post about this the other day but I am starting to play Bloodstained: Ritual of the Night which is as close as we will probably ever get to a proper Symphony of the Night sequel. While I only have the E3 demo version right now, I will be getting access to the full thing on my birthday… June 18th and plan on picking it up for pretty much every console that it will be available for. It is likely going to be a toss up between Switch and PC as to which version I actually play the most.
Destiny 2 – PC
With the Season of Opulence starting I believe today… I’ve been poking my head back into Destiny 2 of late to try and reacquaint myself with the way that the game as a whole feels. I completely missed the Season of the Drifter because I was off doing other things, and the start of a new Season seems to be a good time to get engaged again. I still very much love the game but at this point am so far behind that I am not exactly sure what the most ideal catch up mechanic would be. This is the problem with Destiny as a whole is that there isn’t a painfully obvious way to gain a ton of light levels quickly.
The Elder Scrolls Online – PC
I’ve also of late been spending a significant amount of time playing Elder Scrolls Online. A new expansion released and it has made me want to start playing again… in spite of not actually being willing to start the new content. Instead I am working my way through Vvardenfell… aka two expansions ago? The game is pretty great and ends up filling the same niche that Star Wars the Old Republic does… in that I mostly want to come in and gobble up a bunch of story content and then wander off.

To Those Departing

Grim Dawn

I know I will revisit this game again, but for now I am not playing it and it leaves the list. Based on screenshot evidence I seem to have stopped playing sometime mid April. Still a really great game and I expect to get the itch at some point in the near future… but being engaged with Diablo 3 again mostly pushed it off the table.

Marvel Future Fight

I played this a significant amount of time for a short period of time… and now find it really hard to get back into it. I feel like I hit the free to play wall where I have done as much of the content as I want to do before needing to spend a significant chunk of money. The grind set in and all of the things that would offer advancement require either a lot of money or a lot of time.

Mortal Kombat 11

Going forward I am going to try to filter titles like this off the list in part because there are a lot of things that I play furiously for a weekend and then never play again. Mortal Kombat 11 was one of these and while I fully expect to return to it periodically it isn’t really worthy of the moniker of “regularly playing”. Its still a really cool game and you should check it out especially when it goes on sale.

Outward

This again is another example of a game that probably shouldn’t have made it onto the list since I played it obsessively for a few nights and then never again. I’m going to start an honorable mentions section below for some of the games where I play in this manner because I have a few of them this month as well.

Star Wars the Old Republic

I came in… I gobbled up the entire Eternal Throne storyline and then wandered off once I started the content immediately following that. I have no clue why I suddenly stopped playing but I did. I expect honestly at some point soon to add this back to the list especially with a new full expansion on the way. I still really like this game and am happy it found its feet post launch. I would love more of the content along the lines of Fallen Empire and Eternal Throne because both were phenomenal.

Honorable Mentions

Again for those who didn’t read all of the blurbs above, this is a section I am adding in part because every month there are a handful of titles that I play furiously for a few days and then wander away from. They don’t really deserve the title of “regularly playing” but they are also worth noting.
Crowfall – PC
While there is actually a game here I am not entirely certain if it is a game I want to play. This is something I have been poking my head in to check on since the backer alpha began. I had a few fun nights with it but more or less have consigned it to hibernation once again.
Dragon’s Dogma – PC
I have no clue how much of this I will be playing. I randomly installed it and started playing a few weekends back after watching a series of videos on it by Gaijin Hunter. It is a really cool game and I think it might be something that I could settle into as a bizarre “what if capcom had made skyrim” experience. Not quite ready to add it to the regularly playing list, will see if it returns by the end of the month.
Rage 2 – PC
I had a lot of fun with this game right around the time of launch and then I wandered away… and am not exactly sure why? I really need to get back to playing it and at least make my way through the main story. I get easily distracted when it comes to gaming and I am guessing me getting into World of Warcraft Classic beta was the shiny object that caused this one.
World of Warcraft Classic – PC
And… last but definitely not least… we have World of Warcraft Classic the aforementioned shiny object. This is coming in as an honorable mention and not a regularly playing in part because I have forcefully pulled myself away from it. This game launches officially in August and given the amount of time you need to spend leveling in this game… I don’t see a point in burning myself out before that point. We are completely nonsense and are going to be making an attempt at 40 player raiding again. I will give more information about this as time gets closer. However for now it claims a spot on the Honorable Mentions.