2025 in Review: The Games

Good Morning Folks! After giving you updates on my life… it is time to roll on into the rest of my year in review topics. I legitimately do not know how many of these I have, but I have stalled long enough. This morning I am going to talk about the games that were important to me during the last year in either a good way or a bad way. This list is not going to look anything like most 2025 in review lists, because I do not play a ton of new games. I play an awful lot of ARPGs and treat each season as though it were a game launch. This wildly skews the sort of results that I have in this scenario. I am also this time sort of loosely grouping the list into less important to more important, but not necessarily a strict order.

Path of Exile II: The Last of the Druids

This is probably the most recent of the games I am going to talk about it, and I am still more or less playing it. On December 12th, Path of Exile II released a big update that launched the Last of the Druids and Fate of the Vaal league. In it they gave us access to the first of the Int/Str hybrid classes the Druid which has ascendancies for Shaman and Oracle. More important than that, they gave us access to the primal ability tree and the talisman weapon that allow us to turn into a Bear, Wolf, or Wyvern. I’ve been deeply critical of Path of Exile II up until this point, seeing it as a bit of a mechanically worse version of Path of Exile that just happens to have better graphics and a better user interface. Playing Bear Druid, and specifically Demon Bear Shaman is what really pushed me over the edge to truly enjoying this game. It is fun as heck to hop around the map causing big explosions with my fat bear ass. The game still has problems… and will continue to have problems for a very long time… but this gameplay got me hooked.

Slormancer

Slormancer is a little 2D sorta isometric view roguelike arpglike game that is a heck of a lot of fun. I did not play this game anywhere near as much as I should have, but I hope to remedy that in 2026. I did play it enough however to want to talk about it. The mechanics of this game are just really fun, and it reminds me of what if you took Rogue Legacy and turned it into an ARPG. I mostly played the knight character, but the archer was pretty fun as well. This really wants to be played with a controller though, and is ideal for television gaming. Once I get off my ass and figure out what I want to use as a proper Steam in the Livingroom setup, I will probably be playing more of this. If you have not checked it out and like any of the types of games that I eluded to in this post… check it out. It’s a heck of a lot of fun for $20.

Dune Awakening

I have such wildly mixed feelings about Dune Awakening. This is going to be a game that goes in my disappointments of the year pile. The AggroChat folks and friends decided to play together on a private server that Tam rented for us as we all got started, and I feel like that is the correct way to play this game. It is unfortunate that it requires someone shelling out for a server, and it is even more unfortunate that it does not grant you private access to the shared open world pvp deep desert. What killed this game for me though… was upkeep. You are required to play a certain amount of this per week in order to generate enough fuel to keep the shield on your base active, or your base slowly disintegrates over time. This feels really fucking bad. Namely because I got busy with various events while playing this game… and then had the death of a spouse which knocked me even further out of whack with ever getting back in. Once I lost everything, there was no point in me going back. I would love to see a pure PVE sandbox version of this game that allows you to set custom rules on a server by server basis for things like upkeep. The game itself has gone from a peak concurrency of not quite 200k players to an average of 8k…. so I think maybe it did not work quite right for a lot of players.

Hellclock

So what if I told you there was a game… loosely based on the real world events surrounding Brazil’s War of Canudos… that took place in the aftermath of the abolishment of slavery, but also somehow involves exploring dungeons and killing zombies and shit? Hellclock is a deeply odd and stylistic roguelike ARPG where you have a fixed amount of time to explore on each run, and once you run out of time everything winds back and you get to keep any powerups that you purchased during the previous run. The cyclical nature of the game is deeply satisfying and you get various tools to extend your runs as you get better. I did not play anywhere near enough of this game but again I think it is prime fodder for once I sort out my Steam in the Livingroom setup. I have to solve my wireless network woes before I really do that unfortunately because I have my old gaming rig hooked up in the livingroom, the connectivity speeds are complete ass. I’ve also not really figured out a good keyboard and mouse option, and there will be games that I don’t necessarily want to play with a controller. Anyways NONE of that is about Hellclock, which is just a universally interesting game.

Titan’s Quest II

Titan’s Quest II had quite a number of updates throughout the year and I spent several days really getting into the game and checking out what it had to offer. I landed on the decision that I do not really enjoy playing a melee class in the game, but dig the heck out of playing ranged. I played a sort of icicle archer thing that worked really well, and honestly the game itself is just gorgeous. The fights are pretty interesting, and this is very much a worthy successor to the first game, which in itself was a worthy successor to Diablo II. If you like ARPGs in general or you were ever a fan of TItan’s Quest, then I suggest checking it out. They are continuing to release updates for the game as it is still in development so if you would rather play it once it is finished, then this might be a game to put a pin in and check back when the 1.0 release finally happens.

Abyssus

This game is a heck of a lot of fun to play with a friend, and Ace and I spent a bit of time playing this game and should probably at some point return to it. I think Destiny Rising more or less stole the place in our gaming lives that this took up for a bit. Essentially Abyssus is a wave based arena shooter rogue-like… about exploring the depths of an underwater dungeon. You and your friends take on waves of monsters, get loot, and work your way down to fixed boss fights at specific floors. The deeper you go the harder it gets and the more varied the environments become. Big Nautical-punk vibes with this game because you are both wearing these diving suits while you wield your big damned guns and kill things. The further you go the more points you get to configure your build and control your weapon load-outs, but a lot of options unlock symmetrically as you reach certain floors giving you a mix of guaranteed upgrades and choice based upgrades. I am not sure this game would be fun solo, but it was a blast with someone hanging out on voice chat.

Path of Exile – Mercenaries of Trarthus

Mercenaries of Trarthus was a challenge league that ran in Path of Exile from June 13th to October 27th and represented the first new content we had gotten in almost a year since the launch of Settlers of Kalguur the previous year. First it was just amazing to get some new content in the game, but more than that it introduced Mercenaries and I have always loved those sorts of mechanics in ARPGs. One of my favorite aspects of Diablo III was building out my companion to buff the things that were weak in my build, and that is largely what players did in order to make some truly busted builds. The real meta of the league was doing some sort of build that could apply large amounts of Lightning damage, and then using Doryani’s Prototype on your mercenary, to debuff all of the mobs in your presence to have large amounts of negative lighting resistance. I think the build that I ran as my second in the league managed to get close to -300% Lightning Resistance while dealing a ton of damage with Storm Brand of Indecision. It was thoroughly busted but lord did I have a lot of fun playing this league.

Monster Hunter Wilds

There will be some of you who do not remember just how much I got into Monster Hunter World when it released in 2018 both on the original PS4 release, and later when it came out on PC in August of that same year. I had never really mainlined a Monster Hunter game despite trying to dabble in them on the mobile platforms, but this game sucked me in and stole so much of my time. Monster Hunter Wilds was a return to the same style of game as Worlds and when it launched I had a heck of a lot of fun playing it. Sadly I did not really stick around as much as I thought I might, but that does not discount the fact that I had an awful lot of fun playing it. I probably would have played it more but every time Ammo, Sita and I tried to group up I started having network problems. Capcom… has some of the shittiest grouping systems ever, and if they got someone from a western live service game to come unfuck their game interface… I think folks would be around far longer. I only put in around 60 hours, but it was 60 hours well spent.

Last Epoch – Beneath Ancient Skies

On August 21st Last Epoch dropped a pretty signfiicant update with Beneath Ancient Skies which added a whole new chapter to the game and a new league mechanic hunting down primal monsters and chosing to evolve them making them more difficult and rewarding. I had a really fun league with this game, but ultimately I burned through it pretty quickly. I played a Fire Minions Necromancer build and then ultimately hopped on the Thorns damage train for quite possibly the stupidest build I have ever played in any game where I am just nuking the entire screen with thorns damage. The new act was a lot of fun and it is probably the best content they have added into the game to date. The primal league mechanic was also a lot of fun, and each time this game expands it keeps getting better. I think the challenge for me is that I “finish” with the game way faster than I do with Path of Exile. I reach a point with my builds where I have seen everything that I really want to see and really pushing to the true pinnacle content of the game requires more hours than I really want to dump into it. That is not a failing of the game and more a case that it still needs more years to cook before it will be as rich of an experience as Path of Exile has.

Path of Exile – Legacy of Phrecia Event

Earlier when I talked about Mercenaries of Trarthus, part of the reason why that league was so damned much fun is that it had been a literal year since we last got a new league in the game. So much of GGG’s time was being devoted to the care and feeding of the fledgling Path of Exile II, that the POE core felt ignored. That is not to say things were not happening, we had a few fun private leagues like the Pohx League event, but there was one thing that probably took the cake. Almost as a shadow drop, Grinding Gear Games gave us the Legacy of Phrecia alternative ruleset event where every single one of the 19 Ascendancy classe were replaced. It was wild to play through this and I played a Righteous Fire Scavenger… which is the alternative version of the Scion. It was so much fun, and now this game mode exists as an alternate ruleset that you can use to create custom leagues. There is part of me though that wishes at some point all of the Phrecia ascendancies go core and become just alternate options allowing us 38 different ascendancy choices in the game.

Destiny Rising

Destiny Rising is essentially my game of the year…. but it does not get the top slot for reasons I will talk about later. This is a gacha game from Net Ease that remixes the tried and true Destiny format, but also makes it a heck of a lot more enjoyable in the process. There is no reason why I should be loving a Gacha game as much as I am, because I thought Genshin Impact broke me of that. However… Destiny Rising is shockingly fair when it comes to its Gacha mechanics. I have 3 accounts, 2 of which I have spent zero money on… and they both feel like I have plenty of things to do without having spent a dime. The whole three acccouints thing is largely because I am trying to maintain a guild when there are really only two or three of us that are actively playing. That is a whole other discussion. If you ever loved Destiny at any point in the past, you owe it to yourself to check out Destiny Rising. It is so damned much fun and really streamlines what made that game great. If you DO end up playing… hit me up because we certainly can use some more active players in our guild to do dailies.

Guild Wars 2 Fractal Incursion Event

My “Game of the Year” really goes to more specifically an event of the year. In September, Guild Wars 2 shadow dropped an event called the Fractal Incursion. This added a new feature to the game which allowed you to randomly queue for Fractals, giving the game what it needed so badly… a more modern group finder. Not only did they do this… they bribed the fuck out of us to run tons of them by providing a path to a piece of legendary armor, and also giving you a pathway to get said armor for every single weight class in the game. The end result was that Lion’s Arch specifically around the Mists portal was busier than at any point I have ever seen in this game’s history. The above screenshot was taken one morning when I was working on my blog post… so completely off peak hours for either EU or NA and it was STILL packed. Better yet we are going to be getting a version of this same group finder for a combined version of Raids and Strikes later this year. This has breathed so much new life into Guild Wars 2, and prompted us to have some really fun Thursday night fractal groups as we all chain ran them trying to get through the achievements. Absolutely the highlight of my gaming year, and on the 13th I believe we are getting a return of the Fractal Rush event so looking forward to that as well. Those were my games and gaming events of the year. I am sure it looks pretty different than the lists for most people. I did not really play much in the way of single player experiences this year. I hope to remedy that in 2026, but who knows where that will go. My happy place tends to be listening to an audiobook while plugging away at a mechanically interesting but narratively devoid experience. Even for this coming year my games list will be the games that I played, not necessarily the games that came out so at some point when I finally do get around to beating Clair Obscur it will probably make a list. Anyways. Were there any unusual games that made your personal Games of the Year list? Drop me a line below. The post 2025 in Review: The Games appeared first on Tales of the Aggronaut.

Of Geese, Cameras, Wolves, and Whirlwind

Good Morning Folks. I wish my Canadian friends would come collect their geese. We have a gaggle of them that roam around my neighborhood and this past weekend they straight up blocked my progress trying to get back home. I slowly had to ease up on them and they eventually parted and let me through. I got out of the car and tried to wave them away… but that only caused them to hiss at me and stand their ground. If you have been reading the blog for awhile you will know that they also blocked my progress when I was trying to get back to the visitation for my wife because I forgot to bring her glasses. Last night they also briefly blocked my progress when I was going to a dinner thing. It seems like they exist to be a roadblock for whenever I need to be somewhere. Yesterday was a lot. It would have been my wife’s 49th birthday and as a result we planned on having a dinner thing at 7pm at one of her favorite restaurants. She was basic and loved Olive Garden… what can I say. I think her ACTUAL favorite restaurant was Desi Wok an Indian/Desi place in Midtown Tulsa, but it has a super small dining room and could not have supported the big group that we had last night. I am not sure the actual headcount but it was somewhere around twenty people and I mostly did okay. In truth I was way more stressed by being around that many people at one time, but I took it in good spirits. I did not get out of there and back home until around 10ish… so I was exhausted and pretty much went straight to bed. My children aka the cats were super grumpy that I had been gone all night, but quickly assumed snuggling postures with me in bed as I did my dailies in the few mobile games that I play before falling asleep.
One of the things that I need to do is come up with a reason for me to get out of the house more, and honestly be more active. I am pretty damned sedentary and have been over the five years of remote work. One of the things that I used to do with my wife was go off on camera shoots, looking for various interesting things to photograph. I am a bit fan of urban decay and turning benign subjects into abstract ones through the photo lens. One of the things I hated about this however was the weird proprietary chargers that we had to use with our canon cameras. So I started out looking to see if anyone made a version of the chargers that used USB C. Instead I found something way more cool. These are some replacement batteries that you just hook up with USB C as though they were a power bank. I bought a pair of them to try out and maybe this will jump start my desire to get out and take some photos. My friend from High School that keeps tabs on me has also said that they want to go out and shoot photos more so I might be able to convince them to join in the madness. There are a few places that I would not mind revisiting. For example Downtown Coffeyville Kansas was really cool the weekend we took a trip up there circa 2014ish. There is also plenty of stuff in and around Tulsa to take photos of that is interesting. I remember we made a trip out to Guthrie and that was pretty great as well. Mostly the camera was a good reason to go somewhere other than my home, and while walking around looking for things to take photos of… I completely forget that I am walking around and end up putting on a bunch of steps that I am unaware of until get home and realize how tired I am. I need distractions I think and this seems like a reasonable one.
Another distraction that I am heading towards is starting up collecting and painting Warhammer 40k miniatures again. I’ve missed this but have not really had the space for it. At some point when I find someone to donate the library of math books that my wife collected over the years, I will probably start turning her office into a hobby room. At some point I envision having 3d printers set up in there and a painting desk. In the short term though I have been watching stupid amounts of videos trying to determine how best to ease back into things. The same friend from High School has said we need to do a few painting nights rather than me making a rash decision with which of the dozens of paint lines that I want to buy into. They have a smattering of various paints so that I can get a feel for how each of them works. The hobby industry has expanded significantly since I last paid any attention to it… which was around the release of Warhammer 8th edition. Prior to that I was a Rogue Trader through 2nd edition Warhammer 40k player back when we were in High School. I grew up daydreaming about having access to all of the things that I saw in White Dwarf magazine. We did not have access to a GW store of any sort, with I think the closest one being over five hours away in the Dallas Metroplex. What we did have access to were woefully incomplete product lines at various small comic shops, but we made the best of what we could get and had a lot of fun painting them. Quite honestly having a paint night with this friend is going to be a massive throwback to our high school days where I would go to his house and abuse the large collection of apple barrel paints to paint up my squads of beakie space marines from the 30 count plastic box.
I played some more Titan Quest 2 yesterday and rolled another melee character, this time going warfare and earth instead of warfare and storm. There is significantly more synergy there and I went hard on doing a fire based whirlwind character like I have done so many times in Last Epoch. It works well enough, but still feels a bit more clunky than I would have liked it to be. However I do think a lot of what I am reading as clunk is just the slower pace of this game as compared to Path of Exile or Last Epoch. There are two problems that I need to solve with this build, the first being mana regeneration and the second being some sort of either life leech or regeneration that will keep my health topped off when I encounter status effects that I will not be able to easily avoid since I am up in the face of everything I am fighting. My goal with any build is to make them so they are self sustaining in way that I never have to hit the health potion, or at least not without me taking some massive spike of damage.
One of the things that still annoys me is how there are cases where you do not care at all about the early tiers of abilities for a specific mastery. For example I rushed pouring my divinity points into Earth so that I could pick up the aura that would make every melee attack that I do deal fire damage, because the two spells that were in the first tier were useless for the sort of build I was going for. This is sort of the thing that I was saying when it did not feel like there was much synergy between abilities. Some abilities have ways to mutate them into other types of attacks… for example you can make Lightning Bolt be a spear attack which is cool… but it would have been cooler if you could have just made that work with ANY weapon attack. Part of the reason why Path of Exile 1 is so awesome, is that in most cases you can use any attack or spell with most weapon setups, giving you some really broad freedom in how you build your character. There is more flexibility here than in Path of Exile II for example… but it also really feels like they have a build in mind for each of the trees. Anyways. I think I am tired of writing for this morning. I am still sort of exhausted from last night, not so much sleepy tired… but emotionally drained. I told my folks when I got home that it was awfully “peopley” in there, and my Dad laughed who is also a confirmed curmudgeon. I now need to figure out what all I missed yesterday while I was not working, and figure out how to pick up where I left off from Monday. I hope you all have a wonderful day and I will figure out something to talk about tomorrow morning. The post Of Geese, Cameras, Wolves, and Whirlwind appeared first on Tales of the Aggronaut.

Titan Quest 2 Early Access Thoughts

Good Morning Folks. Over the weekend Titan Quest 2 released into early access, which is effectively a paid demo client of the game that covers either the tutorial and first act, or first two acts depending on how the game categorizes these things. I’ve heard that the final game will be roughly five times as long as this current version and at this point I have put about eight hours into three different characters. I’ve had a bit of a fraught relationship with TQ2 thus far, because honestly… melee and bow characters felt a bit clunky. However since all of the streamers seemed to be playing the same build, I decided to give it a shot and found playing a caster considerably more enjoyable. The above screenshot is from an earlier test of the game back in March when I tried to play a melee character. Interestingly enough… my original character from that test was preserved into this early access period.
I think a lot of the clunk is due to the fact that we only have four masteries in the game, and not a lot of them have much synergy. In the original game your character was made up of any two masteries out of a total of eleven. In this game you have to carve out your character with only access to Warfare (Melee/Ranged and Weapon Damage), Rogue (Melee and Ailment/Crit Damage), Storm (Cold and Lightning Damage), and Earth (Physical and Fire Damage). I quickly decided that melee attacks felt a bit clunky, and with all of the required dodging… it might not be good standing in point blank range with encounters. However there really does not seem to be a lot of what I would expect to support bow attacks. There are a few options, for example there is a buff in the Earth tree that gives you an aura that deals more physical or fire damage, son in theory that could be useful. Half of the Warfare specific attacks though are point back melee attacks so that didn’t really work out either.
You are also juggling attributes which are required to equip various gear sets. You spend points in one of four primary attributes, and doing so levels at least two other attributes at the same time. So for example if you spend points in Knowledge, you are also gaining Cunning and Resolve. If you dump points into Vigor you are earning all three secondary attributes. On my caster character I have mostly alternated between Knowledge and Vigor with a few points into Might so that I could keep wearing the armor based caster gear called “Inlaid” as I moved up through the levels. Weirdly this was also enough points for me to keep using a melee two handed axe in my offhand. One of the huge positives of the game is that other than mastery choices, you can pretty much respec your character at any time either through going to a specific shrine and completely resetting your character… or through just hitting respec mode button at the bottom of the skills screen and spending gold to apply the changes.
I did not want to record a full version of one of my normal videos, but I did record a bit to show Ace last night how the gameplay felt. This is me tooling around in a higher level area than I am and killing fish people. You can see the Ice Shards gameplay style where I have poured points into both getting multiple shards and having the shards home in on targets. The content in the early access version of the game seems to end around level 20, and all of the areas are locked to a specific level range. I wandered up into level 15 areas when I was level 12… and it was mostly fine but things just took a long time to kill. I fought at level 18 boss at level 13 and it was also fine…. but again just took a long time to grind it down. It is a much slower game than the modern standard, which is either a good or bad thing depending on your point of view. I will likely try and play this when it goes live, but it will never be a primary game for me because I am too used to the speed of Path of Exile at this point.
This is very much a game in the same family as Path of Exile II, where it wants you to make methodical choices and dodge all of the attacks. You will never feel super powerful even on the lowest difficulty version of the game. The original Titan Quest was very much attempting to clone the type of gameplay that Diablo II had, and Titan Quest II is just a much prettier version of that same methodology. Either this sounds like a great time to you, or it does not. It will not compete seriously with games like Path of Exile, Last Epoch, and even Torchlight Infinite because that audience wants a much faster paced game. It will however be a very recognizable experience to anyone who played a lot of the original Titan Quest. If you want a slower and by reference grindier experience then this is probably right down your alley. My hope is that it feels less clunky the more masteries that get added into the package, because like I said right now there does not seem to be a lot of good synergy for buildcraft. The Elementalist Ice Shards build is so popular because it really feels like one of the few truly viable options if you want a specific type of gameplay.
The game world itself is really beautiful, and the soundtrack sufficiently haunting. The orchestral palette of the game reminds me a lot of The Witcher 3 with its mournful use of strings. There are a number of interesting locations, but most of what I have seen so far is large open fields, cliffs, and swampy regions which are lovingly rendered… but also somewhat generic. There are however a bunch of really cool touches like the foot tracks in the dusty roads, or places where a string of ants is crossing the path in front of you. It reminds me quite a bit of the sort of look and feel that the first game was trying to go for, and since the world is crafted and not generated… there can be a wealth of detail put into it. However this also means that much like an MMORPG, once you memorize the layout of the zone you will be mentally optimizing your pathing through it and ignoring all of these details on future playthroughs. I have already seen myself doing this with some of the early areas since I am three character deep into the tutorial.
Early Access was $24 right now on steam, and that seemed like a reasonable risk to take in order to buy my way into the game. I did not really enjoy the play test from March, but having shifted to playing a caster I am enjoying the experience much more. There are a few more side quests that I could do, but effectively at 8 hours in, I have completed everything that is currently in the early access release. If you were more dedicated to a single character you could easily complete everything that is to do in 5 hours or less. So really think of this as a demo of the game more than a true early access, and we have no clue what sort of release cadence they will have going forward. I don’t think there is much more content in this version of the game than the play test that was released six months ago. They expect to release the full version of the game in Q4 of 2026, so we still have a very long time until then. Honestly unless you are just burning to play this… I would probably wait until there is a bit more meat on these bones.
There is enjoyment to be had… but you are probably better off just playing Last Epoch Season 3 on the 21st, or Path of Exile II 0.3.0 on the 29th of the month if you are dying to scratch that ARPG itch. If you want a great single player experience, there is always Grim Dawn which is just about to release another expansion. If you can stomach a game that is a few decades old at this point there is also the original Titan Quest, but it has definitely got graphics and gameplay from its era. Buying into the early access gets you the final release of the game, so there is at least that which is a positive. We will also be able to test new content as it goes into the game, however I am not entirely certain how much of that I will be doing. I think it will probably be a solid game on release once it has had a bit longer to bake in the oven. The post Titan Quest 2 Early Access Thoughts appeared first on Tales of the Aggronaut.

AggroChat #516 – Cooperative Design

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo
Hey Folks! We were out last week because Bel’s world was burning and all of the smoke was killing his lungs. This week we start off with a discussion about the Eleventh Hour Games and Grinding Gear Games situation as GGG pulls a Blizzard and ambushes the Last Epoch Season 2 launch.  From there we talk about the chill tea shop gameplay of Wanderstop, telling us that sometimes it is a good idea to stop and relax for a bit.  Tam and Kodra played through Wanderstop and talked about how it has evolved the already great co-op gameplay of It Takes Two with a much better story.  Ash and Ammo talk about diving into Xenoblade Chronicles X as it just was re-released on Nintendo Switch.  Bel talks a bit about Gunlocked which attempts to be the Vampire Survivors of Bullethell Shooters…  and fails in interesting ways that will hopefully be addressed in the sequel.  Bel also shares his initial thoughts from the Titans Quest II playtest, and Tam shares his thoughts about what he is seeing about Dune Awakening.

Topics Discussed:

  • The EHG/GGG Situation
    • The ambush scheduling of Path of Exile II
    • The reschedule of Last Epoch Season 2
  • Wanderstop
  • Split Fiction
  • Xenoblade Chronicles X
  • Gunlocked / Boons and Burdens
  • Titan Quest II
  • Dune Awakening
The post AggroChat #516 – Cooperative Design appeared first on Tales of the Aggronaut.